Sweden-Number/dlls/d3dx9_36/tests/effect.c

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/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "wine/test.h"
#include "d3dx9.h"
static const char effect_desc[] =
"Technique\n"
"{\n"
"}\n";
static void test_create_effect_and_pool(IDirect3DDevice9 *device)
{
HRESULT hr;
ID3DXEffect *effect;
ID3DXBaseEffect *base;
ULONG count;
IDirect3DDevice9 *device2;
LPD3DXEFFECTSTATEMANAGER manager = (LPD3DXEFFECTSTATEMANAGER)0xdeadbeef;
ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2;
hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base);
ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
hr = effect->lpVtbl->GetStateManager(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetStateManager failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!manager, "GetStateManager failed, got %p\n", manager);
/* this works, but it is not recommended! */
hr = effect->lpVtbl->SetStateManager(effect, (LPD3DXEFFECTSTATEMANAGER) device);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(manager != NULL, "GetStateManager failed\n");
IDirect3DDevice9_AddRef(device);
count = IDirect3DDevice9_Release(device);
ok(count == 4, "Release failed, got %u, expected 4\n", count);
count = IUnknown_Release(manager);
ok(count == 3, "Release failed, got %u, expected 3\n", count);
hr = effect->lpVtbl->SetStateManager(effect, NULL);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!pool, "GetPool failed, got %p\n", pool);
hr = effect->lpVtbl->GetPool(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetPool failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetDevice(effect, &device2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetDevice(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetDevice failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
count = IDirect3DDevice9_Release(device2);
ok(count == 2, "Release failed, got %u, expected 2\n", count);
count = effect->lpVtbl->Release(effect);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectPool(NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectPool(&pool);
ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr);
count = pool->lpVtbl->Release(pool);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectPool(&pool);
ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "Release failed, got %p, expected %p\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 1, "Release failed, got %u, expected 1\n", count);
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
count = IDirect3DDevice9_Release(device2);
ok(count == 1, "Release failed, got %u, expected 1\n", count);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, &effect, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "GetPool failed, got %p, expected %p\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 2, "Release failed, got %u, expected 2\n", count);
count = effect->lpVtbl->Release(effect);
ok(count == 0, "Release failed %u\n", count);
count = pool->lpVtbl->Release(pool);
ok(count == 0, "Release failed %u\n", count);
}
static void test_create_effect_compiler(void)
{
HRESULT hr;
ID3DXEffectCompiler *compiler, *compiler2;
ID3DXBaseEffect *base;
IUnknown *unknown;
ULONG count;
hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, &compiler, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, &compiler, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
count = compiler->lpVtbl->Release(compiler);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXBaseEffect, (void **)&base);
ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXEffectCompiler, (void **)&compiler2);
ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_IUnknown, (void **)&unknown);
ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK);
count = unknown->lpVtbl->Release(unknown);
ok(count == 2, "Release failed, got %u, expected %u\n", count, 2);
count = compiler2->lpVtbl->Release(compiler2);
ok(count == 1, "Release failed, got %u, expected %u\n", count, 1);
count = compiler->lpVtbl->Release(compiler);
ok(count == 0, "Release failed %u\n", count);
}
START_TEST(effect)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
ULONG count;
wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!wnd) {
skip("Couldn't create application window\n");
return;
}
if (!d3d) {
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_create_effect_and_pool(device);
test_create_effect_compiler();
count = IDirect3DDevice9_Release(device);
ok(count == 0, "The device was not properly freed: refcount %u\n", count);
count = IDirect3D9_Release(d3d);
ok(count == 0, "Release failed %u\n", count);
DestroyWindow(wnd);
}