From 24a4f52bbf7ac482c0f9129c1afdeccc8d319702 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 3 Jun 2020 21:06:51 -0500 Subject: [PATCH] d3dcompiler: Remove a redundant check for writemasks on non-numeric types. This can only happen if a swizzle is emitted on a non-numeric type, but this is checked when emitting swizzles. Signed-off-by: Zebediah Figura Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3dcompiler_43/utils.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 7093e9eb2c0..767d2dee500 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1514,13 +1514,6 @@ struct hlsl_ir_node *make_assignment(struct hlsl_ir_node *lhs, enum parse_assign DWORD bitmask; enum hlsl_type_class type_class; - if (lhs->data_type->type > HLSL_CLASS_LAST_NUMERIC) - { - hlsl_report_message(lhs->loc, HLSL_LEVEL_ERROR, - "writemask on a non scalar/vector/matrix type"); - d3dcompiler_free(assign); - return NULL; - } bitmask = writemask & ((1 << lhs->data_type->dimx) - 1); while (bitmask) {