/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff}; /* END */ static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff}; /* END */ #define FCC_TEXT MAKEFOURCC('T','E','X','T') #define FCC_CTAB MAKEFOURCC('C','T','A','B') static const DWORD shader_with_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */ 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */ 0x00000000, 0x00000000, 0x00000000, 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */ 0x0000ffff}; /* END */ static const DWORD shader_with_invalid_ctab[] = { 0xfffe0300, /* vs_3_0 */ 0x0005fffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a9, 0xfffe0300, 0x00000000, 0x00000000, 0x0000ffff}; /* END */ static const DWORD shader_with_ctab_constants[] = { 0xfffe0300, /* vs_3_0 */ 0x002efffe, FCC_CTAB, /* CTAB comment */ 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */ 0x0000009c, 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */ 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */ 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */ 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */ 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */ 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */ 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */ 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */ 0x335f7376, 0xab00305f, /* Target name string */ 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */ 0x0000ffff}; /* END */ static void test_get_shader_size(void) { UINT shader_size, expected; shader_size = D3DXGetShaderSize(simple_vs); expected = sizeof(simple_vs); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(simple_ps); expected = sizeof(simple_ps); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(NULL); ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); } static void test_get_shader_version(void) { DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); } static void test_find_shader_comment(void) { HRESULT hr; LPCVOID data; UINT size; hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size); ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr); hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6); ok(size == 28, "Got result %d, expected 28\n", size); } static void test_get_shader_constant_table_ex(void) { LPD3DXCONSTANTTABLE constant_table = NULL; HRESULT hr; LPVOID data; DWORD size; D3DXCONSTANTTABLE_DESC desc; hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); /* No CTAB data */ hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DXERR_INVALIDDATA); /* With invalid CTAB data */ hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table); ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */ "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA); if (constant_table) ID3DXConstantTable_Release(constant_table); hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (constant_table) { size = ID3DXConstantTable_GetBufferSize(constant_table); ok(size == 28, "Got result %x, expected 28\n", size); data = ID3DXConstantTable_GetBufferPointer(constant_table); ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n"); hr = ID3DXConstantTable_GetDesc(constant_table, NULL); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants); ID3DXConstantTable_Release(constant_table); } hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); if (SUCCEEDED(hr)) { D3DXHANDLE constant; D3DXCONSTANT_DESC constant_desc; D3DXCONSTANT_DESC constant_desc_save; UINT nb; /* Test GetDesc */ hr = ID3DXConstantTable_GetDesc(constant_table, &desc); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator); ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0)); ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants); /* Test GetConstant */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n", constant_desc.Class, D3DXPC_VECTOR); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n", constant_desc.Name); ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n", constant_desc.Class, D3DXPC_MATRIX_COLUMNS); ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n", constant_desc.Type, D3DXPT_FLOAT); ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows); ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns); constant_desc_save = constant_desc; /* For GetConstantDesc test */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3); ok(constant == NULL, "Got result %p, expected NULL\n", constant); /* Test GetConstantByName */ constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown"); ok(constant == NULL, "Got result %p, expected NULL\n", constant); constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3"); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); /* Test GetConstantDesc */ constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0); ok(constant != NULL, "No constant found\n"); hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb); ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL); hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb); ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr); ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n"); ID3DXConstantTable_Release(constant_table); } } START_TEST(shader) { test_get_shader_size(); test_get_shader_version(); test_find_shader_comment(); test_get_shader_constant_table_ex(); }