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/* Direct3D Vertex Buffer
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* Copyright ( c ) 2002 Lionel ULMER
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* Copyright ( c ) 2006 Stefan DÖSINGER
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*
* This file contains the implementation of Direct3DVertexBuffer COM object
*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
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*/
# include "config.h"
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# include "wine/port.h"
# include "wine/debug.h"
# include <assert.h>
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# include <stdarg.h>
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# include <string.h>
# include <stdlib.h>
# define COBJMACROS
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# include "windef.h"
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# include "winbase.h"
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# include "winerror.h"
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# include "wingdi.h"
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# include "wine/exception.h"
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# include "ddraw.h"
# include "d3d.h"
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# include "ddraw_private.h"
WINE_DEFAULT_DEBUG_CHANNEL ( d3d7 ) ;
WINE_DECLARE_DEBUG_CHANNEL ( ddraw_thunk ) ;
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/*****************************************************************************
* IUnknown Methods
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*****************************************************************************
* IDirect3DVertexBuffer7 : : QueryInterface
*
* The QueryInterface Method for Vertex Buffers
* For a link to QueryInterface rules , see IDirectDraw7 : : QueryInterface
*
* Params
* riid : Queryied Interface id
* obj : Address to return the interface pointer
*
* Returns :
* S_OK on success
* E_NOINTERFACE if the interface wasn ' t found
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_QueryInterface ( IDirect3DVertexBuffer7 * iface ,
REFIID riid ,
void * * obj )
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{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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TRACE ( " (%p)->(%s,%p) \n " , This , debugstr_guid ( riid ) , obj ) ;
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/* By default, set the object pointer to NULL */
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* obj = NULL ;
if ( IsEqualGUID ( & IID_IUnknown , riid ) )
{
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IDirect3DVertexBuffer7_AddRef ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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* obj = iface ;
TRACE ( " Creating IUnknown interface at %p. \n " , * obj ) ;
return S_OK ;
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}
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if ( IsEqualGUID ( & IID_IDirect3DVertexBuffer , riid ) )
{
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IDirect3DVertexBuffer7_AddRef ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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* obj = ICOM_INTERFACE ( This , IDirect3DVertexBuffer ) ;
TRACE ( " Creating IDirect3DVertexBuffer interface %p \n " , * obj ) ;
return S_OK ;
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}
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if ( IsEqualGUID ( & IID_IDirect3DVertexBuffer7 , riid ) )
{
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IDirect3DVertexBuffer7_AddRef ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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* obj = ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ;
TRACE ( " Creating IDirect3DVertexBuffer7 interface %p \n " , * obj ) ;
return S_OK ;
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}
FIXME ( " (%p): interface for IID %s NOT found! \n " , This , debugstr_guid ( riid ) ) ;
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return E_NOINTERFACE ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_QueryInterface ( IDirect3DVertexBuffer * iface ,
REFIID riid ,
void * * obj )
{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface. \n " , This , debugstr_guid ( riid ) , obj ) ;
return IDirect3DVertexBuffer7_QueryInterface ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ,
riid ,
obj ) ;
}
/*****************************************************************************
* IDirect3DVertexBuffer7 : : AddRef
*
* AddRef for Vertex Buffers
*
* Returns :
* The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static ULONG WINAPI
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IDirect3DVertexBufferImpl_AddRef ( IDirect3DVertexBuffer7 * iface )
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{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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ULONG ref = InterlockedIncrement ( & This - > ref ) ;
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TRACE ( " (%p/%p)->() incrementing from %u. \n " , This , iface , ref - 1 ) ;
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return ref ;
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}
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_AddRef ( IDirect3DVertexBuffer * iface )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DVertexBuffer7 interface. \n " , This ) ;
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return IDirect3DVertexBuffer7_AddRef ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : Release
*
* Release for Vertex Buffers
*
* Returns :
* The new refcount
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static ULONG WINAPI
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IDirect3DVertexBufferImpl_Release ( IDirect3DVertexBuffer7 * iface )
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{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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ULONG ref = InterlockedDecrement ( & This - > ref ) ;
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TRACE ( " (%p)->() decrementing from %u. \n " , This , ref + 1 ) ;
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if ( ref = = 0 )
{
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IWineD3DVertexBuffer * curVB = NULL ;
UINT offset , stride ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
* to drawPrimitiveVB . DrawPrimitiveVB sets them as the stream source in wined3d ,
* and they should get unset there before they are destroyed
*/
IWineD3DDevice_GetStreamSource ( This - > ddraw - > wineD3DDevice ,
0 /* Stream number */ ,
& curVB ,
& offset ,
& stride ) ;
if ( curVB = = This - > wineD3DVertexBuffer )
{
IWineD3DDevice_SetStreamSource ( This - > ddraw - > wineD3DDevice ,
0 /* Steam number */ ,
NULL /* stream data */ ,
0 /* Offset */ ,
0 /* stride */ ) ;
}
if ( curVB )
{
IWineD3DVertexBuffer_Release ( curVB ) ; /* For the GetStreamSource */
}
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IWineD3DVertexDeclaration_Release ( This - > wineD3DVertexDeclaration ) ;
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IWineD3DVertexBuffer_Release ( This - > wineD3DVertexBuffer ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , This ) ;
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return 0 ;
}
return ref ;
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}
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static ULONG WINAPI
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Thunk_IDirect3DVertexBufferImpl_1_Release ( IDirect3DVertexBuffer * iface )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DVertexBuffer7 interface. \n " , This ) ;
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return IDirect3DVertexBuffer7_Release ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer Methods
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : Lock
*
* Locks the vertex buffer and returns a pointer to the vertex data
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* Locking vertex buffers is similar to locking surfaces , because Windows
* uses surfaces to store vertex data internally ( According to the DX sdk )
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*
* Params :
* Flags : Locking flags . Relevant here are DDLOCK_READONLY , DDLOCK_WRITEONLY ,
* DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE .
* Data : Returns a pointer to the vertex data
* Size : Returns the size of the buffer if not NULL
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS if Data is NULL
* D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer ( WineD3D )
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_Lock ( IDirect3DVertexBuffer7 * iface ,
DWORD Flags ,
void * * Data ,
DWORD * Size )
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{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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WINED3DVERTEXBUFFER_DESC Desc ;
HRESULT hr ;
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TRACE ( " (%p)->(%08x,%p,%p) \n " , This , Flags , Data , Size ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
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if ( Size )
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{
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/* Get the size, for returning it, and for locking */
hr = IWineD3DVertexBuffer_GetDesc ( This - > wineD3DVertexBuffer ,
& Desc ) ;
if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
}
* Size = Desc . Size ;
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}
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hr = IWineD3DVertexBuffer_Lock ( This - > wineD3DVertexBuffer ,
0 /* OffsetToLock */ ,
0 /* SizeToLock, 0 == Full lock */ ,
( BYTE * * ) Data ,
Flags ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Lock ( IDirect3DVertexBuffer * iface ,
DWORD Flags ,
void * * Data ,
DWORD * Size )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface. \n " , This , Flags , Data , Size ) ;
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return IDirect3DVertexBuffer7_Lock ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ,
Flags ,
Data ,
Size ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : Unlock
*
* Unlocks a vertex Buffer
*
* Returns :
* D3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_Unlock ( IDirect3DVertexBuffer7 * iface )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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HRESULT hr ;
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TRACE ( " (%p)->() \n " , This ) ;
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EnterCriticalSection ( & ddraw_cs ) ;
hr = IWineD3DVertexBuffer_Unlock ( This - > wineD3DVertexBuffer ) ;
LeaveCriticalSection ( & ddraw_cs ) ;
return hr ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Unlock ( IDirect3DVertexBuffer * iface )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
TRACE_ ( ddraw_thunk ) ( " (%p)->() thunking to IDirect3DVertexBuffer7 interface. \n " , This ) ;
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return IDirect3DVertexBuffer7_Unlock ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : ProcessVertices
*
* Processes untransformed Vertices into a transformed or optimized vertex
* buffer . It can also perform other operations , such as lighting or clipping
*
* Params
* VertexOp : Operation ( s ) to perform : D3DVOP_CLIP , _EXTENTS , _LIGHT , _TRANSFORM
* DestIndex : Index in the destination buffer ( This ) , where the vertices are
* placed
* Count : Number of Vertices in the Source buffer to process
* SrcBuffer : Source vertex buffer
* SrcIndex : Index of the first vertex in the src buffer to process
* D3DDevice : Device to use for transformation
* Flags : 0 for default , D3DPV_DONOTCOPYDATA to prevent copying
* unchaned vertices
*
* Returns :
* D3D_OK on success
* DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn ' t passed
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_ProcessVertices ( IDirect3DVertexBuffer7 * iface ,
DWORD VertexOp ,
DWORD DestIndex ,
DWORD Count ,
IDirect3DVertexBuffer7 * SrcBuffer ,
DWORD SrcIndex ,
IDirect3DDevice7 * D3DDevice ,
DWORD Flags )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
IDirect3DVertexBufferImpl * Src = ICOM_OBJECT ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , SrcBuffer ) ;
IDirect3DDeviceImpl * D3D = ICOM_OBJECT ( IDirect3DDeviceImpl , IDirect3DDevice7 , D3DDevice ) ;
BOOL oldClip , doClip ;
HRESULT hr ;
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WINED3DVERTEXBUFFER_DESC Desc ;
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TRACE ( " (%p)->(%08x,%d,%d,%p,%d,%p,%08x) \n " , This , VertexOp , DestIndex , Count , Src , SrcIndex , D3D , Flags ) ;
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/* Vertex operations:
* D3DVOP_CLIP : Clips vertices outside the viewing frustrum . Needs clipping information
* in the vertex buffer ( Buffer may not be created with D3DVBCAPS_DONOTCLIP )
* D3DVOP_EXTENTS : Causes the screen extents to be updated when rendering the vertices
* D3DVOP_LIGHT : Lights the vertices
* D3DVOP_TRANSFORM : Transform the vertices . This flag is necessary
*
* WineD3D only transforms and clips the vertices by now , so EXTENTS and LIGHT
* are not implemented . Clipping is disabled ATM , because of unsure conditions .
*/
if ( ! ( VertexOp & D3DVOP_TRANSFORM ) ) return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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/* WineD3D doesn't know d3d7 vertex operation, it uses
* render states instead . Set the render states according to
* the vertex ops
*/
doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE ;
IWineD3DDevice_GetRenderState ( D3D - > wineD3DDevice ,
WINED3DRS_CLIPPING ,
( DWORD * ) & oldClip ) ;
if ( doClip ! = oldClip )
{
IWineD3DDevice_SetRenderState ( D3D - > wineD3DDevice ,
WINED3DRS_CLIPPING ,
doClip ) ;
}
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IWineD3DVertexBuffer_GetDesc ( Src - > wineD3DVertexBuffer ,
& Desc ) ;
IWineD3DDevice_SetStreamSource ( D3D - > wineD3DDevice ,
0 , /* Stream No */
Src - > wineD3DVertexBuffer ,
0 , /* Offset */
get_flexible_vertex_size ( Desc . FVF ) ) ;
IWineD3DDevice_SetVertexDeclaration ( D3D - > wineD3DDevice ,
Src - > wineD3DVertexDeclaration ) ;
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hr = IWineD3DDevice_ProcessVertices ( D3D - > wineD3DDevice ,
SrcIndex ,
DestIndex ,
Count ,
This - > wineD3DVertexBuffer ,
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NULL /* Output vdecl */ ,
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Flags ) ;
/* Restore the states if needed */
if ( doClip ! = oldClip )
IWineD3DDevice_SetRenderState ( D3D - > wineD3DDevice ,
WINED3DRS_CLIPPING ,
oldClip ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices ( IDirect3DVertexBuffer * iface ,
DWORD VertexOp ,
DWORD DestIndex ,
DWORD Count ,
IDirect3DVertexBuffer * SrcBuffer ,
DWORD SrcIndex ,
IDirect3DDevice3 * D3DDevice ,
DWORD Flags )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
IDirect3DVertexBufferImpl * Src = ICOM_OBJECT ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , SrcBuffer ) ;
IDirect3DDeviceImpl * D3D = ICOM_OBJECT ( IDirect3DDeviceImpl , IDirect3DDevice3 , D3DDevice ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface. \n " , This , VertexOp , DestIndex , Count , Src , SrcIndex , D3D , Flags ) ;
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return IDirect3DVertexBuffer7_ProcessVertices ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ,
VertexOp ,
DestIndex ,
Count ,
ICOM_INTERFACE ( Src , IDirect3DVertexBuffer7 ) ,
SrcIndex ,
ICOM_INTERFACE ( D3D , IDirect3DDevice7 ) ,
Flags ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : GetVertexBufferDesc
*
* Returns the description of a vertex buffer
*
* Params :
* Desc : Address to write the description to
*
* Returns
* DDERR_INVALIDPARAMS if Desc is NULL
* D3D_OK on success
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_GetVertexBufferDesc ( IDirect3DVertexBuffer7 * iface ,
D3DVERTEXBUFFERDESC * Desc )
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{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
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WINED3DVERTEXBUFFER_DESC WDesc ;
HRESULT hr ;
TRACE ( " (%p)->(%p) \n " , This , Desc ) ;
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if ( ! Desc ) return DDERR_INVALIDPARAMS ;
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EnterCriticalSection ( & ddraw_cs ) ;
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hr = IWineD3DVertexBuffer_GetDesc ( This - > wineD3DVertexBuffer ,
& WDesc ) ;
if ( hr ! = D3D_OK )
{
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ERR ( " (%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x \n " , This , hr ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return hr ;
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}
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/* Now fill the Desc structure */
Desc - > dwCaps = This - > Caps ;
Desc - > dwFVF = WDesc . FVF ;
Desc - > dwNumVertices = WDesc . Size / get_flexible_vertex_size ( WDesc . FVF ) ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return D3D_OK ;
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}
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static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc ( IDirect3DVertexBuffer * iface ,
D3DVERTEXBUFFERDESC * Desc )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
TRACE_ ( ddraw_thunk ) ( " (%p)->(%p) thunking to IDirect3DVertexBuffer7 interface. \n " , This , Desc ) ;
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return IDirect3DVertexBuffer7_GetVertexBufferDesc ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ,
Desc ) ;
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}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : Optimize
*
* Converts an unoptimized vertex buffer into an optimized buffer
*
* Params :
* D3DDevice : Device for which this buffer is optimized
* Flags : Not used , should be set to 0
*
* Returns
* D3D_OK , because it ' s a stub
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_Optimize ( IDirect3DVertexBuffer7 * iface ,
IDirect3DDevice7 * D3DDevice ,
DWORD Flags )
{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
IDirect3DDeviceImpl * D3D = ICOM_OBJECT ( IDirect3DDeviceImpl , IDirect3DDevice7 , D3DDevice ) ;
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static BOOL hide = FALSE ;
if ( ! hide )
{
FIXME ( " (%p)->(%p,%08x): stub! \n " , This , D3D , Flags ) ;
hide = TRUE ;
}
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/* We could forward this call to WineD3D and take advantage
* of it once we use OpenGL vertex buffers
*/
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EnterCriticalSection ( & ddraw_cs ) ;
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This - > Caps | = D3DVBCAPS_OPTIMIZED ;
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LeaveCriticalSection ( & ddraw_cs ) ;
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return DD_OK ;
}
static HRESULT WINAPI
Thunk_IDirect3DVertexBufferImpl_1_Optimize ( IDirect3DVertexBuffer * iface ,
IDirect3DDevice3 * D3DDevice ,
DWORD Flags )
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{
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ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer , iface ) ;
IDirect3DDeviceImpl * D3D = ICOM_OBJECT ( IDirect3DDeviceImpl , IDirect3DDevice3 , D3DDevice ) ;
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TRACE_ ( ddraw_thunk ) ( " (%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface. \n " , This , D3D , Flags ) ;
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return IDirect3DVertexBuffer7_Optimize ( ICOM_INTERFACE ( This , IDirect3DVertexBuffer7 ) ,
ICOM_INTERFACE ( D3D , IDirect3DDevice7 ) ,
Flags ) ;
}
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/*****************************************************************************
* IDirect3DVertexBuffer7 : : ProcessVerticesStrided
*
* This method processes untransformed strided vertices into a processed
* or optimized vertex buffer .
*
* For more details on the parameters , see
* IDirect3DVertexBuffer7 : : ProcessVertices
*
* Params :
* VertexOp : Operations to perform
* DestIndex : Destination index to write the vertices to
* Count : Number of input vertices
* StrideData : Array containing the input vertices
* VertexTypeDesc : Vertex Description or source index ? ? ? ? ? ? ? ? ?
* D3DDevice : IDirect3DDevice7 to use for processing
* Flags : Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
*
* Returns
* D3D_OK on success , or DDERR_ *
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static HRESULT WINAPI
IDirect3DVertexBufferImpl_ProcessVerticesStrided ( IDirect3DVertexBuffer7 * iface ,
DWORD VertexOp ,
DWORD DestIndex ,
DWORD Count ,
D3DDRAWPRIMITIVESTRIDEDDATA * StrideData ,
DWORD VertexTypeDesc ,
IDirect3DDevice7 * D3DDevice ,
DWORD Flags )
{
ICOM_THIS_FROM ( IDirect3DVertexBufferImpl , IDirect3DVertexBuffer7 , iface ) ;
IDirect3DDeviceImpl * D3D = ICOM_OBJECT ( IDirect3DDeviceImpl , IDirect3DDevice7 , D3DDevice ) ;
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FIXME ( " (%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub! \n " , This , VertexOp , DestIndex , Count , StrideData , VertexTypeDesc , D3D , Flags ) ;
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return DD_OK ;
}
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/*****************************************************************************
* The VTables
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl =
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{
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/*** IUnknown Methods ***/
IDirect3DVertexBufferImpl_QueryInterface ,
IDirect3DVertexBufferImpl_AddRef ,
IDirect3DVertexBufferImpl_Release ,
/*** IDirect3DVertexBuffer Methods ***/
IDirect3DVertexBufferImpl_Lock ,
IDirect3DVertexBufferImpl_Unlock ,
IDirect3DVertexBufferImpl_ProcessVertices ,
IDirect3DVertexBufferImpl_GetVertexBufferDesc ,
IDirect3DVertexBufferImpl_Optimize ,
/*** IDirect3DVertexBuffer7 Methods ***/
IDirect3DVertexBufferImpl_ProcessVerticesStrided
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} ;
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const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl =
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{
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/*** IUnknown Methods ***/
Thunk_IDirect3DVertexBufferImpl_1_QueryInterface ,
Thunk_IDirect3DVertexBufferImpl_1_AddRef ,
Thunk_IDirect3DVertexBufferImpl_1_Release ,
/*** IDirect3DVertexBuffer Methods ***/
Thunk_IDirect3DVertexBufferImpl_1_Lock ,
Thunk_IDirect3DVertexBufferImpl_1_Unlock ,
Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices ,
Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc ,
Thunk_IDirect3DVertexBufferImpl_1_Optimize
} ;