xinput1_3: Stub XInputGetStateEx.
Signed-off-by: Bruno Jesus <00cpxxx@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -24,6 +24,7 @@
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#include "wine/test.h"
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static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
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static DWORD (WINAPI *pXInputGetStateEx)(DWORD, XINPUT_STATE_EX*);
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static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
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static void (WINAPI *pXInputEnable)(BOOL);
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@ -62,41 +63,63 @@ static void test_set_state(void)
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static void test_get_state(void)
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{
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XINPUT_STATE controllerState;
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DWORD controllerNum;
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union
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{
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XINPUT_STATE state;
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XINPUT_STATE_EX state_ex;
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} xinput;
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DWORD controllerNum, i;
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DWORD result;
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for(controllerNum=0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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for (i = 0; i < (pXInputGetStateEx ? 2 : 1); i++)
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{
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(controllerNum, &controllerState);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED, "XInputGetState failed with (%d)\n", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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}
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else
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for (controllerNum = 0; controllerNum < XUSER_MAX_COUNT; controllerNum++)
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{
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ZeroMemory(&xinput, sizeof(xinput));
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if (i == 0)
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result = pXInputGetState(controllerNum, &xinput.state);
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else
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result = pXInputGetStateEx(controllerNum, &xinput.state_ex);
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ok(result == ERROR_SUCCESS || result == ERROR_DEVICE_NOT_CONNECTED,
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"%s failed with (%d)\n", i == 0 ? "XInputGetState" : "XInputGetStateEx", result);
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if (ERROR_DEVICE_NOT_CONNECTED == result)
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{
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skip("Controller %d is not connected\n", controllerNum);
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continue;
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}
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trace("-- Results for controller %d --\n", controllerNum);
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trace("XInputGetState: %d\n", result);
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trace("State->dwPacketNumber: %d\n", controllerState.dwPacketNumber);
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if (i == 0)
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trace("XInputGetState: %d\n", result);
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else
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trace("XInputGetStateEx: %d\n", result);
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trace("State->dwPacketNumber: %d\n", xinput.state.dwPacketNumber);
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trace("Gamepad Variables --\n");
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trace("Gamepad.wButtons: %#x\n", controllerState.Gamepad.wButtons);
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trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState.Gamepad.bLeftTrigger);
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trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState.Gamepad.bRightTrigger);
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trace("Gamepad.sThumbLX: %d\n", controllerState.Gamepad.sThumbLX);
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trace("Gamepad.sThumbLY: %d\n", controllerState.Gamepad.sThumbLY);
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trace("Gamepad.sThumbRX: %d\n", controllerState.Gamepad.sThumbRX);
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trace("Gamepad.sThumbRY: %d\n", controllerState.Gamepad.sThumbRY);
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trace("Gamepad.wButtons: %#x\n", xinput.state.Gamepad.wButtons);
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trace("Gamepad.bLeftTrigger: 0x%08x\n", xinput.state.Gamepad.bLeftTrigger);
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trace("Gamepad.bRightTrigger: 0x%08x\n", xinput.state.Gamepad.bRightTrigger);
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trace("Gamepad.sThumbLX: %d\n", xinput.state.Gamepad.sThumbLX);
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trace("Gamepad.sThumbLY: %d\n", xinput.state.Gamepad.sThumbLY);
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trace("Gamepad.sThumbRX: %d\n", xinput.state.Gamepad.sThumbRX);
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trace("Gamepad.sThumbRY: %d\n", xinput.state.Gamepad.sThumbRY);
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}
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}
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ZeroMemory(&controllerState, sizeof(XINPUT_STATE));
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result = pXInputGetState(XUSER_MAX_COUNT+1, &controllerState);
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result = pXInputGetState(XUSER_MAX_COUNT, &xinput.state);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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result = pXInputGetState(XUSER_MAX_COUNT+1, &xinput.state);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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if (pXInputGetStateEx)
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{
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result = pXInputGetStateEx(XUSER_MAX_COUNT, &xinput.state_ex);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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result = pXInputGetStateEx(XUSER_MAX_COUNT+1, &xinput.state_ex);
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ok(result == ERROR_BAD_ARGUMENTS, "XInputGetState returned (%d)\n", result);
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}
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}
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static void test_get_keystroke(void)
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@ -196,6 +219,7 @@ static void test_get_batteryinformation(void)
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START_TEST(xinput)
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{
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HMODULE hXinput;
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void *pXInputGetStateEx_Ordinal;
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hXinput = LoadLibraryA( "xinput1_3.dll" );
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if (!hXinput)
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@ -207,11 +231,18 @@ START_TEST(xinput)
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pXInputEnable = (void*)GetProcAddress(hXinput, "XInputEnable");
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pXInputSetState = (void*)GetProcAddress(hXinput, "XInputSetState");
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pXInputGetState = (void*)GetProcAddress(hXinput, "XInputGetState");
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pXInputGetStateEx = (void*)GetProcAddress(hXinput, "XInputGetStateEx"); /* Win >= 8 */
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pXInputGetStateEx_Ordinal = (void*)GetProcAddress(hXinput, (LPCSTR) 100);
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pXInputGetKeystroke = (void*)GetProcAddress(hXinput, "XInputGetKeystroke");
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pXInputGetCapabilities = (void*)GetProcAddress(hXinput, "XInputGetCapabilities");
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pXInputGetDSoundAudioDeviceGuids = (void*)GetProcAddress(hXinput, "XInputGetDSoundAudioDeviceGuids");
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pXInputGetBatteryInformation = (void*)GetProcAddress(hXinput, "XInputGetBatteryInformation");
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if (pXInputGetStateEx_Ordinal)
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ok (pXInputGetStateEx_Ordinal == pXInputGetStateEx, "XInputGetStateEx in the wrong ordinal\n");
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else
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ok (broken(1), "XInputGetStateEx not found in this dll version\n");
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test_set_state();
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test_get_state();
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test_get_keystroke();
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@ -6,3 +6,4 @@
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6 stdcall XInputGetDSoundAudioDeviceGuids(long ptr ptr)
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7 stdcall XInputGetBatteryInformation(long long ptr)
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8 stdcall XInputGetKeystroke(long long ptr)
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100 stdcall XInputGetStateEx(long ptr)
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@ -85,6 +85,21 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
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return ERROR_NOT_SUPPORTED;
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE_EX* state_ex)
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{
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static int warn_once;
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if (!warn_once++)
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FIXME("(index %u, state %p) Stub!\n", index, state_ex);
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if (index >= XUSER_MAX_COUNT)
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return ERROR_BAD_ARGUMENTS;
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if (!controllers[index].connected)
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return ERROR_DEVICE_NOT_CONNECTED;
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return ERROR_NOT_SUPPORTED;
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}
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DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
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{
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FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);
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@ -170,11 +170,27 @@ typedef struct _XINPUT_GAMEPAD {
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SHORT sThumbRY;
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} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
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typedef struct _XINPUT_GAMEPAD_EX {
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WORD wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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DWORD dwPaddingReserved;
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} XINPUT_GAMEPAD_EX, *PXINPUT_GAMEPAD_EX;
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typedef struct _XINPUT_STATE {
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DWORD dwPacketNumber;
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XINPUT_GAMEPAD Gamepad;
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} XINPUT_STATE, *PXINPUT_STATE;
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typedef struct _XINPUT_STATE_EX {
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DWORD dwPacketNumber;
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XINPUT_GAMEPAD_EX Gamepad;
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} XINPUT_STATE_EX, *PXINPUT_STATE_EX;
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/*
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* Defines the structure of how much vibration is set on both the
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* right and left motors in a joystick. If you're not using a 360
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@ -232,6 +248,8 @@ DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
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DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
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DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
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DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE_EX*);
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#ifdef __cplusplus
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}
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#endif
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