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/*
* IWineD3DResource Implementation
*
* Copyright 2002 - 2004 Jason Edmeades
* Copyright 2003 - 2004 Raphael Junqueira
* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
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* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
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*/
# include "config.h"
# include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL ( d3d ) ;
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HRESULT resource_init ( IWineD3DResource * iface , WINED3DRESOURCETYPE resource_type ,
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IWineD3DDeviceImpl * device , UINT size , DWORD usage , const struct GlPixelFormatDesc * format_desc ,
WINED3DPOOL pool , IUnknown * parent )
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{
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struct IWineD3DResourceClass * resource = & ( ( IWineD3DResourceImpl * ) iface ) - > resource ;
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resource - > wineD3DDevice = device ;
resource - > parent = parent ;
resource - > resourceType = resource_type ;
resource - > ref = 1 ;
resource - > pool = pool ;
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resource - > format_desc = format_desc ;
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resource - > usage = usage ;
resource - > size = size ;
resource - > priority = 0 ;
list_init ( & resource - > privateData ) ;
if ( size )
{
resource - > heapMemory = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , size + RESOURCE_ALIGNMENT ) ;
if ( ! resource - > heapMemory )
{
ERR ( " Out of memory! \n " ) ;
return WINED3DERR_OUTOFVIDEOMEMORY ;
}
}
else
{
resource - > heapMemory = NULL ;
}
resource - > allocatedMemory = ( BYTE * ) ( ( ( ULONG_PTR ) resource - > heapMemory + ( RESOURCE_ALIGNMENT - 1 ) ) & ~ ( RESOURCE_ALIGNMENT - 1 ) ) ;
/* Check that we have enough video ram left */
if ( pool = = WINED3DPOOL_DEFAULT )
{
if ( size > IWineD3DDevice_GetAvailableTextureMem ( ( IWineD3DDevice * ) device ) )
{
ERR ( " Out of adapter memory \n " ) ;
HeapFree ( GetProcessHeap ( ) , 0 , resource - > heapMemory ) ;
return WINED3DERR_OUTOFVIDEOMEMORY ;
}
WineD3DAdapterChangeGLRam ( device , size ) ;
}
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device_resource_add ( device , iface ) ;
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return WINED3D_OK ;
}
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void resource_cleanup ( IWineD3DResource * iface )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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struct list * e1 , * e2 ;
PrivateData * data ;
HRESULT hr ;
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TRACE ( " (%p) Cleaning up resource \n " , This ) ;
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if ( This - > resource . pool = = WINED3DPOOL_DEFAULT ) {
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TRACE ( " Decrementing device memory pool by %u \n " , This - > resource . size ) ;
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WineD3DAdapterChangeGLRam ( This - > resource . wineD3DDevice , - This - > resource . size ) ;
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}
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LIST_FOR_EACH_SAFE ( e1 , e2 , & This - > resource . privateData ) {
data = LIST_ENTRY ( e1 , PrivateData , entry ) ;
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hr = resource_free_private_data ( iface , & data - > tag ) ;
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if ( hr ! = WINED3D_OK ) {
ERR ( " Failed to free private data when destroying resource %p, hr = %08x \n " , This , hr ) ;
}
}
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HeapFree ( GetProcessHeap ( ) , 0 , This - > resource . heapMemory ) ;
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This - > resource . allocatedMemory = 0 ;
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This - > resource . heapMemory = 0 ;
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if ( This - > resource . wineD3DDevice ) device_resource_released ( This - > resource . wineD3DDevice , iface ) ;
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}
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HRESULT resource_get_device ( IWineD3DResource * iface , IWineD3DDevice * * ppDevice )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
TRACE ( " (%p) : returning %p \n " , This , This - > resource . wineD3DDevice ) ;
* ppDevice = ( IWineD3DDevice * ) This - > resource . wineD3DDevice ;
IWineD3DDevice_AddRef ( * ppDevice ) ;
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return WINED3D_OK ;
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}
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static PrivateData * resource_find_private_data ( IWineD3DResourceImpl * This , REFGUID tag )
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{
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PrivateData * data ;
struct list * entry ;
TRACE ( " Searching for private data %s \n " , debugstr_guid ( tag ) ) ;
LIST_FOR_EACH ( entry , & This - > resource . privateData )
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{
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data = LIST_ENTRY ( entry , PrivateData , entry ) ;
if ( IsEqualGUID ( & data - > tag , tag ) ) {
TRACE ( " Found %p \n " , data ) ;
return data ;
}
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}
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TRACE ( " Not found \n " ) ;
return NULL ;
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}
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HRESULT resource_set_private_data ( IWineD3DResource * iface , REFGUID refguid ,
const void * pData , DWORD SizeOfData , DWORD Flags )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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PrivateData * data ;
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TRACE ( " (%p) : %s %p %d %d \n " , This , debugstr_guid ( refguid ) , pData , SizeOfData , Flags ) ;
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resource_free_private_data ( iface , refguid ) ;
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data = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( * data ) ) ;
if ( NULL = = data ) return E_OUTOFMEMORY ;
data - > tag = * refguid ;
data - > flags = Flags ;
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if ( Flags & WINED3DSPD_IUNKNOWN ) {
if ( SizeOfData ! = sizeof ( IUnknown * ) ) {
WARN ( " IUnknown data with size %d, returning WINED3DERR_INVALIDCALL \n " , SizeOfData ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , data ) ;
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return WINED3DERR_INVALIDCALL ;
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}
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data - > ptr . object = ( LPUNKNOWN ) pData ;
data - > size = sizeof ( LPUNKNOWN ) ;
IUnknown_AddRef ( data - > ptr . object ) ;
}
else
{
data - > ptr . data = HeapAlloc ( GetProcessHeap ( ) , 0 , SizeOfData ) ;
if ( NULL = = data - > ptr . data ) {
HeapFree ( GetProcessHeap ( ) , 0 , data ) ;
return E_OUTOFMEMORY ;
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}
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data - > size = SizeOfData ;
memcpy ( data - > ptr . data , pData , SizeOfData ) ;
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}
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list_add_tail ( & This - > resource . privateData , & data - > entry ) ;
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return WINED3D_OK ;
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}
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HRESULT resource_get_private_data ( IWineD3DResource * iface , REFGUID refguid , void * pData , DWORD * pSizeOfData )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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PrivateData * data ;
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TRACE ( " (%p) : %p %p %p \n " , This , refguid , pData , pSizeOfData ) ;
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data = resource_find_private_data ( This , refguid ) ;
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if ( data = = NULL ) return WINED3DERR_NOTFOUND ;
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if ( * pSizeOfData < data - > size ) {
* pSizeOfData = data - > size ;
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return WINED3DERR_MOREDATA ;
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}
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if ( data - > flags & WINED3DSPD_IUNKNOWN ) {
* ( LPUNKNOWN * ) pData = data - > ptr . object ;
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if ( ( ( IWineD3DImpl * ) This - > resource . wineD3DDevice - > wineD3D ) - > dxVersion ! = 7 ) {
/* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
* ddraw because it doesn ' t know if the pointer returned is an IUnknown * or just a
* Blob
*/
IUnknown_AddRef ( data - > ptr . object ) ;
}
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}
else {
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memcpy ( pData , data - > ptr . data , data - > size ) ;
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}
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return WINED3D_OK ;
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}
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HRESULT resource_free_private_data ( IWineD3DResource * iface , REFGUID refguid )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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PrivateData * data ;
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TRACE ( " (%p) : %s \n " , This , debugstr_guid ( refguid ) ) ;
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data = resource_find_private_data ( This , refguid ) ;
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if ( data = = NULL ) return WINED3DERR_NOTFOUND ;
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if ( data - > flags & WINED3DSPD_IUNKNOWN )
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{
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if ( data - > ptr . object ! = NULL )
IUnknown_Release ( data - > ptr . object ) ;
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} else {
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HeapFree ( GetProcessHeap ( ) , 0 , data - > ptr . data ) ;
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}
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list_remove ( & data - > entry ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , data ) ;
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return WINED3D_OK ;
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}
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DWORD resource_set_priority ( IWineD3DResource * iface , DWORD PriorityNew )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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DWORD PriorityOld = This - > resource . priority ;
This - > resource . priority = PriorityNew ;
TRACE ( " (%p) : new priority %d, returning old priority %d \n " , This , PriorityNew , PriorityOld ) ;
return PriorityOld ;
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}
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DWORD resource_get_priority ( IWineD3DResource * iface )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
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TRACE ( " (%p) : returning %d \n " , This , This - > resource . priority ) ;
return This - > resource . priority ;
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}
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WINED3DRESOURCETYPE resource_get_type ( IWineD3DResource * iface )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
TRACE ( " (%p) : returning %d \n " , This , This - > resource . resourceType ) ;
return This - > resource . resourceType ;
}
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HRESULT resource_get_parent ( IWineD3DResource * iface , IUnknown * * pParent )
{
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IWineD3DResourceImpl * This = ( IWineD3DResourceImpl * ) iface ;
IUnknown_AddRef ( This - > resource . parent ) ;
* pParent = This - > resource . parent ;
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return WINED3D_OK ;
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}
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void dumpResources ( struct list * list ) {
IWineD3DResourceImpl * resource ;
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LIST_FOR_EACH_ENTRY ( resource , list , IWineD3DResourceImpl , resource . resource_list_entry ) {
FIXME ( " Leftover resource %p with type %d,%s \n " , resource , IWineD3DResource_GetType ( ( IWineD3DResource * ) resource ) , debug_d3dresourcetype ( IWineD3DResource_GetType ( ( IWineD3DResource * ) resource ) ) ) ;
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}
}