d3d9: Handle stateblocks in d3d9_device_SetVertexDeclaration().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3232,8 +3232,11 @@ static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface
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TRACE("iface %p, declaration %p.\n", iface, declaration);
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wined3d_mutex_lock();
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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wined3d_stateblock_set_vertex_declaration(device->update_state,
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decl_impl ? decl_impl->wined3d_declaration : NULL);
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if (!device->recording)
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wined3d_device_set_vertex_declaration(device->wined3d_device,
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decl_impl ? decl_impl->wined3d_declaration : NULL);
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device->has_vertex_declaration = !!decl_impl;
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wined3d_mutex_unlock();
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