d3dcompiler: Remove a redundant check for writemasks on non-numeric types.
This can only happen if a swizzle is emitted on a non-numeric type, but this is checked when emitting swizzles. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1514,13 +1514,6 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign
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DWORD bitmask;
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enum hlsl_type_class type_class;
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if (lhs->data_type->type > HLSL_CLASS_LAST_NUMERIC)
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{
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hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR,
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"writemask on a non scalar/vector/matrix type");
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d3dcompiler_free(assign);
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return NULL;
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}
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bitmask = writemask & ((1 << lhs->data_type->dimx) - 1);
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while (bitmask)
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{
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