Sweden-Number/dlls/d3d10/tests/device.c

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/*
* Copyright 2008 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include "d3d10.h"
#include "wine/test.h"
static void test_stateblock_mask(void)
{
static const struct
{
UINT start_idx;
UINT count;
BYTE expected_disable[5];
BYTE expected_enable[5];
}
capture_test[] =
{
{ 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}},
{ 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}},
{10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}},
{11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}},
{12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}},
{13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}},
{14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}},
{15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}},
{ 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}},
{ 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}},
{10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}},
{11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}},
{12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}},
{13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}},
{14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}},
{15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}},
};
D3D10_STATE_BLOCK_MASK mask_x, mask_y, result;
HRESULT hr;
BOOL ret;
UINT i;
memset(&mask_x, 0, sizeof(mask_x));
memset(&mask_y, 0, sizeof(mask_y));
memset(&result, 0, sizeof(result));
mask_x.VS = 0x33;
mask_y.VS = 0x55;
mask_x.Predication = 0x99;
mask_y.Predication = 0xaa;
hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr);
ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr);
ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr);
ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
memset(&result, 0xff, sizeof(result));
hr = D3D10StateBlockMaskDisableAll(&result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr);
ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS);
ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskDisableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
memset(&result, 0, sizeof(result));
hr = D3D10StateBlockMaskEnableAll(&result);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr);
ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS);
ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication);
hr = D3D10StateBlockMaskEnableAll(NULL);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
result.VS = 0xff;
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
result.VS = 0;
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1);
ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
for (i = 0; i < sizeof(capture_test) / sizeof(*capture_test); ++i)
{
memset(&result, 0xff, sizeof(result));
hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
capture_test[i].start_idx, capture_test[i].count);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5),
"Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);
memset(&result, 0, sizeof(result));
hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES,
capture_test[i].start_idx, capture_test[i].count);
ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr);
ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5),
"Got unexpect result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n",
result.VSShaderResources[0], result.VSShaderResources[1],
result.VSShaderResources[2], result.VSShaderResources[3],
result.VSShaderResources[4], i);
}
result.VS = 0xff;
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
ok(ret == 1, "Got unexpected ret %#x.\n", ret);
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1);
ok(!ret, "Got unexpected ret %#x.\n", ret);
result.VS = 0xfe;
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
ok(!ret, "Got unexpected ret %#x.\n", ret);
result.VS = 0;
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0);
ok(!ret, "Got unexpected ret %#x.\n", ret);
memset(&result, 0xff, sizeof(result));
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
ok(ret == 8, "Got unexpected ret %#x.\n", ret);
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES,
D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT);
ok(!ret, "Got unexpected ret %#x.\n", ret);
memset(&result, 0, sizeof(result));
ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3);
ok(!ret, "Got unexpected ret %#x.\n", ret);
}
START_TEST(device)
{
test_stateblock_mask();
}