include: Add d3dx10tex.h.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2016-03-31 20:19:43 +11:00 committed by Alexandre Julliard
parent 6654af1017
commit 9adddbafe5
3 changed files with 97 additions and 0 deletions

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@ -253,6 +253,7 @@ HEADER_SRCS = \
d3dvec.inl \
d3dx10.h \
d3dx10async.h \
d3dx10tex.h \
d3dx9.h \
d3dx9anim.h \
d3dx9core.h \

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@ -29,5 +29,6 @@
#include "d3d10.h"
#include "d3dx10core.h"
#include "d3dx10async.h"
#include "d3dx10tex.h"
#endif

95
include/d3dx10tex.h Normal file
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@ -0,0 +1,95 @@
/*
* Copyright 2016 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DX10TEX_H__
#define __D3DX10TEX_H__
typedef enum D3DX10_IMAGE_FILE_FORMAT
{
D3DX10_IFF_BMP = 0,
D3DX10_IFF_JPG = 1,
D3DX10_IFF_PNG = 3,
D3DX10_IFF_DDS = 4,
D3DX10_IFF_TIFF = 10,
D3DX10_IFF_GIF = 11,
D3DX10_IFF_WMP = 12,
D3DX10_IFF_FORCE_DWORD = 0x7fffffff
} D3DX10_IMAGE_FILE_FORMAT;
typedef struct D3DX10_IMAGE_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT ArraySize;
UINT MipLevels;
UINT MiscFlags;
DXGI_FORMAT Format;
D3D10_RESOURCE_DIMENSION ResourceDimension;
D3DX10_IMAGE_FILE_FORMAT ImageFileFormat;
} D3DX10_IMAGE_INFO;
typedef struct D3DX10_IMAGE_LOAD_INFO
{
UINT Width;
UINT Height;
UINT Depth;
UINT FirstMipLevel;
UINT MipLevels;
D3D10_USAGE Usage;
UINT BindFlags;
UINT CpuAccessFlags;
UINT MiscFlags;
DXGI_FORMAT Format;
UINT Filter;
UINT MipFilter;
D3DX10_IMAGE_INFO *pSrcInfo;
#ifdef __cplusplus
D3DX10_IMAGE_LOAD_INFO()
{
Width = D3DX10_DEFAULT;
Height = D3DX10_DEFAULT;
Depth = D3DX10_DEFAULT;
FirstMipLevel = D3DX10_DEFAULT;
MipLevels = D3DX10_DEFAULT;
Usage = (D3D10_USAGE)D3DX10_DEFAULT;
BindFlags = D3DX10_DEFAULT;
CpuAccessFlags = D3DX10_DEFAULT;
MiscFlags = D3DX10_DEFAULT;
Format = DXGI_FORMAT_FROM_FILE;
Filter = D3DX10_DEFAULT;
MipFilter = D3DX10_DEFAULT;
pSrcInfo = NULL;
}
#endif
} D3DX10_IMAGE_LOAD_INFO;
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *src_data, SIZE_T src_data_size,
D3DX10_IMAGE_LOAD_INFO *loadinfo, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult);
#ifdef __cplusplus
}
#endif
#endif