Sweden-Number/dlls/ddraw/ddraw_private.h

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/*
* Copyright 2000-2001 TransGaming Technologies Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
/* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
#include <stdarg.h>
#include <stdio.h>
#include "windef.h"
#include "winbase.h"
#include "wtypes.h"
#include "wingdi.h"
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#include "winuser.h"
#include "ddraw.h"
#include "d3d.h"
#include "ddcomimpl.h"
#include "ddrawi.h"
/* XXX Put this somewhere proper. */
#define DD_STRUCT_INIT(x) \
do { \
memset((x), 0, sizeof(*(x))); \
(x)->dwSize = sizeof(*x); \
} while (0)
#define DD_STRUCT_COPY_BYSIZE(to,from) \
do { \
DWORD __size = (to)->dwSize; \
DWORD __copysize = __size; \
memset(to,0,__size); \
if ((from)->dwSize < __size) \
__copysize = (from)->dwSize; \
memcpy(to,from,__copysize); \
(to)->dwSize = __size;/*restore size*/ \
} while (0)
/*****************************************************************************
* IDirectDraw implementation structure
*/
typedef struct IDirectDrawImpl IDirectDrawImpl;
typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
typedef void (*pixel_convert_func)(void *src, void *dst, DWORD width,
DWORD height, LONG pitch,
IDirectDrawPaletteImpl *palette);
typedef void (*palette_convert_func)(LPPALETTEENTRY palent,
void *screen_palette, DWORD start,
DWORD count);
struct IDirectDrawImpl
{
ICOM_VFIELD_MULTI(IDirectDraw7);
ICOM_VFIELD_MULTI(IDirectDraw4);
ICOM_VFIELD_MULTI(IDirectDraw2);
ICOM_VFIELD_MULTI(IDirectDraw);
ICOM_VFIELD_MULTI(IDirect3D7);
ICOM_VFIELD_MULTI(IDirect3D3);
ICOM_VFIELD_MULTI(IDirect3D2);
ICOM_VFIELD_MULTI(IDirect3D);
DWORD ref;
/* TRUE if created via DirectDrawCreateEx or CoCreateInstance,
* FALSE if created via DirectDrawCreate. */
BOOL ex;
/* Linked list of surfaces, joined by next_ddraw in IDirectSurfaceImpl. */
IDirectDrawSurfaceImpl* surfaces;
/* Linked list of palettes, joined by next_ddraw. */
IDirectDrawPaletteImpl* palettes;
/* Linked list of clippers, joined by next_ddraw. */
IDirectDrawClipperImpl* clippers;
IDirectDrawSurfaceImpl* primary_surface;
DDRAWI_DIRECTDRAW_LCL local;
DDCAPS caps;
HWND window;
DWORD cooperative_level;
WNDPROC original_wndproc;
DWORD width, height;
LONG pitch;
DDPIXELFORMAT pixelformat;
/* Should each of these go into some structure? */
DWORD orig_width, orig_height;
LONG orig_pitch;
DDPIXELFORMAT orig_pixelformat;
/* Called when the refcount goes to 0. */
void (*final_release)(IDirectDrawImpl *This);
HRESULT (*set_exclusive_mode)(IDirectDrawImpl *This, DWORD dwExcl);
HRESULT (*create_palette)(IDirectDrawImpl* This, DWORD dwFlags,
LPDIRECTDRAWPALETTE* ppPalette,
LPUNKNOWN pUnkOuter);
/* Surface creation functions. For all of these, pOuter == NULL. */
/* Do not create any backbuffers or the flipping chain. */
HRESULT (*create_primary)(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter);
/* Primary may be NULL if we are creating an unattached backbuffer. */
HRESULT (*create_backbuffer)(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
LPUNKNOWN pOuter,
IDirectDrawSurfaceImpl* primary);
/* shiny happy offscreenplain surfaces */
HRESULT (*create_offscreen)(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf,
LPUNKNOWN pOuter);
/* dwMipMapLevel is specified as per OpenGL. (i.e. 0 is base) */
HRESULT (*create_texture)(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter,
DWORD dwMipMapLevel);
HRESULT (*create_zbuffer)(IDirectDrawImpl* This,
const DDSURFACEDESC2* pDDSD,
LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter);
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LPVOID private;
/* Everything below here is still questionable. */
DDPIXELFORMAT screen_pixelformat;
int pixmap_depth;
pixel_convert_func pixel_convert;
palette_convert_func palette_convert;
/* Use to fool some too strict games */
INT32 (*allocate_memory)(IDirectDrawImpl *This, DWORD mem);
void (*free_memory)(IDirectDrawImpl *This, DWORD mem);
DWORD total_vidmem, available_vidmem;
/* IDirect3D fields */
LPVOID d3d_private;
/* Used as a callback function to create a texture */
HRESULT (*d3d_create_texture)(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *tex, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main);
/* Used as a callback for Devices to tell to the D3D object it's been created */
HRESULT (*d3d_added_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device);
HRESULT (*d3d_removed_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device);
/* This is needed for delayed texture creation and Z buffer blits */
IDirect3DDeviceImpl *current_device;
/* This is for the fake mainWindow */
ATOM winclass;
PAINTSTRUCT ps;
BOOL paintable;
};
/*****************************************************************************
* IDirectDrawPalette implementation structure
*/
struct IDirectDrawPaletteImpl
{
/* IUnknown fields */
ICOM_VFIELD_MULTI(IDirectDrawPalette);
DWORD ref;
DDRAWI_DDRAWPALETTE_LCL local;
DDRAWI_DDRAWPALETTE_GBL global;
/* IDirectDrawPalette fields */
HPALETTE hpal;
WORD palVersion, palNumEntries; /* LOGPALETTE */
PALETTEENTRY palents[256];
/* This is to store the palette in 'screen format' */
int screen_palents[256];
VOID (*final_release)(IDirectDrawPaletteImpl* This);
IDirectDrawImpl* ddraw_owner;
IDirectDrawPaletteImpl* prev_ddraw;
IDirectDrawPaletteImpl* next_ddraw;
LPVOID private;
};
/*****************************************************************************
* IDirectDrawClipper implementation structure
*/
struct IDirectDrawClipperImpl
{
/* IUnknown fields */
ICOM_VFIELD_MULTI(IDirectDrawClipper);
DWORD ref;
/* IDirectDrawClipper fields */
HWND hWnd;
IDirectDrawImpl* ddraw_owner;
IDirectDrawClipperImpl* prev_ddraw;
IDirectDrawClipperImpl* next_ddraw;
};
/*****************************************************************************
* IDirectDrawSurface implementation structure
*/
struct IDirectDrawSurfaceImpl
{
/* IUnknown fields */
ICOM_VFIELD_MULTI(IDirectDrawSurface7);
ICOM_VFIELD_MULTI(IDirectDrawSurface3);
ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
ICOM_VFIELD_MULTI(IDirect3DTexture2);
ICOM_VFIELD_MULTI(IDirect3DTexture);
DWORD ref;
struct IDirectDrawSurfaceImpl* attached; /* attached surfaces */
struct IDirectDrawSurfaceImpl* next_ddraw; /* ddraw surface chain */
struct IDirectDrawSurfaceImpl* prev_ddraw;
struct IDirectDrawSurfaceImpl* next_attached; /* attached surface chain */
struct IDirectDrawSurfaceImpl* prev_attached;
IDirectDrawImpl* ddraw_owner;
IDirectDrawSurfaceImpl* surface_owner;
IDirectDrawPaletteImpl* palette; /* strong ref */
IDirectDrawClipperImpl* clipper; /* strong ref */
DDRAWI_DDRAWSURFACE_LCL local;
DDRAWI_DDRAWSURFACE_MORE more;
/* FIXME: since Flip should swap the GBL structures, they should
* probably not be embedded into the IDirectDrawSurfaceImpl structure... */
LPDDRAWI_DDRAWSURFACE_GBL_MORE gmore;
DDRAWI_DDRAWSURFACE_GBL global;
DDRAWI_DDRAWSURFACE_GBL_MORE global_more;
DDSURFACEDESC2 surface_desc;
HDC hDC;
RECT lastlockrect;
DWORD lastlocktype;
BOOL dc_in_use;
HRESULT (*duplicate_surface)(IDirectDrawSurfaceImpl* src,
LPDIRECTDRAWSURFACE7* dst);
void (*final_release)(IDirectDrawSurfaceImpl *This);
HRESULT (*late_allocate)(IDirectDrawSurfaceImpl *This);
BOOL (*attach)(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *to);
BOOL (*detach)(IDirectDrawSurfaceImpl *This);
void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
void (*lose_surface)(IDirectDrawSurfaceImpl* This);
BOOL (*flip_data)(IDirectDrawSurfaceImpl* front,
IDirectDrawSurfaceImpl* back,
DWORD dwFlags);
void (*flip_update)(IDirectDrawSurfaceImpl* front, DWORD dwFlags);
HRESULT (*get_dc)(IDirectDrawSurfaceImpl* This, HDC* phDC);
HRESULT (*release_dc)(IDirectDrawSurfaceImpl* This, HDC hDC);
void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
void (*update_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal,
DWORD dwStart, DWORD dwCount, LPPALETTEENTRY palent);
HWND (*get_display_window)(IDirectDrawSurfaceImpl *This);
HRESULT (*get_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp);
HRESULT (*set_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp);
struct PrivateData* private_data;
DWORD max_lod;
DWORD priority;
BOOL lost;
DWORD uniqueness_value;
LPVOID private;
/* Everything below here is dodgy. */
/* For Direct3D use */
LPVOID aux_ctx, aux_data;
void (*aux_release)(LPVOID ctx, LPVOID data);
BOOL (*aux_flip)(LPVOID ctx, LPVOID data);
void (*aux_unlock)(LPVOID ctx, LPVOID data, LPRECT lpRect);
HRESULT (*aux_blt)(struct IDirectDrawSurfaceImpl *This, LPRECT rdst, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD dwFlags, LPDDBLTFX lpbltfx);
HRESULT (*aux_bltfast)(struct IDirectDrawSurfaceImpl *This, DWORD dstx, DWORD dsty, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD trans);
HRESULT (*aux_setcolorkey_cb)(struct IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey );
/* This is to get the D3DDevice object associated to this surface */
struct IDirect3DDeviceImpl *d3ddevice;
/* This is for texture */
IDirectDrawSurfaceImpl *mip_main;
int mipmap_level;
LPVOID tex_private;
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void (*lock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
void (*unlock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
BOOLEAN (*get_dirty_status)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
};
/*****************************************************************************
* Driver initialisation functions.
*/
BOOL DDRAW_HAL_Init(HINSTANCE, DWORD, LPVOID);
BOOL DDRAW_User_Init(HINSTANCE, DWORD, LPVOID);
typedef struct {
const DDDEVICEIDENTIFIER2* info;
int preference; /* how good we are. dga might get 100, xlib 50*/
HRESULT (*create)(const GUID*, LPDIRECTDRAW7*, LPUNKNOWN, BOOL ex);
/* For IDirectDraw7::Initialize. */
HRESULT (*init)(IDirectDrawImpl *, const GUID*);
} ddraw_driver;
void DDRAW_register_driver(const ddraw_driver*);
const ddraw_driver* DDRAW_FindDriver(const GUID* guid);
/******************************************************************************
* Random utilities
*/
/* Get DDSCAPS of surface (shortcutmacro) */
#define SDDSCAPS(iface) ((iface)->s.surface_desc.ddsCaps.dwCaps)
/* Get the number of bytes per pixel for a given surface */
#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.u1.dwRGBBitCount+7)/8))
#define GET_BPP(desc) PFGET_BPP(desc.u4.ddpfPixelFormat)
LONG DDRAW_width_bpp_to_pitch(DWORD width, DWORD bpp);
typedef struct {
unsigned short bpp,depth;
unsigned int rmask,gmask,bmask;
} ConvertMode;
typedef struct {
void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette);
void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
} ConvertFuncs;
typedef struct {
ConvertMode screen, dest;
ConvertFuncs funcs;
} Convert;
extern Convert ModeEmulations[8];
extern int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw);
extern BOOL opengl_initialized;
/******************************************************************************
* Structure conversion (for thunks)
*/
void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut);
void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
DDDEVICEIDENTIFIER* pOut);
/******************************************************************************
* Debugging / Flags output functions
*/
extern void DDRAW_dump_DDBLTFX(DWORD flagmask);
extern void DDRAW_dump_DDBLTFAST(DWORD flagmask);
extern void DDRAW_dump_DDBLT(DWORD flagmask);
extern void DDRAW_dump_DDSCAPS(const DDSCAPS *in);
extern void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
extern void DDRAW_dump_pixelformat_flag(DWORD flagmask);
extern void DDRAW_dump_paletteformat(DWORD dwFlags);
extern void DDRAW_dump_pixelformat(const DDPIXELFORMAT *in);
extern void DDRAW_dump_colorkeyflag(DWORD ck);
extern void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
extern void DDRAW_dump_cooperativelevel(DWORD cooplevel);
extern void DDRAW_dump_lockflag(DWORD lockflag);
extern void DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *in);
extern void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
extern void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f) ;
/* Used for generic dumping */
typedef struct
{
DWORD val;
const char* name;
} flag_info;
#define FE(x) { x, #x }
typedef struct
{
DWORD val;
const char* name;
void (*func)(const void *);
ptrdiff_t offset;
} member_info;
#define DDRAW_dump_flags(flags,names,num_names) DDRAW_dump_flags_(flags, names, num_names, 1)
#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
extern void DDRAW_dump_flags_(DWORD flags, const flag_info* names, size_t num_names, int newline);
extern void DDRAW_dump_members(DWORD flags, const void* data, const member_info* mems, size_t num_mems);
#endif /* __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H */