d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.

Spotted by Andrey Gusev.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-30 16:26:03 +01:00 committed by Alexandre Julliard
parent 13cca44d20
commit 293e2b55ad
2 changed files with 2 additions and 0 deletions

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@ -21,6 +21,7 @@
#include "config.h"
#include "wine/port.h"
#include "initguid.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);

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@ -1,5 +1,6 @@
TESTDLL = d3dcompiler_43.dll
IMPORTS = d3d9 d3dx9 user32
EXTRADEFS = -DD3D_COMPILER_VERSION=43
C_SRCS = \
asm.c \