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/*
* Tests for the D3DX9 core interfaces
*
* Copyright 2009 Tony Wasserka
*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin St , Fifth Floor , Boston , MA 02110 - 1301 , USA
*/
# define COBJMACROS
# include "wine/test.h"
# include <dxerr9.h>
# include "d3dx9core.h"
static inline int get_ref ( IUnknown * obj )
{
IUnknown_AddRef ( obj ) ;
return IUnknown_Release ( obj ) ;
}
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# define check_ref(obj, exp) _check_ref(__LINE__, obj, exp)
static inline void _check_ref ( unsigned int line , IUnknown * obj , int exp )
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{
int ref = get_ref ( obj ) ;
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ok_ ( __FILE__ , line ) ( exp = = ref , " Invalid refcount. Expected %d, got %d \n " , exp , ref ) ;
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}
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# define check_release(obj, exp) _check_release(__LINE__, obj, exp)
static inline void _check_release ( unsigned int line , IUnknown * obj , int exp )
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{
int ref = IUnknown_Release ( obj ) ;
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ok_ ( __FILE__ , line ) ( ref = = exp , " Invalid refcount. Expected %d, got %d \n " , exp , ref ) ;
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}
# define admitted_error 0.0001f
static inline void check_mat ( D3DXMATRIX got , D3DXMATRIX exp )
{
int i , j , equal = 1 ;
for ( i = 0 ; i < 4 ; i + + )
for ( j = 0 ; j < 4 ; j + + )
if ( fabs ( U ( exp ) . m [ i ] [ j ] - U ( got ) . m [ i ] [ j ] ) > admitted_error )
equal = 0 ;
ok ( equal , " Got matrix \n \t (%f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f) \n "
" Expected matrix= \n \t (%f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f \n \t %f,%f,%f,%f) \n " ,
U ( got ) . m [ 0 ] [ 0 ] , U ( got ) . m [ 0 ] [ 1 ] , U ( got ) . m [ 0 ] [ 2 ] , U ( got ) . m [ 0 ] [ 3 ] ,
U ( got ) . m [ 1 ] [ 0 ] , U ( got ) . m [ 1 ] [ 1 ] , U ( got ) . m [ 1 ] [ 2 ] , U ( got ) . m [ 1 ] [ 3 ] ,
U ( got ) . m [ 2 ] [ 0 ] , U ( got ) . m [ 2 ] [ 1 ] , U ( got ) . m [ 2 ] [ 2 ] , U ( got ) . m [ 2 ] [ 3 ] ,
U ( got ) . m [ 3 ] [ 0 ] , U ( got ) . m [ 3 ] [ 1 ] , U ( got ) . m [ 3 ] [ 2 ] , U ( got ) . m [ 3 ] [ 3 ] ,
U ( exp ) . m [ 0 ] [ 0 ] , U ( exp ) . m [ 0 ] [ 1 ] , U ( exp ) . m [ 0 ] [ 2 ] , U ( exp ) . m [ 0 ] [ 3 ] ,
U ( exp ) . m [ 1 ] [ 0 ] , U ( exp ) . m [ 1 ] [ 1 ] , U ( exp ) . m [ 1 ] [ 2 ] , U ( exp ) . m [ 1 ] [ 3 ] ,
U ( exp ) . m [ 2 ] [ 0 ] , U ( exp ) . m [ 2 ] [ 1 ] , U ( exp ) . m [ 2 ] [ 2 ] , U ( exp ) . m [ 2 ] [ 3 ] ,
U ( exp ) . m [ 3 ] [ 0 ] , U ( exp ) . m [ 3 ] [ 1 ] , U ( exp ) . m [ 3 ] [ 2 ] , U ( exp ) . m [ 3 ] [ 3 ] ) ;
}
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static void test_ID3DXBuffer ( void )
{
ID3DXBuffer * buffer ;
HRESULT hr ;
ULONG count ;
DWORD size ;
hr = D3DXCreateBuffer ( 10 , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateBuffer ( 0 , & buffer ) ;
ok ( hr = = D3D_OK , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3D_OK ) ;
size = ID3DXBuffer_GetBufferSize ( buffer ) ;
ok ( ! size , " GetBufferSize failed, got %u, expected %u \n " , size , 0 ) ;
count = ID3DXBuffer_Release ( buffer ) ;
ok ( ! count , " ID3DBuffer has %u references left \n " , count ) ;
hr = D3DXCreateBuffer ( 3 , & buffer ) ;
ok ( hr = = D3D_OK , " D3DXCreateBuffer failed, got %#x, expected %#x \n " , hr , D3D_OK ) ;
size = ID3DXBuffer_GetBufferSize ( buffer ) ;
ok ( size = = 3 , " GetBufferSize failed, got %u, expected %u \n " , size , 3 ) ;
count = ID3DXBuffer_Release ( buffer ) ;
ok ( ! count , " ID3DBuffer has %u references left \n " , count ) ;
}
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static void test_ID3DXSprite ( IDirect3DDevice9 * device )
{
ID3DXSprite * sprite ;
IDirect3D9 * d3d ;
IDirect3DDevice9 * cmpdev ;
IDirect3DTexture9 * tex1 , * tex2 ;
D3DXMATRIX mat , cmpmat ;
D3DVIEWPORT9 vp ;
RECT rect ;
D3DXVECTOR3 pos , center ;
HRESULT hr ;
IDirect3DDevice9_GetDirect3D ( device , & d3d ) ;
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hr = IDirect3D9_CheckDeviceFormat ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , D3DFMT_X8R8G8B8 , D3DUSAGE_DYNAMIC , D3DRTYPE_TEXTURE , D3DFMT_A8R8G8B8 ) ;
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IDirect3D9_Release ( d3d ) ;
ok ( hr = = D3D_OK , " D3DFMT_A8R8G8B8 not supported \n " ) ;
if ( FAILED ( hr ) ) return ;
hr = IDirect3DDevice9_CreateTexture ( device , 64 , 64 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex1 , NULL ) ;
ok ( hr = = D3D_OK , " Failed to create first texture (error code: %#x) \n " , hr ) ;
if ( FAILED ( hr ) ) return ;
hr = IDirect3DDevice9_CreateTexture ( device , 32 , 32 , 1 , 0 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & tex2 , NULL ) ;
ok ( hr = = D3D_OK , " Failed to create second texture (error code: %#x) \n " , hr ) ;
if ( FAILED ( hr ) ) {
IDirect3DTexture9_Release ( tex1 ) ;
return ;
}
/* Test D3DXCreateSprite */
hr = D3DXCreateSprite ( device , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateSprite ( NULL , & sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateSprite ( device , & sprite ) ;
ok ( hr = = D3D_OK , " D3DXCreateSprite returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* Test ID3DXSprite_GetDevice */
hr = ID3DXSprite_GetDevice ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_GetDevice ( sprite , & cmpdev ) ; /* cmpdev == NULL */
ok ( hr = = D3D_OK , " GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_GetDevice ( sprite , & cmpdev ) ; /* cmpdev != NULL */
ok ( hr = = D3D_OK , " GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DDevice9_Release ( device ) ;
IDirect3DDevice9_Release ( device ) ;
/* Test ID3DXSprite_GetTransform */
hr = ID3DXSprite_GetTransform ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " GetTransform returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_GetTransform ( sprite , & mat ) ;
ok ( hr = = D3D_OK , " GetTransform returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
D3DXMATRIX identity ;
D3DXMatrixIdentity ( & identity ) ;
check_mat ( mat , identity ) ;
}
/* Test ID3DXSprite_SetTransform */
/* Set a transform and test if it gets returned correctly */
U ( mat ) . m [ 0 ] [ 0 ] = 2.1f ; U ( mat ) . m [ 0 ] [ 1 ] = 6.5f ; U ( mat ) . m [ 0 ] [ 2 ] = - 9.6f ; U ( mat ) . m [ 0 ] [ 3 ] = 1.7f ;
U ( mat ) . m [ 1 ] [ 0 ] = 4.2f ; U ( mat ) . m [ 1 ] [ 1 ] = - 2.5f ; U ( mat ) . m [ 1 ] [ 2 ] = 2.1f ; U ( mat ) . m [ 1 ] [ 3 ] = 5.5f ;
U ( mat ) . m [ 2 ] [ 0 ] = - 2.6f ; U ( mat ) . m [ 2 ] [ 1 ] = 0.3f ; U ( mat ) . m [ 2 ] [ 2 ] = 8.6f ; U ( mat ) . m [ 2 ] [ 3 ] = 8.4f ;
U ( mat ) . m [ 3 ] [ 0 ] = 6.7f ; U ( mat ) . m [ 3 ] [ 1 ] = - 5.1f ; U ( mat ) . m [ 3 ] [ 2 ] = 6.1f ; U ( mat ) . m [ 3 ] [ 3 ] = 2.2f ;
hr = ID3DXSprite_SetTransform ( sprite , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " SetTransform returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_SetTransform ( sprite , & mat ) ;
ok ( hr = = D3D_OK , " SetTransform returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
hr = ID3DXSprite_GetTransform ( sprite , & cmpmat ) ;
if ( SUCCEEDED ( hr ) ) check_mat ( cmpmat , mat ) ;
else skip ( " GetTransform returned %#x \n " , hr ) ;
}
/* Test ID3DXSprite_SetWorldViewLH/RH */
todo_wine {
hr = ID3DXSprite_SetWorldViewLH ( sprite , & mat , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , NULL , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , & mat , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewLH ( sprite , NULL , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewLH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , & mat , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , NULL , & mat ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , & mat , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_SetWorldViewRH ( sprite , NULL , NULL ) ;
ok ( hr = = D3D_OK , " SetWorldViewRH returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
IDirect3DDevice9_BeginScene ( device ) ;
/* Test ID3DXSprite_Begin*/
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_WORLD , & mat ) ;
D3DXMatrixIdentity ( & cmpmat ) ;
check_mat ( mat , cmpmat ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_VIEW , & mat ) ;
check_mat ( mat , cmpmat ) ;
IDirect3DDevice9_GetTransform ( device , D3DTS_PROJECTION , & mat ) ;
IDirect3DDevice9_GetViewport ( device , & vp ) ;
D3DXMatrixOrthoOffCenterLH ( & cmpmat , vp . X + 0.5f , ( float ) vp . Width + vp . X + 0.5f , ( float ) vp . Height + vp . Y + 0.5f , vp . Y + 0.5f , vp . MinZ , vp . MaxZ ) ;
check_mat ( mat , cmpmat ) ;
/* Test ID3DXSprite_Flush and ID3DXSprite_End */
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ; /* May not be called before next Begin */
ok ( hr = = D3DERR_INVALIDCALL , " Flush returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " End returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* Test ID3DXSprite_Draw */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( FAILED ( hr ) ) skip ( " Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw \n " ) ;
else { /* Feed the sprite batch */
int texref1 , texref2 ;
SetRect ( & rect , 53 , 12 , 142 , 165 ) ;
pos . x = 2.2f ; pos . y = 4.5f ; pos . z = 5.1f ;
center . x = 11.3f ; center . y = 3.4f ; center . z = 1.2f ;
texref1 = get_ref ( ( IUnknown * ) tex1 ) ;
texref2 = get_ref ( ( IUnknown * ) tex2 ) ;
hr = ID3DXSprite_Draw ( sprite , NULL , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3DERR_INVALIDCALL , " Draw returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex2 , & rect , & center , & pos , D3DCOLOR_XRGB ( 3 , 45 , 66 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , NULL , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , NULL , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , & rect , & center , NULL , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex1 , NULL , NULL , NULL , 0 ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) tex1 , texref1 + 5 ) ; check_ref ( ( IUnknown * ) tex2 , texref2 + 1 ) ;
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ; /* Flushing twice should work */
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) tex1 , texref1 ) ; check_ref ( ( IUnknown * ) tex2 , texref2 ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
/* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
/* Both can be called twice */
hr = ID3DXSprite_OnLostDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnLostDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnLostDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnLostDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* Make sure everything works like before */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Draw ( sprite , tex2 , & rect , & center , & pos , D3DCOLOR_XRGB ( 255 , 255 , 255 ) ) ;
ok ( hr = = D3D_OK , " Draw returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_Flush ( sprite ) ;
ok ( hr = = D3D_OK , " Flush returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3D_OK , " End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
/* OnResetDevice makes the interface "forget" the Begin call */
hr = ID3DXSprite_Begin ( sprite , 0 ) ;
ok ( hr = = D3D_OK , " Begin returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_OnResetDevice ( sprite ) ;
ok ( hr = = D3D_OK , " OnResetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXSprite_End ( sprite ) ;
ok ( hr = = D3DERR_INVALIDCALL , " End returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
IDirect3DDevice9_EndScene ( device ) ;
check_release ( ( IUnknown * ) sprite , 0 ) ;
check_release ( ( IUnknown * ) tex2 , 0 ) ;
check_release ( ( IUnknown * ) tex1 , 0 ) ;
}
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static void test_ID3DXFont ( IDirect3DDevice9 * device )
{
D3DXFONT_DESC desc ;
ID3DXFont * font ;
HRESULT hr ;
int ref ;
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int i ;
static const struct {
INT font_height ;
UINT expected_size ;
DWORD expected_levels ;
} texture_tests [ ] = {
{ 6 , 128 , 4 } ,
{ 8 , 128 , 4 } ,
{ 10 , 256 , 5 } ,
{ 12 , 256 , 5 } ,
{ 72 , 256 , 8 }
} ;
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/* D3DXCreateFont */
ref = get_ref ( ( IUnknown * ) device ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) device , ref + 1 ) ;
check_release ( ( IUnknown * ) font , 0 ) ;
check_ref ( ( IUnknown * ) device , ref ) ;
hr = D3DXCreateFontA ( device , 0 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , NULL , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " " , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontA ( NULL , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontA ( NULL , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFont returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* D3DXCreateFontIndirect */
desc . Height = 12 ;
desc . Width = 0 ;
desc . Weight = FW_DONTCARE ;
desc . MipLevels = 0 ;
desc . Italic = FALSE ;
desc . CharSet = DEFAULT_CHARSET ;
desc . OutputPrecision = OUT_DEFAULT_PRECIS ;
desc . Quality = DEFAULT_QUALITY ;
desc . PitchAndFamily = DEFAULT_PITCH ;
strcpy ( desc . FaceName , " Arial " ) ;
hr = D3DXCreateFontIndirectA ( device , & desc , & font ) ;
ok ( hr = = D3D_OK , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ID3DXFont_Release ( font ) ;
hr = D3DXCreateFontIndirectA ( NULL , & desc , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontIndirectA ( device , NULL , & font ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = D3DXCreateFontIndirectA ( device , & desc , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateFontIndirect returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* ID3DXFont_GetDevice */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
IDirect3DDevice9 * bufdev ;
hr = ID3DXFont_GetDevice ( font , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ref = get_ref ( ( IUnknown * ) device ) ;
hr = ID3DXFont_GetDevice ( font , & bufdev ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_release ( ( IUnknown * ) bufdev , ref ) ;
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
/* ID3DXFont_GetDesc */
hr = D3DXCreateFontA ( device , 12 , 8 , FW_BOLD , 2 , TRUE , ANSI_CHARSET , OUT_RASTER_PRECIS , ANTIALIASED_QUALITY , VARIABLE_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
hr = ID3DXFont_GetDescA ( font , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_GetDescA ( font , & desc ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( desc . Height = = 12 , " ID3DXFont_GetDesc returned font height %d, expected %d \n " , desc . Height , 12 ) ;
ok ( desc . Width = = 8 , " ID3DXFont_GetDesc returned font width %d, expected %d \n " , desc . Width , 8 ) ;
ok ( desc . Weight = = FW_BOLD , " ID3DXFont_GetDesc returned font weight %d, expected %d \n " , desc . Weight , FW_BOLD ) ;
ok ( desc . MipLevels = = 2 , " ID3DXFont_GetDesc returned font miplevels %d, expected %d \n " , desc . MipLevels , 2 ) ;
ok ( desc . Italic = = TRUE , " ID3DXFont_GetDesc says Italic was %d, but Italic should be %d \n " , desc . Italic , TRUE ) ;
ok ( desc . CharSet = = ANSI_CHARSET , " ID3DXFont_GetDesc returned font charset %d, expected %d \n " , desc . CharSet , ANSI_CHARSET ) ;
ok ( desc . OutputPrecision = = OUT_RASTER_PRECIS , " ID3DXFont_GetDesc returned an output precision of %d, expected %d \n " , desc . OutputPrecision , OUT_RASTER_PRECIS ) ;
ok ( desc . Quality = = ANTIALIASED_QUALITY , " ID3DXFont_GetDesc returned font quality %d, expected %d \n " , desc . Quality , ANTIALIASED_QUALITY ) ;
ok ( desc . PitchAndFamily = = VARIABLE_PITCH , " ID3DXFont_GetDesc returned pitch and family %d, expected %d \n " , desc . PitchAndFamily , VARIABLE_PITCH ) ;
ok ( strcmp ( desc . FaceName , " Arial " ) = = 0 , " ID3DXFont_GetDesc returned facename \" %s \" , expected \" %s \" \n " , desc . FaceName , " Arial " ) ;
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
/* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
HDC hdc ;
hdc = ID3DXFont_GetDC ( font ) ;
ok ( hdc ! = NULL , " ID3DXFont_GetDC returned an invalid handle \n " ) ;
if ( hdc ) {
TEXTMETRICA metrics , expmetrics ;
BOOL ret ;
ret = ID3DXFont_GetTextMetricsA ( font , & metrics ) ;
ok ( ret , " ID3DXFont_GetTextMetricsA failed \n " ) ;
ret = GetTextMetricsA ( hdc , & expmetrics ) ;
ok ( ret , " GetTextMetricsA failed \n " ) ;
ok ( metrics . tmHeight = = expmetrics . tmHeight , " Returned height %d, expected %d \n " , metrics . tmHeight , expmetrics . tmHeight ) ;
ok ( metrics . tmAscent = = expmetrics . tmAscent , " Returned ascent %d, expected %d \n " , metrics . tmAscent , expmetrics . tmAscent ) ;
ok ( metrics . tmDescent = = expmetrics . tmDescent , " Returned descent %d, expected %d \n " , metrics . tmDescent , expmetrics . tmDescent ) ;
ok ( metrics . tmInternalLeading = = expmetrics . tmInternalLeading , " Returned internal leading %d, expected %d \n " , metrics . tmInternalLeading , expmetrics . tmInternalLeading ) ;
ok ( metrics . tmExternalLeading = = expmetrics . tmExternalLeading , " Returned external leading %d, expected %d \n " , metrics . tmExternalLeading , expmetrics . tmExternalLeading ) ;
ok ( metrics . tmAveCharWidth = = expmetrics . tmAveCharWidth , " Returned average char width %d, expected %d \n " , metrics . tmAveCharWidth , expmetrics . tmAveCharWidth ) ;
ok ( metrics . tmMaxCharWidth = = expmetrics . tmMaxCharWidth , " Returned maximum char width %d, expected %d \n " , metrics . tmMaxCharWidth , expmetrics . tmMaxCharWidth ) ;
ok ( metrics . tmWeight = = expmetrics . tmWeight , " Returned weight %d, expected %d \n " , metrics . tmWeight , expmetrics . tmWeight ) ;
ok ( metrics . tmOverhang = = expmetrics . tmOverhang , " Returned overhang %d, expected %d \n " , metrics . tmOverhang , expmetrics . tmOverhang ) ;
ok ( metrics . tmDigitizedAspectX = = expmetrics . tmDigitizedAspectX , " Returned digitized x aspect %d, expected %d \n " , metrics . tmDigitizedAspectX , expmetrics . tmDigitizedAspectX ) ;
ok ( metrics . tmDigitizedAspectY = = expmetrics . tmDigitizedAspectY , " Returned digitized y aspect %d, expected %d \n " , metrics . tmDigitizedAspectY , expmetrics . tmDigitizedAspectY ) ;
ok ( metrics . tmFirstChar = = expmetrics . tmFirstChar , " Returned first char %d, expected %d \n " , metrics . tmFirstChar , expmetrics . tmFirstChar ) ;
ok ( metrics . tmLastChar = = expmetrics . tmLastChar , " Returned last char %d, expected %d \n " , metrics . tmLastChar , expmetrics . tmLastChar ) ;
ok ( metrics . tmDefaultChar = = expmetrics . tmDefaultChar , " Returned default char %d, expected %d \n " , metrics . tmDefaultChar , expmetrics . tmDefaultChar ) ;
ok ( metrics . tmBreakChar = = expmetrics . tmBreakChar , " Returned break char %d, expected %d \n " , metrics . tmBreakChar , expmetrics . tmBreakChar ) ;
ok ( metrics . tmItalic = = expmetrics . tmItalic , " Returned italic %d, expected %d \n " , metrics . tmItalic , expmetrics . tmItalic ) ;
ok ( metrics . tmUnderlined = = expmetrics . tmUnderlined , " Returned underlined %d, expected %d \n " , metrics . tmUnderlined , expmetrics . tmUnderlined ) ;
ok ( metrics . tmStruckOut = = expmetrics . tmStruckOut , " Returned struck out %d, expected %d \n " , metrics . tmStruckOut , expmetrics . tmStruckOut ) ;
ok ( metrics . tmPitchAndFamily = = expmetrics . tmPitchAndFamily , " Returned pitch and family %d, expected %d \n " , metrics . tmPitchAndFamily , expmetrics . tmPitchAndFamily ) ;
ok ( metrics . tmCharSet = = expmetrics . tmCharSet , " Returned charset %d, expected %d \n " , metrics . tmCharSet , expmetrics . tmCharSet ) ;
}
ID3DXFont_Release ( font ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
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/* ID3DXFont_PreloadText */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
const WCHAR testW [ ] = { ' t ' , ' e ' , ' s ' , ' t ' , 0 } ;
todo_wine {
hr = ID3DXFont_PreloadTextA ( font , NULL , - 1 ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_PreloadTextA returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_PreloadTextA ( font , NULL , 0 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadTextA returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadTextA ( font , NULL , 1 ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_PreloadTextA returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_PreloadTextA ( font , " test " , - 1 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadTextA returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadTextW ( font , NULL , - 1 ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_PreloadTextW returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_PreloadTextW ( font , NULL , 0 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadTextW returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadTextW ( font , NULL , 1 ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXFont_PreloadTextW returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXFont_PreloadTextW ( font , testW , - 1 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadTextW returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
check_release ( ( IUnknown * ) font , 0 ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
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/* ID3DXFont_GetGlyphData, ID3DXFont_PreloadGlyphs, ID3DXFont_PreloadCharacters */
hr = D3DXCreateFontA ( device , 12 , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( SUCCEEDED ( hr ) ) {
char c ;
HDC hdc ;
DWORD ret ;
HRESULT hr ;
RECT blackbox ;
POINT cellinc ;
IDirect3DTexture9 * texture ;
hdc = ID3DXFont_GetDC ( font ) ;
todo_wine {
hr = ID3DXFont_GetGlyphData ( font , 0 , NULL , & blackbox , & cellinc ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetGlyphData returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_GetGlyphData ( font , 0 , & texture , NULL , & cellinc ) ;
if ( SUCCEEDED ( hr ) ) check_release ( ( IUnknown * ) texture , 1 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetGlyphData returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_GetGlyphData ( font , 0 , & texture , & blackbox , NULL ) ;
if ( SUCCEEDED ( hr ) ) check_release ( ( IUnknown * ) texture , 1 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_GetGlyphData returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadCharacters ( font , ' b ' , ' a ' ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadCharacters returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadGlyphs ( font , 1 , 0 ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadGlyphs returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXFont_PreloadCharacters ( font , ' a ' , ' a ' ) ;
ok ( hr = = D3D_OK , " ID3DXFont_PreloadCharacters returned %#x, expected %#x \n " , hr , D3D_OK ) ;
}
for ( c = ' b ' ; c < = ' z ' ; c + + ) {
WORD glyph ;
ret = GetGlyphIndicesA ( hdc , & c , 1 , & glyph , 0 ) ;
ok ( ret ! = GDI_ERROR , " GetGlyphIndicesA failed \n " ) ;
hr = ID3DXFont_GetGlyphData ( font , glyph , & texture , & blackbox , & cellinc ) ;
todo_wine ok ( hr = = D3D_OK , " ID3DXFont_GetGlyphData returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
DWORD levels ;
D3DSURFACE_DESC desc ;
levels = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( levels = = 5 , " Got levels %u, expected %u \n " , levels , 5 ) ;
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetLevelDesc failed \n " ) ;
ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Got format %#x, expected %#x \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
ok ( desc . Usage = = 0 , " Got usage %#x, expected %#x \n " , desc . Usage , 0 ) ;
ok ( desc . Width = = 256 , " Got width %u, expected %u \n " , desc . Width , 256 ) ;
ok ( desc . Height = = 256 , " Got height %u, expected %u \n " , desc . Height , 256 ) ;
ok ( desc . Pool = = D3DPOOL_MANAGED , " Got pool %u, expected %u \n " , desc . Pool , D3DPOOL_MANAGED ) ;
check_release ( ( IUnknown * ) texture , 1 ) ;
}
}
hr = ID3DXFont_PreloadCharacters ( font , ' a ' , ' z ' ) ;
todo_wine ok ( hr = = D3D_OK , " ID3DXFont_PreloadCharacters returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_release ( ( IUnknown * ) font , 0 ) ;
} else skip ( " Failed to create a ID3DXFont object \n " ) ;
for ( i = 0 ; i < sizeof ( texture_tests ) / sizeof ( texture_tests [ 0 ] ) ; i + + ) {
HDC hdc ;
DWORD ret ;
HRESULT hr ;
WORD glyph ;
char c = ' a ' ;
IDirect3DTexture9 * texture ;
hr = D3DXCreateFontA ( device , texture_tests [ i ] . font_height , 0 , FW_DONTCARE , 0 , FALSE , DEFAULT_CHARSET , OUT_DEFAULT_PRECIS , DEFAULT_QUALITY , DEFAULT_PITCH , " Arial " , & font ) ;
if ( FAILED ( hr ) ) {
skip ( " Failed to create a ID3DXFont object \n " ) ;
continue ;
}
hdc = ID3DXFont_GetDC ( font ) ;
ret = GetGlyphIndicesA ( hdc , & c , 1 , & glyph , 0 ) ;
ok ( ret ! = GDI_ERROR , " GetGlyphIndicesA failed \n " ) ;
hr = ID3DXFont_GetGlyphData ( font , glyph , & texture , NULL , NULL ) ;
todo_wine ok ( hr = = D3D_OK , " ID3DXFont_GetGlyphData returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) ) {
DWORD levels ;
D3DSURFACE_DESC desc ;
levels = IDirect3DTexture9_GetLevelCount ( texture ) ;
ok ( levels = = texture_tests [ i ] . expected_levels , " Got levels %u, expected %u \n " , levels , texture_tests [ i ] . expected_levels ) ;
hr = IDirect3DTexture9_GetLevelDesc ( texture , 0 , & desc ) ;
ok ( hr = = D3D_OK , " IDirect3DTexture9_GetLevelDesc failed \n " ) ;
ok ( desc . Format = = D3DFMT_A8R8G8B8 , " Got format %#x, expected %#x \n " , desc . Format , D3DFMT_A8R8G8B8 ) ;
ok ( desc . Usage = = 0 , " Got usage %#x, expected %#x \n " , desc . Usage , 0 ) ;
ok ( desc . Width = = texture_tests [ i ] . expected_size , " Got width %u, expected %u \n " , desc . Width , texture_tests [ i ] . expected_size ) ;
ok ( desc . Height = = texture_tests [ i ] . expected_size , " Got height %u, expected %u \n " , desc . Height , texture_tests [ i ] . expected_size ) ;
ok ( desc . Pool = = D3DPOOL_MANAGED , " Got pool %u, expected %u \n " , desc . Pool , D3DPOOL_MANAGED ) ;
IDirect3DTexture9_Release ( texture ) ;
}
ID3DXFont_Release ( font ) ;
}
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}
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static void test_D3DXCreateRenderToSurface ( IDirect3DDevice9 * device )
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{
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int i ;
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HRESULT hr ;
ULONG ref_count ;
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D3DXRTS_DESC desc ;
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ID3DXRenderToSurface * render = ( void * ) 0xdeadbeef ;
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static const D3DXRTS_DESC tests [ ] =
{
{ 0 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } ,
{ 256 , 0 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } ,
{ 256 , 0 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_D24S8 } ,
{ 256 , 256 , D3DFMT_UNKNOWN , FALSE , D3DFMT_R8G8B8 } ,
{ 0 , 0 , D3DFMT_UNKNOWN , FALSE , D3DFMT_UNKNOWN } ,
{ - 1 , - 1 , MAKEFOURCC ( ' B ' , ' A ' , ' D ' , ' F ' ) , TRUE , MAKEFOURCC ( ' B ' , ' A ' , ' D ' , ' F ' ) }
} ;
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hr = D3DXCreateRenderToSurface ( NULL /* device */ , 256 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN , & render ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateRenderToSurface returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ok ( render = = ( void * ) 0xdeadbeef , " Got %p, expected %p \n " , render , ( void * ) 0xdeadbeef ) ;
hr = D3DXCreateRenderToSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN , NULL /* out */ ) ;
ok ( hr = = D3DERR_INVALIDCALL , " D3DXCreateRenderToSurface returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
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for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
hr = D3DXCreateRenderToSurface ( device , tests [ i ] . Width , tests [ i ] . Height , tests [ i ] . Format , tests [ i ] . DepthStencil ,
tests [ i ] . DepthStencilFormat , & render ) ;
ok ( hr = = D3D_OK , " %d: D3DXCreateRenderToSurface returned %#x, expected %#x \n " , i , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
hr = ID3DXRenderToSurface_GetDesc ( render , & desc ) ;
ok ( hr = = D3D_OK , " %d: GetDesc failed %#x \n " , i , hr ) ;
if ( SUCCEEDED ( hr ) )
{
ok ( desc . Width = = tests [ i ] . Width , " %d: Got width %u, expected %u \n " , i , desc . Width , tests [ i ] . Width ) ;
ok ( desc . Height = = tests [ i ] . Height , " %d: Got height %u, expected %u \n " , i , desc . Height , tests [ i ] . Height ) ;
ok ( desc . Format = = tests [ i ] . Format , " %d: Got format %#x, expected %#x \n " , i , desc . Format , tests [ i ] . Format ) ;
ok ( desc . DepthStencil = = tests [ i ] . DepthStencil , " %d: Got depth stencil %d, expected %d \n " ,
i , desc . DepthStencil , tests [ i ] . DepthStencil ) ;
ok ( desc . DepthStencilFormat = = tests [ i ] . DepthStencilFormat , " %d: Got depth stencil format %#x, expected %#x \n " ,
i , desc . DepthStencilFormat , tests [ i ] . DepthStencilFormat ) ;
}
ID3DXRenderToSurface_Release ( render ) ;
}
}
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/* check device ref count */
ref_count = get_ref ( ( IUnknown * ) device ) ;
hr = D3DXCreateRenderToSurface ( device , 0 , 0 , D3DFMT_UNKNOWN , FALSE , D3DFMT_UNKNOWN , & render ) ;
check_ref ( ( IUnknown * ) device , ref_count + 1 ) ;
if ( SUCCEEDED ( hr ) ) ID3DXRenderToSurface_Release ( render ) ;
}
2012-06-07 16:52:00 +02:00
/* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */
static void check_ID3DXRenderToSurface ( IDirect3DDevice9 * device , UINT width , UINT height , D3DFORMAT format ,
BOOL depth_stencil , D3DFORMAT depth_stencil_format , BOOL render_target )
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{
HRESULT hr ;
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D3DFORMAT fmt ;
HRESULT expected_value ;
IDirect3DSurface9 * surface ;
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ID3DXRenderToSurface * render ;
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D3DVIEWPORT9 viewport = { 0 , 0 , width , height , 0.0 , 1.0 } ;
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hr = D3DXCreateRenderToSurface ( device , width , height , format , depth_stencil , depth_stencil_format , & render ) ;
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if ( FAILED ( hr ) )
{
skip ( " Failed to create ID3DXRenderToSurface \n " ) ;
return ;
}
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if ( render_target )
hr = IDirect3DDevice9_CreateRenderTarget ( device , width , height , format , D3DMULTISAMPLE_NONE , 0 , FALSE , & surface , NULL ) ;
else
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , width , height , format , D3DPOOL_DEFAULT , & surface , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create surface \n " ) ;
ID3DXRenderToSurface_Release ( render ) ;
return ;
}
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/* viewport */
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) surface , 2 ) ;
if ( SUCCEEDED ( hr ) ) ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
/* invalid viewport */
viewport . Width = 2 * width ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
viewport . X = width / 2 ;
viewport . Width = width ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
viewport . X = width ;
viewport . Width = width ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
/* rendering to a part of a surface is only allowed for render target surfaces */
expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL ;
viewport . X = 0 ;
viewport . Width = width / 2 ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = expected_value , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , expected_value ) ;
if ( SUCCEEDED ( hr ) ) ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
viewport . X = width / 2 ;
viewport . Width = width - width / 2 ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = expected_value , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , expected_value ) ;
if ( SUCCEEDED ( hr ) ) ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
check_release ( ( IUnknown * ) surface , 0 ) ;
/* surfaces with different sizes */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , width / 2 , width / 2 , format , D3DPOOL_DEFAULT , & surface , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create surface \n " ) ;
ID3DXRenderToSurface_Release ( render ) ;
return ;
}
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
check_release ( ( IUnknown * ) surface , 0 ) ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 2 * width , 2 * height , format , D3DPOOL_DEFAULT , & surface , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create surface \n " ) ;
ID3DXRenderToSurface_Release ( render ) ;
return ;
}
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
viewport . X = 0 ;
viewport . Y = 0 ;
viewport . Width = width ;
viewport . Height = height ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , & viewport ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
check_release ( ( IUnknown * ) surface , 0 ) ;
/* surfaces with different formats */
for ( fmt = D3DFMT_A8R8G8B8 ; fmt < = D3DFMT_X8R8G8B8 ; fmt + + )
{
HRESULT expected_result = ( fmt ! = format ) ? D3DERR_INVALIDCALL : D3D_OK ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , width , height , fmt , D3DPOOL_DEFAULT , & surface , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create surface \n " ) ;
continue ;
}
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = expected_result , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , expected_result ) ;
if ( SUCCEEDED ( hr ) ) ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
check_release ( ( IUnknown * ) surface , 0 ) ;
}
check_release ( ( IUnknown * ) render , 0 ) ;
}
2012-06-07 16:52:01 +02:00
struct device_state
{
IDirect3DSurface9 * render_target ;
IDirect3DSurface9 * depth_stencil ;
D3DVIEWPORT9 viewport ;
} ;
static void release_device_state ( struct device_state * state )
{
if ( state - > render_target ) IDirect3DSurface9_Release ( state - > render_target ) ;
if ( state - > depth_stencil ) IDirect3DSurface9_Release ( state - > depth_stencil ) ;
memset ( state , 0 , sizeof ( * state ) ) ;
}
static HRESULT retrieve_device_state ( IDirect3DDevice9 * device , struct device_state * state )
{
HRESULT hr ;
memset ( state , 0 , sizeof ( * state ) ) ;
hr = IDirect3DDevice9_GetRenderTarget ( device , 0 , & state - > render_target ) ;
if ( FAILED ( hr ) ) goto cleanup ;
hr = IDirect3DDevice9_GetDepthStencilSurface ( device , & state - > depth_stencil ) ;
if ( hr = = D3DERR_NOTFOUND )
state - > depth_stencil = NULL ;
else if ( FAILED ( hr ) )
goto cleanup ;
hr = IDirect3DDevice9_GetViewport ( device , & state - > viewport ) ;
if ( SUCCEEDED ( hr ) ) return hr ;
cleanup :
release_device_state ( state ) ;
return hr ;
}
static HRESULT apply_device_state ( IDirect3DDevice9 * device , struct device_state * state )
{
HRESULT hr ;
HRESULT status = D3D_OK ;
hr = IDirect3DDevice9_SetRenderTarget ( device , 0 , state - > render_target ) ;
if ( FAILED ( hr ) ) status = hr ;
hr = IDirect3DDevice9_SetDepthStencilSurface ( device , state - > depth_stencil ) ;
if ( FAILED ( hr ) ) status = hr ;
hr = IDirect3DDevice9_SetViewport ( device , & state - > viewport ) ;
if ( FAILED ( hr ) ) status = hr ;
return status ;
}
static void compare_device_state ( struct device_state * state1 , struct device_state * state2 , BOOL equal )
{
BOOL cmp ;
const char * message = equal ? " differs " : " is the same " ;
cmp = state1 - > render_target = = state2 - > render_target ;
ok ( equal ? cmp : ! cmp , " Render target %s %p, %p \n " , message , state1 - > render_target , state2 - > render_target ) ;
cmp = state1 - > depth_stencil = = state2 - > depth_stencil ;
ok ( equal ? cmp : ! cmp , " Depth stencil surface %s %p, %p \n " , message , state1 - > depth_stencil , state2 - > depth_stencil ) ;
cmp = state1 - > viewport . X = = state2 - > viewport . X & & state1 - > viewport . Y = = state2 - > viewport . Y
& & state1 - > viewport . Width = = state2 - > viewport . Width & & state1 - > viewport . Height = = state2 - > viewport . Height ;
ok ( equal ? cmp : ! cmp , " Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u) \n " , message ,
state1 - > viewport . X , state1 - > viewport . Y , state1 - > viewport . Width , state1 - > viewport . Height ,
state2 - > viewport . X , state2 - > viewport . Y , state2 - > viewport . Width , state2 - > viewport . Height ) ;
}
static void test_ID3DXRenderToSurface_device_state ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DSurface9 * surface = NULL ;
ID3DXRenderToSurface * render = NULL ;
struct device_state pre_state ;
struct device_state current_state ;
IDirect3DSurface9 * depth_stencil_surface ;
/* make sure there is a depth stencil surface present */
hr = IDirect3DDevice9_GetDepthStencilSurface ( device , & depth_stencil_surface ) ;
if ( SUCCEEDED ( hr ) )
{
IDirect3DSurface9_Release ( depth_stencil_surface ) ;
depth_stencil_surface = NULL ;
}
else if ( hr = = D3DERR_NOTFOUND )
{
hr = IDirect3DDevice9_CreateDepthStencilSurface ( device , 256 , 256 , D3DFMT_D24X8 ,
D3DMULTISAMPLE_NONE , 0 , TRUE , & depth_stencil_surface , NULL ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DDevice9_SetDepthStencilSurface ( device , depth_stencil_surface ) ;
}
if ( FAILED ( hr ) )
{
skip ( " Failed to create depth stencil surface \n " ) ;
return ;
}
hr = IDirect3DDevice9_CreateRenderTarget ( device , 256 , 256 , D3DFMT_A8R8G8B8 , D3DMULTISAMPLE_NONE , 0 ,
FALSE , & surface , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create render target \n " ) ;
goto cleanup ;
}
hr = retrieve_device_state ( device , & pre_state ) ;
hr = D3DXCreateRenderToSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_D24X8 , & render ) ;
ok ( hr = = D3D_OK , " D3DXCreateRenderToSurface returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , FALSE ) ;
release_device_state ( & current_state ) ;
hr = ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::EndScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , TRUE ) ;
release_device_state ( & current_state ) ;
check_release ( ( IUnknown * ) render , 0 ) ;
}
hr = D3DXCreateRenderToSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN , & render ) ;
if ( SUCCEEDED ( hr ) )
{
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , FALSE ) ;
release_device_state ( & current_state ) ;
hr = ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::EndScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , TRUE ) ;
release_device_state ( & current_state ) ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , FALSE ) ;
release_device_state ( & current_state ) ;
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check_release ( ( IUnknown * ) render , 0 ) ;
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/* if EndScene isn't called, the device state isn't restored */
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , FALSE ) ;
release_device_state ( & current_state ) ;
hr = apply_device_state ( device , & pre_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to restore previous device state \n " ) ;
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IDirect3DDevice9_EndScene ( device ) ;
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}
release_device_state ( & pre_state ) ;
cleanup :
if ( depth_stencil_surface )
{
IDirect3DDevice9_SetDepthStencilSurface ( device , NULL ) ;
IDirect3DSurface9_Release ( depth_stencil_surface ) ;
}
if ( surface ) check_release ( ( IUnknown * ) surface , 0 ) ;
}
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static void test_ID3DXRenderToSurface ( IDirect3DDevice9 * device )
{
int i ;
HRESULT hr ;
ULONG ref_count ;
IDirect3DDevice9 * out_device ;
ID3DXRenderToSurface * render ;
IDirect3DSurface9 * surface ;
D3DVIEWPORT9 viewport = { 0 , 0 , 256 , 256 , 0.0 , 1.0 } ;
D3DXRTS_DESC tests [ ] = {
{ 256 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } ,
{ 256 , 256 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_D24S8 } ,
{ 256 , 256 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_D24X8 } ,
{ 512 , 512 , D3DFMT_X8R8G8B8 , FALSE , D3DFMT_X8R8G8B8 } ,
{ 1024 , 1024 , D3DFMT_X8R8G8B8 , TRUE , D3DFMT_D24S8 }
} ;
hr = D3DXCreateRenderToSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN , & render ) ;
ok ( hr = = D3D_OK , " D3DXCreateRenderToSurface returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( FAILED ( hr ) ) return ;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT , & surface , NULL ) ;
if ( SUCCEEDED ( hr ) )
{
ID3DXRenderToSurface * render_surface ;
/* GetDevice */
hr = ID3DXRenderToSurface_GetDevice ( render , NULL /* device */ ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ref_count = get_ref ( ( IUnknown * ) device ) ;
hr = ID3DXRenderToSurface_GetDevice ( render , & out_device ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_release ( ( IUnknown * ) out_device , ref_count ) ;
/* BeginScene and EndScene */
hr = ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::EndScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToSurface_BeginScene ( render , NULL /* surface */ , & viewport ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ref_count = get_ref ( ( IUnknown * ) surface ) ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
check_ref ( ( IUnknown * ) surface , ref_count + 1 ) ;
hr = ID3DXRenderToSurface_BeginScene ( render , surface , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToSurface_EndScene ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToSurface::EndScene returned %#x, expected %#x \n " , hr , D3D_OK ) ;
check_ref ( ( IUnknown * ) surface , ref_count ) ;
}
/* error handling is deferred to BeginScene */
hr = D3DXCreateRenderToSurface ( device , 256 , 256 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_UNKNOWN , & render_surface ) ;
ok ( hr = = D3D_OK , " D3DXCreateRenderToSurface returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXRenderToSurface_BeginScene ( render_surface , surface , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToSurface::BeginScene returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
check_release ( ( IUnknown * ) render_surface , 0 ) ;
check_release ( ( IUnknown * ) surface , 0 ) ;
}
else skip ( " Failed to create surface \n " ) ;
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check_release ( ( IUnknown * ) render , 0 ) ;
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for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
check_ID3DXRenderToSurface ( device , tests [ i ] . Width , tests [ i ] . Height , tests [ i ] . Format , tests [ i ] . DepthStencil , tests [ i ] . DepthStencilFormat , TRUE ) ;
check_ID3DXRenderToSurface ( device , tests [ i ] . Width , tests [ i ] . Height , tests [ i ] . Format , tests [ i ] . DepthStencil , tests [ i ] . DepthStencilFormat , FALSE ) ;
}
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test_ID3DXRenderToSurface_device_state ( device ) ;
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}
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static void test_D3DXCreateRenderToEnvMap ( IDirect3DDevice9 * device )
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{
int i ;
HRESULT hr ;
ULONG ref_count ;
D3DXRTE_DESC desc ;
ID3DXRenderToEnvMap * render ;
static const struct {
D3DXRTE_DESC parameters ;
D3DXRTE_DESC expected_values ;
} tests [ ] = {
{ { 0 , 0 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } , { 1 , 1 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } } ,
{ { 256 , 0 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } , { 256 , 9 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN } } ,
{ { 256 , 4 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_D24S8 } , { 256 , 4 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_D24S8 } } ,
{ { 256 , 256 , D3DFMT_UNKNOWN , FALSE , D3DFMT_R8G8B8 } , { 256 , 9 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_R8G8B8 } } ,
{ { - 1 , - 1 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_DXT1 } , { 256 , 9 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_DXT1 } } ,
{ { 256 , 1 , D3DFMT_X8R8G8B8 , TRUE , D3DFMT_UNKNOWN } , { 256 , 1 , D3DFMT_X8R8G8B8 , TRUE , D3DFMT_UNKNOWN } }
} ;
for ( i = 0 ; i < sizeof ( tests ) / sizeof ( tests [ 0 ] ) ; i + + )
{
const D3DXRTE_DESC * parameters = & tests [ i ] . parameters ;
const D3DXRTE_DESC * expected = & tests [ i ] . expected_values ;
hr = D3DXCreateRenderToEnvMap ( device , parameters - > Size , parameters - > MipLevels , parameters - > Format ,
parameters - > DepthStencil , parameters - > DepthStencilFormat , & render ) ;
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ok ( hr = = D3D_OK , " %d: D3DXCreateRenderToEnvMap returned %#x, expected %#x \n " , i , hr , D3D_OK ) ;
2012-06-10 21:29:13 +02:00
if ( SUCCEEDED ( hr ) )
{
hr = ID3DXRenderToEnvMap_GetDesc ( render , & desc ) ;
ok ( hr = = D3D_OK , " %d: GetDesc failed %#x \n " , i , hr ) ;
if ( SUCCEEDED ( hr ) )
{
ok ( desc . Size = = expected - > Size , " %d: Got size %u, expected %u \n " , i , desc . Size , expected - > Size ) ;
ok ( desc . MipLevels = = expected - > MipLevels , " %d: Got miplevels %u, expected %u \n " , i , desc . MipLevels , expected - > MipLevels ) ;
ok ( desc . Format = = expected - > Format , " %d: Got format %#x, expected %#x \n " , i , desc . Format , expected - > Format ) ;
ok ( desc . DepthStencil = = expected - > DepthStencil , " %d: Got depth stencil %d, expected %d \n " ,
i , expected - > DepthStencil , expected - > DepthStencil ) ;
ok ( desc . DepthStencilFormat = = expected - > DepthStencilFormat , " %d: Got depth stencil format %#x, expected %#x \n " ,
i , expected - > DepthStencilFormat , expected - > DepthStencilFormat ) ;
}
check_release ( ( IUnknown * ) render , 0 ) ;
}
}
/* check device ref count */
ref_count = get_ref ( ( IUnknown * ) device ) ;
hr = D3DXCreateRenderToEnvMap ( device , 0 , 0 , D3DFMT_UNKNOWN , FALSE , D3DFMT_UNKNOWN , & render ) ;
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check_ref ( ( IUnknown * ) device , ref_count + 1 ) ;
2012-06-10 21:29:13 +02:00
if ( SUCCEEDED ( hr ) ) ID3DXRenderToEnvMap_Release ( render ) ;
}
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static void test_ID3DXRenderToEnvMap_cube_map ( IDirect3DDevice9 * device )
{
HRESULT hr ;
IDirect3DCubeTexture9 * cube_texture = NULL ;
ID3DXRenderToEnvMap * render = NULL ;
struct device_state pre_state ;
struct device_state current_state ;
hr = IDirect3DDevice9_CreateCubeTexture ( device , 256 , 0 , D3DUSAGE_RENDERTARGET , D3DFMT_A8R8G8B8 , D3DPOOL_DEFAULT ,
& cube_texture , NULL ) ;
if ( FAILED ( hr ) )
{
skip ( " Failed to create cube texture \n " ) ;
return ;
}
hr = retrieve_device_state ( device , & pre_state ) ;
hr = D3DXCreateRenderToEnvMap ( device , 256 , 0 , D3DFMT_A8R8G8B8 , TRUE , D3DFMT_D24X8 , & render ) ;
ok ( hr = = D3D_OK , " D3DCreateRenderToEnvMap returned %#x, expected %#x \n " , hr , D3D_OK ) ;
if ( SUCCEEDED ( hr ) )
{
DWORD face ;
hr = ID3DXRenderToEnvMap_End ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::End returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToEnvMap_BeginCube ( render , cube_texture ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , TRUE ) ;
release_device_state ( & current_state ) ;
for ( face = D3DCUBEMAP_FACE_POSITIVE_X ; face < = D3DCUBEMAP_FACE_NEGATIVE_Z ; face + + )
{
hr = ID3DXRenderToEnvMap_Face ( render , face , D3DX_FILTER_POINT ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToEnvMap::Face returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , FALSE ) ;
release_device_state ( & current_state ) ;
}
hr = ID3DXRenderToEnvMap_End ( render , D3DX_FILTER_POINT ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToEnvMap::End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = retrieve_device_state ( device , & current_state ) ;
ok ( SUCCEEDED ( hr ) , " Failed to retrieve device state \n " ) ;
compare_device_state ( & current_state , & pre_state , TRUE ) ;
release_device_state ( & current_state ) ;
check_release ( ( IUnknown * ) render , 0 ) ;
}
release_device_state ( & pre_state ) ;
check_release ( ( IUnknown * ) cube_texture , 0 ) ;
}
2012-07-31 15:26:40 +02:00
static void test_ID3DXRenderToEnvMap ( IDirect3DDevice9 * device )
{
HRESULT hr ;
ID3DXRenderToEnvMap * render ;
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IDirect3DSurface9 * depth_stencil_surface ;
2012-07-31 15:26:40 +02:00
hr = D3DXCreateRenderToEnvMap ( device , 256 , 0 , D3DFMT_A8R8G8B8 , FALSE , D3DFMT_UNKNOWN , & render ) ;
if ( SUCCEEDED ( hr ) )
{
ULONG ref_count ;
IDirect3DDevice9 * out_device ;
hr = ID3DXRenderToEnvMap_GetDesc ( render , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::GetDesc returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToEnvMap_GetDevice ( render , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
ref_count = get_ref ( ( IUnknown * ) device ) ;
hr = ID3DXRenderToEnvMap_GetDevice ( render , & out_device ) ;
ok ( hr = = D3D_OK , " ID3DXRenderToEnvMap::GetDevice returned %#x, expected %#x \n " , hr , D3D_OK ) ;
ok ( out_device = = device , " ID3DXRenderToEnvMap::GetDevice returned different device \n " ) ;
check_release ( ( IUnknown * ) device , ref_count ) ;
hr = ID3DXRenderToEnvMap_End ( render , D3DX_FILTER_NONE ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::End returned %#x, expected %#x \n " , hr , D3D_OK ) ;
hr = ID3DXRenderToEnvMap_BeginCube ( render , NULL ) ;
ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::BeginCube returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToEnvMap_BeginHemisphere ( render , NULL , NULL ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::BeginHemisphere returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToEnvMap_BeginParabolic ( render , NULL , NULL ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::BeginParabolic returned %#x, expected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
hr = ID3DXRenderToEnvMap_BeginSphere ( render , NULL ) ;
todo_wine ok ( hr = = D3DERR_INVALIDCALL , " ID3DXRenderToEnvMap::BeginSphere returned %#x, exected %#x \n " , hr , D3DERR_INVALIDCALL ) ;
check_release ( ( IUnknown * ) render , 0 ) ;
} else skip ( " Failed to create ID3DXRenderToEnvMap \n " ) ;
2012-07-31 15:26:41 +02:00
/* make sure there is a depth stencil surface present */
hr = IDirect3DDevice9_GetDepthStencilSurface ( device , & depth_stencil_surface ) ;
if ( SUCCEEDED ( hr ) )
{
IDirect3DSurface9_Release ( depth_stencil_surface ) ;
depth_stencil_surface = NULL ;
}
else if ( hr = = D3DERR_NOTFOUND )
{
hr = IDirect3DDevice9_CreateDepthStencilSurface ( device , 256 , 256 , D3DFMT_D24X8 ,
D3DMULTISAMPLE_NONE , 0 , TRUE , & depth_stencil_surface , NULL ) ;
if ( SUCCEEDED ( hr ) ) IDirect3DDevice9_SetDepthStencilSurface ( device , depth_stencil_surface ) ;
}
if ( FAILED ( hr ) )
{
skip ( " Failed to create depth stencil surface \n " ) ;
return ;
}
test_ID3DXRenderToEnvMap_cube_map ( device ) ;
if ( depth_stencil_surface )
{
IDirect3DDevice9_SetDepthStencilSurface ( device , NULL ) ;
IDirect3DSurface9_Release ( depth_stencil_surface ) ;
}
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}
2009-03-07 10:07:54 +01:00
START_TEST ( core )
{
HWND wnd ;
IDirect3D9 * d3d ;
IDirect3DDevice9 * device ;
D3DPRESENT_PARAMETERS d3dpp ;
HRESULT hr ;
wnd = CreateWindow ( " static " , " d3dx9_test " , 0 , 0 , 0 , 0 , 0 , NULL , NULL , NULL , NULL ) ;
d3d = Direct3DCreate9 ( D3D_SDK_VERSION ) ;
if ( ! wnd ) {
skip ( " Couldn't create application window \n " ) ;
return ;
}
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if ( ! d3d ) {
2009-03-07 10:07:54 +01:00
skip ( " Couldn't create IDirect3D9 object \n " ) ;
DestroyWindow ( wnd ) ;
return ;
}
ZeroMemory ( & d3dpp , sizeof ( d3dpp ) ) ;
d3dpp . Windowed = TRUE ;
d3dpp . SwapEffect = D3DSWAPEFFECT_DISCARD ;
hr = IDirect3D9_CreateDevice ( d3d , D3DADAPTER_DEFAULT , D3DDEVTYPE_HAL , wnd , D3DCREATE_MIXED_VERTEXPROCESSING , & d3dpp , & device ) ;
if ( FAILED ( hr ) ) {
skip ( " Failed to create IDirect3DDevice9 object %#x \n " , hr ) ;
IDirect3D9_Release ( d3d ) ;
DestroyWindow ( wnd ) ;
return ;
}
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test_ID3DXBuffer ( ) ;
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test_ID3DXSprite ( device ) ;
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test_ID3DXFont ( device ) ;
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test_D3DXCreateRenderToSurface ( device ) ;
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test_ID3DXRenderToSurface ( device ) ;
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test_D3DXCreateRenderToEnvMap ( device ) ;
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test_ID3DXRenderToEnvMap ( device ) ;
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check_release ( ( IUnknown * ) device , 0 ) ;
check_release ( ( IUnknown * ) d3d , 0 ) ;
if ( wnd ) DestroyWindow ( wnd ) ;
}