wined3d: Make the device parameter to wined3d_device_get_texture() const.

This commit is contained in:
Henri Verbeet 2011-09-19 21:50:26 +02:00 committed by Alexandre Julliard
parent 5609f062d2
commit 11323b4416
2 changed files with 2 additions and 2 deletions

View File

@ -3863,7 +3863,7 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_get_texture(struct wined3d_device *device,
HRESULT CDECL wined3d_device_get_texture(const struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture)
{
TRACE("device %p, stage %u, texture %p.\n", device, stage, texture);

View File

@ -2256,7 +2256,7 @@ HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device
HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_swapchain **swapchain);
UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_get_texture(const struct wined3d_device *device,
UINT stage, struct wined3d_texture **texture);
HRESULT __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);