d3d9: Handle stateblocks in d3d9_device_SetFVF().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-09-30 20:28:34 -05:00 committed by Alexandre Julliard
parent 3b7967cdd6
commit 157aac1b23
1 changed files with 3 additions and 1 deletions

View File

@ -3359,7 +3359,9 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
return D3DERR_DRIVERINTERNALERROR; return D3DERR_DRIVERINTERNALERROR;
} }
wined3d_device_set_vertex_declaration(device->wined3d_device, decl); wined3d_stateblock_set_vertex_declaration(device->update_state, decl);
if (!device->recording)
wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
device->has_vertex_declaration = TRUE; device->has_vertex_declaration = TRUE;
wined3d_mutex_unlock(); wined3d_mutex_unlock();