diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index cfa8d0531a1..29fc3331c66 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -242,7 +242,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */ states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */ states[WINED3DTEXSTA_MAXMIPLEVEL] = 0; - states[WINED3DTEXSTA_MAXANISOTROPY] = 0; + states[WINED3DTEXSTA_MAXANISOTROPY] = 1; states[WINED3DTEXSTA_SRGBTEXTURE] = 0; states[WINED3DTEXSTA_ELEMENTINDEX] = 0; states[WINED3DTEXSTA_DMAPOFFSET] = 0;