d3dx11: Implement async data loader interfaces.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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3fe57aae4b
commit
03a09e7363
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@ -17840,6 +17840,7 @@ wine_fn_config_dll d3dx10_43 enable_d3dx10_43 implib d3dx10
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wine_fn_config_test dlls/d3dx10_43/tests d3dx10_43_test
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wine_fn_config_dll d3dx11_42 enable_d3dx11_42
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wine_fn_config_dll d3dx11_43 enable_d3dx11_43 implib d3dx11
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wine_fn_config_test dlls/d3dx11_43/tests d3dx11_43_test
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wine_fn_config_dll d3dx9_24 enable_d3dx9_24
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wine_fn_config_dll d3dx9_25 enable_d3dx9_25
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wine_fn_config_dll d3dx9_26 enable_d3dx9_26
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@ -2910,6 +2910,7 @@ WINE_CONFIG_DLL(d3dx10_43,,[implib],[d3dx10])
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WINE_CONFIG_TEST(dlls/d3dx10_43/tests)
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WINE_CONFIG_DLL(d3dx11_42)
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WINE_CONFIG_DLL(d3dx11_43,,[implib],[d3dx11])
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WINE_CONFIG_TEST(dlls/d3dx11_43/tests)
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WINE_CONFIG_DLL(d3dx9_24)
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WINE_CONFIG_DLL(d3dx9_25)
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WINE_CONFIG_DLL(d3dx9_26)
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@ -22,9 +22,201 @@
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#include "d3dcompiler.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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struct asyncdataloader
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{
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ID3DX11DataLoader ID3DX11DataLoader_iface;
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union
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{
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struct
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{
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WCHAR *path;
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} file;
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struct
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{
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HMODULE module;
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HRSRC rsrc;
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} resource;
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} u;
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void *data;
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SIZE_T size;
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};
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static inline struct asyncdataloader *impl_from_ID3DX11DataLoader(ID3DX11DataLoader *iface)
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{
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return CONTAINING_RECORD(iface, struct asyncdataloader, ID3DX11DataLoader_iface);
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}
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static HRESULT WINAPI memorydataloader_Load(ID3DX11DataLoader *iface)
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{
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TRACE("iface %p.\n", iface);
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return S_OK;
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}
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static HRESULT WINAPI memorydataloader_Decompress(ID3DX11DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI memorydataloader_Destroy(ID3DX11DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX11DataLoaderVtbl memorydataloadervtbl =
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{
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memorydataloader_Load,
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memorydataloader_Decompress,
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memorydataloader_Destroy
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};
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static HRESULT WINAPI filedataloader_Load(ID3DX11DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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DWORD size, read_len;
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HANDLE file;
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void *data;
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BOOL ret;
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TRACE("iface %p.\n", iface);
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/* Always buffer file contents, even if Load() was already called. */
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file = CreateFileW(loader->u.file.path, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (file == INVALID_HANDLE_VALUE)
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return D3D11_ERROR_FILE_NOT_FOUND;
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size = GetFileSize(file, NULL);
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data = HeapAlloc(GetProcessHeap(), 0, size);
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if (!data)
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{
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CloseHandle(file);
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return E_OUTOFMEMORY;
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}
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ret = ReadFile(file, data, size, &read_len, NULL);
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CloseHandle(file);
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if (!ret)
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{
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ERR("Failed to read file contents.\n");
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HeapFree(GetProcessHeap(), 0, data);
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return E_FAIL;
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}
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HeapFree(GetProcessHeap(), 0, loader->data);
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loader->data = data;
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loader->size = size;
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return S_OK;
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}
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static HRESULT WINAPI filedataloader_Decompress(ID3DX11DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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if (!loader->data)
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return E_FAIL;
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI filedataloader_Destroy(ID3DX11DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader->u.file.path);
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HeapFree(GetProcessHeap(), 0, loader->data);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX11DataLoaderVtbl filedataloadervtbl =
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{
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filedataloader_Load,
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filedataloader_Decompress,
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filedataloader_Destroy
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};
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static HRESULT WINAPI resourcedataloader_Load(ID3DX11DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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HGLOBAL hglobal;
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TRACE("iface %p.\n", iface);
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if (loader->data)
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return S_OK;
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hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
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if (!hglobal)
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{
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ERR("Failed to load resource.\n");
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return E_FAIL;
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}
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loader->data = LockResource(hglobal);
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loader->size = SizeofResource(loader->u.resource.module, loader->u.resource.rsrc);
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return S_OK;
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}
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static HRESULT WINAPI resourcedataloader_Decompress(ID3DX11DataLoader *iface, void **data, SIZE_T *size)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p, data %p, size %p.\n", iface, data, size);
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if (!loader->data)
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return E_FAIL;
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*data = loader->data;
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*size = loader->size;
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return S_OK;
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}
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static HRESULT WINAPI resourcedataloader_Destroy(ID3DX11DataLoader *iface)
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{
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struct asyncdataloader *loader = impl_from_ID3DX11DataLoader(iface);
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TRACE("iface %p.\n", iface);
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HeapFree(GetProcessHeap(), 0, loader);
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return S_OK;
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}
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static const ID3DX11DataLoaderVtbl resourcedataloadervtbl =
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{
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resourcedataloader_Load,
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resourcedataloader_Decompress,
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resourcedataloader_Destroy
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};
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HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
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const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
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@ -65,3 +257,140 @@ HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader)
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{
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struct asyncdataloader *object;
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TRACE("data %p, data_size %lu, loader %p.\n", data, data_size, loader);
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if (!data || !loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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object->ID3DX11DataLoader_iface.lpVtbl = &memorydataloadervtbl;
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object->data = (void *)data;
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object->size = data_size;
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*loader = &object->ID3DX11DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(const char *filename, ID3DX11DataLoader **loader)
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{
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WCHAR *filename_w;
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HRESULT hr;
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int len;
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TRACE("filename %s, loader %p.\n", debugstr_a(filename), loader);
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if (!filename || !loader)
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return E_FAIL;
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len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
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filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*filename_w));
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MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
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hr = D3DX11CreateAsyncFileLoaderW(filename_w, loader);
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HeapFree(GetProcessHeap(), 0, filename_w);
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return hr;
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}
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HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX11DataLoader **loader)
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{
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struct asyncdataloader *object;
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TRACE("filename %s, loader %p.\n", debugstr_w(filename), loader);
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if (!filename || !loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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object->ID3DX11DataLoader_iface.lpVtbl = &filedataloadervtbl;
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object->u.file.path = HeapAlloc(GetProcessHeap(), 0, (strlenW(filename) + 1) * sizeof(WCHAR));
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if (!object->u.file.path)
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{
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HeapFree(GetProcessHeap(), 0, object);
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return E_OUTOFMEMORY;
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}
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strcpyW(object->u.file.path, filename);
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX11DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX11DataLoader **loader)
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{
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struct asyncdataloader *object;
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HRSRC rsrc;
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TRACE("module %p, resource %s, loader %p.\n", module, debugstr_a(resource), loader);
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if (!loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
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{
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ERR("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX11_ERR_INVALID_DATA;
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}
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object->ID3DX11DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
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object->u.resource.module = module;
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object->u.resource.rsrc = rsrc;
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX11DataLoader_iface;
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return S_OK;
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}
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HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX11DataLoader **loader)
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{
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struct asyncdataloader *object;
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HRSRC rsrc;
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TRACE("module %p, resource %s, loader %p.\n", module, debugstr_w(resource), loader);
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if (!loader)
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return E_FAIL;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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return E_OUTOFMEMORY;
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if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
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{
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ERR("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX11_ERR_INVALID_DATA;
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}
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object->ID3DX11DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
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object->u.resource.module = module;
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object->u.resource.rsrc = rsrc;
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object->data = NULL;
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object->size = 0;
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*loader = &object->ID3DX11DataLoader_iface;
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return S_OK;
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}
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@ -6,11 +6,11 @@
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@ stub D3DX11CompileFromResourceW
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@ stub D3DX11ComputeNormalMap
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@ stub D3DX11CreateAsyncCompilerProcessor
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@ stub D3DX11CreateAsyncFileLoaderA
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@ stub D3DX11CreateAsyncFileLoaderW
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@ stub D3DX11CreateAsyncMemoryLoader
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@ stub D3DX11CreateAsyncResourceLoaderA
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@ stub D3DX11CreateAsyncResourceLoaderW
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@ stdcall D3DX11CreateAsyncFileLoaderA(str ptr)
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@ stdcall D3DX11CreateAsyncFileLoaderW(wstr ptr)
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@ stdcall D3DX11CreateAsyncMemoryLoader(ptr long ptr)
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@ stdcall D3DX11CreateAsyncResourceLoaderA(long str ptr)
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@ stdcall D3DX11CreateAsyncResourceLoaderW(long wstr ptr)
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@ stub D3DX11CreateAsyncShaderPreprocessProcessor
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@ stub D3DX11CreateAsyncShaderResourceViewProcessor
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@ stub D3DX11CreateAsyncTextureInfoProcessor
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@ -0,0 +1,5 @@
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TESTDLL = d3dx11_43.dll
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IMPORTS = d3dx11
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C_SRCS = \
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d3dx11.c
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@ -0,0 +1,213 @@
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/*
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* Copyright 2016 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "initguid.h"
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#include "d3d11.h"
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#include "d3dx11.h"
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#include "wine/test.h"
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static void test_D3DX11CreateAsyncMemoryLoader(void)
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{
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ID3DX11DataLoader *loader;
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SIZE_T size;
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DWORD data;
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HRESULT hr;
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void *ptr;
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hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncMemoryLoader(NULL, 0, &loader);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX11CreateAsyncMemoryLoader(&data, 0, &loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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size = 100;
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
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ok(!size, "Got unexpected data size.\n");
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/* Load() is no-op. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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data = 0;
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hr = D3DX11CreateAsyncMemoryLoader(&data, sizeof(data), &loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Load() is no-op. */
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hr = ID3DX11DataLoader_Load(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(ptr == &data, "Got data pointer %p, original %p.\n", ptr, &data);
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ok(size == sizeof(data), "Got unexpected data size.\n");
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hr = ID3DX11DataLoader_Destroy(loader);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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}
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static void create_testfile(WCHAR *path, const void *data, int data_len)
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{
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static const WCHAR test_filename[] = {'a','s','y','n','c','l','o','a','d','e','r','.','d','a','t','a',0};
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DWORD written;
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HANDLE file;
|
||||
BOOL ret;
|
||||
|
||||
GetTempPathW(MAX_PATH, path);
|
||||
lstrcatW(path, test_filename);
|
||||
|
||||
file = CreateFileW(path, GENERIC_READ | GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
|
||||
ok(file != INVALID_HANDLE_VALUE, "Test file creation failed, at %s, error %d.\n",
|
||||
wine_dbgstr_w(path), GetLastError());
|
||||
|
||||
ret = WriteFile(file, data, data_len, &written, NULL);
|
||||
ok(ret, "Write to test file failed.\n");
|
||||
|
||||
CloseHandle(file);
|
||||
}
|
||||
|
||||
static void test_D3DX11CreateAsyncFileLoader(void)
|
||||
{
|
||||
static const char test_data1[] = "test data";
|
||||
static const char test_data2[] = "more test data";
|
||||
ID3DX11DataLoader *loader;
|
||||
WCHAR path[MAX_PATH];
|
||||
SIZE_T size;
|
||||
HRESULT hr;
|
||||
void *ptr;
|
||||
BOOL ret;
|
||||
|
||||
hr = D3DX11CreateAsyncFileLoaderA(NULL, NULL);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncFileLoaderA(NULL, &loader);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncFileLoaderA("nonexistentfilename", &loader);
|
||||
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = ID3DX11DataLoader_Destroy(loader);
|
||||
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* Test file sharing using dummy empty file. */
|
||||
create_testfile(path, test_data1, sizeof(test_data1));
|
||||
|
||||
hr = D3DX11CreateAsyncFileLoaderW(path, &loader);
|
||||
ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
|
||||
|
||||
ret = DeleteFileW(path);
|
||||
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
||||
|
||||
/* File was removed before Load(). */
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
|
||||
|
||||
/* Create it again. */
|
||||
create_testfile(path, test_data1, sizeof(test_data1));
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
||||
|
||||
/* Already loaded. */
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
||||
|
||||
ret = DeleteFileW(path);
|
||||
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
||||
|
||||
/* Already loaded, file removed. */
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(hr == D3D11_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
|
||||
|
||||
/* Decompress still works. */
|
||||
ptr = NULL;
|
||||
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
|
||||
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
|
||||
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
|
||||
ok(size == sizeof(test_data1), "Got unexpected decompressed size.\n");
|
||||
if (size == sizeof(test_data1))
|
||||
ok(!memcmp(ptr, test_data1, size), "Got unexpected file data.\n");
|
||||
|
||||
/* Create it again, with different data. */
|
||||
create_testfile(path, test_data2, sizeof(test_data2));
|
||||
|
||||
hr = ID3DX11DataLoader_Load(loader);
|
||||
ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
|
||||
|
||||
ptr = NULL;
|
||||
hr = ID3DX11DataLoader_Decompress(loader, &ptr, &size);
|
||||
ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
|
||||
ok(ptr != NULL, "Got unexpected ptr %p.\n", ptr);
|
||||
ok(size == sizeof(test_data2), "Got unexpected decompressed size.\n");
|
||||
if (size == sizeof(test_data2))
|
||||
ok(!memcmp(ptr, test_data2, size), "Got unexpected file data.\n");
|
||||
|
||||
hr = ID3DX11DataLoader_Destroy(loader);
|
||||
ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
|
||||
|
||||
ret = DeleteFileW(path);
|
||||
ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
|
||||
}
|
||||
|
||||
static void test_D3DX11CreateAsyncResourceLoader(void)
|
||||
{
|
||||
static const WCHAR resource_name[] = {'n','o','n','a','m','e',0};
|
||||
ID3DX11DataLoader *loader;
|
||||
HRESULT hr;
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, NULL);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderA(NULL, NULL, &loader);
|
||||
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderA(NULL, "noname", &loader);
|
||||
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, NULL);
|
||||
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderW(NULL, NULL, &loader);
|
||||
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
hr = D3DX11CreateAsyncResourceLoaderW(NULL, resource_name, &loader);
|
||||
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
|
||||
}
|
||||
|
||||
START_TEST(d3dx11)
|
||||
{
|
||||
test_D3DX11CreateAsyncMemoryLoader();
|
||||
test_D3DX11CreateAsyncFileLoader();
|
||||
test_D3DX11CreateAsyncResourceLoader();
|
||||
}
|
|
@ -25,6 +25,12 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(const char *file_name, ID3DX11DataLoader **loader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(const WCHAR *file_name, ID3DX11DataLoader **loader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX11DataLoader **loader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX11DataLoader **loader);
|
||||
HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader);
|
||||
|
||||
HRESULT WINAPI D3DX11CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
|
||||
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
|
||||
const char *target, UINT sflags, UINT eflags, ID3DX11ThreadPump *pump, ID3D10Blob **shader,
|
||||
|
|
Loading…
Reference in New Issue