wined3d: Set the initial value of WINED3DTEXSTA_MAXANISOTROPY to 1.
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@ -242,7 +242,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
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states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
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states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
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states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
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states[WINED3DTEXSTA_MAXANISOTROPY] = 0;
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states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
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states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
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states[WINED3DTEXSTA_ELEMENTINDEX] = 0;
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states[WINED3DTEXSTA_DMAPOFFSET] = 0;
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