d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
Spotted by Andrey Gusev. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21,6 +21,7 @@
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#include "config.h"
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#include "config.h"
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#include "wine/port.h"
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#include "wine/port.h"
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#include "initguid.h"
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#include "d3dcompiler_private.h"
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#include "d3dcompiler_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
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@ -1,5 +1,6 @@
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TESTDLL = d3dcompiler_43.dll
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TESTDLL = d3dcompiler_43.dll
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IMPORTS = d3d9 d3dx9 user32
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IMPORTS = d3d9 d3dx9 user32
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EXTRADEFS = -DD3D_COMPILER_VERSION=43
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C_SRCS = \
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C_SRCS = \
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asm.c \
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asm.c \
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