Sweden-Number/dlls/d3dx9_36/d3dx9_36_private.h

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/*
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* Copyright (C) 2002 Raphael Junqueira
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* Copyright (C) 2008 David Adam
* Copyright (C) 2008 Tony Wasserka
* Copyright (C) 2008 Stefan Dösinger
* Copyright (C) 2009 Matteo Bruni
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_36_PRIVATE_H
#define __WINE_D3DX9_36_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3dx9.h"
/* for internal use */
typedef enum _FormatType {
FORMAT_ARGB, /* unsigned */
FORMAT_UNKNOWN
} FormatType;
typedef struct _PixelFormatDesc {
D3DFORMAT format;
BYTE bits[4];
BYTE shift[4];
UINT bytes_per_pixel;
FormatType type;
} PixelFormatDesc;
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
const PixelFormatDesc *get_format_info(D3DFORMAT format);
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extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
/* ID3DXBUFFER */
typedef struct ID3DXBufferImpl
{
/* IUnknown fields */
const ID3DXBufferVtbl *lpVtbl;
LONG ref;
/* ID3DXBuffer fields */
DWORD *buffer;
DWORD bufferSize;
} ID3DXBufferImpl;
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/* ID3DXFont */
typedef struct ID3DXFontImpl
{
/* IUnknown fields */
const ID3DXFontVtbl *lpVtbl;
LONG ref;
/* ID3DXFont fields */
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
HFONT hfont;
} ID3DXFontImpl;
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/* ID3DXMatrixStack */
typedef struct ID3DXMatrixStackImpl
{
/* IUnknown fields */
const ID3DXMatrixStackVtbl *lpVtbl;
LONG ref;
/* ID3DXMatrixStack fields */
unsigned int current;
unsigned int stack_size;
D3DXMATRIX *stack;
} ID3DXMatrixStackImpl;
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/*ID3DXSprite */
typedef struct _SPRITE {
LPDIRECT3DTEXTURE9 texture;
UINT texw, texh;
RECT rect;
D3DXVECTOR3 center;
D3DXVECTOR3 pos;
D3DCOLOR color;
} SPRITE;
typedef struct ID3DXSpriteImpl
{
/* IUnknown fields */
const ID3DXSpriteVtbl *lpVtbl;
LONG ref;
/* ID3DXSprite fields */
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IDirect3DDevice9 *device;
IDirect3DVertexDeclaration9 *vdecl;
IDirect3DStateBlock9 *stateblock;
D3DXMATRIX transform;
D3DXMATRIX view;
DWORD flags;
BOOL ready;
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/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD texfilter_caps;
DWORD maxanisotropy;
DWORD alphacmp_caps;
SPRITE *sprites;
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int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl;
/* Shader assembler definitions */
typedef enum _shader_type {
ST_VERTEX,
ST_PIXEL,
} shader_type;
typedef enum BWRITER_COMPARISON_TYPE {
BWRITER_COMPARISON_NONE = 0,
} BWRITER_COMPARISON_TYPE;
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
};
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
BWRITER_COMPARISON_TYPE comptype;
BOOL has_dst;
struct shader_reg dst;
struct shader_reg *src;
unsigned int num_srcs; /* For freeing the rel_regs */
BOOL has_predicate;
struct shader_reg predicate;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD writemask;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
unsigned int line_no; /* for error messages */
};
#define INSTRARRAY_INITIAL_SIZE 8
struct bwriter_shader {
shader_type type;
/* Shader version selected */
DWORD version;
/* Local constants. Every constant that is not defined below is loaded from
* the global constant set at shader runtime
*/
struct constant **constF;
struct constant **constI;
struct constant **constB;
unsigned int num_cf, num_ci, num_cb;
/* Declared input and output varyings */
struct declaration *inputs, *outputs;
unsigned int num_inputs, num_outputs;
struct samplerdecl *samplers;
unsigned int num_samplers;
/* Are special pixel shader 3.0 registers declared? */
BOOL vPos, vFace;
/* Array of shader instructions - The shader code itself */
struct instruction **instr;
unsigned int num_instrs, instr_alloc_size;
};
static inline LPVOID asm_alloc(SIZE_T size) {
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline LPVOID asm_realloc(LPVOID ptr, SIZE_T size) {
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
static inline BOOL asm_free(LPVOID ptr) {
return HeapFree(GetProcessHeap(), 0, ptr);
}
struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
void (*srcreg)(struct asm_parser *This, struct instruction *instr, int num,
const struct shader_reg *src);
void (*predicate)(struct asm_parser *This,
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
BWRITER_COMPARISON_TYPE comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs);
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
#define MESSAGEBUFFER_INITIAL_SIZE 256
struct asm_parser {
/* The function table of the parser implementation */
const struct asmparser_backend *funcs;
/* Private data follows */
struct bwriter_shader *shader;
unsigned int m3x3pad_count;
enum parse_status {
PARSE_SUCCESS = 0,
PARSE_WARN = 1,
PARSE_ERR = 2
} status;
char *messages;
unsigned int messagesize;
unsigned int messagecapacity;
unsigned int line_no;
};
extern struct asm_parser asm_ctx;
void create_vs30_parser(struct asm_parser *ret);
struct bwriter_shader *parse_asm_shader(char **messages);
#ifdef __GNUC__
#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
#else
#define PRINTF_ATTR(fmt,args)
#endif
void asmparser_message(struct asm_parser *ctx, const char *fmt, ...) PRINTF_ATTR(2,3);
void set_parse_status(struct asm_parser *ctx, enum parse_status status);
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
struct bytecode_buffer {
DWORD *data;
DWORD size;
DWORD alloc_size;
/* For tracking rare out of memory situations without passing
* return values around everywhere
*/
HRESULT state;
};
struct bc_writer; /* Predeclaration for use in vtable parameters */
typedef void (*instr_writer)(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer);
struct bytecode_backend {
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer);
void (*dstreg)(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
void (*opcode)(struct bc_writer *This, const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer);
const struct instr_handler_table {
DWORD opcode;
instr_writer func;
} *instructions;
};
/* Bytecode writing stuff */
struct bc_writer {
const struct bytecode_backend *funcs;
/* Avoid result checking */
HRESULT state;
DWORD version;
};
/* Debug utility routines */
const char *debug_print_dstreg(const struct shader_reg *reg, shader_type st);
const char *debug_print_srcreg(const struct shader_reg *reg, shader_type st);
const char *debug_print_opcode(DWORD opcode);
/* Utilities for internal->d3d constant mapping */
DWORD d3d9_swizzle(DWORD bwriter_swizzle);
DWORD d3d9_writemask(DWORD bwriter_writemask);
DWORD d3d9_register(DWORD bwriter_register);
DWORD d3d9_opcode(DWORD bwriter_opcode);
/*
Enumerations and defines used in the bytecode writer
intermediate representation
*/
typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_MOV = 1,
BWRITERSIO_COMMENT = 0xfffe,
BWRITERSIO_END = 0Xffff,
} BWRITERSHADER_INSTRUCTION_OPCODE_TYPE;
typedef enum _BWRITERSHADER_PARAM_REGISTER_TYPE {
BWRITERSPR_TEMP = 0,
BWRITERSPR_CONST = 2,
} BWRITERSHADER_PARAM_REGISTER_TYPE;
#define BWRITERSP_WRITEMASK_0 0x1 /* .x r */
#define BWRITERSP_WRITEMASK_1 0x2 /* .y g */
#define BWRITERSP_WRITEMASK_2 0x4 /* .z b */
#define BWRITERSP_WRITEMASK_3 0x8 /* .w a */
#define BWRITERSP_WRITEMASK_ALL 0xf /* all */
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
BWRITERSPSM_NONE = 0,
} BWRITERSHADER_PARAM_SRCMOD_TYPE;
#define BWRITER_SM1_VS 0xfffe
#define BWRITER_SM1_PS 0xffff
#define BWRITERPS_VERSION(major, minor) ((BWRITER_SM1_PS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_VERSION(major, minor) ((BWRITER_SM1_VS << 16) | ((major) << 8) | (minor))
#define BWRITERVS_SWIZZLE_SHIFT 16
#define BWRITERVS_SWIZZLE_MASK (0xFF << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_X (0 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Y (1 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_Z (2 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_X_W (3 << BWRITERVS_SWIZZLE_SHIFT)
#define BWRITERVS_Y_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Y_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 2))
#define BWRITERVS_Z_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_Z_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 4))
#define BWRITERVS_W_X (0 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Y (1 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_Z (2 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_W_W (3 << (BWRITERVS_SWIZZLE_SHIFT + 6))
#define BWRITERVS_NOSWIZZLE (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_W)
struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
void SlDeleteShader(struct bwriter_shader *shader);
#endif /* __WINE_D3DX9_36_PRIVATE_H */