Sweden-Number/include/d3dx9tex.h

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/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <d3dx9.h>
#ifndef __WINE_D3DX9TEX_H
#define __WINE_D3DX9TEX_H
/**********************************************
***************** Definitions ****************
**********************************************/
#define D3DX_FILTER_NONE 0x00000001
#define D3DX_FILTER_POINT 0x00000002
#define D3DX_FILTER_LINEAR 0x00000003
#define D3DX_FILTER_TRIANGLE 0x00000004
#define D3DX_FILTER_BOX 0x00000005
#define D3DX_FILTER_MIRROR_U 0x00010000
#define D3DX_FILTER_MIRROR_V 0x00020000
#define D3DX_FILTER_MIRROR_W 0x00040000
#define D3DX_FILTER_MIRROR 0x00070000
#define D3DX_FILTER_DITHER 0x00080000
#define D3DX_FILTER_DITHER_DIFFUSION 0x00100000
#define D3DX_FILTER_SRGB_IN 0x00200000
#define D3DX_FILTER_SRGB_OUT 0x00400000
#define D3DX_FILTER_SRGB 0x00600000
#define D3DX_NORMALMAP_MIRROR_U 0x00010000
#define D3DX_NORMALMAP_MIRROR_V 0x00020000
#define D3DX_NORMALMAP_MIRROR 0x00030000
#define D3DX_NORMALMAP_INVERTSIGN 0x00080000
#define D3DX_NORMALMAP_COMPUTE_OCCLUSION 0x00100000
#define D3DX_CHANNEL_RED 0x00000001
#define D3DX_CHANNEL_BLUE 0x00000002
#define D3DX_CHANNEL_GREEN 0x00000004
#define D3DX_CHANNEL_ALPHA 0x00000008
#define D3DX_CHANNEL_LUMINANCE 0x00000010
/**********************************************
****************** Typedefs ******************
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**********************************************/
typedef enum _D3DXIMAGE_FILEFORMAT
{
D3DXIFF_BMP,
D3DXIFF_JPG,
D3DXIFF_TGA,
D3DXIFF_PNG,
D3DXIFF_DDS,
D3DXIFF_PPM,
D3DXIFF_DIB,
D3DXIFF_HDR,
D3DXIFF_PFM,
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D3DXIFF_FORCE_DWORD = 0x7fffffff
} D3DXIMAGE_FILEFORMAT;
typedef struct _D3DXIMAGE_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
D3DFORMAT Format;
D3DRESOURCETYPE ResourceType;
D3DXIMAGE_FILEFORMAT ImageFileFormat;
} D3DXIMAGE_INFO;
/**********************************************
****************** Functions *****************
**********************************************/
/* Typedefs for callback functions */
typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *out, CONST D3DXVECTOR2 *texcoord, CONST D3DXVECTOR2 *texelsize, LPVOID data);
typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *out, CONST D3DXVECTOR3 *texcoord, CONST D3DXVECTOR3 *texelsize, LPVOID data);
#ifdef __cplusplus
extern "C" {
#endif
/* Image Information */
HRESULT WINAPI D3DXGetImageInfoFromFileA(LPCSTR file, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromFileW(LPCWSTR file, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromFile WINELIB_NAME_AW(D3DXGetImageInfoFromFile)
HRESULT WINAPI D3DXGetImageInfoFromResourceA(HMODULE module, LPCSTR resource, D3DXIMAGE_INFO *info);
HRESULT WINAPI D3DXGetImageInfoFromResourceW(HMODULE module, LPCWSTR resource, D3DXIMAGE_INFO *info);
#define D3DXGetImageInfoFromResource WINELIB_NAME_AW(D3DXGetImageInfoFromResource)
HRESULT WINAPI D3DXGetImageInfoFromFileInMemory(LPCVOID data, UINT datasize, D3DXIMAGE_INFO *info);
/* Surface Loading/Saving */
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HRESULT WINAPI D3DXLoadSurfaceFromFileA(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, const char *srcfile,
const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromFileW(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, const WCHAR *srcfile,
const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadSurfaceFromFile WINELIB_NAME_AW(D3DXLoadSurfaceFromFile)
HRESULT WINAPI D3DXLoadSurfaceFromResourceA(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const char *resource,
const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromResourceW(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, HMODULE srcmodule, const WCHAR *resource,
const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadSurfaceFromResource WINELIB_NAME_AW(D3DXLoadSurfaceFromResource)
HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, const void *srcdata, UINT srcdatasize,
const RECT *srcrect, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadSurfaceFromSurface(struct IDirect3DSurface9 *destsurface,
const PALETTEENTRY *destpalette, const RECT *destrect, struct IDirect3DSurface9 *srcsurface,
const PALETTEENTRY *srcpalette, const RECT *srcrect, DWORD filter, D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
const PALETTEENTRY *dst_palette, const RECT *dst_rect, const void *src_memory,
D3DFORMAT src_format, UINT src_pitch, const PALETTEENTRY *src_palette, const RECT *src_rect,
DWORD filter, D3DCOLOR color_key);
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HRESULT WINAPI D3DXSaveSurfaceToFileInMemory(struct ID3DXBuffer **destbuffer,
D3DXIMAGE_FILEFORMAT destformat, struct IDirect3DSurface9 *srcsurface,
const PALETTEENTRY *srcpalette, const RECT *srcrect);
HRESULT WINAPI D3DXSaveSurfaceToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DSurface9 *srcsurface, const PALETTEENTRY *srcpalette, const RECT *srcrect);
#define D3DXSaveSurfaceToFile WINELIB_NAME_AW(D3DXSaveSurfaceToFile)
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/* Volume Loading/Saving */
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HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume,
const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume,
const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory,
D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette,
const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
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/* Texture, cube texture and volume texture creation */
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HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool);
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HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture);
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HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
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HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube);
#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFile WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFile)
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HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube);
#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResource WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResource)
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HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromFileEx)
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HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *resource, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
#define D3DXCreateVolumeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateVolumeTextureFromResourceEx)
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HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
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HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DTexture9 **texture);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
PALETTEENTRY *palette, struct IDirect3DVolumeTexture9 **volume);
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HRESULT WINAPI D3DXSaveTextureToFileInMemory(struct ID3DXBuffer **destbuffer, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
HRESULT WINAPI D3DXSaveTextureToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
struct IDirect3DBaseTexture9 *srctexture, const PALETTEENTRY *srcpalette);
#define D3DXSaveTextureToFile WINELIB_NAME_AW(D3DXSaveTextureToFile)
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/* Other functions */
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HRESULT WINAPI D3DXFilterTexture(struct IDirect3DBaseTexture9 *texture,
const PALETTEENTRY *palette, UINT srclevel, DWORD filter);
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#define D3DXFilterCubeTexture D3DXFilterTexture
#define D3DXFilterVolumeTexture D3DXFilterTexture
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HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *data);
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HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data);
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HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
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HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
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HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
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HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function,
const D3DXVECTOR4 *constants, UINT numconstants);
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HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *srctexture,
const PALETTEENTRY *srcpalette, DWORD flags, DWORD channel, float amplitude);
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#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3DX9TEX_H */