Sweden-Number/dlls/xinput1_3/tests/xinput.c

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/*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <windows.h>
#include <stdio.h>
#include "xinput.h"
#include "wine/test.h"
static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
static DWORD (WINAPI *pXInputGetStateEx)(DWORD, XINPUT_STATE_EX*);
static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
static void (WINAPI *pXInputEnable)(BOOL);
static DWORD (WINAPI *pXInputGetKeystroke)(DWORD, DWORD, PXINPUT_KEYSTROKE);
static DWORD (WINAPI *pXInputGetDSoundAudioDeviceGuids)(DWORD, GUID*, GUID*);
static DWORD (WINAPI *pXInputGetBatteryInformation)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
static void dump_gamepad(XINPUT_GAMEPAD *data)
{
trace("-- Gamepad Variables --\n");
trace("Gamepad.wButtons: %#x\n", data->wButtons);
trace("Gamepad.bLeftTrigger: %d\n", data->bLeftTrigger);
trace("Gamepad.bRightTrigger: %d\n", data->bRightTrigger);
trace("Gamepad.sThumbLX: %d\n", data->sThumbLX);
trace("Gamepad.sThumbLY: %d\n", data->sThumbLY);
trace("Gamepad.sThumbRX: %d\n", data->sThumbRX);
trace("Gamepad.sThumbRY: %d\n\n", data->sThumbRY);
}
static void test_set_state(void)
{
XINPUT_VIBRATION vibrator;
DWORD controllerNum;
DWORD result;
for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&vibrator, sizeof(XINPUT_VIBRATION));
vibrator.wLeftMotorSpeed = 32767;
vibrator.wRightMotorSpeed = 32767;
result = pXInputSetState(controllerNum, &vibrator);
if (result == ERROR_DEVICE_NOT_CONNECTED) continue;
Sleep(250);
vibrator.wLeftMotorSpeed = 0;
vibrator.wRightMotorSpeed = 0;
result = pXInputSetState(controllerNum, &vibrator);
ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
/* Disabling XInput here, queueing a vibration and then re-enabling XInput
* is used to prove that vibrations are auto enabled when resuming XInput.
* If XInputEnable(1) is removed below the vibration will never play. */
if (pXInputEnable) pXInputEnable(0);
Sleep(250);
vibrator.wLeftMotorSpeed = 65535;
vibrator.wRightMotorSpeed = 65535;
result = pXInputSetState(controllerNum, &vibrator);
ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
if (pXInputEnable) pXInputEnable(1);
Sleep(250);
vibrator.wLeftMotorSpeed = 0;
vibrator.wRightMotorSpeed = 0;
result = pXInputSetState(controllerNum, &vibrator);
ok(result == ERROR_SUCCESS, "XInputSetState failed with (%d)\n", result);
}
result = pXInputSetState(XUSER_MAX_COUNT+1, &vibrator);
ok(result == ERROR_BAD_ARGUMENTS, "XInputSetState returned (%d)\n", result);
}
static void test_get_state(void)
{
union
{
XINPUT_STATE state;
XINPUT_STATE_EX state_ex;
} xinput;
DWORD controllerNum, i, result, good = XUSER_MAX_COUNT;
for (i = 0; i < (pXInputGetStateEx ? 2 : 1); i++)
{
for (controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&xinput, sizeof(xinput));
if (i == 0)
result = pXInputGetState(controllerNum, &xinput.state);
else
result = pXInputGetStateEx(controllerNum, &xinput.state_ex);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
"%s failed with (%d)\n", i == 0 ? "XInputGetState" : "XInputGetStateEx", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
continue;
}
trace("-- Results for controller %d --\n", controllerNum);
if (i == 0)
{
good = controllerNum;
trace("XInputGetState: %d\n", result);
}
else
trace("XInputGetStateEx: %d\n", result);
trace("State->dwPacketNumber: %d\n", xinput.state.dwPacketNumber);
dump_gamepad(&xinput.state.Gamepad);
}
}
result = pXInputGetState(XUSER_MAX_COUNT, &xinput.state);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetState(XUSER_MAX_COUNT+1, &xinput.state);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
if (pXInputGetStateEx)
{
result = pXInputGetStateEx(XUSER_MAX_COUNT, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
result = pXInputGetStateEx(XUSER_MAX_COUNT+1, &xinput.state_ex);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
}
if (winetest_interactive && good < XUSER_MAX_COUNT)
{
DWORD now = GetTickCount(), packet = 0;
XINPUT_GAMEPAD *game = &xinput.state.Gamepad;
trace("You have 20 seconds to test the joystick freely\n");
do
{
Sleep(100);
pXInputGetState(good, &xinput.state);
if (xinput.state.dwPacketNumber == packet)
continue;
packet = xinput.state.dwPacketNumber;
trace("Buttons 0x%04X Triggers %3d/%3d LT %6d/%6d RT %6d/%6d\n",
game->wButtons, game->bLeftTrigger, game->bRightTrigger,
game->sThumbLX, game->sThumbLY, game->sThumbRX, game->sThumbRY);
}
while(GetTickCount() - now < 20000);
trace("Test over...\n");
}
}
static void test_get_keystroke(void)
{
XINPUT_KEYSTROKE keystroke;
DWORD controllerNum;
DWORD result;
for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
result = pXInputGetKeystroke(controllerNum, XINPUT_FLAG_GAMEPAD, &keystroke);
ok(result == ERROR_EMPTY || result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
"XInputGetKeystroke failed with (%d)\n", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
}
}
ZeroMemory(&keystroke, sizeof(XINPUT_KEYSTROKE));
result = pXInputGetKeystroke(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &keystroke);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetKeystroke returned (%d)\n", result);
}
static void test_get_capabilities(void)
{
XINPUT_CAPABILITIES capabilities;
DWORD controllerNum;
DWORD result;
for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
result = pXInputGetCapabilities(controllerNum, XINPUT_FLAG_GAMEPAD, &capabilities);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetCapabilities failed with (%d)\n", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
continue;
}
/* Important to show that the results changed between 1.3 and 1.4 XInput version */
dump_gamepad(&capabilities.Gamepad);
}
ZeroMemory(&capabilities, sizeof(XINPUT_CAPABILITIES));
result = pXInputGetCapabilities(XUSER_MAX_COUNT+1, XINPUT_FLAG_GAMEPAD, &capabilities);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetCapabilities returned (%d)\n", result);
}
static void test_get_dsoundaudiodevice(void)
{
DWORD controllerNum;
DWORD result;
GUID soundRender, soundCapture;
GUID testGuid = {0xFFFFFFFF, 0xFFFF, 0xFFFF, {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}};
GUID emptyGuid = {0x0, 0x0, 0x0, {0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}};
for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
soundRender = soundCapture = testGuid;
result = pXInputGetDSoundAudioDeviceGuids(controllerNum, &soundRender, &soundCapture);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetDSoundAudioDeviceGuids failed with (%d)\n", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
skip("Controller %d is not connected\n", controllerNum);
continue;
}
if (!IsEqualGUID(&soundRender, &emptyGuid))
ok(!IsEqualGUID(&soundRender, &testGuid), "Broken GUID returned for sound render device\n");
else
trace("Headset phone not attached\n");
if (!IsEqualGUID(&soundCapture, &emptyGuid))
ok(!IsEqualGUID(&soundCapture, &testGuid), "Broken GUID returned for sound capture device\n");
else
trace("Headset microphone not attached\n");
}
result = pXInputGetDSoundAudioDeviceGuids(XUSER_MAX_COUNT+1, &soundRender, &soundCapture);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetDSoundAudioDeviceGuids returned (%d)\n", result);
}
static void test_get_batteryinformation(void)
{
DWORD controllerNum;
DWORD result;
XINPUT_BATTERY_INFORMATION batteryInfo;
for(controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
{
ZeroMemory(&batteryInfo, sizeof(XINPUT_BATTERY_INFORMATION));
result = pXInputGetBatteryInformation(controllerNum, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetBatteryInformation failed with (%d)\n", result);
if (ERROR_DEVICE_NOT_CONNECTED == result)
{
ok(batteryInfo.BatteryLevel == BATTERY_TYPE_DISCONNECTED, "Failed to report device as being disconnected.\n");
skip("Controller %d is not connected\n", controllerNum);
}
}
result = pXInputGetBatteryInformation(XUSER_MAX_COUNT+1, BATTERY_DEVTYPE_GAMEPAD, &batteryInfo);
ok(result == ERROR_BAD_ARGUMENTS, "XInputGetBatteryInformation returned (%d)\n", result);
}
START_TEST(xinput)
{
struct
{
const char *name;
int version;
} libs[] = {
{ "xinput1_1.dll", 1 },
{ "xinput1_2.dll", 2 },
{ "xinput1_3.dll", 3 },
{ "xinput1_4.dll", 4 },
{ "xinput9_1_0.dll", 0 } /* legacy for XP/Vista */
};
HMODULE hXinput;
void *pXInputGetStateEx_Ordinal;
int i;
for (i = 0; i < sizeof(libs) / sizeof(libs[0]); i++)
{
hXinput = LoadLibraryA( libs[i].name );
if (!hXinput)
{
win_skip("Could not load %s\n", libs[i].name);
continue;
}
trace("Testing %s\n", libs[i].name);
pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
pXInputGetStateEx = (void*)GetProcAddress(hXinput, "XInputGetStateEx"); /* Win >= 8 */
pXInputGetStateEx_Ordinal = (void*)GetProcAddress(hXinput, (LPCSTR) 100);
pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
/* XInputGetStateEx may not be present by name, use ordinal in this case */
if (!pXInputGetStateEx)
pXInputGetStateEx = pXInputGetStateEx_Ordinal;
test_set_state();
test_get_state();
test_get_capabilities();
if (libs[i].version != 4)
test_get_dsoundaudiodevice();
else
ok(!pXInputGetDSoundAudioDeviceGuids, "XInputGetDSoundAudioDeviceGuids exists in %s\n", libs[i].name);
if (libs[i].version > 2)
{
test_get_keystroke();
test_get_batteryinformation();
ok(pXInputGetStateEx != NULL, "XInputGetStateEx not found in %s\n", libs[i].name);
}
else
{
ok(!pXInputGetKeystroke, "XInputGetKeystroke exists in %s\n", libs[i].name);
ok(!pXInputGetStateEx, "XInputGetStateEx exists in %s\n", libs[i].name);
ok(!pXInputGetBatteryInformation, "XInputGetBatteryInformation exists in %s\n", libs[i].name);
if (libs[i].version == 0)
ok(!pXInputEnable, "XInputEnable exists in %s\n", libs[i].name);
}
FreeLibrary(hXinput);
}
}