include: Add d3dx10tex.h.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6654af1017
commit
9adddbafe5
|
@ -253,6 +253,7 @@ HEADER_SRCS = \
|
|||
d3dvec.inl \
|
||||
d3dx10.h \
|
||||
d3dx10async.h \
|
||||
d3dx10tex.h \
|
||||
d3dx9.h \
|
||||
d3dx9anim.h \
|
||||
d3dx9core.h \
|
||||
|
|
|
@ -29,5 +29,6 @@
|
|||
#include "d3d10.h"
|
||||
#include "d3dx10core.h"
|
||||
#include "d3dx10async.h"
|
||||
#include "d3dx10tex.h"
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
* Copyright 2016 Alistair Leslie-Hughes
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __D3DX10TEX_H__
|
||||
#define __D3DX10TEX_H__
|
||||
|
||||
typedef enum D3DX10_IMAGE_FILE_FORMAT
|
||||
{
|
||||
D3DX10_IFF_BMP = 0,
|
||||
D3DX10_IFF_JPG = 1,
|
||||
D3DX10_IFF_PNG = 3,
|
||||
D3DX10_IFF_DDS = 4,
|
||||
D3DX10_IFF_TIFF = 10,
|
||||
D3DX10_IFF_GIF = 11,
|
||||
D3DX10_IFF_WMP = 12,
|
||||
D3DX10_IFF_FORCE_DWORD = 0x7fffffff
|
||||
} D3DX10_IMAGE_FILE_FORMAT;
|
||||
|
||||
typedef struct D3DX10_IMAGE_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT ArraySize;
|
||||
UINT MipLevels;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
D3D10_RESOURCE_DIMENSION ResourceDimension;
|
||||
D3DX10_IMAGE_FILE_FORMAT ImageFileFormat;
|
||||
} D3DX10_IMAGE_INFO;
|
||||
|
||||
typedef struct D3DX10_IMAGE_LOAD_INFO
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Depth;
|
||||
UINT FirstMipLevel;
|
||||
UINT MipLevels;
|
||||
D3D10_USAGE Usage;
|
||||
UINT BindFlags;
|
||||
UINT CpuAccessFlags;
|
||||
UINT MiscFlags;
|
||||
DXGI_FORMAT Format;
|
||||
UINT Filter;
|
||||
UINT MipFilter;
|
||||
D3DX10_IMAGE_INFO *pSrcInfo;
|
||||
|
||||
#ifdef __cplusplus
|
||||
D3DX10_IMAGE_LOAD_INFO()
|
||||
{
|
||||
Width = D3DX10_DEFAULT;
|
||||
Height = D3DX10_DEFAULT;
|
||||
Depth = D3DX10_DEFAULT;
|
||||
FirstMipLevel = D3DX10_DEFAULT;
|
||||
MipLevels = D3DX10_DEFAULT;
|
||||
Usage = (D3D10_USAGE)D3DX10_DEFAULT;
|
||||
BindFlags = D3DX10_DEFAULT;
|
||||
CpuAccessFlags = D3DX10_DEFAULT;
|
||||
MiscFlags = D3DX10_DEFAULT;
|
||||
Format = DXGI_FORMAT_FROM_FILE;
|
||||
Filter = D3DX10_DEFAULT;
|
||||
MipFilter = D3DX10_DEFAULT;
|
||||
pSrcInfo = NULL;
|
||||
}
|
||||
#endif
|
||||
} D3DX10_IMAGE_LOAD_INFO;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
|
||||
D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue