wined3d: Make the device parameter to wined3d_device_get_texture() const.
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@ -3863,7 +3863,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_device_get_texture(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture)
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UINT stage, struct wined3d_texture **texture)
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{
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{
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TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
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TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);
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@ -2256,7 +2256,7 @@ HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device
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HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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UINT swapchain_idx, struct wined3d_swapchain **swapchain);
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UINT swapchain_idx, struct wined3d_swapchain **swapchain);
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UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
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UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
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UINT stage, struct wined3d_texture **texture);
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UINT stage, struct wined3d_texture **texture);
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HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
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UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
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UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
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