Sweden-Number/dlls/ddraw/d3dmaterial.c

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/* Direct3D Material
* Copyright (c) 2002 Lionel ULMER
*
* This file contains the implementation of Direct3DMaterial.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
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#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "objbase.h"
#include "wingdi.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
#include "mesa_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void dump_material(LPD3DMATERIAL mat)
{
DPRINTF(" dwSize : %ld\n", mat->dwSize);
}
HRESULT WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface(LPDIRECT3DMATERIAL3 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
*obp = iface;
TRACE(" Creating IUnknown interface at %p.\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) {
IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
*obp = ICOM_INTERFACE(This, IDirect3DMaterial);
TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) {
IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
*obp = ICOM_INTERFACE(This, IDirect3DMaterial2);
TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
return S_OK;
}
if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) {
IDirect3DMaterial_AddRef(ICOM_INTERFACE(This, IDirect3DMaterial));
*obp = ICOM_INTERFACE(This, IDirect3DMaterial3);
TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
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ULONG WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_AddRef(LPDIRECT3DMATERIAL3 iface)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
return ref;
}
ULONG WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_Release(LPDIRECT3DMATERIAL3 iface)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
if (!ref) {
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return ref;
}
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HRESULT WINAPI
Main_IDirect3DMaterialImpl_1_Initialize(LPDIRECT3DMATERIAL iface,
LPDIRECT3D lpDirect3D)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
TRACE("(%p/%p)->(%p) no-op...!\n", This, iface, lpDirect3D);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DMaterialImpl_1_Reserve(LPDIRECT3DMATERIAL iface)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
TRACE("(%p/%p)->() not implemented.\n", This, iface);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DMaterialImpl_1_Unreserve(LPDIRECT3DMATERIAL iface)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial, iface);
FIXME("(%p/%p)->() not implemented.\n", This, iface);
return DD_OK;
}
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HRESULT WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial(LPDIRECT3DMATERIAL3 iface,
LPD3DMATERIAL lpMat)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpMat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
/* Stores the material */
memset(&This->mat, 0, sizeof(This->mat));
memcpy(&This->mat, lpMat, lpMat->dwSize);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial(LPDIRECT3DMATERIAL3 iface,
LPD3DMATERIAL lpMat)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpMat);
if (TRACE_ON(ddraw)) {
TRACE(" Returning material : ");
dump_material(&This->mat);
}
/* Copies the material structure */
dwSize = lpMat->dwSize;
memset(lpMat, 0, dwSize);
memcpy(lpMat, &This->mat, dwSize);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle(LPDIRECT3DMATERIAL3 iface,
LPDIRECT3DDEVICE3 lpDirect3DDevice3,
LPD3DMATERIALHANDLE lpHandle)
{
ICOM_THIS_FROM(IDirect3DMaterialImpl, IDirect3DMaterial3, iface);
TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice3, lpHandle);
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This->active_device = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, lpDirect3DDevice3);
*lpHandle = (DWORD) This; /* Warning: this is not 64 bit clean.
Maybe also we need to store this material somewhere in the device ? */
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TRACE(" returning handle %08lx.\n", *lpHandle);
return DD_OK;
}
HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface,
LPDIRECT3DDEVICE2 lpDirect3DDevice2,
LPD3DMATERIALHANDLE lpHandle)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice2, lpHandle);
return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, lpDirect3DDevice2),
lpHandle);
}
HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface,
LPDIRECT3DDEVICE lpDirect3DDevice,
LPD3DMATERIALHANDLE lpHandle)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice, lpHandle);
return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, lpDirect3DDevice),
lpHandle);
}
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HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
riid,
obp);
}
HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface,
REFIID riid,
LPVOID* obp)
{
TRACE("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp);
return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
riid,
obp);
}
ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface)
{
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
}
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ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface)
{
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
}
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ULONG WINAPI
Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface)
{
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface));
}
ULONG WINAPI
Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface)
{
TRACE("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface);
return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface));
}
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HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
lpMat);
}
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HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat)
{
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
lpMat);
}
HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface),
lpMat);
}
HRESULT WINAPI
Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface,
LPD3DMATERIAL lpMat)
{
TRACE("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat);
return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface),
lpMat);
}
/*******************************************************************************
* Matrial2 static functions
*/
static void activate(IDirect3DMaterialImpl* This) {
TRACE("Activating material %p\n", This);
/* Set the current Material */
ENTER_GL();
glMaterialfv(GL_FRONT_AND_BACK,
GL_DIFFUSE,
(float *) &(This->mat.u.diffuse));
glMaterialfv(GL_FRONT_AND_BACK,
GL_AMBIENT,
(float *) &(This->mat.u1.ambient));
glMaterialfv(GL_FRONT_AND_BACK,
GL_SPECULAR,
(float *) &(This->mat.u2.specular));
glMaterialfv(GL_FRONT_AND_BACK,
GL_EMISSION,
(float *) &(This->mat.u3.emissive));
LEAVE_GL();
if (TRACE_ON(ddraw)) {
DPRINTF(" - size : %ld\n", This->mat.dwSize);
DPRINTF(" - diffuse : "); dump_D3DCOLORVALUE(&(This->mat.u.diffuse)); DPRINTF("\n");
DPRINTF(" - ambient : "); dump_D3DCOLORVALUE(&(This->mat.u1.ambient)); DPRINTF("\n");
DPRINTF(" - specular: "); dump_D3DCOLORVALUE(&(This->mat.u2.specular)); DPRINTF("\n");
DPRINTF(" - emissive: "); dump_D3DCOLORVALUE(&(This->mat.u3.emissive)); DPRINTF("\n");
DPRINTF(" - power : %f\n", This->mat.u4.power);
DPRINTF(" - texture handle : %08lx\n", (DWORD)This->mat.hTexture);
}
}
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial3.fun))
#else
# define XCAST(fun) (void*)
#endif
IDirect3DMaterial3Vtbl VTABLE_IDirect3DMaterial3 =
{
XCAST(QueryInterface) Main_IDirect3DMaterialImpl_3_2T_1T_QueryInterface,
XCAST(AddRef) Main_IDirect3DMaterialImpl_3_2T_1T_AddRef,
XCAST(Release) Main_IDirect3DMaterialImpl_3_2T_1T_Release,
XCAST(SetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_SetMaterial,
XCAST(GetMaterial) Main_IDirect3DMaterialImpl_3_2T_1T_GetMaterial,
XCAST(GetHandle) Main_IDirect3DMaterialImpl_3_2T_1T_GetHandle,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial2.fun))
#else
# define XCAST(fun) (void*)
#endif
IDirect3DMaterial2Vtbl VTABLE_IDirect3DMaterial2 =
{
XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_2_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DMaterialImpl_2_AddRef,
XCAST(Release) Thunk_IDirect3DMaterialImpl_2_Release,
XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_2_SetMaterial,
XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_2_GetMaterial,
XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_2_GetHandle,
};
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#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DMaterial.fun))
#else
# define XCAST(fun) (void*)
#endif
IDirect3DMaterialVtbl VTABLE_IDirect3DMaterial =
{
XCAST(QueryInterface) Thunk_IDirect3DMaterialImpl_1_QueryInterface,
XCAST(AddRef) Thunk_IDirect3DMaterialImpl_1_AddRef,
XCAST(Release) Thunk_IDirect3DMaterialImpl_1_Release,
XCAST(Initialize) Main_IDirect3DMaterialImpl_1_Initialize,
XCAST(SetMaterial) Thunk_IDirect3DMaterialImpl_1_SetMaterial,
XCAST(GetMaterial) Thunk_IDirect3DMaterialImpl_1_GetMaterial,
XCAST(GetHandle) Thunk_IDirect3DMaterialImpl_1_GetHandle,
XCAST(Reserve) Main_IDirect3DMaterialImpl_1_Reserve,
XCAST(Unreserve) Main_IDirect3DMaterialImpl_1_Unreserve,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirectDrawImpl *d3d)
{
IDirect3DMaterialImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->activate = activate;
ICOM_INIT_INTERFACE(object, IDirect3DMaterial, VTABLE_IDirect3DMaterial);
ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, VTABLE_IDirect3DMaterial2);
ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, VTABLE_IDirect3DMaterial3);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}