include: Add d3dx11 error codes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -28,6 +28,23 @@
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#include "d3d11.h"
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#include "d3dx11core.h"
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#include "d3dx11async.h"
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#include "d3dx11tex.h"
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#define _FACDD 0x876
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#define MAKE_DDHRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACDD, code)
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enum _D3DX11_ERR
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{
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D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
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D3DX11_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
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D3DX11_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
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D3DX11_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
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D3DX11_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
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D3DX11_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
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D3DX11_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
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D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
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D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908)
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};
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#endif
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