- beginning of implementation of Direct3D2 (DX 5.0) and associated classes
- some basic code for Direct3D and Direct3DExecuteBuffer (DX 3.0) - added stretching to Blt function
This commit is contained in:
parent
2cc30a6f30
commit
5ff007747f
|
@ -2451,6 +2451,49 @@ else
|
|||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
echo $ac_n "checking for OSMesaCreateContext in -lMesaGL""... $ac_c" 1>&6
|
||||
echo "configure:2456: checking for OSMesaCreateContext in -lMesaGL" >&5
|
||||
ac_lib_var=`echo MesaGL'_'OSMesaCreateContext | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lMesaGL $X_LIBS -lXext -lX11 -lm $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2464 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
/* We use char because int might match the return type of a gcc2
|
||||
builtin and then its argument prototype would still apply. */
|
||||
char OSMesaCreateContext();
|
||||
|
||||
int main() {
|
||||
OSMesaCreateContext()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2475: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
echo "configure: failed program was:" >&5
|
||||
cat conftest.$ac_ext >&5
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=no"
|
||||
fi
|
||||
rm -f conftest*
|
||||
LIBS="$ac_save_LIBS"
|
||||
|
||||
fi
|
||||
if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then
|
||||
echo "$ac_t""yes" 1>&6
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define HAVE_MESAGL 1
|
||||
EOF
|
||||
X_PRE_LIBS="$X_PRE_LIBS -lMesaGL"
|
||||
else
|
||||
echo "$ac_t""no" 1>&6
|
||||
fi
|
||||
|
||||
else
|
||||
XLIB=""
|
||||
X_CFLAGS=""
|
||||
|
@ -2458,7 +2501,7 @@ else
|
|||
fi
|
||||
|
||||
echo $ac_n "checking for waddch in -lncurses""... $ac_c" 1>&6
|
||||
echo "configure:2462: checking for waddch in -lncurses" >&5
|
||||
echo "configure:2505: checking for waddch in -lncurses" >&5
|
||||
ac_lib_var=`echo ncurses'_'waddch | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
|
@ -2466,7 +2509,7 @@ else
|
|||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lncurses $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2470 "configure"
|
||||
#line 2513 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
/* We use char because int might match the return type of a gcc2
|
||||
|
@ -2477,7 +2520,7 @@ int main() {
|
|||
waddch()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2481: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2524: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
|
@ -2508,7 +2551,7 @@ if test "$ac_cv_lib_ncurses_waddch" = "yes"
|
|||
then :
|
||||
else
|
||||
echo $ac_n "checking for waddch in -lcurses""... $ac_c" 1>&6
|
||||
echo "configure:2512: checking for waddch in -lcurses" >&5
|
||||
echo "configure:2555: checking for waddch in -lcurses" >&5
|
||||
ac_lib_var=`echo curses'_'waddch | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
|
@ -2516,7 +2559,7 @@ else
|
|||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lcurses $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2520 "configure"
|
||||
#line 2563 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
/* We use char because int might match the return type of a gcc2
|
||||
|
@ -2527,7 +2570,7 @@ int main() {
|
|||
waddch()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2531: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2574: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
|
@ -2557,12 +2600,12 @@ fi
|
|||
fi
|
||||
|
||||
echo $ac_n "checking "for GNU style IPX support"""... $ac_c" 1>&6
|
||||
echo "configure:2561: checking "for GNU style IPX support"" >&5
|
||||
echo "configure:2604: checking "for GNU style IPX support"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_ipx_gnu'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2566 "configure"
|
||||
#line 2609 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/socket.h>
|
||||
#include <netipx/ipx.h>
|
||||
|
@ -2570,7 +2613,7 @@ int main() {
|
|||
((struct sockaddr_ipx *)0)->sipx_family == AF_IPX
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2574: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:2617: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define HAVE_IPX_GNU 1
|
||||
|
@ -2592,12 +2635,12 @@ echo "$ac_t""$ac_cv_c_ipx_gnu" 1>&6
|
|||
if test "$ac_cv_c_ipx_gnu" = "no"
|
||||
then
|
||||
echo $ac_n "checking "for linux style IPX support"""... $ac_c" 1>&6
|
||||
echo "configure:2596: checking "for linux style IPX support"" >&5
|
||||
echo "configure:2639: checking "for linux style IPX support"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_ipx_linux'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2601 "configure"
|
||||
#line 2644 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/socket.h>
|
||||
#include <asm/types.h>
|
||||
|
@ -2606,7 +2649,7 @@ int main() {
|
|||
((struct sockaddr_ipx *)0)->sipx_family == AF_IPX
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2610: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:2653: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
cat >> confdefs.h <<\EOF
|
||||
#define HAVE_IPX_LINUX 1
|
||||
|
@ -2630,17 +2673,17 @@ for ac_hdr in sys/soundcard.h machine/soundcard.h soundcard.h
|
|||
do
|
||||
ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'`
|
||||
echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6
|
||||
echo "configure:2634: checking for $ac_hdr" >&5
|
||||
echo "configure:2677: checking for $ac_hdr" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2639 "configure"
|
||||
#line 2682 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <$ac_hdr>
|
||||
EOF
|
||||
ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out"
|
||||
{ (eval echo configure:2644: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
{ (eval echo configure:2687: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
ac_err=`grep -v '^ *+' conftest.out`
|
||||
if test -z "$ac_err"; then
|
||||
rm -rf conftest*
|
||||
|
@ -2668,12 +2711,12 @@ done
|
|||
|
||||
|
||||
echo $ac_n "checking "for Open Sound System"""... $ac_c" 1>&6
|
||||
echo "configure:2672: checking "for Open Sound System"" >&5
|
||||
echo "configure:2715: checking "for Open Sound System"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_opensoundsystem'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2677 "configure"
|
||||
#line 2720 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#if defined(HAVE_SYS_SOUNDCARD_H)
|
||||
|
@ -2694,7 +2737,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2698: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:2741: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_opensoundsystem="yes"
|
||||
else
|
||||
|
@ -2718,12 +2761,12 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for union semun"""... $ac_c" 1>&6
|
||||
echo "configure:2722: checking "for union semun"" >&5
|
||||
echo "configure:2765: checking "for union semun"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_union_semun'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2727 "configure"
|
||||
#line 2770 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/types.h>
|
||||
#include <sys/sem.h>
|
||||
|
@ -2731,7 +2774,7 @@ int main() {
|
|||
union semun foo
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2735: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:2778: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_union_semun="yes"
|
||||
else
|
||||
|
@ -2759,7 +2802,7 @@ if test "x${GCC}" = "xyes"
|
|||
then
|
||||
CFLAGS="$CFLAGS -Wall"
|
||||
echo $ac_n "checking "for gcc strength-reduce bug"""... $ac_c" 1>&6
|
||||
echo "configure:2763: checking "for gcc strength-reduce bug"" >&5
|
||||
echo "configure:2806: checking "for gcc strength-reduce bug"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_gcc_strength_bug'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -2767,7 +2810,7 @@ else
|
|||
ac_cv_c_gcc_strength_bug="yes"
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2771 "configure"
|
||||
#line 2814 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
int main(void) {
|
||||
|
@ -2778,7 +2821,7 @@ int main(void) {
|
|||
exit( Array[1] != -2 );
|
||||
}
|
||||
EOF
|
||||
if { (eval echo configure:2782: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
if { (eval echo configure:2825: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
then
|
||||
ac_cv_c_gcc_strength_bug="no"
|
||||
else
|
||||
|
@ -2801,7 +2844,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "whether external symbols need an underscore prefix"""... $ac_c" 1>&6
|
||||
echo "configure:2805: checking "whether external symbols need an underscore prefix"" >&5
|
||||
echo "configure:2848: checking "whether external symbols need an underscore prefix"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_extern_prefix'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -2813,14 +2856,14 @@ _ac_test:
|
|||
.long 0
|
||||
EOF
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2817 "configure"
|
||||
#line 2860 "configure"
|
||||
#include "confdefs.h"
|
||||
extern int ac_test;
|
||||
int main() {
|
||||
if (ac_test) return 1
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2824: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2867: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_extern_prefix="yes"
|
||||
else
|
||||
|
@ -2844,7 +2887,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "whether assembler accepts .string"""... $ac_c" 1>&6
|
||||
echo "configure:2848: checking "whether assembler accepts .string"" >&5
|
||||
echo "configure:2891: checking "whether assembler accepts .string"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_asm_string'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -2854,14 +2897,14 @@ cat > conftest_asm.s <<EOF
|
|||
.string "test"
|
||||
EOF
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2858 "configure"
|
||||
#line 2901 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
int main() {
|
||||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2865: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2908: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_asm_string="yes"
|
||||
else
|
||||
|
@ -2889,21 +2932,21 @@ LDSHARED=""
|
|||
if test "$LIB_TARGET" = "libwine.so.1.0"
|
||||
then
|
||||
echo $ac_n "checking "whether we can build a Linux dll"""... $ac_c" 1>&6
|
||||
echo "configure:2893: checking "whether we can build a Linux dll"" >&5
|
||||
echo "configure:2936: checking "whether we can build a Linux dll"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_dll_linux'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
saved_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS -fPIC -shared -Wl,-soname,conftest.so.1.0"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2900 "configure"
|
||||
#line 2943 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
int main() {
|
||||
return 1
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2907: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2950: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_dll_linux="yes"
|
||||
else
|
||||
|
@ -2924,21 +2967,21 @@ echo "$ac_t""$ac_cv_c_dll_linux" 1>&6
|
|||
LDSHARED="\$(CC) -shared -Wl,-soname,libwine.so"
|
||||
else
|
||||
echo $ac_n "checking "whether we can build a NetBSD dll"""... $ac_c" 1>&6
|
||||
echo "configure:2928: checking "whether we can build a NetBSD dll"" >&5
|
||||
echo "configure:2971: checking "whether we can build a NetBSD dll"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_dll_netbsd'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
saved_cflags=$CFLAGS
|
||||
CFLAGS="$CFLAGS -fPIC -Bshareable -Bforcearchive"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2935 "configure"
|
||||
#line 2978 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
int main() {
|
||||
return 1
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:2942: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:2985: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_dll_netbsd="yes"
|
||||
else
|
||||
|
@ -2969,7 +3012,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for reentrant libc"""... $ac_c" 1>&6
|
||||
echo "configure:2973: checking "for reentrant libc"" >&5
|
||||
echo "configure:3016: checking "for reentrant libc"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_libc_reentrant'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -2977,14 +3020,14 @@ else
|
|||
wine_cv_libc_reentrant=yes
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 2981 "configure"
|
||||
#line 3024 "configure"
|
||||
#include "confdefs.h"
|
||||
int myerrno = 0;
|
||||
char buf[256];
|
||||
int *__errno_location(){return &myerrno;}
|
||||
main(){connect(0,buf,255); exit(!myerrno);}
|
||||
EOF
|
||||
if { (eval echo configure:2988: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
if { (eval echo configure:3031: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
then
|
||||
wine_cv_libc_reentrant=yes
|
||||
else
|
||||
|
@ -3009,7 +3052,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for reentrant X libraries"""... $ac_c" 1>&6
|
||||
echo "configure:3013: checking "for reentrant X libraries"" >&5
|
||||
echo "configure:3056: checking "for reentrant X libraries"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_x_reentrant'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -3054,12 +3097,12 @@ fi
|
|||
for ac_func in clone getpagesize memmove sendmsg sigaltstack strerror stricmp tcgetattr timegm usleep wait4 waitpid vfscanf
|
||||
do
|
||||
echo $ac_n "checking for $ac_func""... $ac_c" 1>&6
|
||||
echo "configure:3058: checking for $ac_func" >&5
|
||||
echo "configure:3101: checking for $ac_func" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_func_$ac_func'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3063 "configure"
|
||||
#line 3106 "configure"
|
||||
#include "confdefs.h"
|
||||
/* System header to define __stub macros and hopefully few prototypes,
|
||||
which can conflict with char $ac_func(); below. */
|
||||
|
@ -3082,7 +3125,7 @@ $ac_func();
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3086: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:3129: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_func_$ac_func=yes"
|
||||
else
|
||||
|
@ -3110,17 +3153,17 @@ for ac_hdr in wctype.h sys/syscall.h syscall.h sys/param.h sys/vfs.h sys/mount.h
|
|||
do
|
||||
ac_safe=`echo "$ac_hdr" | sed 'y%./+-%__p_%'`
|
||||
echo $ac_n "checking for $ac_hdr""... $ac_c" 1>&6
|
||||
echo "configure:3114: checking for $ac_hdr" >&5
|
||||
echo "configure:3157: checking for $ac_hdr" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_header_$ac_safe'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3119 "configure"
|
||||
#line 3162 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <$ac_hdr>
|
||||
EOF
|
||||
ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out"
|
||||
{ (eval echo configure:3124: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
{ (eval echo configure:3167: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
ac_err=`grep -v '^ *+' conftest.out`
|
||||
if test -z "$ac_err"; then
|
||||
rm -rf conftest*
|
||||
|
@ -3147,12 +3190,12 @@ fi
|
|||
done
|
||||
|
||||
echo $ac_n "checking whether stat file-mode macros are broken""... $ac_c" 1>&6
|
||||
echo "configure:3151: checking whether stat file-mode macros are broken" >&5
|
||||
echo "configure:3194: checking whether stat file-mode macros are broken" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_header_stat_broken'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3156 "configure"
|
||||
#line 3199 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
@ -3203,12 +3246,12 @@ EOF
|
|||
fi
|
||||
|
||||
echo $ac_n "checking for working const""... $ac_c" 1>&6
|
||||
echo "configure:3207: checking for working const" >&5
|
||||
echo "configure:3250: checking for working const" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_const'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3212 "configure"
|
||||
#line 3255 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
int main() {
|
||||
|
@ -3257,7 +3300,7 @@ ccp = (char const *const *) p;
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3261: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3304: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_const=yes
|
||||
else
|
||||
|
@ -3278,12 +3321,12 @@ EOF
|
|||
fi
|
||||
|
||||
echo $ac_n "checking for ANSI C header files""... $ac_c" 1>&6
|
||||
echo "configure:3282: checking for ANSI C header files" >&5
|
||||
echo "configure:3325: checking for ANSI C header files" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_header_stdc'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3287 "configure"
|
||||
#line 3330 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
|
@ -3291,7 +3334,7 @@ else
|
|||
#include <float.h>
|
||||
EOF
|
||||
ac_try="$ac_cpp conftest.$ac_ext >/dev/null 2>conftest.out"
|
||||
{ (eval echo configure:3295: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
{ (eval echo configure:3338: \"$ac_try\") 1>&5; (eval $ac_try) 2>&5; }
|
||||
ac_err=`grep -v '^ *+' conftest.out`
|
||||
if test -z "$ac_err"; then
|
||||
rm -rf conftest*
|
||||
|
@ -3308,7 +3351,7 @@ rm -f conftest*
|
|||
if test $ac_cv_header_stdc = yes; then
|
||||
# SunOS 4.x string.h does not declare mem*, contrary to ANSI.
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3312 "configure"
|
||||
#line 3355 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <string.h>
|
||||
EOF
|
||||
|
@ -3326,7 +3369,7 @@ fi
|
|||
if test $ac_cv_header_stdc = yes; then
|
||||
# ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI.
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3330 "configure"
|
||||
#line 3373 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <stdlib.h>
|
||||
EOF
|
||||
|
@ -3347,7 +3390,7 @@ if test "$cross_compiling" = yes; then
|
|||
:
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3351 "configure"
|
||||
#line 3394 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <ctype.h>
|
||||
#define ISLOWER(c) ('a' <= (c) && (c) <= 'z')
|
||||
|
@ -3358,7 +3401,7 @@ if (XOR (islower (i), ISLOWER (i)) || toupper (i) != TOUPPER (i)) exit(2);
|
|||
exit (0); }
|
||||
|
||||
EOF
|
||||
if { (eval echo configure:3362: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
if { (eval echo configure:3405: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
then
|
||||
:
|
||||
else
|
||||
|
@ -3382,12 +3425,12 @@ EOF
|
|||
fi
|
||||
|
||||
echo $ac_n "checking for size_t""... $ac_c" 1>&6
|
||||
echo "configure:3386: checking for size_t" >&5
|
||||
echo "configure:3429: checking for size_t" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_type_size_t'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3391 "configure"
|
||||
#line 3434 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/types.h>
|
||||
#if STDC_HEADERS
|
||||
|
@ -3415,7 +3458,7 @@ EOF
|
|||
fi
|
||||
|
||||
echo $ac_n "checking size of long long""... $ac_c" 1>&6
|
||||
echo "configure:3419: checking size of long long" >&5
|
||||
echo "configure:3462: checking size of long long" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_sizeof_long_long'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -3423,7 +3466,7 @@ else
|
|||
ac_cv_sizeof_long_long=0
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3427 "configure"
|
||||
#line 3470 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <stdio.h>
|
||||
main()
|
||||
|
@ -3434,7 +3477,7 @@ main()
|
|||
exit(0);
|
||||
}
|
||||
EOF
|
||||
if { (eval echo configure:3438: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
if { (eval echo configure:3481: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
then
|
||||
ac_cv_sizeof_long_long=`cat conftestval`
|
||||
else
|
||||
|
@ -3457,7 +3500,7 @@ EOF
|
|||
|
||||
if test $ac_cv_func_sendmsg = no; then
|
||||
echo $ac_n "checking for sendmsg in -lsocket""... $ac_c" 1>&6
|
||||
echo "configure:3461: checking for sendmsg in -lsocket" >&5
|
||||
echo "configure:3504: checking for sendmsg in -lsocket" >&5
|
||||
ac_lib_var=`echo socket'_'sendmsg | sed 'y%./+-%__p_%'`
|
||||
if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
|
@ -3465,7 +3508,7 @@ else
|
|||
ac_save_LIBS="$LIBS"
|
||||
LIBS="-lsocket $LIBS"
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3469 "configure"
|
||||
#line 3512 "configure"
|
||||
#include "confdefs.h"
|
||||
/* Override any gcc2 internal prototype to avoid an error. */
|
||||
/* We use char because int might match the return type of a gcc2
|
||||
|
@ -3476,7 +3519,7 @@ int main() {
|
|||
sendmsg()
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3480: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
if { (eval echo configure:3523: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest; then
|
||||
rm -rf conftest*
|
||||
eval "ac_cv_lib_$ac_lib_var=yes"
|
||||
else
|
||||
|
@ -3509,12 +3552,12 @@ fi
|
|||
if test "$ac_cv_header_sys_vfs_h" = "yes"
|
||||
then
|
||||
echo $ac_n "checking "whether sys/vfs.h defines statfs"""... $ac_c" 1>&6
|
||||
echo "configure:3513: checking "whether sys/vfs.h defines statfs"" >&5
|
||||
echo "configure:3556: checking "whether sys/vfs.h defines statfs"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_sys_vfs_has_statfs'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3518 "configure"
|
||||
#line 3561 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
|
@ -3531,7 +3574,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3535: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3578: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
wine_cv_sys_vfs_has_statfs=yes
|
||||
else
|
||||
|
@ -3558,12 +3601,12 @@ fi
|
|||
if test "$ac_cv_header_sys_statfs_h" = "yes"
|
||||
then
|
||||
echo $ac_n "checking "whether sys/statfs.h defines statfs"""... $ac_c" 1>&6
|
||||
echo "configure:3562: checking "whether sys/statfs.h defines statfs"" >&5
|
||||
echo "configure:3605: checking "whether sys/statfs.h defines statfs"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_sys_statfs_has_statfs'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3567 "configure"
|
||||
#line 3610 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
|
@ -3578,7 +3621,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3582: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3625: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
wine_cv_sys_statfs_has_statfs=yes
|
||||
else
|
||||
|
@ -3605,12 +3648,12 @@ fi
|
|||
if test "$ac_cv_header_sys_mount_h" = "yes"
|
||||
then
|
||||
echo $ac_n "checking "whether sys/mount.h defines statfs"""... $ac_c" 1>&6
|
||||
echo "configure:3609: checking "whether sys/mount.h defines statfs"" >&5
|
||||
echo "configure:3652: checking "whether sys/mount.h defines statfs"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_sys_mount_has_statfs'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3614 "configure"
|
||||
#line 3657 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
|
@ -3625,7 +3668,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3629: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3672: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
wine_cv_sys_mount_has_statfs=yes
|
||||
else
|
||||
|
@ -3651,7 +3694,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for statfs.f_bfree"""... $ac_c" 1>&6
|
||||
echo "configure:3655: checking "for statfs.f_bfree"" >&5
|
||||
echo "configure:3698: checking "for statfs.f_bfree"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_statfs_bfree'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -3660,7 +3703,7 @@ else
|
|||
wine_cv_statfs_bfree=no
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3664 "configure"
|
||||
#line 3707 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
|
@ -3687,7 +3730,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3691: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3734: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
wine_cv_statfs_bfree=yes
|
||||
else
|
||||
|
@ -3711,7 +3754,7 @@ EOF
|
|||
fi
|
||||
|
||||
echo $ac_n "checking "for statfs.f_bavail"""... $ac_c" 1>&6
|
||||
echo "configure:3715: checking "for statfs.f_bavail"" >&5
|
||||
echo "configure:3758: checking "for statfs.f_bavail"" >&5
|
||||
if eval "test \"`echo '$''{'wine_cv_statfs_bavail'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -3720,7 +3763,7 @@ else
|
|||
wine_cv_statfs_bavail=no
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3724 "configure"
|
||||
#line 3767 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
|
@ -3747,7 +3790,7 @@ int main() {
|
|||
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3751: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3794: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
wine_cv_statfs_bavail=yes
|
||||
else
|
||||
|
@ -3772,7 +3815,7 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for working sigaltstack"""... $ac_c" 1>&6
|
||||
echo "configure:3776: checking "for working sigaltstack"" >&5
|
||||
echo "configure:3819: checking "for working sigaltstack"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_working_sigaltstack'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
|
@ -3781,7 +3824,7 @@ else
|
|||
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3785 "configure"
|
||||
#line 3828 "configure"
|
||||
#include "confdefs.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -3819,7 +3862,7 @@ else
|
|||
}
|
||||
|
||||
EOF
|
||||
if { (eval echo configure:3823: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
if { (eval echo configure:3866: \"$ac_link\") 1>&5; (eval $ac_link) 2>&5; } && test -s conftest && (./conftest; exit) 2>/dev/null
|
||||
then
|
||||
ac_cv_c_working_sigaltstack="yes"
|
||||
else
|
||||
|
@ -3846,12 +3889,12 @@ fi
|
|||
|
||||
|
||||
echo $ac_n "checking "for msg_accrights in struct msghdr"""... $ac_c" 1>&6
|
||||
echo "configure:3850: checking "for msg_accrights in struct msghdr"" >&5
|
||||
echo "configure:3893: checking "for msg_accrights in struct msghdr"" >&5
|
||||
if eval "test \"`echo '$''{'ac_cv_c_msg_accrights'+set}'`\" = set"; then
|
||||
echo $ac_n "(cached) $ac_c" 1>&6
|
||||
else
|
||||
cat > conftest.$ac_ext <<EOF
|
||||
#line 3855 "configure"
|
||||
#line 3898 "configure"
|
||||
#include "confdefs.h"
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
|
@ -3859,7 +3902,7 @@ int main() {
|
|||
struct msghdr hdr; hdr.msg_accrights=0
|
||||
; return 0; }
|
||||
EOF
|
||||
if { (eval echo configure:3863: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
if { (eval echo configure:3906: \"$ac_compile\") 1>&5; (eval $ac_compile) 2>&5; }; then
|
||||
rm -rf conftest*
|
||||
ac_cv_c_msg_accrights="yes"
|
||||
else
|
||||
|
|
|
@ -106,6 +106,8 @@ then
|
|||
AC_CHECK_LIB(Xxf86dga,XF86DGAQueryExtension,AC_DEFINE(HAVE_LIBXXF86DGA) X_PRE_LIBS="$X_PRE_LIBS -lXxf86dga",,$X_LIBS -lXext -lX11)
|
||||
dnl Check for XFree86 VMODE extension
|
||||
AC_CHECK_LIB(Xxf86vm,XF86VidModeQueryExtension,AC_DEFINE(HAVE_LIBXXF86VM) X_PRE_LIBS="$X_PRE_LIBS -lXxf86vm",,$X_LIBS -lXext -lX11)
|
||||
dnl Check for the presence of Mesa
|
||||
AC_CHECK_LIB(MesaGL,OSMesaCreateContext,AC_DEFINE(HAVE_MESAGL) X_PRE_LIBS="$X_PRE_LIBS -lMesaGL",,$X_LIBS -lXext -lX11 -lm)
|
||||
else
|
||||
XLIB=""
|
||||
X_CFLAGS=""
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
Introduction
|
||||
------------
|
||||
|
||||
This file contains information about Wine's implementation of
|
||||
Direct3D.
|
||||
|
||||
The current version requires :
|
||||
* Mesa (tested with version 3.1 beta)
|
||||
* a display in 16bpp
|
||||
|
||||
To minimize the impact on DirectDraw (i.e. to reuse most of the code
|
||||
already done for DirectDraw), I decided not to start with an
|
||||
implementation based on GLX, but on OSMesa. This way, all the OpenGL
|
||||
rendering are done in a 'private' memory buffer, buffer that will
|
||||
copied back to the DirectDraw Surface each time a 3D scene
|
||||
finishes. It is not optimal for execution speed (on each frame, the
|
||||
OpenGL buffer is converted from 32 to 16 bpp and copied onto the
|
||||
screen) but is for development (I had almost nothing to change in
|
||||
DirectDraw). Moreover, 99 % of the code in the Direct3D implementation
|
||||
is 'device independant' (i.e. GLX / OSMesa / whatever), so that
|
||||
changing to GLX will have only a minor impact on Direct3D's code.
|
||||
|
||||
Code structure
|
||||
--------------
|
||||
|
||||
TODO (well, once the code will be put in the dll/ddraw directory)
|
||||
|
||||
Status
|
||||
------
|
||||
|
||||
I tested this code with two programs (all using Direct3D 5.0) :
|
||||
|
||||
* BOIDS.EXE that comes with the 5.2 DirectX SDK : works great. Only
|
||||
thing missing is the texturing and transparency on the spinning
|
||||
gobes. Lighting seems to be a bit different than the Real One.
|
||||
|
||||
* Tomb Raider II : works quite well (without texturing).
|
||||
|
||||
TODO
|
||||
----
|
||||
* finish working on Execute Buffers (i.e. Direct3D 3.0)
|
||||
* texture mapping / blending effects
|
||||
* real GLX implementation (will need a complete rewrite of DirectDraw
|
||||
also) to have 3DFx support
|
||||
* restructuration of all the DDRAW.DLL (put that in the dll
|
||||
directory, better separation of 'drivers, ...)
|
||||
* start looking into DirectX 6.0
|
||||
* inquire on Mesa / XFree86 mailing lists about direct access to
|
||||
display hardware (for games such as Tomb Raider II that displays
|
||||
vertices that are already in screen coordinates)
|
||||
* look into thread safeness...
|
||||
|
||||
--
|
||||
Lionel Ulmer - ulmer@directprovider.net
|
||||
Last updated : Sun Jan 03 1999
|
|
@ -1,5 +1,5 @@
|
|||
This file contains information on the current implementation of the DirectDraw
|
||||
API.
|
||||
API. Information specific to Direct3D is in the direct3D file.
|
||||
|
||||
The DirectDraw API is being used in a lot of current computergames. Its API
|
||||
layer is represented by the functions in the Win32 DLL ddraw.dll and the
|
||||
|
|
|
@ -8,6 +8,13 @@ MODULE = graphics
|
|||
C_SRCS = \
|
||||
bitblt.c \
|
||||
cache.c \
|
||||
d3dcommon.c \
|
||||
d3ddevices.c \
|
||||
d3dexecutebuffer.c \
|
||||
d3dlight.c \
|
||||
d3dmaterial.c \
|
||||
d3dtexture.c \
|
||||
d3dviewport.c \
|
||||
ddraw.c \
|
||||
dispdib.c \
|
||||
driver.c \
|
||||
|
|
|
@ -0,0 +1,110 @@
|
|||
/* Direct3D private include file
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains all the structure that are not exported
|
||||
through d3d.h and all common macros. */
|
||||
|
||||
#ifndef _WINE_D3D_PRIVATE_H
|
||||
#define _WINE_D3D_PRIVATE_H
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
#include "d3d.h"
|
||||
#include "wine_gl.h"
|
||||
|
||||
/* Matrix copy WITH transposition */
|
||||
#define conv_mat2(mat,gl_mat) \
|
||||
{ \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
|
||||
(gl_mat)[ 0] = (mat)->_11; \
|
||||
(gl_mat)[ 1] = (mat)->_21; \
|
||||
(gl_mat)[ 2] = (mat)->_31; \
|
||||
(gl_mat)[ 3] = (mat)->_41; \
|
||||
(gl_mat)[ 4] = (mat)->_12; \
|
||||
(gl_mat)[ 5] = (mat)->_22; \
|
||||
(gl_mat)[ 6] = (mat)->_32; \
|
||||
(gl_mat)[ 7] = (mat)->_42; \
|
||||
(gl_mat)[ 8] = (mat)->_13; \
|
||||
(gl_mat)[ 9] = (mat)->_23; \
|
||||
(gl_mat)[10] = (mat)->_33; \
|
||||
(gl_mat)[11] = (mat)->_43; \
|
||||
(gl_mat)[12] = (mat)->_14; \
|
||||
(gl_mat)[13] = (mat)->_24; \
|
||||
(gl_mat)[14] = (mat)->_34; \
|
||||
(gl_mat)[15] = (mat)->_44; \
|
||||
};
|
||||
|
||||
/* Matrix copy WITHOUT transposition */
|
||||
#define conv_mat(mat,gl_mat) \
|
||||
{ \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
|
||||
memcpy(gl_mat, (mat), 16 * sizeof(float)); \
|
||||
};
|
||||
|
||||
#define dump_mat(mat) \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
|
||||
TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
|
||||
|
||||
typedef struct OpenGL_IDirect3DDevice2 {
|
||||
IDirect3DDevice2 common;
|
||||
|
||||
/* These are the OpenGL-specific variables */
|
||||
OSMesaContext ctx;
|
||||
unsigned char *buffer;
|
||||
|
||||
float world_mat[16];
|
||||
float view_mat[16];
|
||||
float proj_mat[16];
|
||||
} OpenGL_IDirect3DDevice2;
|
||||
|
||||
typedef struct OpenGL_IDirect3DDevice {
|
||||
IDirect3DDevice common;
|
||||
|
||||
/* These are the OpenGL-specific variables */
|
||||
OSMesaContext ctx;
|
||||
unsigned char *buffer;
|
||||
|
||||
D3DMATRIX *world_mat;
|
||||
D3DMATRIX *view_mat;
|
||||
D3DMATRIX *proj_mat;
|
||||
} OpenGL_IDirect3DDevice;
|
||||
|
||||
#define _dump_colorvalue(s,v) \
|
||||
TRACE(ddraw, " " s " : %f %f %f %f\n", \
|
||||
(v).r.r, (v).g.g, (v).b.b, (v).a.a);
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
||||
|
||||
/* Common functions defined in d3dcommon.c */
|
||||
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
|
||||
DWORD dwRenderState) ;
|
||||
|
||||
/* All non-static functions 'exported' by various sub-objects */
|
||||
extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf) ;
|
||||
extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf) ;
|
||||
|
||||
extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ;
|
||||
extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ;
|
||||
|
||||
extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ;
|
||||
|
||||
extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ;
|
||||
extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ;
|
||||
|
||||
extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ;
|
||||
extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ;
|
||||
|
||||
extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ;
|
||||
extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
|
||||
extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
|
||||
extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ;
|
||||
|
||||
#endif /* _WINE_D3D_PRIVATE_H */
|
|
@ -0,0 +1,185 @@
|
|||
/* Direct3D Common functions
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This file contains all common miscellaneous code that spans
|
||||
different 'objects' */
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "interfaces.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static void _dump_renderstate(D3DRENDERSTATETYPE type,
|
||||
DWORD value) {
|
||||
char *states[] = {
|
||||
NULL,
|
||||
"D3DRENDERSTATE_TEXTUREHANDLE",
|
||||
"D3DRENDERSTATE_ANTIALIAS",
|
||||
"D3DRENDERSTATE_TEXTUREADDRESS",
|
||||
"D3DRENDERSTATE_TEXTUREPERSPECTIVE",
|
||||
"D3DRENDERSTATE_WRAPU",
|
||||
"D3DRENDERSTATE_WRAPV",
|
||||
"D3DRENDERSTATE_ZENABLE",
|
||||
"D3DRENDERSTATE_FILLMODE",
|
||||
"D3DRENDERSTATE_SHADEMODE",
|
||||
"D3DRENDERSTATE_LINEPATTERN",
|
||||
"D3DRENDERSTATE_MONOENABLE",
|
||||
"D3DRENDERSTATE_ROP2",
|
||||
"D3DRENDERSTATE_PLANEMASK",
|
||||
"D3DRENDERSTATE_ZWRITEENABLE",
|
||||
"D3DRENDERSTATE_ALPHATESTENABLE",
|
||||
"D3DRENDERSTATE_LASTPIXEL",
|
||||
"D3DRENDERSTATE_TEXTUREMAG",
|
||||
"D3DRENDERSTATE_TEXTUREMIN",
|
||||
"D3DRENDERSTATE_SRCBLEND",
|
||||
"D3DRENDERSTATE_DESTBLEND",
|
||||
"D3DRENDERSTATE_TEXTUREMAPBLEND",
|
||||
"D3DRENDERSTATE_CULLMODE",
|
||||
"D3DRENDERSTATE_ZFUNC",
|
||||
"D3DRENDERSTATE_ALPHAREF",
|
||||
"D3DRENDERSTATE_ALPHAFUNC",
|
||||
"D3DRENDERSTATE_DITHERENABLE",
|
||||
"D3DRENDERSTATE_ALPHABLENDENABLE",
|
||||
"D3DRENDERSTATE_FOGENABLE",
|
||||
"D3DRENDERSTATE_SPECULARENABLE",
|
||||
"D3DRENDERSTATE_ZVISIBLE",
|
||||
"D3DRENDERSTATE_SUBPIXEL",
|
||||
"D3DRENDERSTATE_SUBPIXELX",
|
||||
"D3DRENDERSTATE_STIPPLEDALPHA",
|
||||
"D3DRENDERSTATE_FOGCOLOR",
|
||||
"D3DRENDERSTATE_FOGTABLEMODE",
|
||||
"D3DRENDERSTATE_FOGTABLESTART",
|
||||
"D3DRENDERSTATE_FOGTABLEEND",
|
||||
"D3DRENDERSTATE_FOGTABLEDENSITY",
|
||||
"D3DRENDERSTATE_STIPPLEENABLE",
|
||||
"D3DRENDERSTATE_EDGEANTIALIAS",
|
||||
"D3DRENDERSTATE_COLORKEYENABLE",
|
||||
"D3DRENDERSTATE_BORDERCOLOR",
|
||||
"D3DRENDERSTATE_TEXTUREADDRESSU",
|
||||
"D3DRENDERSTATE_TEXTUREADDRESSV",
|
||||
"D3DRENDERSTATE_MIPMAPLODBIAS",
|
||||
"D3DRENDERSTATE_ZBIAS",
|
||||
"D3DRENDERSTATE_RANGEFOGENABLE",
|
||||
"D3DRENDERSTATE_ANISOTROPY",
|
||||
"D3DRENDERSTATE_FLUSHBATCH",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN00",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN01",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN02",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN03",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN04",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN05",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN06",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN07",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN08",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN09",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN10",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN11",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN12",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN13",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN14",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN15",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN16",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN17",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN18",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN19",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN20",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN21",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN22",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN23",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN24",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN25",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN26",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN27",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN28",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN29",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN30",
|
||||
"D3DRENDERSTATE_STIPPLEPATTERN31"
|
||||
};
|
||||
|
||||
DUMP(" %s = 0x%08lx\n", states[type], value);
|
||||
}
|
||||
|
||||
|
||||
void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
|
||||
DWORD dwRenderState)
|
||||
{
|
||||
|
||||
if (TRACE_ON(ddraw))
|
||||
_dump_renderstate(dwRenderStateType, dwRenderState);
|
||||
|
||||
/* First, all the stipple patterns */
|
||||
if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
|
||||
(dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN31)) {
|
||||
|
||||
} else {
|
||||
/* All others state variables */
|
||||
switch (dwRenderStateType) {
|
||||
case D3DRENDERSTATE_ZENABLE: /* 7 */
|
||||
if (dwRenderState)
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
else
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
break;
|
||||
|
||||
case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
|
||||
if (dwRenderState)
|
||||
glDepthMask(GL_TRUE);
|
||||
else
|
||||
glDepthMask(GL_FALSE);
|
||||
break;
|
||||
|
||||
case D3DRENDERSTATE_ZFUNC: /* 23 */
|
||||
switch ((D3DCMPFUNC) dwRenderState) {
|
||||
case D3DCMP_NEVER:
|
||||
glDepthFunc(GL_NEVER);
|
||||
break;
|
||||
case D3DCMP_LESS:
|
||||
glDepthFunc(GL_LESS);
|
||||
break;
|
||||
case D3DCMP_EQUAL:
|
||||
glDepthFunc(GL_EQUAL);
|
||||
break;
|
||||
case D3DCMP_LESSEQUAL:
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
break;
|
||||
case D3DCMP_GREATER:
|
||||
glDepthFunc(GL_GREATER);
|
||||
break;
|
||||
case D3DCMP_NOTEQUAL:
|
||||
glDepthFunc(GL_NOTEQUAL);
|
||||
break;
|
||||
case D3DCMP_GREATEREQUAL:
|
||||
glDepthFunc(GL_GEQUAL);
|
||||
break;
|
||||
case D3DCMP_ALWAYS:
|
||||
glDepthFunc(GL_ALWAYS);
|
||||
break;
|
||||
|
||||
default:
|
||||
ERR(ddraw, "Unexpected value\n");
|
||||
}
|
||||
break;
|
||||
|
||||
case D3DRENDERSTATE_DITHERENABLE: /* 26 */
|
||||
if (dwRenderState)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME(ddraw, "Unhandled Render State\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,578 @@
|
|||
/* Direct3D ExecuteBuffer
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains the implementation of Direct3DExecuteBuffer. */
|
||||
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "winerror.h"
|
||||
#include "interfaces.h"
|
||||
#include "heap.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static IDirect3DExecuteBuffer_VTable executebuffer_vtable;
|
||||
|
||||
/*******************************************************************************
|
||||
* ExecuteBuffer static functions
|
||||
*/
|
||||
void _dump_d3dstatus(LPD3DSTATUS lpStatus) {
|
||||
|
||||
}
|
||||
|
||||
void _dump_executedata(LPD3DEXECUTEDATA lpData) {
|
||||
DUMP("dwSize : %ld\n", lpData->dwSize);
|
||||
DUMP("Vertex Offset : %ld Count : %ld\n", lpData->dwVertexOffset, lpData->dwVertexCount);
|
||||
DUMP("Instruction Offset : %ld Length : %ld\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
|
||||
DUMP("HVertex Offset : %ld\n", lpData->dwHVertexOffset);
|
||||
_dump_d3dstatus(&(lpData->dsStatus));
|
||||
}
|
||||
|
||||
#define DO_VERTEX(index) \
|
||||
glNormal3f(tvert[index].nx.nx, \
|
||||
tvert[index].ny.ny, \
|
||||
tvert[index].nz.nz); \
|
||||
glVertex3f(tvert[index].x.x, \
|
||||
tvert[index].y.y, \
|
||||
tvert[index].z.z);
|
||||
|
||||
|
||||
static void execute(LPDIRECT3DEXECUTEBUFFER lpBuff,
|
||||
LPDIRECT3DDEVICE dev,
|
||||
LPDIRECT3DVIEWPORT vp) {
|
||||
DWORD bs = lpBuff->desc.dwBufferSize;
|
||||
DWORD vs = lpBuff->data.dwVertexOffset;
|
||||
DWORD vc = lpBuff->data.dwVertexCount;
|
||||
DWORD is = lpBuff->data.dwInstructionOffset;
|
||||
DWORD il = lpBuff->data.dwInstructionLength;
|
||||
|
||||
unsigned char *instr = lpBuff->desc.lpData + is;
|
||||
LPD3DVERTEX vert = (LPD3DVERTEX) (lpBuff->desc.lpData + vs);
|
||||
LPD3DVERTEX tvert = lpBuff->vertex_data;
|
||||
OpenGL_IDirect3DDevice *odev = (OpenGL_IDirect3DDevice *) dev;
|
||||
|
||||
TRACE(ddraw, "ExecuteData : \n");
|
||||
_dump_executedata(&(lpBuff->data));
|
||||
|
||||
while (1) {
|
||||
LPD3DINSTRUCTION current = (LPD3DINSTRUCTION) instr;
|
||||
BYTE size;
|
||||
WORD count;
|
||||
|
||||
count = current->wCount;
|
||||
size = current->bSize;
|
||||
instr += sizeof(D3DINSTRUCTION);
|
||||
|
||||
switch (current->bOpcode) {
|
||||
case D3DOP_POINT: {
|
||||
TRACE(ddraw, "POINT-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_LINE: {
|
||||
TRACE(ddraw, "LINE-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_TRIANGLE: {
|
||||
int i;
|
||||
TRACE(ddraw, "TRIANGLE (%d)\n", count);
|
||||
|
||||
/* Use given matrixes */
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity(); /* The model transformation was done during the
|
||||
transformation phase */
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf((float *) odev->proj_mat);
|
||||
glMultMatrixf((float *) odev->view_mat);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DTRIANGLE ci = (LPD3DTRIANGLE) instr;
|
||||
|
||||
TRACE(ddraw, " v1: %d v2: %d v3: %d\n",
|
||||
ci->v1.v1, ci->v2.v2, ci->v3.v3);
|
||||
TRACE(ddraw, " Flags : ");
|
||||
if (TRACE_ON(ddraw)) {
|
||||
/* Wireframe */
|
||||
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
|
||||
DUMP("EDGEENABLE1 ");
|
||||
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
|
||||
DUMP("EDGEENABLE2 ");
|
||||
if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
|
||||
DUMP("EDGEENABLE3 ");
|
||||
|
||||
/* Strips / Fans */
|
||||
if (ci->wFlags == D3DTRIFLAG_EVEN)
|
||||
DUMP("EVEN ");
|
||||
if (ci->wFlags == D3DTRIFLAG_ODD)
|
||||
DUMP("ODD ");
|
||||
if (ci->wFlags == D3DTRIFLAG_START)
|
||||
DUMP("START ");
|
||||
if ((ci->wFlags > 0) && (ci->wFlags < 30))
|
||||
DUMP("STARTFLAT(%d) ", ci->wFlags);
|
||||
DUMP("\n");
|
||||
}
|
||||
|
||||
glBegin(GL_TRIANGLES); {
|
||||
DO_VERTEX(ci->v1.v1);
|
||||
DO_VERTEX(ci->v2.v2);
|
||||
DO_VERTEX(ci->v3.v3);
|
||||
} glEnd();
|
||||
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_MATRIXLOAD: {
|
||||
TRACE(ddraw, "MATRIXLOAD-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_MATRIXMULTIPLY: {
|
||||
int i;
|
||||
TRACE(ddraw, "MATRIXMULTIPLY (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DMATRIXMULTIPLY ci = (LPD3DMATRIXMULTIPLY) instr;
|
||||
LPD3DMATRIX a = (LPD3DMATRIX) ci->hDestMatrix;
|
||||
LPD3DMATRIX b = (LPD3DMATRIX) ci->hSrcMatrix1;
|
||||
LPD3DMATRIX c = (LPD3DMATRIX) ci->hSrcMatrix2;
|
||||
|
||||
TRACE(ddraw, " Dest : %08lx Src1 : %08lx Src2 : %08lx\n",
|
||||
ci->hDestMatrix, ci->hSrcMatrix1, ci->hSrcMatrix2);
|
||||
|
||||
/* Do the multiplication..
|
||||
As I am VERY lazy, I let OpenGL do the multiplication for me */
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
/* Save the current matrix */
|
||||
glPushMatrix();
|
||||
/* Load Matrix one and do the multiplication */
|
||||
glLoadMatrixf((float *) ci->hSrcMatrix1);
|
||||
glMultMatrixf((float *) ci->hSrcMatrix2);
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *) ci->hDestMatrix);
|
||||
/* Restore the current matrix */
|
||||
glPopMatrix();
|
||||
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_STATETRANSFORM: {
|
||||
int i;
|
||||
TRACE(ddraw, "STATETRANSFORM (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DSTATE ci = (LPD3DSTATE) instr;
|
||||
|
||||
/* Handle the state transform */
|
||||
switch (ci->t.dtstTransformStateType) {
|
||||
case D3DTRANSFORMSTATE_WORLD: {
|
||||
TRACE(ddraw, " WORLD (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
|
||||
odev->world_mat = (D3DMATRIX*) ci->v.dwArg[0];
|
||||
} break;
|
||||
|
||||
case D3DTRANSFORMSTATE_VIEW: {
|
||||
TRACE(ddraw, " VIEW (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
|
||||
odev->view_mat = (D3DMATRIX*) ci->v.dwArg[0];
|
||||
} break;
|
||||
|
||||
case D3DTRANSFORMSTATE_PROJECTION: {
|
||||
TRACE(ddraw, " PROJECTION (%p)\n", (D3DMATRIX*) ci->v.dwArg[0]);
|
||||
odev->proj_mat = (D3DMATRIX*) ci->v.dwArg[0];
|
||||
} break;
|
||||
|
||||
default:
|
||||
ERR(ddraw, " Unhandled state transformation !! (%d)\n", (int) ci->t.dtstTransformStateType);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_STATELIGHT: {
|
||||
int i;
|
||||
TRACE(ddraw, "STATELIGHT (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DSTATE ci = (LPD3DSTATE) instr;
|
||||
|
||||
/* Handle the state transform */
|
||||
switch (ci->t.dlstLightStateType) {
|
||||
case D3DLIGHTSTATE_MATERIAL: {
|
||||
LPDIRECT3DMATERIAL mat = (LPDIRECT3DMATERIAL) ci->v.dwArg[0];
|
||||
TRACE(ddraw, " MATERIAL\n");
|
||||
|
||||
if (mat != NULL) {
|
||||
mat->activate(mat);
|
||||
} else {
|
||||
TRACE(ddraw, " bad Material Handle\n");
|
||||
}
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_AMBIENT: {
|
||||
float light[4];
|
||||
DWORD dwLightState = ci->v.dwArg[0];
|
||||
TRACE(ddraw, " AMBIENT\n");
|
||||
|
||||
light[0] = ((dwLightState >> 16) & 0xFF) / 255.0;
|
||||
light[1] = ((dwLightState >> 8) & 0xFF) / 255.0;
|
||||
light[2] = ((dwLightState >> 0) & 0xFF) / 255.0;
|
||||
light[3] = 1.0;
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light);
|
||||
|
||||
TRACE(ddraw, " R:%02lx G:%02lx B:%02lx A:%02lx\n",
|
||||
((dwLightState >> 16) & 0xFF),
|
||||
((dwLightState >> 8) & 0xFF),
|
||||
((dwLightState >> 0) & 0xFF),
|
||||
((dwLightState >> 24) & 0xFF));
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_COLORMODEL: {
|
||||
TRACE(ddraw, " COLORMODEL\n");
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_FOGMODE: {
|
||||
TRACE(ddraw, " FOGMODE\n");
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_FOGSTART: {
|
||||
TRACE(ddraw, " FOGSTART\n");
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_FOGEND: {
|
||||
TRACE(ddraw, " FOGEND\n");
|
||||
} break ;
|
||||
|
||||
case D3DLIGHTSTATE_FOGDENSITY: {
|
||||
TRACE(ddraw, " FOGDENSITY\n");
|
||||
} break ;
|
||||
|
||||
default:
|
||||
ERR(ddraw, " Unhandled light state !! (%d)\n", (int) ci->t.dlstLightStateType);
|
||||
break;
|
||||
}
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_STATERENDER: {
|
||||
int i;
|
||||
TRACE(ddraw, "STATERENDER (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DSTATE ci = (LPD3DSTATE) instr;
|
||||
|
||||
/* Handle the state transform */
|
||||
set_render_state(ci->t.drstRenderStateType, ci->v.dwArg[0]);
|
||||
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_PROCESSVERTICES: {
|
||||
int i;
|
||||
TRACE(ddraw, "PROCESSVERTICES (%d)\n", count);
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
LPD3DPROCESSVERTICES ci = (LPD3DPROCESSVERTICES) instr;
|
||||
|
||||
TRACE(ddraw, " Start : %d Dest : %d Count : %ld\n",
|
||||
ci->wStart, ci->wDest, ci->dwCount);
|
||||
TRACE(ddraw, " Flags : ");
|
||||
if (TRACE_ON(ddraw)) {
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_COPY)
|
||||
DUMP("COPY ");
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
|
||||
DUMP("NOCOLOR ");
|
||||
if (ci->dwFlags == D3DPROCESSVERTICES_OPMASK)
|
||||
DUMP("OPMASK ");
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_TRANSFORM)
|
||||
DUMP("TRANSFORM ");
|
||||
if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT)
|
||||
DUMP("TRANSFORMLIGHT ");
|
||||
if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
|
||||
DUMP("UPDATEEXTENTS ");
|
||||
DUMP("\n");
|
||||
}
|
||||
|
||||
/* This is where doing Direct3D on top on OpenGL is quite difficult.
|
||||
This method transforms a set of vertices using the CURRENT state
|
||||
(lighting, projection, ...) but does not rasterize them.
|
||||
They will oinly be put on screen later (with the POINT / LINE and
|
||||
TRIANGLE op-codes). The problem is that you can have a triangle
|
||||
with each point having been transformed using another state...
|
||||
|
||||
In this implementation, I will emulate only ONE thing : each
|
||||
vertex can have its own "WORLD" transformation (this is used in the
|
||||
TWIST.EXE demo of the 5.2 SDK). I suppose that all vertices of the
|
||||
execute buffer use the same state.
|
||||
|
||||
If I find applications that change other states, I will try to do a
|
||||
more 'fine-tuned' state emulation (but I may become quite tricky if
|
||||
it changes a light position in the middle of a triangle).
|
||||
|
||||
In this case, a 'direct' approach (i.e. without using OpenGL, but
|
||||
writing our own 3D rasterizer) would be easier. */
|
||||
|
||||
/* The current method (with the hypothesis that only the WORLD matrix
|
||||
will change between two points) is like this :
|
||||
- I transform 'manually' all the vertices with the current WORLD
|
||||
matrix and store them in the vertex buffer
|
||||
- during the rasterization phase, the WORLD matrix will be set to
|
||||
the Identity matrix */
|
||||
|
||||
/* Enough for the moment */
|
||||
if (ci->dwFlags == D3DPROCESSVERTICES_TRANSFORMLIGHT) {
|
||||
/* Enable lighting, so that when the rasterization will take place,
|
||||
the correct LIGHTING state is active. */
|
||||
glEnable(GL_LIGHTING);
|
||||
|
||||
/* */
|
||||
}
|
||||
|
||||
instr += size;
|
||||
}
|
||||
} break;
|
||||
|
||||
case D3DOP_TEXTURELOAD: {
|
||||
TRACE(ddraw, "TEXTURELOAD-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_EXIT: {
|
||||
TRACE(ddraw, "EXIT (%d)\n", count);
|
||||
/* We did this instruction */
|
||||
instr += size;
|
||||
/* Exit this loop */
|
||||
goto end_of_buffer;
|
||||
} break;
|
||||
|
||||
case D3DOP_BRANCHFORWARD: {
|
||||
TRACE(ddraw, "BRANCHFORWARD-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_SPAN: {
|
||||
TRACE(ddraw, "SPAN-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
case D3DOP_SETSTATUS: {
|
||||
TRACE(ddraw, "SETSTATUS-s (%d)\n", count);
|
||||
|
||||
instr += count * size;
|
||||
} break;
|
||||
|
||||
default:
|
||||
ERR(ddraw, "Unhandled OpCode !!!\n");
|
||||
/* Try to save ... */
|
||||
instr += count * size;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
end_of_buffer:
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* ExecuteBuffer Creation functions
|
||||
*/
|
||||
LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc)
|
||||
{
|
||||
LPDIRECT3DEXECUTEBUFFER eb;
|
||||
|
||||
eb = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DExecuteBuffer));
|
||||
eb->ref = 1;
|
||||
eb->lpvtbl = &executebuffer_vtable;
|
||||
eb->d3ddev = d3ddev;
|
||||
|
||||
/* Initializes memory */
|
||||
eb->desc = *lpDesc;
|
||||
|
||||
/* No buffer given */
|
||||
if (!(eb->desc.dwFlags & D3DDEB_LPDATA))
|
||||
eb->desc.lpData = NULL;
|
||||
|
||||
/* No buffer size given */
|
||||
if (!(lpDesc->dwFlags & D3DDEB_BUFSIZE))
|
||||
eb->desc.dwBufferSize = 0;
|
||||
|
||||
/* Create buffer if asked */
|
||||
if ((eb->desc.lpData == NULL) && (eb->desc.dwBufferSize > 0)) {
|
||||
eb->need_free = TRUE;
|
||||
eb->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,eb->desc.dwBufferSize);
|
||||
} else {
|
||||
eb->need_free = FALSE;
|
||||
}
|
||||
|
||||
/* No vertices for the moment */
|
||||
eb->vertex_data = NULL;
|
||||
|
||||
eb->desc.dwFlags |= D3DDEB_LPDATA;
|
||||
|
||||
eb->execute = execute;
|
||||
|
||||
return eb;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DLight methods
|
||||
*/
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_QueryInterface(LPDIRECT3DEXECUTEBUFFER this,
|
||||
REFIID riid,
|
||||
LPVOID* ppvObj)
|
||||
{
|
||||
char xrefiid[50];
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DExecuteBuffer_AddRef(LPDIRECT3DEXECUTEBUFFER this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DExecuteBuffer_Release(LPDIRECT3DEXECUTEBUFFER this)
|
||||
{
|
||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
if (!--(this->ref)) {
|
||||
if ((this->desc.lpData != NULL) && this->need_free)
|
||||
HeapFree(GetProcessHeap(),0,this->desc.lpData);
|
||||
|
||||
if (this->vertex_data != NULL)
|
||||
HeapFree(GetProcessHeap(),0,this->vertex_data);
|
||||
|
||||
HeapFree(GetProcessHeap(),0,this);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this->ref;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Initialize(LPDIRECT3DEXECUTEBUFFER this,
|
||||
LPDIRECT3DDEVICE lpDirect3DDevice,
|
||||
LPD3DEXECUTEBUFFERDESC lpDesc)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpDirect3DDevice, lpDesc);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Lock(LPDIRECT3DEXECUTEBUFFER this,
|
||||
LPD3DEXECUTEBUFFERDESC lpDesc)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpDesc);
|
||||
|
||||
/* Copies the buffer description */
|
||||
*lpDesc = this->desc;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Unlock(LPDIRECT3DEXECUTEBUFFER this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()\n", this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_SetExecuteData(LPDIRECT3DEXECUTEBUFFER this,
|
||||
LPD3DEXECUTEDATA lpData)
|
||||
{
|
||||
DWORD nbvert;
|
||||
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpData);
|
||||
|
||||
this->data = *lpData;
|
||||
|
||||
/* Get the number of vertices in the execute buffer */
|
||||
nbvert = this->data.dwVertexCount;
|
||||
|
||||
/* Prepares the transformed vertex buffer */
|
||||
if (this->vertex_data != NULL)
|
||||
HeapFree(GetProcessHeap(), 0, this->vertex_data);
|
||||
this->vertex_data = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,nbvert * sizeof(D3DVERTEX));
|
||||
|
||||
|
||||
if (TRACE_ON(ddraw)) {
|
||||
_dump_executedata(lpData);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_GetExecuteData(LPDIRECT3DEXECUTEBUFFER this,
|
||||
LPD3DEXECUTEDATA lpData)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p): stub\n", this, lpData);
|
||||
|
||||
*lpData = this->data;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Validate(LPDIRECT3DEXECUTEBUFFER this,
|
||||
LPDWORD lpdwOffset,
|
||||
LPD3DVALIDATECALLBACK lpFunc,
|
||||
LPVOID lpUserArg,
|
||||
DWORD dwReserved)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p,%p,%lu)\n", this, lpdwOffset, lpFunc, lpUserArg, dwReserved);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DExecuteBuffer_Optimize(LPDIRECT3DEXECUTEBUFFER this,
|
||||
DWORD dwReserved)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%lu)\n", this, dwReserved);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DLight VTable
|
||||
*/
|
||||
static IDirect3DExecuteBuffer_VTable executebuffer_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DExecuteBuffer_QueryInterface,
|
||||
IDirect3DExecuteBuffer_AddRef,
|
||||
IDirect3DExecuteBuffer_Release,
|
||||
/*** IDirect3DExecuteBuffer methods ***/
|
||||
IDirect3DExecuteBuffer_Initialize,
|
||||
IDirect3DExecuteBuffer_Lock,
|
||||
IDirect3DExecuteBuffer_Unlock,
|
||||
IDirect3DExecuteBuffer_SetExecuteData,
|
||||
IDirect3DExecuteBuffer_GetExecuteData,
|
||||
IDirect3DExecuteBuffer_Validate,
|
||||
IDirect3DExecuteBuffer_Optimize
|
||||
};
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
|
@ -0,0 +1,260 @@
|
|||
/* Direct3D Light
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains the implementation of Direct3DLight. */
|
||||
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "winerror.h"
|
||||
#include "interfaces.h"
|
||||
#include "heap.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static IDirect3DLight_VTable light_vtable;
|
||||
|
||||
enum {
|
||||
D3D_1,
|
||||
D3D_2
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
* Light static functions
|
||||
*/
|
||||
static const float zero_value[] = {
|
||||
0.0, 0.0, 0.0, 0.0
|
||||
};
|
||||
|
||||
static void update(LPDIRECT3DLIGHT this) {
|
||||
switch (this->light.dltType) {
|
||||
case D3DLIGHT_POINT: /* 1 */
|
||||
TRACE(ddraw, "Activating POINT\n");
|
||||
break;
|
||||
|
||||
case D3DLIGHT_SPOT: /* 2 */
|
||||
TRACE(ddraw, "Activating SPOT\n");
|
||||
break;
|
||||
|
||||
case D3DLIGHT_DIRECTIONAL: { /* 3 */
|
||||
float direction[4];
|
||||
|
||||
TRACE(ddraw, "Activating DIRECTIONAL\n");
|
||||
TRACE(ddraw, " direction : %f %f %f\n",
|
||||
this->light.dvDirection.x.x,
|
||||
this->light.dvDirection.y.y,
|
||||
this->light.dvDirection.z.z);
|
||||
_dump_colorvalue(" color ", this->light.dcvColor);
|
||||
|
||||
glLightfv(this->light_num,
|
||||
GL_AMBIENT,
|
||||
(float *) zero_value);
|
||||
|
||||
glLightfv(this->light_num,
|
||||
GL_DIFFUSE,
|
||||
(float *) &(this->light.dcvColor));
|
||||
|
||||
direction[0] = -this->light.dvDirection.x.x;
|
||||
direction[1] = -this->light.dvDirection.y.y;
|
||||
direction[2] = -this->light.dvDirection.z.z;
|
||||
direction[3] = 0.0; /* This is a directional light */
|
||||
glLightfv(this->light_num,
|
||||
GL_POSITION,
|
||||
(float *) direction);
|
||||
} break;
|
||||
|
||||
case D3DLIGHT_PARALLELPOINT: /* 4 */
|
||||
TRACE(ddraw, "Activating PARRALLEL-POINT\n");
|
||||
break;
|
||||
|
||||
default:
|
||||
TRACE(ddraw, "Not a know Light Type\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void activate(LPDIRECT3DLIGHT this) {
|
||||
update(this);
|
||||
|
||||
/* If was not active, activate it */
|
||||
if (this->is_active == 0) {
|
||||
glEnable(this->light_num);
|
||||
|
||||
this->is_active = 1;
|
||||
}
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Light Creation functions
|
||||
*/
|
||||
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d)
|
||||
{
|
||||
LPDIRECT3DLIGHT mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = &light_vtable;
|
||||
mat->d3d.d3d2 = d3d;
|
||||
mat->type = D3D_2;
|
||||
|
||||
mat->next = NULL;
|
||||
mat->prev = NULL;
|
||||
mat->activate = activate;
|
||||
mat->is_active = 0;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d)
|
||||
{
|
||||
LPDIRECT3DLIGHT mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLight));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = &light_vtable;
|
||||
|
||||
mat->d3d.d3d = d3d;
|
||||
mat->type = D3D_1;
|
||||
|
||||
mat->next = NULL;
|
||||
mat->prev = NULL;
|
||||
mat->activate = activate;
|
||||
mat->is_active = 0;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DLight methods
|
||||
*/
|
||||
|
||||
static HRESULT WINAPI IDirect3DLight_QueryInterface(LPDIRECT3DLIGHT this,
|
||||
REFIID riid,
|
||||
LPVOID* ppvObj)
|
||||
{
|
||||
char xrefiid[50];
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DLight_AddRef(LPDIRECT3DLIGHT this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DLight_Release(LPDIRECT3DLIGHT this)
|
||||
{
|
||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
if (!--(this->ref)) {
|
||||
HeapFree(GetProcessHeap(),0,this);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this->ref;
|
||||
}
|
||||
|
||||
/*** IDirect3DLight methods ***/
|
||||
static void dump_light(LPD3DLIGHT light)
|
||||
{
|
||||
fprintf(stderr, " dwSize : %ld\n", light->dwSize);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DLight_GetLight(LPDIRECT3DLIGHT this,
|
||||
LPD3DLIGHT lpLight)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
||||
if (TRACE_ON(ddraw))
|
||||
dump_light(lpLight);
|
||||
|
||||
/* Copies the light structure */
|
||||
switch (this->type) {
|
||||
case D3D_1:
|
||||
*((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(this->light));
|
||||
break;
|
||||
case D3D_2:
|
||||
*((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(this->light));
|
||||
break;
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DLight_SetLight(LPDIRECT3DLIGHT this,
|
||||
LPD3DLIGHT lpLight)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpLight);
|
||||
if (TRACE_ON(ddraw))
|
||||
dump_light(lpLight);
|
||||
|
||||
/* Stores the light */
|
||||
switch (this->type) {
|
||||
case D3D_1:
|
||||
*((LPD3DLIGHT) &(this->light)) = *((LPD3DLIGHT)lpLight);
|
||||
break;
|
||||
case D3D_2:
|
||||
*((LPD3DLIGHT2) &(this->light)) = *((LPD3DLIGHT2)lpLight);
|
||||
break;
|
||||
}
|
||||
|
||||
if (this->is_active)
|
||||
update(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DLight_Initialize(LPDIRECT3DLIGHT this,
|
||||
LPDIRECT3D lpDirect3D)
|
||||
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
|
||||
|
||||
return DDERR_ALREADYINITIALIZED;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DLight VTable
|
||||
*/
|
||||
static IDirect3DLight_VTable light_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DLight_QueryInterface,
|
||||
IDirect3DLight_AddRef,
|
||||
IDirect3DLight_Release,
|
||||
/*** IDirect3DLight methods ***/
|
||||
IDirect3DLight_Initialize,
|
||||
IDirect3DLight_SetLight,
|
||||
IDirect3DLight_GetLight
|
||||
};
|
||||
|
||||
#else /* HAVE_MESAGL */
|
||||
|
||||
/* These function should never be called if MesaGL is not present */
|
||||
LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
|
@ -0,0 +1,251 @@
|
|||
/* Direct3D Material
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains the implementation of Direct3DMaterial2. */
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "winerror.h"
|
||||
#include "interfaces.h"
|
||||
#include "heap.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static IDirect3DMaterial2_VTable material2_vtable;
|
||||
static IDirect3DMaterial_VTable material_vtable;
|
||||
|
||||
/*******************************************************************************
|
||||
* Matrial2 static functions
|
||||
*/
|
||||
static void activate(LPDIRECT3DMATERIAL2 this) {
|
||||
TRACE(ddraw, "Activating material %p\n", this);
|
||||
|
||||
/* First, set the rendering context */
|
||||
if (this->use_d3d2)
|
||||
this->device.active_device2->set_context(this->device.active_device2);
|
||||
else
|
||||
this->device.active_device1->set_context(this->device.active_device1);
|
||||
|
||||
/* Set the current Material */
|
||||
_dump_colorvalue("Diffuse", this->mat.a.diffuse);
|
||||
glMaterialfv(GL_FRONT,
|
||||
GL_DIFFUSE,
|
||||
(float *) &(this->mat.a.diffuse));
|
||||
_dump_colorvalue("Ambient", this->mat.b.ambient);
|
||||
glMaterialfv(GL_FRONT,
|
||||
GL_AMBIENT,
|
||||
(float *) &(this->mat.b.ambient));
|
||||
_dump_colorvalue("Specular", this->mat.c.specular);
|
||||
glMaterialfv(GL_FRONT,
|
||||
GL_SPECULAR,
|
||||
(float *) &(this->mat.c.specular));
|
||||
_dump_colorvalue("Emissive", this->mat.d.emissive);
|
||||
glMaterialfv(GL_FRONT,
|
||||
GL_EMISSION,
|
||||
(float *) &(this->mat.d.emissive));
|
||||
|
||||
TRACE(ddraw, "Size : %ld\n", this->mat.dwSize);
|
||||
TRACE(ddraw, "Power : %f\n", this->mat.e.power);
|
||||
|
||||
return ;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Matrial2 Creation functions
|
||||
*/
|
||||
LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d)
|
||||
{
|
||||
LPDIRECT3DMATERIAL2 mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = &material2_vtable;
|
||||
|
||||
mat->use_d3d2 = 1;
|
||||
mat->d3d.d3d2 = d3d;
|
||||
|
||||
mat->activate = activate;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d)
|
||||
{
|
||||
LPDIRECT3DMATERIAL2 mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = (LPDIRECT3DMATERIAL2_VTABLE) &material_vtable;
|
||||
|
||||
mat->use_d3d2 = 0;
|
||||
mat->d3d.d3d1 = d3d;
|
||||
|
||||
mat->activate = activate;
|
||||
|
||||
return (LPDIRECT3DMATERIAL) mat;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DMaterial2 methods
|
||||
*/
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2 this,
|
||||
REFIID riid,
|
||||
LPVOID* ppvObj)
|
||||
{
|
||||
char xrefiid[50];
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2 this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2 this)
|
||||
{
|
||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
if (!--(this->ref)) {
|
||||
HeapFree(GetProcessHeap(),0,this);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this->ref;
|
||||
}
|
||||
|
||||
/*** IDirect3DMaterial2 methods ***/
|
||||
static void dump_material(LPD3DMATERIAL mat)
|
||||
{
|
||||
fprintf(stderr, " dwSize : %ld\n", mat->dwSize);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2 this,
|
||||
LPD3DMATERIAL lpMat)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
|
||||
if (TRACE_ON(ddraw))
|
||||
dump_material(lpMat);
|
||||
|
||||
/* Copies the material structure */
|
||||
*lpMat = this->mat;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2 this,
|
||||
LPD3DMATERIAL lpMat)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
|
||||
if (TRACE_ON(ddraw))
|
||||
dump_material(lpMat);
|
||||
|
||||
/* Stores the material */
|
||||
this->mat = *lpMat;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2 this,
|
||||
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
||||
LPD3DMATERIALHANDLE lpMatHandle)
|
||||
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpMatHandle);
|
||||
|
||||
if (this->use_d3d2)
|
||||
this->device.active_device2 = lpD3DDevice2;
|
||||
else
|
||||
this->device.active_device1 = (LPDIRECT3DDEVICE) lpD3DDevice2;
|
||||
|
||||
*lpMatHandle = (DWORD) this; /* lpD3DDevice2->store_material(this); */
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL this)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
||||
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL this)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
||||
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL this,
|
||||
LPDIRECT3D lpDirect3D)
|
||||
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
|
||||
|
||||
return DDERR_ALREADYINITIALIZED;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DMaterial VTable
|
||||
*/
|
||||
static IDirect3DMaterial_VTable material_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DMaterial2_QueryInterface,
|
||||
IDirect3DMaterial2_AddRef,
|
||||
IDirect3DMaterial2_Release,
|
||||
/*** IDirect3DMaterial methods ***/
|
||||
IDirect3DMaterial_Initialize,
|
||||
IDirect3DMaterial2_SetMaterial,
|
||||
IDirect3DMaterial2_GetMaterial,
|
||||
IDirect3DMaterial2_GetHandle,
|
||||
IDirect3DMaterial_Reserve,
|
||||
IDirect3DMaterial_Unreserve
|
||||
};
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DMaterial2 VTable
|
||||
*/
|
||||
static IDirect3DMaterial2_VTable material2_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DMaterial2_QueryInterface,
|
||||
IDirect3DMaterial2_AddRef,
|
||||
IDirect3DMaterial2_Release,
|
||||
/*** IDirect3DMaterial methods ***/
|
||||
IDirect3DMaterial2_SetMaterial,
|
||||
IDirect3DMaterial2_GetMaterial,
|
||||
IDirect3DMaterial2_GetHandle
|
||||
};
|
||||
|
||||
#else /* HAVE_MESAGL */
|
||||
|
||||
LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
|
@ -0,0 +1,200 @@
|
|||
/* Direct3D Texture
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains the implementation of interface Direct3DTexture2. */
|
||||
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "winerror.h"
|
||||
#include "interfaces.h"
|
||||
#include "heap.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static IDirect3DTexture2_VTable texture2_vtable;
|
||||
static IDirect3DTexture_VTable texture_vtable;
|
||||
|
||||
/*******************************************************************************
|
||||
* Texture2 Creation functions
|
||||
*/
|
||||
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf)
|
||||
{
|
||||
LPDIRECT3DTEXTURE2 mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture2));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = &texture2_vtable;
|
||||
mat->surface = surf;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Texture Creation functions
|
||||
*/
|
||||
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf)
|
||||
{
|
||||
LPDIRECT3DTEXTURE mat;
|
||||
|
||||
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DTexture));
|
||||
mat->ref = 1;
|
||||
mat->lpvtbl = (IDirect3DTexture2_VTable*) &texture_vtable;
|
||||
mat->surface = surf;
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DTexture2 methods
|
||||
*/
|
||||
|
||||
static HRESULT WINAPI IDirect3DTexture2_QueryInterface(LPDIRECT3DTEXTURE2 this,
|
||||
REFIID riid,
|
||||
LPVOID* ppvObj)
|
||||
{
|
||||
char xrefiid[50];
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DTexture2_AddRef(LPDIRECT3DTEXTURE2 this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DTexture2_Release(LPDIRECT3DTEXTURE2 this)
|
||||
{
|
||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
if (!--(this->ref)) {
|
||||
HeapFree(GetProcessHeap(),0,this);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this->ref;
|
||||
}
|
||||
|
||||
/*** IDirect3DTexture methods ***/
|
||||
static HRESULT WINAPI IDirect3DTexture_GetHandle(LPDIRECT3DTEXTURE this,
|
||||
LPDIRECT3DDEVICE lpD3DDevice,
|
||||
LPD3DTEXTUREHANDLE lpHandle)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice, lpHandle);
|
||||
|
||||
*lpHandle = (DWORD) this->surface;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DTexture_Initialize(LPDIRECT3DTEXTURE this,
|
||||
LPDIRECT3DDEVICE lpD3DDevice,
|
||||
LPDIRECTDRAWSURFACE lpSurface)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p)\n", this, lpD3DDevice, lpSurface);
|
||||
|
||||
return DDERR_ALREADYINITIALIZED;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DTexture_Unload(LPDIRECT3DTEXTURE this)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(): stub\n", this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
/*** IDirect3DTexture2 methods ***/
|
||||
static HRESULT WINAPI IDirect3DTexture2_GetHandle(LPDIRECT3DTEXTURE2 this,
|
||||
LPDIRECT3DDEVICE2 lpD3DDevice2,
|
||||
LPD3DTEXTUREHANDLE lpHandle)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpHandle);
|
||||
|
||||
*lpHandle = (DWORD) this->surface; /* lpD3DDevice2->store_texture(this); */
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
/* Common methods */
|
||||
static HRESULT WINAPI IDirect3DTexture2_PaletteChanged(LPDIRECT3DTEXTURE2 this,
|
||||
DWORD dwStart,
|
||||
DWORD dwCount)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%8ld,%8ld): stub\n", this, dwStart, dwCount);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DTexture2_Load(LPDIRECT3DTEXTURE2 this,
|
||||
LPDIRECT3DTEXTURE2 lpD3DTexture2)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpD3DTexture2);
|
||||
|
||||
/* Hack ? */
|
||||
FIXME(ddraw, "Sthis %p / Sload %p\n", this->surface, lpD3DTexture2->surface);
|
||||
this->surface->s.surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DTexture2 VTable
|
||||
*/
|
||||
static IDirect3DTexture2_VTable texture2_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DTexture2_QueryInterface,
|
||||
IDirect3DTexture2_AddRef,
|
||||
IDirect3DTexture2_Release,
|
||||
/*** IDirect3DTexture methods ***/
|
||||
IDirect3DTexture2_GetHandle,
|
||||
IDirect3DTexture2_PaletteChanged,
|
||||
IDirect3DTexture2_Load
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DTexture VTable
|
||||
*/
|
||||
static IDirect3DTexture_VTable texture_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DTexture2_QueryInterface,
|
||||
IDirect3DTexture2_AddRef,
|
||||
IDirect3DTexture2_Release,
|
||||
/*** IDirect3DTexture methods ***/
|
||||
IDirect3DTexture_Initialize,
|
||||
IDirect3DTexture_GetHandle,
|
||||
IDirect3DTexture2_PaletteChanged,
|
||||
IDirect3DTexture2_Load,
|
||||
IDirect3DTexture_Unload
|
||||
};
|
||||
|
||||
#else /* HAVE_MESAGL */
|
||||
|
||||
/* These function should never be called if MesaGL is not present */
|
||||
LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
|
@ -0,0 +1,350 @@
|
|||
/* Direct3D Viewport
|
||||
(c) 1998 Lionel ULMER
|
||||
|
||||
This files contains the implementation of Direct3DViewport2. */
|
||||
|
||||
#include "config.h"
|
||||
#include "windows.h"
|
||||
#include "wintypes.h"
|
||||
#include "winerror.h"
|
||||
#include "interfaces.h"
|
||||
#include "heap.h"
|
||||
#include "ddraw.h"
|
||||
#include "d3d.h"
|
||||
#include "debug.h"
|
||||
|
||||
#include "d3d_private.h"
|
||||
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
static IDirect3DViewport2_VTable viewport2_vtable;
|
||||
|
||||
/*******************************************************************************
|
||||
* Viewport1/2 static functions
|
||||
*/
|
||||
static void activate(LPDIRECT3DVIEWPORT2 this) {
|
||||
LPDIRECT3DLIGHT l;
|
||||
|
||||
/* Activate all the lights associated with this context */
|
||||
l = this->lights;
|
||||
|
||||
while (l != NULL) {
|
||||
l->activate(l);
|
||||
l = l->next;
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* Viewport1/2 Creation functions
|
||||
*/
|
||||
LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d)
|
||||
{
|
||||
LPDIRECT3DVIEWPORT2 vp;
|
||||
|
||||
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2));
|
||||
vp->ref = 1;
|
||||
vp->lpvtbl = &viewport2_vtable;
|
||||
vp->d3d.d3d2 = d3d;
|
||||
vp->use_d3d2 = 1;
|
||||
|
||||
vp->device.active_device2 = NULL;
|
||||
vp->activate = activate;
|
||||
|
||||
vp->lights = NULL;
|
||||
|
||||
vp->nextlight = GL_LIGHT0;
|
||||
|
||||
return vp;
|
||||
}
|
||||
|
||||
LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d)
|
||||
{
|
||||
LPDIRECT3DVIEWPORT2 vp;
|
||||
|
||||
vp = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DViewport2));
|
||||
vp->ref = 1;
|
||||
vp->lpvtbl = &viewport2_vtable;
|
||||
vp->d3d.d3d1 = d3d;
|
||||
vp->use_d3d2 = 0;
|
||||
|
||||
vp->device.active_device1 = NULL;
|
||||
vp->activate = activate;
|
||||
|
||||
vp->lights = NULL;
|
||||
|
||||
vp->nextlight = GL_LIGHT0;
|
||||
|
||||
return (LPDIRECT3DVIEWPORT) vp;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DViewport2 methods
|
||||
*/
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_QueryInterface(LPDIRECT3DVIEWPORT2 this,
|
||||
REFIID riid,
|
||||
LPVOID* ppvObj)
|
||||
{
|
||||
char xrefiid[50];
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
|
||||
FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DViewport2_AddRef(LPDIRECT3DVIEWPORT2 this)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static ULONG WINAPI IDirect3DViewport2_Release(LPDIRECT3DVIEWPORT2 this)
|
||||
{
|
||||
FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
if (!--(this->ref)) {
|
||||
HeapFree(GetProcessHeap(),0,this);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return this->ref;
|
||||
}
|
||||
|
||||
/*** IDirect3DViewport methods ***/
|
||||
static HRESULT WINAPI IDirect3DViewport2_Initialize(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECT3D d3d)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, d3d);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_GetViewport(LPDIRECT3DVIEWPORT2 this,
|
||||
LPD3DVIEWPORT lpvp)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp);
|
||||
|
||||
if (this->use_vp2 != 0)
|
||||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
*lpvp = this->viewport.vp1;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_SetViewport(LPDIRECT3DVIEWPORT2 this,
|
||||
LPD3DVIEWPORT lpvp)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpvp);
|
||||
|
||||
this->use_vp2 = 0;
|
||||
this->viewport.vp1 = *lpvp;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_TransformVertices(LPDIRECT3DVIEWPORT2 this,
|
||||
DWORD dwVertexCount,
|
||||
LPD3DTRANSFORMDATA lpData,
|
||||
DWORD dwFlags,
|
||||
LPDWORD lpOffScreen)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx,%p): stub\n",
|
||||
this, dwVertexCount, lpData, dwFlags, lpOffScreen);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_LightElements(LPDIRECT3DVIEWPORT2 this,
|
||||
DWORD dwElementCount,
|
||||
LPD3DLIGHTDATA lpData)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%8ld,%p): stub\n", this, dwElementCount, lpData);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_SetBackground(LPDIRECT3DVIEWPORT2 this,
|
||||
D3DMATERIALHANDLE hMat)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%08x): stub\n", this, hMat);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_GetBackground(LPDIRECT3DVIEWPORT2 this,
|
||||
LPD3DMATERIALHANDLE lphMat,
|
||||
LPBOOL lpValid)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lphMat, lpValid);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_SetBackgroundDepth(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECTDRAWSURFACE lpDDSurface)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpDDSurface);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_GetBackgroundDepth(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECTDRAWSURFACE* lplpDDSurface,
|
||||
LPBOOL lpValid)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lplpDDSurface, lpValid);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_Clear(LPDIRECT3DVIEWPORT2 this,
|
||||
DWORD dwCount,
|
||||
LPD3DRECT lpRects,
|
||||
DWORD dwFlags)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%8ld,%p,%08lx): stub\n", this, dwCount, lpRects, dwFlags);
|
||||
|
||||
/* For the moment, ignore the rectangles */
|
||||
if (this->device.active_device1 != NULL) {
|
||||
/* Get the rendering context */
|
||||
if (this->use_d3d2)
|
||||
this->device.active_device2->set_context(this->device.active_device2);
|
||||
else
|
||||
this->device.active_device1->set_context(this->device.active_device1);
|
||||
|
||||
/* Clears the screen */
|
||||
glDepthMask(GL_TRUE); /* Enables Z writing to be sure to delete also the Z buffer */
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_AddLight(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECT3DLIGHT lpLight)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight);
|
||||
|
||||
/* Add the light in the 'linked' chain */
|
||||
lpLight->next = this->lights;
|
||||
this->lights = lpLight;
|
||||
|
||||
/* If active, activate the light */
|
||||
if (this->device.active_device1 != NULL) {
|
||||
/* Get the rendering context */
|
||||
if (this->use_d3d2)
|
||||
this->device.active_device2->set_context(this->device.active_device2);
|
||||
else
|
||||
this->device.active_device1->set_context(this->device.active_device1);
|
||||
|
||||
/* Activate the light */
|
||||
lpLight->light_num = this->nextlight++;
|
||||
lpLight->activate(lpLight);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_DeleteLight(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECT3DLIGHT lpLight)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p): stub\n", this, lpLight);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_NextLight(LPDIRECT3DVIEWPORT2 this,
|
||||
LPDIRECT3DLIGHT lpLight,
|
||||
LPDIRECT3DLIGHT* lplpLight,
|
||||
DWORD dwFlags)
|
||||
{
|
||||
FIXME(ddraw, "(%p)->(%p,%p,%08lx): stub\n", this, lpLight, lplpLight, dwFlags);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
/*** IDirect3DViewport2 methods ***/
|
||||
static HRESULT WINAPI IDirect3DViewport2_GetViewport2(LPDIRECT3DVIEWPORT2 this,
|
||||
LPD3DVIEWPORT2 lpViewport2)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2);
|
||||
|
||||
if (this->use_vp2 != 1)
|
||||
return DDERR_INVALIDPARAMS;
|
||||
|
||||
*lpViewport2 = this->viewport.vp2;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3DViewport2_SetViewport2(LPDIRECT3DVIEWPORT2 this,
|
||||
LPD3DVIEWPORT2 lpViewport2)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p)\n", this, lpViewport2);
|
||||
|
||||
TRACE(ddraw, "dwSize = %ld dwX = %ld dwY = %ld\n",
|
||||
lpViewport2->dwSize, lpViewport2->dwX, lpViewport2->dwY);
|
||||
TRACE(ddraw, "dwWidth = %ld dwHeight = %ld\n",
|
||||
lpViewport2->dwWidth, lpViewport2->dwHeight);
|
||||
TRACE(ddraw, "dvClipX = %f dvClipY = %f\n",
|
||||
lpViewport2->dvClipX, lpViewport2->dvClipY);
|
||||
TRACE(ddraw, "dvClipWidth = %f dvClipHeight = %f\n",
|
||||
lpViewport2->dvClipWidth, lpViewport2->dvClipHeight);
|
||||
TRACE(ddraw, "dvMinZ = %f dvMaxZ = %f\n",
|
||||
lpViewport2->dvMinZ, lpViewport2->dvMaxZ);
|
||||
|
||||
this->viewport.vp2 = *lpViewport2;
|
||||
this->use_vp2 = 1;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3DViewport1/2 VTable
|
||||
*/
|
||||
static IDirect3DViewport2_VTable viewport2_vtable = {
|
||||
/*** IUnknown methods ***/
|
||||
IDirect3DViewport2_QueryInterface,
|
||||
IDirect3DViewport2_AddRef,
|
||||
IDirect3DViewport2_Release,
|
||||
/*** IDirect3DViewport methods ***/
|
||||
IDirect3DViewport2_Initialize,
|
||||
IDirect3DViewport2_GetViewport,
|
||||
IDirect3DViewport2_SetViewport,
|
||||
IDirect3DViewport2_TransformVertices,
|
||||
IDirect3DViewport2_LightElements,
|
||||
IDirect3DViewport2_SetBackground,
|
||||
IDirect3DViewport2_GetBackground,
|
||||
IDirect3DViewport2_SetBackgroundDepth,
|
||||
IDirect3DViewport2_GetBackgroundDepth,
|
||||
IDirect3DViewport2_Clear,
|
||||
IDirect3DViewport2_AddLight,
|
||||
IDirect3DViewport2_DeleteLight,
|
||||
IDirect3DViewport2_NextLight,
|
||||
/*** IDirect3DViewport2 methods ***/
|
||||
IDirect3DViewport2_GetViewport2,
|
||||
IDirect3DViewport2_SetViewport2
|
||||
};
|
||||
|
||||
#else /* HAVE_MESAGL */
|
||||
|
||||
LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) {
|
||||
ERR(ddraw, "Should not be called...\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
384
graphics/ddraw.c
384
graphics/ddraw.c
|
@ -1,6 +1,7 @@
|
|||
/* DirectDraw using DGA or Xlib(XSHM)
|
||||
*
|
||||
* Copyright 1997,1998 Marcus Meissner
|
||||
* Copyright 1998 Lionel Ulmer (most of Direct3D stuff)
|
||||
*/
|
||||
/* XF86DGA:
|
||||
* When DirectVideo mode is enabled you can no longer use 'normal' X
|
||||
|
@ -59,6 +60,9 @@
|
|||
#include "ts_xshm.h"
|
||||
#endif
|
||||
|
||||
/* This for all the enumeration and creation of D3D-related objects */
|
||||
#include "d3d_private.h"
|
||||
|
||||
/* define this if you want to play Diablo using XF86DGA. (bug workaround) */
|
||||
#undef DIABLO_HACK
|
||||
|
||||
|
@ -121,10 +125,13 @@ DDRAW_DGA_Available()
|
|||
HRESULT WINAPI
|
||||
DirectDrawEnumerate32A(LPDDENUMCALLBACK32A ddenumproc,LPVOID data) {
|
||||
if (DDRAW_DGA_Available()) {
|
||||
TRACE(ddraw, "Enumerating DGA interface\n");
|
||||
ddenumproc(&DGA_DirectDraw_GUID,"WINE with XFree86 DGA","display",data);
|
||||
}
|
||||
TRACE(ddraw, "Enumerating Xlib interface\n");
|
||||
ddenumproc(&XLIB_DirectDraw_GUID,"WINE with Xlib","display",data);
|
||||
ddenumproc(NULL,"WINE","display",data);
|
||||
TRACE(ddraw, "Enumerating Default interface\n");
|
||||
ddenumproc(NULL,"WINE (default)","display",data);
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -324,9 +331,11 @@ static void _dump_DDCOLORKEY(DWORD flagmask) {
|
|||
}
|
||||
|
||||
static void _dump_pixelformat(LPDDPIXELFORMAT pf) {
|
||||
DUMP("Size : %ld\n", pf->dwSize);
|
||||
if (pf->dwFlags)
|
||||
_dump_DDCOLORKEY(pf->dwFlags);
|
||||
DUMP("dwFourCC : %ld\n", pf->dwFourCC);
|
||||
DUMP("RBG bit cbout : %ld\n", pf->x.dwRGBBitCount);
|
||||
DUMP("RGB bit count : %ld\n", pf->x.dwRGBBitCount);
|
||||
DUMP("Masks : R %08lx G %08lx B %08lx A %08lx\n",
|
||||
pf->y.dwRBitMask, pf->z.dwGBitMask, pf->xx.dwBBitMask, pf->xy.dwRGBAlphaBitMask);
|
||||
}
|
||||
|
@ -340,6 +349,7 @@ static int _getpixelformat(LPDIRECTDRAW2 ddraw,LPDDPIXELFORMAT pf) {
|
|||
vi = TSXGetVisualInfo(display,VisualNoMask,&vt,&nitems);
|
||||
|
||||
pf->dwFourCC = 0;
|
||||
pf->dwSize = sizeof(DDPIXELFORMAT);
|
||||
if (ddraw->d.depth==8) {
|
||||
pf->dwFlags = DDPF_RGB|DDPF_PALETTEINDEXED8;
|
||||
pf->x.dwRGBBitCount = 8;
|
||||
|
@ -585,7 +595,7 @@ static HRESULT WINAPI Xlib_IDirectDrawSurface3_SetPalette(
|
|||
static HRESULT WINAPI DGA_IDirectDrawSurface3_SetPalette(
|
||||
LPDIRECTDRAWSURFACE3 this,LPDIRECTDRAWPALETTE pal
|
||||
) {
|
||||
TRACE(ddraw,"(%p)->SetPalette(%p)\n",this,pal);
|
||||
TRACE(ddraw,"(%p)->(%p)\n",this,pal);
|
||||
#ifdef HAVE_LIBXXF86DGA
|
||||
/* According to spec, we are only supposed to
|
||||
* AddRef if this is not the same palette.
|
||||
|
@ -701,16 +711,49 @@ static HRESULT WINAPI IDirectDrawSurface3_Blt(
|
|||
ddesc.dwHeight * ddesc.lPitch);
|
||||
} else {
|
||||
int bpp = ddesc.ddpfPixelFormat.x.dwRGBBitCount / 8;
|
||||
int height = xsrc.bottom - xsrc.top;
|
||||
int srcheight = xsrc.bottom - xsrc.top;
|
||||
int srcwidth = xsrc.right - xsrc.left;
|
||||
int dstheight = xdst.bottom - xdst.top;
|
||||
int dstwidth = xdst.right - xdst.left;
|
||||
int width = (xsrc.right - xsrc.left) * bpp;
|
||||
int h;
|
||||
|
||||
for (h = 0; h < height; h++) {
|
||||
/* Sanity check for rectangle sizes */
|
||||
if ((srcheight != dstheight) || (srcwidth != dstwidth)) {
|
||||
int x, y;
|
||||
|
||||
/* I think we should do a Blit with 'stretching' here....
|
||||
Tomb Raider II uses this to display the background during the menu selection
|
||||
when the screen resolution is != than 40x480 */
|
||||
TRACE(ddraw, "Blt with stretching\n");
|
||||
|
||||
/* This is a basic stretch implementation. It is painfully slow and quite ugly. */
|
||||
if (bpp == 1) {
|
||||
/* In this case, we cannot do any anti-aliasing */
|
||||
for (y = xdst.top; y < xdst.bottom; y++) {
|
||||
for (x = xdst.left; x < xdst.right; x++) {
|
||||
double sx, sy;
|
||||
unsigned char *dbuf = (unsigned char *) ddesc.y.lpSurface;
|
||||
unsigned char *sbuf = (unsigned char *) sdesc.y.lpSurface;
|
||||
|
||||
sx = (((double) (x - xdst.left) / dstwidth) * srcwidth) + xsrc.left;
|
||||
sy = (((double) (y - xdst.top) / dstheight) * srcheight) + xsrc.top;
|
||||
|
||||
dbuf[(y * ddesc.lPitch) + x] = sbuf[(((int) sy) * sdesc.lPitch) + ((int) sx)];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
FIXME(ddraw, "Not done yet for depth != 8\n");
|
||||
}
|
||||
} else {
|
||||
/* Same size => fast blit */
|
||||
for (h = 0; h < srcheight; h++) {
|
||||
memcpy(ddesc.y.lpSurface + ((h + xdst.top) * ddesc.lPitch) + xdst.left * bpp,
|
||||
sdesc.y.lpSurface + ((h + xsrc.top) * sdesc.lPitch) + xsrc.left * bpp,
|
||||
width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dwFlags && FIXME_ON(ddraw)) {
|
||||
FIXME(ddraw,"\tUnsupported flags: ");_dump_DDBLT(dwFlags);
|
||||
|
@ -956,8 +999,41 @@ static HRESULT WINAPI IDirectDrawSurface3_QueryInterface(LPDIRECTDRAWSURFACE3 th
|
|||
) {
|
||||
*obj = this;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3DSurfaceX interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
else if (!memcmp(&IID_IDirect3DTexture2,refiid,sizeof(IID)))
|
||||
{
|
||||
/* Texture interface */
|
||||
*obj = d3dtexture2_create(this);
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3DTexture2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
else if (!memcmp(&IID_IDirect3DTexture,refiid,sizeof(IID)))
|
||||
{
|
||||
/* Texture interface */
|
||||
*obj = d3dtexture_create(this);
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3DTexture interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
else if (is_OpenGL_dx3(refiid, (LPDIRECTDRAWSURFACE) this, (LPDIRECT3DDEVICE *) obj))
|
||||
{
|
||||
/* It is the OpenGL Direct3D Device */
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3DDevice interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
FIXME(ddraw,"(%p):interface for IID %s NOT found!\n",this,xrefiid);
|
||||
return OLE_E_ENUM_NOMORE;
|
||||
}
|
||||
|
@ -1159,6 +1235,9 @@ static HRESULT WINAPI IDirectDrawSurface3_GetDDInterface(
|
|||
{
|
||||
FIXME(ddraw,"(%p)->(%p),stub!\n", this, lplpDD);
|
||||
|
||||
/* Not sure about that... */
|
||||
*lplpDD = (void *) this->s.ddraw;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -1554,6 +1633,9 @@ static HRESULT WINAPI IDirect3D_QueryInterface(
|
|||
if (!memcmp(&IID_IUnknown,refiid,sizeof(IID_IUnknown))) {
|
||||
*obj = this;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IUnknown interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -1565,6 +1647,9 @@ static HRESULT WINAPI IDirect3D_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3dvt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D2,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -1576,6 +1661,9 @@ static HRESULT WINAPI IDirect3D_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3d2vt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
FIXME(ddraw,"(%p):interface for IID %s NOT found!\n",this,xrefiid);
|
||||
|
@ -1612,61 +1700,63 @@ static HRESULT WINAPI IDirect3D_Initialize(
|
|||
return DDERR_ALREADYINITIALIZED;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_CreateLight(LPDIRECT3D this,LPDIRECT3DLIGHT *light,IUnknown* lpunk) {
|
||||
FIXME(ddraw,"(%p)->(%p,%p)\n",this,light,lpunk);
|
||||
return E_FAIL;
|
||||
}
|
||||
static HRESULT WINAPI IDirect3D_EnumDevices(LPDIRECT3D this,
|
||||
LPD3DENUMDEVICESCALLBACK cb,
|
||||
LPVOID context) {
|
||||
FIXME(ddraw,"(%p)->(%p,%p),stub!\n",this,cb,context);
|
||||
|
||||
typedef LPVOID LPDIRECT3DDEVICE;
|
||||
/* Call functions defined in d3ddevices.c */
|
||||
if (d3d_OpenGL_dx3(cb, context))
|
||||
return DD_OK;
|
||||
|
||||
static HRESULT WINAPI IDirect3D_CreateDevice(LPDIRECT3D this,LPCLSID rclsid,LPDIRECTDRAWSURFACE surf,LPDIRECT3DDEVICE *d3dev) {
|
||||
char xclsid[50];
|
||||
|
||||
WINE_StringFromCLSID(rclsid,xclsid);
|
||||
FIXME(ddraw,"(%p)->(%s,%p,%p), no Direct3D devices implemented yet!\n",this,xclsid,surf,d3dev);
|
||||
return E_FAIL; /* D3DERR_INVALID_DEVICE probably */
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_EnumDevices(
|
||||
LPDIRECT3D this,
|
||||
LPD3DENUMDEVICESCALLBACK a,
|
||||
LPVOID b )
|
||||
{
|
||||
FIXME( ddraw,"(%p)->(%p,%p)\n",this,a,b);
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_CreateMaterial(
|
||||
LPDIRECT3D this,
|
||||
LPDIRECT3DMATERIAL* a,
|
||||
IUnknown* b)
|
||||
static HRESULT WINAPI IDirect3D_CreateLight(LPDIRECT3D this,
|
||||
LPDIRECT3DLIGHT *lplight,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
FIXME( ddraw,"(%p)->(%p,%p)\n",this,a,b);
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lplight, lpunk);
|
||||
|
||||
/* Call the creation function that is located in d3dlight.c */
|
||||
*lplight = d3dlight_create_dx3(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_CreateViewport(
|
||||
LPDIRECT3D this,
|
||||
LPDIRECT3DVIEWPORT* a,
|
||||
IUnknown* b )
|
||||
static HRESULT WINAPI IDirect3D_CreateMaterial(LPDIRECT3D this,
|
||||
LPDIRECT3DMATERIAL *lpmaterial,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
FIXME( ddraw,"(%p)->(%p,%p)\n",this,a,b);
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpmaterial, lpunk);
|
||||
|
||||
/* Call the creation function that is located in d3dviewport.c */
|
||||
*lpmaterial = d3dmaterial_create(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_FindDevice(
|
||||
LPDIRECT3D this,
|
||||
LPD3DFINDDEVICESEARCH a,
|
||||
LPD3DFINDDEVICERESULT b )
|
||||
static HRESULT WINAPI IDirect3D_CreateViewport(LPDIRECT3D this,
|
||||
LPDIRECT3DVIEWPORT *lpviewport,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
FIXME( ddraw,"(%p)->(%p,%p)\n",this,a,b);
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpviewport, lpunk);
|
||||
|
||||
/* Call the creation function that is located in d3dviewport.c */
|
||||
*lpviewport = d3dviewport_create(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D_FindDevice(LPDIRECT3D this,
|
||||
LPD3DFINDDEVICESEARCH lpfinddevsrc,
|
||||
LPD3DFINDDEVICERESULT lpfinddevrst)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpfinddevsrc, lpfinddevrst);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3D
|
||||
*/
|
||||
static struct IDirect3D_VTable d3dvt = {
|
||||
IDirect3D_QueryInterface,
|
||||
IDirect3D_AddRef,
|
||||
|
@ -1676,12 +1766,26 @@ static struct IDirect3D_VTable d3dvt = {
|
|||
IDirect3D_CreateLight,
|
||||
IDirect3D_CreateMaterial,
|
||||
IDirect3D_CreateViewport,
|
||||
IDirect3D_FindDevice,
|
||||
IDirect3D_FindDevice
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
* IDirect3D2
|
||||
*/
|
||||
static HRESULT WINAPI IDirect3D2_QueryInterface(
|
||||
LPDIRECT3D2 this,REFIID refiid,LPVOID *obj) {
|
||||
/* For the moment, we use the same function as in IDirect3D */
|
||||
TRACE(ddraw, "Calling IDirect3D enumerating function.\n");
|
||||
|
||||
return IDirect3D_QueryInterface((LPDIRECT3D) this, refiid, obj);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3D2_AddRef(LPDIRECT3D2 this) {
|
||||
TRACE( ddraw, "(%p)->() incrementing from %lu.\n", this, this->ref );
|
||||
|
||||
return ++(this->ref);
|
||||
}
|
||||
|
||||
static ULONG WINAPI IDirect3D2_Release(LPDIRECT3D2 this) {
|
||||
TRACE( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
|
||||
|
||||
|
@ -1696,43 +1800,88 @@ static ULONG WINAPI IDirect3D2_Release(LPDIRECT3D2 this) {
|
|||
static HRESULT WINAPI IDirect3D2_EnumDevices(
|
||||
LPDIRECT3D2 this,LPD3DENUMDEVICESCALLBACK cb, LPVOID context
|
||||
) {
|
||||
D3DDEVICEDESC d1,d2;
|
||||
|
||||
FIXME(ddraw,"(%p)->(%p,%p),stub!\n",this,cb,context);
|
||||
#if 0
|
||||
d1.dwSize = sizeof(d1);
|
||||
d1.dwFlags = 0;
|
||||
|
||||
d2.dwSize = sizeof(d2);
|
||||
d2.dwFlags = 0;
|
||||
cb((void*)&IID_IDirect3DHALDevice,"WINE Direct3D HAL","direct3d",&d1,&d2,context);
|
||||
#endif
|
||||
/* Call functions defined in d3ddevices.c */
|
||||
if (d3d_OpenGL(cb, context))
|
||||
return DD_OK;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D2_CreateDevice(LPDIRECT3D2 this,REFCLSID rclsid,LPDIRECTDRAWSURFACE surf,LPDIRECT3DDEVICE2 *d3dev) {
|
||||
char xclsid[50];
|
||||
static HRESULT WINAPI IDirect3D2_CreateLight(LPDIRECT3D2 this,
|
||||
LPDIRECT3DLIGHT *lplight,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lplight, lpunk);
|
||||
|
||||
WINE_StringFromCLSID((LPCLSID)rclsid,xclsid);
|
||||
FIXME(ddraw,"(%p)->(%s,%p,%p), no Direct3D devices implemented yet!\n",this,xclsid,surf,d3dev);
|
||||
return E_FAIL; /* D3DERR_INVALID_DEVICE probably */
|
||||
/* Call the creation function that is located in d3dlight.c */
|
||||
*lplight = d3dlight_create(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D2_CreateLight(LPDIRECT3D2 this,LPDIRECT3DLIGHT *light,IUnknown* lpunk) {
|
||||
FIXME(ddraw,"(%p)->(%p,%p)\n",this,light,lpunk);
|
||||
return E_FAIL;
|
||||
static HRESULT WINAPI IDirect3D2_CreateMaterial(LPDIRECT3D2 this,
|
||||
LPDIRECT3DMATERIAL2 *lpmaterial,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpmaterial, lpunk);
|
||||
|
||||
/* Call the creation function that is located in d3dviewport.c */
|
||||
*lpmaterial = d3dmaterial2_create(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D2_CreateViewport(LPDIRECT3D2 this,
|
||||
LPDIRECT3DVIEWPORT2 *lpviewport,
|
||||
IUnknown *lpunk)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpviewport, lpunk);
|
||||
|
||||
/* Call the creation function that is located in d3dviewport.c */
|
||||
*lpviewport = d3dviewport2_create(this);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D2_FindDevice(LPDIRECT3D2 this,
|
||||
LPD3DFINDDEVICESEARCH lpfinddevsrc,
|
||||
LPD3DFINDDEVICERESULT lpfinddevrst)
|
||||
{
|
||||
TRACE(ddraw, "(%p)->(%p,%p): stub\n", this, lpfinddevsrc, lpfinddevrst);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IDirect3D2_CreateDevice(LPDIRECT3D2 this,
|
||||
REFCLSID rguid,
|
||||
LPDIRECTDRAWSURFACE surface,
|
||||
LPDIRECT3DDEVICE2 *device)
|
||||
{
|
||||
char xbuf[50];
|
||||
|
||||
WINE_StringFromCLSID(rguid,xbuf);
|
||||
FIXME(ddraw,"(%p)->(%s,%p,%p): stub\n",this,xbuf,surface,device);
|
||||
|
||||
if (is_OpenGL(rguid, surface, device, this)) {
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
static struct IDirect3D2_VTable d3d2vt = {
|
||||
(void*)IDirect3D_QueryInterface,
|
||||
(void*)IDirect3D_AddRef,
|
||||
IDirect3D2_QueryInterface,
|
||||
IDirect3D2_AddRef,
|
||||
IDirect3D2_Release,
|
||||
IDirect3D2_EnumDevices,
|
||||
(void*)IDirect3D_EnumDevices,
|
||||
(void*)IDirect3D_CreateLight,
|
||||
(void*)IDirect3D_CreateMaterial,
|
||||
(void*)IDirect3D_CreateViewport,
|
||||
(void*)IDirect3D_FindDevice,
|
||||
IDirect3D2_CreateLight,
|
||||
IDirect3D2_CreateMaterial,
|
||||
IDirect3D2_CreateViewport,
|
||||
IDirect3D2_FindDevice,
|
||||
IDirect3D2_CreateDevice
|
||||
};
|
||||
|
||||
/*******************************************************************************
|
||||
|
@ -1751,6 +1900,13 @@ static HRESULT common_off_screen_CreateSurface(LPDIRECTDRAW2 this,
|
|||
int bpp;
|
||||
|
||||
/* The surface was already allocated when entering in this function */
|
||||
TRACE(ddraw,"using system memory for a surface (%p)\n", lpdsf);
|
||||
|
||||
if (lpddsd->dwFlags & DDSD_ZBUFFERBITDEPTH) {
|
||||
/* This is a Z Buffer */
|
||||
bpp = lpddsd->x.dwZBufferBitDepth;
|
||||
} else {
|
||||
/* This is a standard image */
|
||||
if (!(lpddsd->dwFlags & DDSD_PIXELFORMAT)) {
|
||||
/* No pixel format => use DirectDraw's format */
|
||||
_getpixelformat(this,&(lpddsd->ddpfPixelFormat));
|
||||
|
@ -1761,8 +1917,13 @@ static HRESULT common_off_screen_CreateSurface(LPDIRECTDRAW2 this,
|
|||
_dump_pixelformat(&(lpddsd->ddpfPixelFormat));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (lpddsd->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
|
||||
bpp = 1;
|
||||
} else {
|
||||
bpp = lpddsd->ddpfPixelFormat.x.dwRGBBitCount / 8;
|
||||
}
|
||||
|
||||
/* Copy the surface description */
|
||||
lpdsf->s.surface_desc = *lpddsd;
|
||||
|
@ -1771,8 +1932,6 @@ static HRESULT common_off_screen_CreateSurface(LPDIRECTDRAW2 this,
|
|||
lpdsf->s.surface_desc.y.lpSurface = (LPBYTE)HeapAlloc(GetProcessHeap(),0,lpddsd->dwWidth * lpddsd->dwHeight * bpp);
|
||||
lpdsf->s.surface_desc.lPitch = lpddsd->dwWidth * bpp;
|
||||
|
||||
TRACE(ddraw,"using system memory for a surface (%p)\n", lpdsf);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -2085,6 +2244,11 @@ static HRESULT WINAPI IDirectDraw2_SetCooperativeLevel(
|
|||
TRACE(ddraw," cooperative level %s\n", dbg_str(ddraw));
|
||||
}
|
||||
this->d.mainWindow = hwnd;
|
||||
|
||||
/* This will be overwritten in the case of Full Screen mode.
|
||||
Windowed games could work with that :-) */
|
||||
this->e.xlib.drawable = ((X11DRV_WND_DATA *) WIN_FindWndPtr(hwnd)->pDriverData)->window;
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -2276,20 +2440,45 @@ static HRESULT WINAPI DGA_IDirectDraw2_GetCaps(
|
|||
#endif /* defined(HAVE_LIBXXF86DGA) */
|
||||
}
|
||||
|
||||
static void fill_caps(LPDDCAPS caps) {
|
||||
/* This function tries to fill the capabilities of Wine's DDraw implementation.
|
||||
Need to be fixed, though.. */
|
||||
if (caps == NULL)
|
||||
return;
|
||||
|
||||
caps->dwSize = sizeof(*caps);
|
||||
caps->dwCaps = DDCAPS_3D | DDCAPS_ALPHA | DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL |
|
||||
DDCAPS_CANBLTSYSMEM | DDCAPS_PALETTE | DDCAPS_ZBLTS;
|
||||
caps->dwCaps2 = DDCAPS2_CERTIFIED | DDCAPS2_NO2DDURING3DSCENE | DDCAPS2_NOPAGELOCKREQUIRED |
|
||||
DDCAPS2_WIDESURFACES;
|
||||
caps->dwCKeyCaps = 0;
|
||||
caps->dwFXCaps = 0;
|
||||
caps->dwFXAlphaCaps = 0;
|
||||
caps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_ALLOW256;
|
||||
caps->dwSVCaps = 0;
|
||||
caps->dwZBufferBitDepths = DDBD_16;
|
||||
/* I put here 8 Mo so that D3D applications will believe they have enough memory
|
||||
to put textures in video memory.
|
||||
BTW, is this only frame buffer memory or also texture memory (for Voodoo boards
|
||||
for example) ? */
|
||||
caps->dwVidMemTotal = 8192 * 1024;
|
||||
caps->dwVidMemFree = 8192 * 1024;
|
||||
/* These are all the supported capabilities of the surfaces */
|
||||
caps->ddsCaps.dwCaps = DDSCAPS_3DDEVICE | DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP |
|
||||
DDSCAPS_FRONTBUFFER | DDSCAPS_LOCALVIDMEM | DDSCAPS_MIPMAP | DDSCAPS_NONLOCALVIDMEM | DDSCAPS_OFFSCREENPLAIN |
|
||||
DDSCAPS_OVERLAY | DDSCAPS_PALETTE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE |
|
||||
DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE | DDSCAPS_ZBUFFER;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI Xlib_IDirectDraw2_GetCaps(
|
||||
LPDIRECTDRAW2 this,LPDDCAPS caps1,LPDDCAPS caps2
|
||||
) {
|
||||
TRACE(ddraw,"(%p)->GetCaps(%p,%p)\n",this,caps1,caps2);
|
||||
/* FIXME: Xlib */
|
||||
caps1->dwVidMemTotal = 2048*1024;
|
||||
caps1->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED|DDCAPS_GDI);
|
||||
caps1->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
|
||||
if (caps2) {
|
||||
caps2->dwVidMemTotal = 2048*1024;
|
||||
caps2->dwCaps = 0xffffffff&~(DDCAPS_BANKSWITCHED|DDCAPS_GDI);
|
||||
caps2->ddsCaps.dwCaps = 0xffffffff; /* we can do anything */
|
||||
}
|
||||
/* END FIXME: Xlib */
|
||||
|
||||
/* Put the same caps for the two capabilities */
|
||||
fill_caps(caps1);
|
||||
fill_caps(caps2);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -2325,7 +2514,6 @@ static HRESULT WINAPI common_IDirectDraw2_CreatePalette(
|
|||
/* Initialize the palette based on the passed palent struct */
|
||||
FIXME(ddraw,"needs to handle palent (%p)\n",palent);
|
||||
}
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
@ -2370,7 +2558,7 @@ static HRESULT WINAPI DGA_IDirectDraw2_RestoreDisplayMode(LPDIRECTDRAW2 this) {
|
|||
#ifdef RESTORE_SIGNALS
|
||||
SIGNAL_InitEmulator();
|
||||
#endif
|
||||
return 0;
|
||||
return DD_OK;
|
||||
#else /* defined(HAVE_LIBXXF86DGA) */
|
||||
return E_UNEXPECTED;
|
||||
#endif
|
||||
|
@ -2442,18 +2630,27 @@ static HRESULT WINAPI DGA_IDirectDraw2_QueryInterface(
|
|||
if (!memcmp(&IID_IUnknown,refiid,sizeof(IID_IUnknown))) {
|
||||
*obj = this;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IUnknown interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirectDraw,refiid,sizeof(IID_IDirectDraw))) {
|
||||
this->lpvtbl = (LPDIRECTDRAW2_VTABLE)&dga_ddvt;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
*obj = this;
|
||||
|
||||
TRACE(ddraw, " Creating IDirectDraw interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirectDraw2,refiid,sizeof(IID_IDirectDraw2))) {
|
||||
this->lpvtbl = (LPDIRECTDRAW2_VTABLE)&dga_dd2vt;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
*obj = this;
|
||||
|
||||
TRACE(ddraw, " Creating IDirectDraw2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -2465,6 +2662,9 @@ static HRESULT WINAPI DGA_IDirectDraw2_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3dvt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D2,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -2476,6 +2676,9 @@ static HRESULT WINAPI DGA_IDirectDraw2_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3d2vt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
WARN(ddraw,"(%p):interface for IID %s _NOT_ found!\n",this,xrefiid);
|
||||
|
@ -2492,18 +2695,27 @@ static HRESULT WINAPI Xlib_IDirectDraw2_QueryInterface(
|
|||
if (!memcmp(&IID_IUnknown,refiid,sizeof(IID_IUnknown))) {
|
||||
*obj = this;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
|
||||
TRACE(ddraw, " Creating IUnknown interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirectDraw,refiid,sizeof(IID_IDirectDraw))) {
|
||||
this->lpvtbl = (LPDIRECTDRAW2_VTABLE)&xlib_ddvt;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
*obj = this;
|
||||
|
||||
TRACE(ddraw, " Creating IDirectDraw interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirectDraw2,refiid,sizeof(IID_IDirectDraw2))) {
|
||||
this->lpvtbl = (LPDIRECTDRAW2_VTABLE)&xlib_dd2vt;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
*obj = this;
|
||||
|
||||
TRACE(ddraw, " Creating IDirectDraw2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -2515,6 +2727,9 @@ static HRESULT WINAPI Xlib_IDirectDraw2_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3dvt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
if (!memcmp(&IID_IDirect3D2,refiid,sizeof(IID_IDirect3D))) {
|
||||
|
@ -2526,6 +2741,9 @@ static HRESULT WINAPI Xlib_IDirectDraw2_QueryInterface(
|
|||
this->lpvtbl->fnAddRef(this);
|
||||
d3d->lpvtbl = &d3d2vt;
|
||||
*obj = d3d;
|
||||
|
||||
TRACE(ddraw, " Creating IDirect3D2 interface (%p)\n", *obj);
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
WARN(ddraw,"(%p):interface for IID %s _NOT_ found!\n",this,xrefiid);
|
||||
|
@ -2683,10 +2901,8 @@ static HRESULT WINAPI IDirectDraw2_GetFourCCCodes(
|
|||
|
||||
static HRESULT WINAPI IDirectDraw2_EnumSurfaces(
|
||||
LPDIRECTDRAW2 this,DWORD x,LPDDSURFACEDESC ddsfd,LPVOID context,LPDDENUMSURFACESCALLBACK ddsfcb
|
||||
)
|
||||
{
|
||||
) {
|
||||
FIXME(ddraw,"(%p)->(0x%08lx,%p,%p,%p),stub!\n",this,x,ddsfd,context,ddsfcb);
|
||||
|
||||
return DD_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -72,3 +72,5 @@
|
|||
/* Define if IPX includes are taken from Linux kernel */
|
||||
#undef HAVE_IPX_LINUX
|
||||
|
||||
/* Define if Mesa is present on the system or not */
|
||||
#undef HAVE_MESAGL
|
||||
|
|
|
@ -75,6 +75,9 @@
|
|||
/* Define if IPX includes are taken from Linux kernel */
|
||||
#undef HAVE_IPX_LINUX
|
||||
|
||||
/* Define if Mesa is present on the system or not */
|
||||
#undef HAVE_MESAGL
|
||||
|
||||
/* The number of bytes in a long long. */
|
||||
#undef SIZEOF_LONG_LONG
|
||||
|
||||
|
|
1071
include/d3d.h
1071
include/d3d.h
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,32 @@
|
|||
/* Wrapper for OpenGL includes...
|
||||
Copyright 1998 - Lionel Ulmer
|
||||
|
||||
This wrapper is needed because Mesa uses also the CALLBACK / WINAPI
|
||||
constants. */
|
||||
|
||||
#ifndef __WINE_GL_H
|
||||
#define __WINE_GL_H
|
||||
|
||||
#ifdef HAVE_MESAGL
|
||||
|
||||
#undef APIENTRY
|
||||
#undef CALLBACK
|
||||
#undef WINAPI
|
||||
|
||||
#include <GL/gl.h>
|
||||
/* These will need to have some #ifdef / #endif added to support
|
||||
more than the X11 using OSMesa target */
|
||||
#include <GL/osmesa.h>
|
||||
|
||||
#undef APIENTRY
|
||||
#undef CALLBACK
|
||||
#undef WINAPI
|
||||
|
||||
/* Redefines the constants */
|
||||
#define CALLBACK __stdcall
|
||||
#define WINAPI __stdcall
|
||||
#define APIENTRY WINAPI
|
||||
|
||||
#endif /* HAVE_MESAGL */
|
||||
|
||||
#endif /* __WINE_GL_H */
|
|
@ -1211,17 +1211,17 @@ static HRESULT WINAPI IDirectSound_CreateSoundBuffer(
|
|||
ds3db->lpvtbl = &ds3dbvt;
|
||||
(*ppdsb)->ds3db = ds3db;
|
||||
ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
|
||||
ds3db->ds3db.vPosition.x = 0.0;
|
||||
ds3db->ds3db.vPosition.y = 0.0;
|
||||
ds3db->ds3db.vPosition.z = 0.0;
|
||||
ds3db->ds3db.vVelocity.x = 0.0;
|
||||
ds3db->ds3db.vVelocity.y = 0.0;
|
||||
ds3db->ds3db.vVelocity.z = 0.0;
|
||||
ds3db->ds3db.vPosition.x.x = 0.0;
|
||||
ds3db->ds3db.vPosition.y.y = 0.0;
|
||||
ds3db->ds3db.vPosition.z.z = 0.0;
|
||||
ds3db->ds3db.vVelocity.x.x = 0.0;
|
||||
ds3db->ds3db.vVelocity.y.y = 0.0;
|
||||
ds3db->ds3db.vVelocity.z.z = 0.0;
|
||||
ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||||
ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
|
||||
ds3db->ds3db.vConeOrientation.x = 0.0;
|
||||
ds3db->ds3db.vConeOrientation.y = 0.0;
|
||||
ds3db->ds3db.vConeOrientation.z = 0.0;
|
||||
ds3db->ds3db.vConeOrientation.x.x = 0.0;
|
||||
ds3db->ds3db.vConeOrientation.y.y = 0.0;
|
||||
ds3db->ds3db.vConeOrientation.z.z = 0.0;
|
||||
ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
|
||||
ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
|
||||
ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
|
||||
|
@ -1355,18 +1355,18 @@ static HRESULT WINAPI IDirectSound_QueryInterface(
|
|||
this->listener->lpvtbl = &ds3dlvt;
|
||||
this->lpvtbl->fnAddRef(this);
|
||||
this->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
|
||||
this->listener->ds3dl.vPosition.x = 0.0;
|
||||
this->listener->ds3dl.vPosition.y = 0.0;
|
||||
this->listener->ds3dl.vPosition.z = 0.0;
|
||||
this->listener->ds3dl.vVelocity.x = 0.0;
|
||||
this->listener->ds3dl.vVelocity.y = 0.0;
|
||||
this->listener->ds3dl.vVelocity.z = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.x = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.y = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.z = 1.0;
|
||||
this->listener->ds3dl.vOrientTop.x = 0.0;
|
||||
this->listener->ds3dl.vOrientTop.y = 1.0;
|
||||
this->listener->ds3dl.vOrientTop.z = 0.0;
|
||||
this->listener->ds3dl.vPosition.x.x = 0.0;
|
||||
this->listener->ds3dl.vPosition.y.y = 0.0;
|
||||
this->listener->ds3dl.vPosition.z.z = 0.0;
|
||||
this->listener->ds3dl.vVelocity.x.x = 0.0;
|
||||
this->listener->ds3dl.vVelocity.y.y = 0.0;
|
||||
this->listener->ds3dl.vVelocity.z.z = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.x.x = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.y.y = 0.0;
|
||||
this->listener->ds3dl.vOrientFront.z.z = 1.0;
|
||||
this->listener->ds3dl.vOrientTop.x.x = 0.0;
|
||||
this->listener->ds3dl.vOrientTop.y.y = 1.0;
|
||||
this->listener->ds3dl.vOrientTop.z.z = 0.0;
|
||||
this->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
|
||||
this->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
|
||||
this->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
|
||||
|
|
Loading…
Reference in New Issue