Sweden-Number/dlls/d3dcompiler_43/d3dcompiler_private.h

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/*
* Copyright 2008 Stefan Dösinger
* Copyright 2009 Matteo Bruni
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3DCOMPILER_PRIVATE_H
#define __WINE_D3DCOMPILER_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "objbase.h"
#include "d3dcompiler.h"
/*
* This doesn't belong here, but for some functions it is possible to return that value,
* see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
* The original definition is in D3DX10core.h.
*/
#define D3DERR_INVALIDCALL 0x8876086c
/* ID3DBlob */
struct d3dcompiler_blob
{
const struct ID3D10BlobVtbl *vtbl;
LONG refcount;
SIZE_T size;
void *data;
};
HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) DECLSPEC_HIDDEN;
/* Shader assembler definitions */
typedef enum _shader_type {
ST_VERTEX,
ST_PIXEL,
} shader_type;
typedef enum BWRITER_COMPARISON_TYPE {
BWRITER_COMPARISON_NONE,
BWRITER_COMPARISON_GT,
BWRITER_COMPARISON_EQ,
BWRITER_COMPARISON_GE,
BWRITER_COMPARISON_LT,
BWRITER_COMPARISON_NE,
BWRITER_COMPARISON_LE
} BWRITER_COMPARISON_TYPE;
struct constant {
DWORD regnum;
union {
float f;
INT i;
BOOL b;
DWORD d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
} u;
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
BWRITER_COMPARISON_TYPE comptype;
BOOL has_dst;
struct shader_reg dst;
struct shader_reg *src;
unsigned int num_srcs; /* For freeing the rel_regs */
BOOL has_predicate;
struct shader_reg predicate;
BOOL coissue;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
BOOL builtin;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
DWORD mod;
};
#define INSTRARRAY_INITIAL_SIZE 8
struct bwriter_shader {
shader_type type;
/* Shader version selected */
DWORD version;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct constant **constF;
struct constant **constI;
struct constant **constB;
unsigned int num_cf, num_ci, num_cb;
/* Declared input and output varyings */
struct declaration *inputs, *outputs;
unsigned int num_inputs, num_outputs;
struct samplerdecl *samplers;
unsigned int num_samplers;
/* Are special pixel shader 3.0 registers declared? */
BOOL vPos, vFace;
/* Array of shader instructions - The shader code itself */
struct instruction **instr;
unsigned int num_instrs, instr_alloc_size;
};
static inline LPVOID asm_alloc(SIZE_T size) {
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
static inline BOOL asm_free(LPVOID ptr) {
return HeapFree(GetProcessHeap(), 0, ptr);
}
struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
const struct shader_reg *src);
void (*predicate)(struct asm_parser *This,
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
DWORD regnum, unsigned int line_no);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs);
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
DWORD usage_idx, DWORD mod, BOOL output,
DWORD regnum, DWORD writemask, BOOL builtin);
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype,
DWORD mod, DWORD regnum);
#define MESSAGEBUFFER_INITIAL_SIZE 256
struct asm_parser {
/* The function table of the parser implementation */
const struct asmparser_backend *funcs;
/* Private data follows */
struct bwriter_shader *shader;
unsigned int m3x3pad_count;
enum parse_status {
PARSE_SUCCESS = 0,
PARSE_WARN = 1,
PARSE_ERR = 2
} status;
char *messages;
unsigned int messagesize;
unsigned int messagecapacity;
unsigned int line_no;
};
extern struct asm_parser asm_ctx;
void create_vs10_parser(struct asm_parser *ret);
void create_vs11_parser(struct asm_parser *ret);
void create_vs20_parser(struct asm_parser *ret);
void create_vs2x_parser(struct asm_parser *ret);
void create_vs30_parser(struct asm_parser *ret);
void create_ps10_parser(struct asm_parser *ret);
void create_ps11_parser(struct asm_parser *ret);
void create_ps12_parser(struct asm_parser *ret);
void create_ps13_parser(struct asm_parser *ret);
void create_ps14_parser(struct asm_parser *ret);
void create_ps20_parser(struct asm_parser *ret);
void create_ps2x_parser(struct asm_parser *ret);
void create_ps30_parser(struct asm_parser *ret);
struct bwriter_shader *parse_asm_shader(char **messages);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
void set_parse_status(struct asm_parser *ctx, enum parse_status status);
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
struct bytecode_buffer {
DWORD *data;
DWORD size;
DWORD alloc_size;
/* For tracking rare out of memory situations without passing
* return values around everywhere
*/
HRESULT state;
};
struct bc_writer; /* Predeclaration for use in vtable parameters */
typedef void (*instr_writer)(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer);
struct bytecode_backend {
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer);
void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
void (*opcode)(struct bc_writer *This, const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer);
const struct instr_handler_table {
DWORD opcode;
instr_writer func;
} *instructions;
};
/* Bytecode writing stuff */
struct bc_writer {
const struct bytecode_backend *funcs;
/* Avoid result checking */
HRESULT state;
DWORD version;
/* Vertex shader varying mapping */
DWORD oPos_regnum;
DWORD oD_regnum[2];
DWORD oT_regnum[8];
DWORD oFog_regnum;
DWORD oFog_mask;
DWORD oPts_regnum;
DWORD oPts_mask;
/* Pixel shader specific members */
DWORD t_regnum[8];
DWORD v_regnum[2];
};
/* Debug utility routines */
const char *debug_print_srcmod(DWORD mod);
const char *debug_print_dstmod(DWORD mod);
const char *debug_print_shift(DWORD shift);
const char *debug_print_dstreg(const struct shader_reg *reg);
const char *debug_print_srcreg(const struct shader_reg *reg);
const char *debug_print_comp(DWORD comp);
const char *debug_print_opcode(DWORD opcode);
/* Utilities for internal->d3d constant mapping */
DWORD d3d9_swizzle(DWORD bwriter_swizzle);
DWORD d3d9_writemask(DWORD bwriter_writemask);
DWORD d3d9_srcmod(DWORD bwriter_srcmod);
DWORD d3d9_dstmod(DWORD bwriter_mod);
DWORD d3d9_comparetype(DWORD bwriter_comparetype);
DWORD d3d9_sampler(DWORD bwriter_sampler);
DWORD d3d9_register(DWORD bwriter_register);
DWORD d3d9_opcode(DWORD bwriter_opcode);
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
/*
Enumerations and defines used in the bytecode writer
intermediate representation
*/
typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_NOP,
BWRITERSIO_MOV,
BWRITERSIO_ADD,
BWRITERSIO_SUB,
BWRITERSIO_MAD,
BWRITERSIO_MUL,
BWRITERSIO_RCP,
BWRITERSIO_RSQ,
BWRITERSIO_DP3,
BWRITERSIO_DP4,
BWRITERSIO_MIN,
BWRITERSIO_MAX,
BWRITERSIO_SLT,
BWRITERSIO_SGE,
BWRITERSIO_EXP,
BWRITERSIO_LOG,
BWRITERSIO_LIT,
BWRITERSIO_DST,
BWRITERSIO_LRP,
BWRITERSIO_FRC,
BWRITERSIO_M4x4,
BWRITERSIO_M4x3,
BWRITERSIO_M3x4,
BWRITERSIO_M3x3,
BWRITERSIO_M3x2,
BWRITERSIO_CALL,
BWRITERSIO_CALLNZ,
BWRITERSIO_LOOP,
BWRITERSIO_RET,
BWRITERSIO_ENDLOOP,
BWRITERSIO_LABEL,
BWRITERSIO_DCL,
BWRITERSIO_POW,
BWRITERSIO_CRS,
BWRITERSIO_SGN,
BWRITERSIO_ABS,
BWRITERSIO_NRM,
BWRITERSIO_SINCOS,
BWRITERSIO_REP,
BWRITERSIO_ENDREP,
BWRITERSIO_IF,
BWRITERSIO_IFC,
BWRITERSIO_ELSE,
BWRITERSIO_ENDIF,
BWRITERSIO_BREAK,
BWRITERSIO_BREAKC,
BWRITERSIO_MOVA,
BWRITERSIO_DEFB,
BWRITERSIO_DEFI,
BWRITERSIO_TEXCOORD,
BWRITERSIO_TEXKILL,
BWRITERSIO_TEX,
BWRITERSIO_TEXBEM,
BWRITERSIO_TEXBEML,
BWRITERSIO_TEXREG2AR,
BWRITERSIO_TEXREG2GB,
BWRITERSIO_TEXM3x2PAD,
BWRITERSIO_TEXM3x2TEX,
BWRITERSIO_TEXM3x3PAD,
BWRITERSIO_TEXM3x3TEX,
BWRITERSIO_TEXM3x3SPEC,
BWRITERSIO_TEXM3x3VSPEC,
BWRITERSIO_EXPP,
BWRITERSIO_LOGP,
BWRITERSIO_CND,
BWRITERSIO_DEF,
BWRITERSIO_TEXREG2RGB,
BWRITERSIO_TEXDP3TEX,
BWRITERSIO_TEXM3x2DEPTH,
BWRITERSIO_TEXDP3,
BWRITERSIO_TEXM3x3,
BWRITERSIO_TEXDEPTH,
BWRITERSIO_CMP,
BWRITERSIO_BEM,
BWRITERSIO_DP2ADD,
BWRITERSIO_DSX,
BWRITERSIO_DSY,
BWRITERSIO_TEXLDD,
BWRITERSIO_SETP,
BWRITERSIO_TEXLDL,
BWRITERSIO_BREAKP,
BWRITERSIO_TEXLDP,
BWRITERSIO_TEXLDB,
BWRITERSIO_PHASE,
BWRITERSIO_COMMENT,
BWRITERSIO_END,
} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
BWRITERSPR_TEMP,
BWRITERSPR_INPUT,
BWRITERSPR_CONST,
BWRITERSPR_ADDR,
BWRITERSPR_TEXTURE,
BWRITERSPR_RASTOUT,
BWRITERSPR_ATTROUT,
BWRITERSPR_TEXCRDOUT,
BWRITERSPR_OUTPUT,
BWRITERSPR_CONSTINT,
BWRITERSPR_COLOROUT,
BWRITERSPR_DEPTHOUT,
BWRITERSPR_SAMPLER,
BWRITERSPR_CONSTBOOL,
BWRITERSPR_LOOP,
BWRITERSPR_MISCTYPE,
BWRITERSPR_LABEL,
BWRITERSPR_PREDICATE
} BWRITERSHADER_PARAM_REGISTER_TYPE;
typedef enum _BWRITERVS_RASTOUT_OFFSETS
{
BWRITERSRO_POSITION,
BWRITERSRO_FOG,
BWRITERSRO_POINT_SIZE
} BWRITERVS_RASTOUT_OFFSETS;
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
typedef enum _BWRITERSHADER_PARAM_DSTMOD_TYPE {
BWRITERSPDM_NONE = 0,
BWRITERSPDM_SATURATE = 1,
BWRITERSPDM_PARTIALPRECISION = 2,
BWRITERSPDM_MSAMPCENTROID = 4,
} BWRITERSHADER_PARAM_DSTMOD_TYPE;
typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
BWRITERSTT_UNKNOWN = 0,
BWRITERSTT_1D = 1,
BWRITERSTT_2D = 2,
BWRITERSTT_CUBE = 3,
BWRITERSTT_VOLUME = 4,
} BWRITERSAMPLER_TEXTURE_TYPE;
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
BWRITERSPSM_NONE = 0,
BWRITERSPSM_NEG,
BWRITERSPSM_BIAS,
BWRITERSPSM_BIASNEG,
BWRITERSPSM_SIGN,
BWRITERSPSM_SIGNNEG,
BWRITERSPSM_COMP,
BWRITERSPSM_X2,
BWRITERSPSM_X2NEG,
BWRITERSPSM_DZ,
BWRITERSPSM_DW,
BWRITERSPSM_ABS,
BWRITERSPSM_ABSNEG,
BWRITERSPSM_NOT,
} BWRITERSHADER_PARAM_SRCMOD_TYPE;
#define BWRITER_SM1_VS 0xfffe
#define BWRITER_SM1_PS 0xffff
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_SWIZZLE_SHIFT 16
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
#define BWRITERVS_SWIZZLE_X (BWRITERVS_X_X | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)
#define BWRITERVS_SWIZZLE_Y (BWRITERVS_X_Y | BWRITERVS_Y_Y | BWRITERVS_Z_Y | BWRITERVS_W_Y)
#define BWRITERVS_SWIZZLE_Z (BWRITERVS_X_Z | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)
#define BWRITERVS_SWIZZLE_W (BWRITERVS_X_W | BWRITERVS_Y_W | BWRITERVS_Z_W | BWRITERVS_W_W)
typedef enum _BWRITERDECLUSAGE {
BWRITERDECLUSAGE_POSITION,
BWRITERDECLUSAGE_BLENDWEIGHT,
BWRITERDECLUSAGE_BLENDINDICES,
BWRITERDECLUSAGE_NORMAL,
BWRITERDECLUSAGE_PSIZE,
BWRITERDECLUSAGE_TEXCOORD,
BWRITERDECLUSAGE_TANGENT,
BWRITERDECLUSAGE_BINORMAL,
BWRITERDECLUSAGE_TESSFACTOR,
BWRITERDECLUSAGE_POSITIONT,
BWRITERDECLUSAGE_COLOR,
BWRITERDECLUSAGE_FOG,
BWRITERDECLUSAGE_DEPTH,
BWRITERDECLUSAGE_SAMPLE
} BWRITERDECLUSAGE;
/* ps 1.x texture registers mappings */
#define T0_REG 2
#define T1_REG 3
#define T2_REG 4
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
void SlDeleteShader(struct bwriter_shader *shader);
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */