Sweden-Number/include/d3dx10.h

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/*
* Copyright 2015 Andrey Gusev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX10_H__
#define __D3DX10_H__
#include <limits.h>
#include <float.h>
#define D3DX10_DEFAULT (0xffffffffu)
#define D3DX10_FROM_FILE (0xfffffffdu)
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT)0xfffffffdu)
#include "d3d10.h"
#include "d3dx10math.h"
#include "d3dx10core.h"
#include "d3dx10async.h"
#include "d3dx10tex.h"
#endif