Sweden-Number/dlls/d3dx9_36/tests/shader.c

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/*
* Copyright 2008 Luis Busquets
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
#include "d3dx9.h"
static const DWORD simple_vs[] = {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
0x0000ffff}; /* END */
static const DWORD simple_ps[] = {
0xffff0101, /* ps_1_1 */
0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
0x0000ffff}; /* END */
#define FCC_TEXT MAKEFOURCC('T','E','X','T')
#define FCC_CTAB MAKEFOURCC('C','T','A','B')
static const DWORD shader_with_ctab[] = {
0xfffe0300, /* vs_3_0 */
0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
0x00000000, 0x00000000, 0x00000000,
0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
0x0000ffff}; /* END */
static const DWORD shader_with_invalid_ctab[] = {
0xfffe0300, /* vs_3_0 */
0x0005fffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000a9, 0xfffe0300,
0x00000000, 0x00000000,
0x0000ffff}; /* END */
static const DWORD shader_with_ctab_constants[] = {
0xfffe0300, /* vs_3_0 */
0x002efffe, FCC_CTAB, /* CTAB comment */
0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
0x0000009c,
0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
0x335f7376, 0xab00305f, /* Target name string */
0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
0x0000ffff}; /* END */
static void test_get_shader_size(void)
{
UINT shader_size, expected;
shader_size = D3DXGetShaderSize(simple_vs);
expected = sizeof(simple_vs);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(simple_ps);
expected = sizeof(simple_ps);
ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
shader_size = D3DXGetShaderSize(NULL);
ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
}
static void test_get_shader_version(void)
{
DWORD shader_version;
shader_version = D3DXGetShaderVersion(simple_vs);
ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
shader_version, D3DVS_VERSION(1, 1));
shader_version = D3DXGetShaderVersion(simple_ps);
ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
shader_version, D3DPS_VERSION(1, 1));
shader_version = D3DXGetShaderVersion(NULL);
ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
}
static void test_find_shader_comment(void)
{
HRESULT hr;
LPCVOID data;
UINT size;
hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
ok(size == 28, "Got result %d, expected 28\n", size);
}
static void test_get_shader_constant_table_ex(void)
{
LPD3DXCONSTANTTABLE constant_table = NULL;
HRESULT hr;
LPVOID data;
DWORD size;
D3DXCONSTANTTABLE_DESC desc;
hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
/* No CTAB data */
hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DXERR_INVALIDDATA);
/* With invalid CTAB data */
hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
"Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
if (constant_table) ID3DXConstantTable_Release(constant_table);
hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (constant_table)
{
size = ID3DXConstantTable_GetBufferSize(constant_table);
ok(size == 28, "Got result %x, expected 28\n", size);
data = ID3DXConstantTable_GetBufferPointer(constant_table);
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ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
ID3DXConstantTable_Release(constant_table);
}
hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (SUCCEEDED(hr))
{
D3DXHANDLE constant;
D3DXCONSTANT_DESC constant_desc;
D3DXCONSTANT_DESC constant_desc_save;
UINT nb;
/* Test GetDesc */
hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
/* Test GetConstant */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
constant_desc.Class, D3DXPC_VECTOR);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
constant_desc.Name);
ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
constant_desc.Type, D3DXPT_FLOAT);
ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
constant_desc_save = constant_desc; /* For GetConstantDesc test */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
ok(constant == NULL, "Got result %p, expected NULL\n", constant);
/* Test GetConstantByName */
constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
ok(constant == NULL, "Got result %p, expected NULL\n", constant);
constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
/* Test GetConstantDesc */
constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
ok(constant != NULL, "No constant found\n");
hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
ID3DXConstantTable_Release(constant_table);
}
}
START_TEST(shader)
{
test_get_shader_size();
test_get_shader_version();
test_find_shader_comment();
test_get_shader_constant_table_ex();
}