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/*
* Tests for the D3DX9 core interfaces
*
* Copyright 2009 Tony Wasserka
*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# define COBJMACROS
# include "wine/test.h"
# include <dxerr9.h>
# include "d3dx9core.h"
static inline int get_ref ( IUnknown * obj )
{
IUnknown_AddRef ( obj ) ;
return IUnknown_Release ( obj ) ;
}
static inline void check_ref ( IUnknown * obj , int exp )
{
int ref = get_ref ( obj ) ;
ok ( exp = = ref , " Invalid refcount. Expected %d, got %d \n " , exp , ref ) ;
}
static inline void check_release ( IUnknown * obj , int exp )
{
int ref = IUnknown_Release ( obj ) ;
ok ( ref = = exp , " Invalid refcount. Expected %d, got %d \n " , exp , ref ) ;
}
# define admitted_error 0.0001f
static inline void check_mat ( D3DXMATRIX got , D3DXMATRIX exp )
{
int i , j , equal = 1 ;
for ( i = 0 ; i < 4 ; i + + )
for ( j = 0 ; j < 4 ; j + + )
if ( fabs ( U ( exp ) . m [ i ] [ j ] - U ( got ) . m [ i ] [ j ] ) > admitted_error )
equal = 0 ;
ok ( equal , " Got matrix \n \t (%f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f) \n "
" Expected matrix= \n \t (%f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f) \n " ,
U ( got ) . m [ 0 ] [ 0 ] , U ( got ) . m [ 0 ] [ 1 ] , U ( got ) . m [ 0 ] [ 2 ] , U ( got ) . m [ 0 ] [ 3 ] ,
U ( got ) . m [ 1 ] [ 0 ] , U ( got ) . m [ 1 ] [ 1 ] , U ( got ) . m [ 1 ] [ 2 ] , U ( got ) . m [ 1 ] [ 3 ] ,
U ( got ) . m [ 2 ] [ 0 ] , U ( got ) . m [ 2 ] [ 1 ] , U ( got ) . m [ 2 ] [ 2 ] , U ( got ) . m [ 2 ] [ 3 ] ,
U ( got ) . m [ 3 ] [ 0 ] , U ( got ) . m [ 3 ] [ 1 ] , U ( got ) . m [ 3 ] [ 2 ] , U ( got ) . m [ 3 ] [ 3 ] ,
U ( exp ) . m [ 0 ] [ 0 ] , U ( exp ) . m [ 0 ] [ 1 ] , U ( exp ) . m [ 0 ] [ 2 ] , U ( exp ) . m [ 0 ] [ 3 ] ,
U ( exp ) . m [ 1 ] [ 0 ] , U ( exp ) . m [ 1 ] [ 1 ] , U ( exp ) . m [ 1 ] [ 2 ] , U ( exp ) . m [ 1 ] [ 3 ] ,
U ( exp ) . m [ 2 ] [ 0 ] , U ( exp ) . m [ 2 ] [ 1 ] , U ( exp ) . m [ 2 ] [ 2 ] , U ( exp ) . m [ 2 ] [ 3 ] ,
U ( exp ) . m [ 3 ] [ 0 ] , U ( exp ) . m [ 3 ] [ 1 ] , U ( exp ) . m [ 3 ] [ 2 ] , U ( exp ) . m [ 3 ] [ 3 ] ) ;
}
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static void test_ID3DXBuffer ( void )
{
ID3DXBuffer * buffer ;
HRESULT hr ;
ULONG count ;
DWORD size ;
hr = D3DXCreateBuffer ( 10 , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateBuffer ( 0 , & buffer ) ;
ok ( hr = = D3D_OK , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3D_OK ) ;
size = ID3DXBuffer_GetBufferSize ( buffer ) ;
ok ( ! size , " GetBufferSize failed, got %u, expected %u \n " , size , 0 ) ;
count = ID3DXBuffer_Release ( buffer ) ;
ok ( ! count , " ID3DBuffer has %u references left \n " , count ) ;
hr = D3DXCreateBuffer ( 3 , & buffer ) ;
ok ( hr = = D3D_OK , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3D_OK ) ;
size = ID3DXBuffer_GetBufferSize ( buffer ) ;
ok ( size = = 3 , " GetBufferSize failed, got %u, expected %u \n " , size , 3 ) ;
count = ID3DXBuffer_Release ( buffer ) ;
ok ( ! count , " ID3DBuffer has %u references left \n " , count ) ;
}
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static void test_ID3DXSprite ( IDirect3DDevice9 * device )
{
ID3DXSprite * sprite ;
IDirect3D9 * d3d ;
IDirect3DDevice9 * cmpdev ;
IDirect3DTexture9 * tex1 , * tex2 ;
D3DXMATRIX mat , cmpmat ;
D3DVIEWPORT9 vp ;
RECT rect ;
D3DXVECTOR3 pos , center ;
HRESULT hr ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
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hr = IDirect3D9_CheckDeviceFormat ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , D3DUSAGE_DYNAMIC , D3DRTYPE_TEXTURE , D3DFMT_A8R8G8B8 ) ;
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IDirect3D9_Release ( d3d ) ;
ok ( hr = = D3D_OK , " D3DFMT_A8R8G8B8 not supported \n " ) ;
if ( FAILED ( hr ) ) return ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex1 , NULL ) ;
ok ( hr = = D3D_OK , " Failed to create first texture (error code: %#x) \n " , hr ) ;
if ( FAILED ( hr ) ) return ;
hr = IDirect3DDevice9_CreateTexture ( device , 32 , 32 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex2 , NULL ) ;
ok ( hr = = D3D_OK , " Failed to create second texture (error code: %#x) \n " , hr ) ;
if ( FAILED ( hr ) ) {
IDirect3DTexture9_Release ( tex1 ) ;
return ;
}
/* Test D3DXCreateSprite */
hr = D3DXCreateSprite ( device , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateSprite ( NULL , & sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateSprite ( device , & sprite ) ;
ok ( hr = = D3D_OK , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* Test ID3DXSprite_GetDevice */
hr = ID3DXSprite_GetDevice ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_GetDevice ( sprite , & cmpdev ) ; /* cmpdev == NULL */
ok ( hr = = D3D_OK , " GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_GetDevice ( sprite , & cmpdev ) ; /* cmpdev != NULL */
ok ( hr = = D3D_OK , " GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DDevice9_Release ( device ) ;
IDirect3DDevice9_Release ( device ) ;
/* Test ID3DXSprite_GetTransform */
hr = ID3DXSprite_GetTransform ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " GetTransform returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_GetTransform ( sprite , & mat ) ;
ok ( hr = = D3D_OK , " GetTransform returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
D3DXMATRIX identity ;
D3DXMatrixIdentity ( & identity ) ;
check_mat ( mat , identity ) ;
}
/* Test ID3DXSprite_SetTransform */
/* Set a transform and test if it gets returned correctly */
U ( mat ) . m [ 0 ] [ 0 ] = 2.1f ; U ( mat ) . m [ 0 ] [ 1 ] = 6.5f ; U ( mat ) . m [ 0 ] [ 2 ] = - 9.6f ; U ( mat ) . m [ 0 ] [ 3 ] = 1.7f ;
U ( mat ) . m [ 1 ] [ 0 ] = 4.2f ; U ( mat ) . m [ 1 ] [ 1 ] = - 2.5f ; U ( mat ) . m [ 1 ] [ 2 ] = 2.1f ; U ( mat ) . m [ 1 ] [ 3 ] = 5.5f ;
U ( mat ) . m [ 2 ] [ 0 ] = - 2.6f ; U ( mat ) . m [ 2 ] [ 1 ] = 0.3f ; U ( mat ) . m [ 2 ] [ 2 ] = 8.6f ; U ( mat ) . m [ 2 ] [ 3 ] = 8.4f ;
U ( mat ) . m [ 3 ] [ 0 ] = 6.7f ; U ( mat ) . m [ 3 ] [ 1 ] = - 5.1f ; U ( mat ) . m [ 3 ] [ 2 ] = 6.1f ; U ( mat ) . m [ 3 ] [ 3 ] = 2.2f ;
hr = ID3DXSprite_SetTransform ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " SetTransform returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_SetTransform ( sprite , & mat ) ;
ok ( hr = = D3D_OK , " SetTransform returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
hr = ID3DXSprite_GetTransform ( sprite , & cmpmat ) ;
if ( SUCCEEDED ( hr ) ) check_mat ( cmpmat , mat ) ;
else skip ( " GetTransform returned %#x \n " , hr ) ;
}
/* Test ID3DXSprite_SetWorldViewLH/RH */
todo_wine {
hr = ID3DXSprite_SetWorldViewLH ( sprite , & mat , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , NULL , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , & mat , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , NULL , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , & mat , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , NULL , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , & mat , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , NULL , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
IDirect3DDevice9_BeginScene ( device ) ;
/* Test ID3DXSprite_Begin*/
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_WORLD , & mat ) ;
D3DXMatrixIdentity ( & cmpmat ) ;
check_mat ( mat , cmpmat ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_VIEW , & mat ) ;
check_mat ( mat , cmpmat ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_PROJECTION , & mat ) ;
IDirect3DDevice9_GetViewport ( device , & vp ) ;
D3DXMatrixOrthoOffCenterLH ( & cmpmat , vp . X + 0.5f , ( float ) vp . Width + vp . X + 0.5f , ( float ) vp . Height + vp . Y + 0.5f , vp . Y + 0.5f , vp . MinZ , vp . MaxZ ) ;
check_mat ( mat , cmpmat ) ;
/* Test ID3DXSprite_Flush and ID3DXSprite_End */
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ; /* May not be called before next Begin */
ok ( hr = = D3DERR_INVALIDCALL , " Flush returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " End returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* Test ID3DXSprite_Draw */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( FAILED ( hr ) ) skip ( " Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw \n " ) ;
else { /* Feed the sprite batch */
int texref1 , texref2 ;
SetRect ( & rect , 53 , 12 , 142 , 165 ) ;
pos . x = 2.2f ; pos . y = 4.5f ; pos . z = 5.1f ;
center . x = 11.3f ; center . y = 3.4f ; center . z = 1.2f ;
texref1 = get_ref ( ( IUnknown * ) tex1 ) ;
texref2 = get_ref ( ( IUnknown * ) tex2 ) ;
hr = ID3DXSprite_Draw ( sprite , NULL , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3DERR_INVALIDCALL , " Draw returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex2 , & rect , & center , & pos , D3DCOLOR_XRGB ( 3 , 45 , 66 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , NULL , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , NULL , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , & center , NULL , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , NULL , NULL , NULL , 0 ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) tex1 , texref1 + 5 ) ; check_ref ( ( IUnknown * ) tex2 , texref2 + 1 ) ;
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ; /* Flushing twice should work */
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) tex1 , texref1 ) ; check_ref ( ( IUnknown * ) tex2 , texref2 ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
/* Both can be called twice */
hr = ID3DXSprite_OnLostDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnLostDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnLostDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnLostDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* Make sure everything works like before */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex2 , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* OnResetDevice makes the interface "forget" the Begin call */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " End returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
IDirect3DDevice9_EndScene ( device ) ;
check_release ( ( IUnknown * ) sprite , 0 ) ;
check_release ( ( IUnknown * ) tex2 , 0 ) ;
check_release ( ( IUnknown * ) tex1 , 0 ) ;
}
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static void test_ID3DXFont ( IDirect3DDevice9 * device )
{
D3DXFONT_DESC desc ;
ID3DXFont * font ;
HRESULT hr ;
int ref ;
/* D3DXCreateFont */
ref = get_ref ( ( IUnknown * ) device ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) device , ref + 1 ) ;
check_release ( ( IUnknown * ) font , 0 ) ;
check_ref ( ( IUnknown * ) device , ref ) ;
hr = D3DXCreateFontA ( device , 0 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , NULL , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( NULL , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontA ( NULL , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* D3DXCreateFontIndirect */
desc . Height = 12 ;
desc . Width = 0 ;
desc . Weight = FW_DONTCARE ;
desc . MipLevels = 0 ;
desc . Italic = FALSE ;
desc . CharSet = DEFAULT_CHARSET ;
desc . OutputPrecision = OUT_DEFAULT_PRECIS ;
desc . Quality = DEFAULT_QUALITY ;
desc . PitchAndFamily = DEFAULT_PITCH ;
strcpy ( desc . FaceName , " Arial " ) ;
hr = D3DXCreateFontIndirectA ( device , & desc , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontIndirectA ( NULL , & desc , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontIndirectA ( device , NULL , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontIndirectA ( device , & desc , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* ID3DXFont_GetDevice */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
IDirect3DDevice9 * bufdev ;
hr = ID3DXFont_GetDevice ( font , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ref = get_ref ( ( IUnknown * ) device ) ;
hr = ID3DXFont_GetDevice ( font , & bufdev ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_release ( ( IUnknown * ) bufdev , ref ) ;
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
/* ID3DXFont_GetDesc */
hr = D3DXCreateFontA ( device , 12 , 8 , FW_BOLD , 2 , TRUE , ANSI_CHARSET , OUT_RASTER_PRECIS , ANTIALIASED_QUALITY , VARIABLE_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
hr = ID3DXFont_GetDescA ( font , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_GetDescA ( font , & desc ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Height = = 12 , " ID3DXFont_GetDesc returned font height %d, expected %d \n " , desc . Height , 12 ) ;
ok ( desc . Width = = 8 , " ID3DXFont_GetDesc returned font width %d, expected %d \n " , desc . Width , 8 ) ;
ok ( desc . Weight = = FW_BOLD , " ID3DXFont_GetDesc returned font weight %d, expected %d \n " , desc . Weight , FW_BOLD ) ;
ok ( desc . MipLevels = = 2 , " ID3DXFont_GetDesc returned font miplevels %d, expected %d \n " , desc . MipLevels , 2 ) ;
ok ( desc . Italic = = TRUE , " ID3DXFont_GetDesc says Italic was %d, but Italic should be %d \n " , desc . Italic , TRUE ) ;
ok ( desc . CharSet = = ANSI_CHARSET , " ID3DXFont_GetDesc returned font charset %d, expected %d \n " , desc . CharSet , ANSI_CHARSET ) ;
ok ( desc . OutputPrecision = = OUT_RASTER_PRECIS , " ID3DXFont_GetDesc returned an output precision of %d, expected %d \n " , desc . OutputPrecision , OUT_RASTER_PRECIS ) ;
ok ( desc . Quality = = ANTIALIASED_QUALITY , " ID3DXFont_GetDesc returned font quality %d, expected %d \n " , desc . Quality , ANTIALIASED_QUALITY ) ;
ok ( desc . PitchAndFamily = = VARIABLE_PITCH , " ID3DXFont_GetDesc returned pitch and family %d, expected %d \n " , desc . PitchAndFamily , VARIABLE_PITCH ) ;
ok ( strcmp ( desc . FaceName , " Arial " ) = = 0 , " ID3DXFont_GetDesc returned facename \" %s \" , expected \" %s \" \n " , desc . FaceName , " Arial " ) ;
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
/* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
HDC hdc ;
hdc = ID3DXFont_GetDC ( font ) ;
ok ( hdc ! = NULL , " ID3DXFont_GetDC returned an invalid handle \n " ) ;
if ( hdc ) {
TEXTMETRICA metrics , expmetrics ;
BOOL ret ;
ret = ID3DXFont_GetTextMetricsA ( font , & metrics ) ;
ok ( ret , " ID3DXFont_GetTextMetricsA failed \n " ) ;
ret = GetTextMetricsA ( hdc , & expmetrics ) ;
ok ( ret , " GetTextMetricsA failed \n " ) ;
ok ( metrics . tmHeight = = expmetrics . tmHeight , " Returned height %d, expected %d \n " , metrics . tmHeight , expmetrics . tmHeight ) ;
ok ( metrics . tmAscent = = expmetrics . tmAscent , " Returned ascent %d, expected %d \n " , metrics . tmAscent , expmetrics . tmAscent ) ;
ok ( metrics . tmDescent = = expmetrics . tmDescent , " Returned descent %d, expected %d \n " , metrics . tmDescent , expmetrics . tmDescent ) ;
ok ( metrics . tmInternalLeading = = expmetrics . tmInternalLeading , " Returned internal leading %d, expected %d \n " , metrics . tmInternalLeading , expmetrics . tmInternalLeading ) ;
ok ( metrics . tmExternalLeading = = expmetrics . tmExternalLeading , " Returned external leading %d, expected %d \n " , metrics . tmExternalLeading , expmetrics . tmExternalLeading ) ;
ok ( metrics . tmAveCharWidth = = expmetrics . tmAveCharWidth , " Returned average char width %d, expected %d \n " , metrics . tmAveCharWidth , expmetrics . tmAveCharWidth ) ;
ok ( metrics . tmMaxCharWidth = = expmetrics . tmMaxCharWidth , " Returned maximum char width %d, expected %d \n " , metrics . tmMaxCharWidth , expmetrics . tmMaxCharWidth ) ;
ok ( metrics . tmWeight = = expmetrics . tmWeight , " Returned weight %d, expected %d \n " , metrics . tmWeight , expmetrics . tmWeight ) ;
ok ( metrics . tmOverhang = = expmetrics . tmOverhang , " Returned overhang %d, expected %d \n " , metrics . tmOverhang , expmetrics . tmOverhang ) ;
ok ( metrics . tmDigitizedAspectX = = expmetrics . tmDigitizedAspectX , " Returned digitized x aspect %d, expected %d \n " , metrics . tmDigitizedAspectX , expmetrics . tmDigitizedAspectX ) ;
ok ( metrics . tmDigitizedAspectY = = expmetrics . tmDigitizedAspectY , " Returned digitized y aspect %d, expected %d \n " , metrics . tmDigitizedAspectY , expmetrics . tmDigitizedAspectY ) ;
ok ( metrics . tmFirstChar = = expmetrics . tmFirstChar , " Returned first char %d, expected %d \n " , metrics . tmFirstChar , expmetrics . tmFirstChar ) ;
ok ( metrics . tmLastChar = = expmetrics . tmLastChar , " Returned last char %d, expected %d \n " , metrics . tmLastChar , expmetrics . tmLastChar ) ;
ok ( metrics . tmDefaultChar = = expmetrics . tmDefaultChar , " Returned default char %d, expected %d \n " , metrics . tmDefaultChar , expmetrics . tmDefaultChar ) ;
ok ( metrics . tmBreakChar = = expmetrics . tmBreakChar , " Returned break char %d, expected %d \n " , metrics . tmBreakChar , expmetrics . tmBreakChar ) ;
ok ( metrics . tmItalic = = expmetrics . tmItalic , " Returned italic %d, expected %d \n " , metrics . tmItalic , expmetrics . tmItalic ) ;
ok ( metrics . tmUnderlined = = expmetrics . tmUnderlined , " Returned underlined %d, expected %d \n " , metrics . tmUnderlined , expmetrics . tmUnderlined ) ;
ok ( metrics . tmStruckOut = = expmetrics . tmStruckOut , " Returned struck out %d, expected %d \n " , metrics . tmStruckOut , expmetrics . tmStruckOut ) ;
ok ( metrics . tmPitchAndFamily = = expmetrics . tmPitchAndFamily , " Returned pitch and family %d, expected %d \n " , metrics . tmPitchAndFamily , expmetrics . tmPitchAndFamily ) ;
ok ( metrics . tmCharSet = = expmetrics . tmCharSet , " Returned charset %d, expected %d \n " , metrics . tmCharSet , expmetrics . tmCharSet ) ;
}
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
}
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START_TEST ( core )
{
HWND wnd ;
IDirect3D9 * d3d ;
IDirect3DDevice9 * device ;
D3DPRESENT_PARAMETERS d3dpp ;
HRESULT hr ;
wnd = CreateWindow ( " static " , " d3dx9_test " , 0 , 0 , 0 , 0 , 0 , NULL , NULL , NULL , NULL ) ;
d3d = Direct3DCreate9 ( D3D_SDK_VERSION ) ;
if ( ! wnd ) {
skip ( " Couldn't create application window \n " ) ;
return ;
}
if ( ! d3d ) {
skip ( " Couldn't create IDirect3D9 object \n " ) ;
DestroyWindow ( wnd ) ;
return ;
}
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , wnd , D3DCREATE_MIXED_VERTEXPROCESSING , & d3dpp , & device ) ;
if ( FAILED ( hr ) ) {
skip ( " Failed to create IDirect3DDevice9 object %#x \n " , hr ) ;
IDirect3D9_Release ( d3d ) ;
DestroyWindow ( wnd ) ;
return ;
}
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test_ID3DXBuffer ( ) ;
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test_ID3DXSprite ( device ) ;
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test_ID3DXFont ( device ) ;
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check_release ( ( IUnknown * ) device , 0 ) ;
check_release ( ( IUnknown * ) d3d , 0 ) ;
if ( wnd ) DestroyWindow ( wnd ) ;
}