2003-11-14 04:50:35 +01:00
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MODULE = wined3d.dll
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2008-03-04 16:52:54 +01:00
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IMPORTLIB = wined3d
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2010-07-21 13:24:34 +02:00
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IMPORTS = uuid user32 gdi32 advapi32
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2003-11-14 04:50:35 +01:00
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C_SRCS = \
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2006-06-16 22:07:00 +02:00
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arb_program_shader.c \
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2008-03-22 14:31:52 +01:00
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ati_fragment_shader.c \
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2009-02-23 09:16:02 +01:00
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buffer.c \
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2007-02-12 19:18:36 +01:00
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context.c \
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2004-10-07 06:22:21 +02:00
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device.c \
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2004-09-23 06:34:27 +02:00
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directx.c \
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2004-12-09 12:42:34 +01:00
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drawprim.c \
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2008-12-16 13:18:49 +01:00
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gl_compat.c \
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2006-06-09 09:33:01 +02:00
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glsl_shader.c \
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2008-07-04 23:15:18 +02:00
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nvidia_texture_shader.c \
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2006-04-17 17:04:59 +02:00
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palette.c \
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2005-03-03 14:57:15 +01:00
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query.c \
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2004-10-14 02:32:04 +02:00
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resource.c \
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2009-12-30 19:33:39 +01:00
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shader.c \
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2009-05-04 09:49:27 +02:00
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shader_sm1.c \
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2009-05-05 09:38:03 +02:00
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shader_sm4.c \
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2006-12-05 23:36:10 +01:00
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state.c \
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2004-10-21 22:59:12 +02:00
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stateblock.c \
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2005-01-09 18:37:02 +01:00
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surface.c \
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2005-06-23 13:05:24 +02:00
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swapchain.c \
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2005-01-17 14:44:57 +01:00
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texture.c \
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2004-09-28 04:12:12 +02:00
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utils.c \
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2005-01-19 20:34:49 +01:00
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vertexdeclaration.c \
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2009-02-24 07:43:02 +01:00
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view.c \
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2005-01-17 14:44:57 +01:00
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volume.c \
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2003-11-14 04:50:35 +01:00
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wined3d_main.c
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2009-10-30 23:03:08 +01:00
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RC_SRCS = version.rc
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2003-11-14 04:50:35 +01:00
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@MAKE_DLL_RULES@
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