d3dx9: Avoid LPDIRECT3DVOLUME9.
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@ -145,89 +145,40 @@ HRESULT WINAPI D3DXSaveSurfaceToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMA
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/* Volume Loading/Saving */
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HRESULT WINAPI D3DXLoadVolumeFromFileA( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCSTR srcfile,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromFileA(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const char *srcfile,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromFileW( struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const WCHAR *srcfile,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
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HRESULT WINAPI D3DXLoadVolumeFromFileW( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCWSTR srcfile,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromFile WINELIB_NAME_AW(D3DXLoadVolumeFromFile)
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HRESULT WINAPI D3DXLoadVolumeFromResourceA(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const char *resource,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromResourceW(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, HMODULE srcmodule, const WCHAR *resource,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
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HRESULT WINAPI D3DXLoadVolumeFromResourceA( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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HMODULE srcmodule,
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LPCSTR resource,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcdata, UINT srcdatasize,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromResourceW( LPDIRECT3DVOLUME9 destVolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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HMODULE srcmodule,
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LPCWSTR resource,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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#define D3DXLoadVolumeFromResource WINELIB_NAME_AW(D3DXLoadVolumeFromResource)
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HRESULT WINAPI D3DXLoadVolumeFromVolume(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, struct IDirect3DVolume9 *srcvolume,
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const PALETTEENTRY *srcpalette, const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCVOID srcdata,
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UINT srcdatasize,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo);
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HRESULT WINAPI D3DXLoadVolumeFromMemory(struct IDirect3DVolume9 *destvolume,
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const PALETTEENTRY *destpalette, const D3DBOX *destbox, const void *srcmemory,
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D3DFORMAT srcformat, UINT srcrowpitch, UINT srcslicepitch, const PALETTEENTRY *srcpalette,
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const D3DBOX *srcbox, DWORD filter, D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadVolumeFromVolume( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXLoadVolumeFromMemory( LPDIRECT3DVOLUME9 destvolume,
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CONST PALETTEENTRY *destpalette,
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CONST D3DBOX *destbox,
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LPCVOID srcmemory,
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D3DFORMAT srcformat,
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UINT srcrowpitch,
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UINT srcslicepitch,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox,
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DWORD filter,
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D3DCOLOR colorkey);
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HRESULT WINAPI D3DXSaveVolumeToFileA( LPCSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox);
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HRESULT WINAPI D3DXSaveVolumeToFileW( LPCWSTR destfile,
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D3DXIMAGE_FILEFORMAT destformat,
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LPDIRECT3DVOLUME9 srcvolume,
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CONST PALETTEENTRY *srcpalette,
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CONST D3DBOX *srcbox);
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#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
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HRESULT WINAPI D3DXSaveVolumeToFileA(const char *destfile, D3DXIMAGE_FILEFORMAT destformat,
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struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
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HRESULT WINAPI D3DXSaveVolumeToFileW(const WCHAR *destfile, D3DXIMAGE_FILEFORMAT destformat,
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struct IDirect3DVolume9 *srcvolume, const PALETTEENTRY *srcpalette, const D3DBOX *srcbox);
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#define D3DXSaveVolumeToFile WINELIB_NAME_AW(D3DXSaveVolumeToFile)
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/* Texture, cube texture and volume texture creation */
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