ddraw: Handle stateblocks in d3d_device7_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5358,7 +5358,9 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
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vp.min_z = viewport->dvMinZ;
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vp.max_z = viewport->dvMaxZ;
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wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
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wined3d_stateblock_set_viewport(device->update_state, &vp);
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if (!device->recording)
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wined3d_device_set_viewports(device->wined3d_device, 1, &vp);
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wined3d_mutex_unlock();
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return D3D_OK;
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