From 157aac1b2302786c2e4368bfdee7ea90292a3ded Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 30 Sep 2019 20:28:34 -0500 Subject: [PATCH] d3d9: Handle stateblocks in d3d9_device_SetFVF(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 7d24703795b..26b1b982f8d 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3359,7 +3359,9 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf) return D3DERR_DRIVERINTERNALERROR; } - wined3d_device_set_vertex_declaration(device->wined3d_device, decl); + wined3d_stateblock_set_vertex_declaration(device->update_state, decl); + if (!device->recording) + wined3d_device_set_vertex_declaration(device->wined3d_device, decl); device->has_vertex_declaration = TRUE; wined3d_mutex_unlock();