2005-01-17 14:44:57 +01:00
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/*
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2005-07-11 22:38:27 +02:00
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* IWineD3DTexture implementation
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2005-01-17 14:44:57 +01:00
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*
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* Copyright 2002-2005 Jason Edmeades
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2005-03-14 11:12:52 +01:00
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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2008-10-18 19:21:20 +02:00
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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2005-01-17 14:44:57 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2005-01-17 14:44:57 +01:00
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*/
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#include "config.h"
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#include "wined3d_private.h"
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2005-08-03 21:49:05 +02:00
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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2007-06-09 14:27:41 +02:00
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#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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2005-01-17 14:44:57 +01:00
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/* *******************************************
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IWineD3DTexture IUnknown parts follow
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******************************************* */
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
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2005-01-17 14:44:57 +01:00
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{
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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2005-03-02 14:44:58 +01:00
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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2006-02-06 11:32:41 +01:00
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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2005-03-02 14:44:58 +01:00
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|| IsEqualGUID(riid, &IID_IWineD3DResource)
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|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
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|| IsEqualGUID(riid, &IID_IWineD3DTexture)){
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IUnknown_AddRef(iface);
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*ppobj = This;
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2006-04-07 12:51:12 +02:00
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return WINED3D_OK;
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2005-03-02 14:44:58 +01:00
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}
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2006-04-25 23:59:12 +02:00
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*ppobj = NULL;
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2005-01-17 14:44:57 +01:00
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return E_NOINTERFACE;
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}
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2006-06-10 13:15:32 +02:00
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static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
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2005-01-17 14:44:57 +01:00
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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2006-10-01 05:20:10 +02:00
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TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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2005-01-17 14:44:57 +01:00
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return InterlockedIncrement(&This->resource.ref);
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}
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2006-06-10 13:15:32 +02:00
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static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
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2005-01-17 14:44:57 +01:00
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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ULONG ref;
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2006-10-01 05:20:10 +02:00
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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2005-01-17 14:44:57 +01:00
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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2006-12-05 00:28:58 +01:00
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IWineD3DTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
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2005-01-17 14:44:57 +01:00
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}
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return ref;
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}
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2006-12-05 00:28:58 +01:00
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2005-01-17 14:44:57 +01:00
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/* ****************************************************
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IWineD3DTexture IWineD3DResource parts follow
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**************************************************** */
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
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2008-12-02 18:41:33 +01:00
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return resource_get_device((IWineD3DResource *)iface, ppDevice);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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2008-12-02 18:41:33 +01:00
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return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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2008-12-02 18:41:33 +01:00
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return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
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2008-12-02 18:41:33 +01:00
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return resource_free_private_data((IWineD3DResource *)iface, refguid);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
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2008-12-02 18:41:33 +01:00
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return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
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2008-12-02 18:41:33 +01:00
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return resource_get_priority((IWineD3DResource *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2009-02-17 00:25:51 +01:00
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void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) {
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2005-06-23 18:44:19 +02:00
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/* Override the IWineD3DResource PreLoad method */
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2005-01-17 14:44:57 +01:00
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unsigned int i;
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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2007-03-17 23:00:39 +01:00
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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2009-02-17 00:25:51 +01:00
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BOOL srgb_mode;
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BOOL *dirty;
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2005-06-23 18:44:19 +02:00
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2005-01-17 14:44:57 +01:00
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TRACE("(%p) : About to load texture\n", This);
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2005-06-23 18:44:19 +02:00
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2009-02-17 00:25:51 +01:00
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switch(srgb) {
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case SRGB_RGB: srgb_mode = FALSE; break;
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case SRGB_BOTH: texture_internal_preload(iface, SRGB_RGB);
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case SRGB_SRGB: srgb_mode = TRUE; break;
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/* DONTKNOW, and shut up the compiler */
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default: srgb_mode = This->baseTexture.is_srgb; break;
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}
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dirty = srgb_mode ? &This->baseTexture.srgbDirty : &This->baseTexture.dirty;
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2007-03-17 23:00:39 +01:00
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if(!device->isInDraw) {
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/* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture, thus no danger of
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* recursive calls
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*/
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ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
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}
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2008-04-02 23:12:16 +02:00
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if (This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) {
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for (i = 0; i < This->baseTexture.levels; i++) {
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if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])) {
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TRACE("Reloading surface because the d3d8/9 palette was changed\n");
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/* TODO: This is not necessarily needed with hw palettized texture support */
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IWineD3DSurface_LoadLocation(This->surfaces[i], SFLAG_INSYSMEM, NULL);
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/* Make sure the texture is reloaded because of the palette change, this kills performance though :( */
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IWineD3DSurface_ModifyLocation(This->surfaces[i], SFLAG_INTEXTURE, FALSE);
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}
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}
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}
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2007-06-07 01:13:16 +02:00
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/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
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2009-01-16 16:22:09 +01:00
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if (*dirty) {
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2005-03-14 11:12:52 +01:00
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for (i = 0; i < This->baseTexture.levels; i++) {
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2007-06-07 01:13:16 +02:00
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IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
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2005-03-14 11:12:52 +01:00
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}
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2005-07-11 22:38:27 +02:00
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} else {
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TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
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2005-03-14 11:12:52 +01:00
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}
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2005-01-17 14:44:57 +01:00
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2007-06-07 01:13:16 +02:00
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/* No longer dirty */
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2009-01-16 16:22:09 +01:00
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*dirty = FALSE;
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2007-06-07 01:13:16 +02:00
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2005-01-17 14:44:57 +01:00
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return ;
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}
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2009-02-17 00:25:51 +01:00
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static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
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texture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
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}
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2008-01-12 22:56:30 +01:00
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static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
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2008-01-08 15:33:24 +01:00
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unsigned int i;
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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TRACE("(%p)\n", This);
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/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
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* surface before, this one will be a NOP and vice versa. Unloading an unloaded
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* surface is fine
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*/
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for (i = 0; i < This->baseTexture.levels; i++) {
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IWineD3DSurface_UnLoad(This->surfaces[i]);
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2009-01-16 16:22:09 +01:00
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surface_set_texture_name(This->surfaces[i], 0, FALSE); /* Delete rgb name */
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surface_set_texture_name(This->surfaces[i], 0, TRUE); /* delete srgb name */
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2008-01-08 15:33:24 +01:00
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}
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2008-12-02 18:41:32 +01:00
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basetexture_unload((IWineD3DBaseTexture *)iface);
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2008-01-12 22:56:30 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
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2008-12-02 18:41:33 +01:00
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return resource_get_type((IWineD3DResource *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
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2008-12-02 18:41:33 +01:00
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return resource_get_parent((IWineD3DResource *)iface, pParent);
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2005-01-17 14:44:57 +01:00
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}
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/* ******************************************************
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IWineD3DTexture IWineD3DBaseTexture parts follow
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****************************************************** */
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_lod((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
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2008-12-02 18:41:32 +01:00
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basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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/* Internal function, No d3d mapping */
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2006-06-10 13:15:32 +02:00
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static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
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2008-12-02 18:41:32 +01:00
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return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
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2005-01-17 14:44:57 +01:00
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}
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2006-06-10 13:15:32 +02:00
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static BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
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2008-12-02 18:41:32 +01:00
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return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
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2005-01-17 14:44:57 +01:00
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}
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2009-01-16 16:22:09 +01:00
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static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BOOL srgb) {
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2005-03-14 11:12:52 +01:00
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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2009-01-16 16:22:09 +01:00
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BOOL set_gl_texture_desc;
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2008-01-02 19:52:05 +01:00
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HRESULT hr;
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2005-11-10 13:14:56 +01:00
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TRACE("(%p) : relay to BaseTexture\n", This);
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2008-01-02 19:52:05 +01:00
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2009-01-16 16:22:09 +01:00
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hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
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2008-01-02 19:52:05 +01:00
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if (set_gl_texture_desc && SUCCEEDED(hr)) {
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UINT i;
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for (i = 0; i < This->baseTexture.levels; ++i) {
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2009-01-16 16:22:09 +01:00
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if(This->baseTexture.is_srgb) {
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surface_set_texture_name(This->surfaces[i], This->baseTexture.srgbTextureName, TRUE);
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} else {
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surface_set_texture_name(This->surfaces[i], This->baseTexture.textureName, FALSE);
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}
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2008-01-02 19:52:05 +01:00
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}
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2008-08-13 00:18:25 +02:00
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/* Conditinal non power of two textures use a different clamping default. If we're using the GL_WINE_normalized_texrect
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* partial driver emulation, we're dealing with a GL_TEXTURE_2D texture which has the address mode set to repeat - something
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2008-08-13 19:55:53 +02:00
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* that prevents us from hitting the accelerated codepath. Thus manually set the GL state. The same applies to filtering.
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* Even if the texture has only one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW fallback on macos.
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2008-08-13 00:18:25 +02:00
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*/
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if(IWineD3DBaseTexture_IsCondNP2(iface)) {
|
|
|
|
ENTER_GL();
|
|
|
|
glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
|
|
|
|
glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
2008-08-13 19:55:53 +02:00
|
|
|
checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
|
|
|
|
glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
|
|
|
|
glTexParameteri(IWineD3DTexture_GetTextureDimensions(iface), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
|
2008-08-13 00:18:25 +02:00
|
|
|
LEAVE_GL();
|
|
|
|
This->baseTexture.states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_CLAMP;
|
|
|
|
This->baseTexture.states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_CLAMP;
|
2008-08-13 19:55:53 +02:00
|
|
|
This->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT;
|
|
|
|
This->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT;
|
|
|
|
This->baseTexture.states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_NONE;
|
2008-08-13 00:18:25 +02:00
|
|
|
}
|
2008-01-02 19:52:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
return hr;
|
2005-03-14 11:12:52 +01:00
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
|
2005-03-14 11:12:52 +01:00
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
2005-11-10 13:14:56 +01:00
|
|
|
TRACE("(%p)\n", This);
|
2005-03-14 11:12:52 +01:00
|
|
|
|
2007-11-28 20:35:04 +01:00
|
|
|
return This->target;
|
2005-03-14 11:12:52 +01:00
|
|
|
}
|
|
|
|
|
2008-07-09 01:59:10 +02:00
|
|
|
static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) {
|
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
|
|
|
TRACE("(%p)\n", This);
|
|
|
|
|
|
|
|
return This->cond_np2;
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static void WINAPI IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture *iface,
|
2005-08-03 13:00:28 +02:00
|
|
|
const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
|
|
|
|
const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
|
2007-11-13 22:08:13 +01:00
|
|
|
TRACE("(%p) : relay to BaseTexture\n", iface);
|
2008-12-02 18:41:32 +01:00
|
|
|
basetexture_apply_state_changes((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
|
2005-08-03 13:00:28 +02:00
|
|
|
}
|
2005-03-14 11:12:52 +01:00
|
|
|
|
2005-01-17 14:44:57 +01:00
|
|
|
/* *******************************************
|
|
|
|
IWineD3DTexture IWineD3DTexture parts follow
|
|
|
|
******************************************* */
|
2006-12-05 00:28:58 +01:00
|
|
|
static void WINAPI IWineD3DTextureImpl_Destroy(IWineD3DTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
|
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
TRACE("(%p) : Cleaning up\n",This);
|
|
|
|
for (i = 0; i < This->baseTexture.levels; i++) {
|
|
|
|
if (This->surfaces[i] != NULL) {
|
|
|
|
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
|
2009-01-16 16:22:09 +01:00
|
|
|
surface_set_texture_name(This->surfaces[i], 0, TRUE);
|
|
|
|
surface_set_texture_name(This->surfaces[i], 0, FALSE);
|
2008-09-24 15:56:47 +02:00
|
|
|
surface_set_texture_target(This->surfaces[i], 0);
|
2006-12-05 00:28:58 +01:00
|
|
|
IWineD3DSurface_SetContainer(This->surfaces[i], 0);
|
|
|
|
D3DCB_DestroySurface(This->surfaces[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TRACE("(%p) : cleaning up base texture\n", This);
|
2008-12-02 18:41:32 +01:00
|
|
|
basetexture_cleanup((IWineD3DBaseTexture *)iface);
|
2006-12-05 00:28:58 +01:00
|
|
|
/* free the object */
|
|
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
|
|
TRACE("(%p) Level (%d)\n", This, Level);
|
2005-07-26 20:56:18 +02:00
|
|
|
return IWineD3DSurface_GetDesc(This->surfaces[Level], pDesc);
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
2008-12-29 16:31:22 +01:00
|
|
|
WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
2006-04-07 12:51:12 +02:00
|
|
|
HRESULT hr = WINED3DERR_INVALIDCALL;
|
2005-06-23 18:44:19 +02:00
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
|
|
|
*ppSurfaceLevel = This->surfaces[Level];
|
2008-01-23 22:40:05 +01:00
|
|
|
IWineD3DSurface_AddRef(This->surfaces[Level]);
|
2006-04-07 12:51:12 +02:00
|
|
|
hr = WINED3D_OK;
|
2005-06-23 18:44:19 +02:00
|
|
|
TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
|
|
|
|
}
|
2006-04-07 12:51:12 +02:00
|
|
|
if (WINED3D_OK != hr) {
|
2005-06-23 18:44:19 +02:00
|
|
|
WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
|
|
|
*ppSurfaceLevel = NULL; /* Just to be on the safe side.. */
|
|
|
|
}
|
|
|
|
return hr;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect,
|
2005-01-17 14:44:57 +01:00
|
|
|
CONST RECT *pRect, DWORD Flags) {
|
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
2006-04-07 12:51:12 +02:00
|
|
|
HRESULT hr = WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
2005-07-26 20:56:18 +02:00
|
|
|
hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags);
|
2005-06-23 18:44:19 +02:00
|
|
|
}
|
2006-04-07 12:51:12 +02:00
|
|
|
if (WINED3D_OK == hr) {
|
2005-06-23 18:44:19 +02:00
|
|
|
TRACE("(%p) Level (%d) success\n", This, Level);
|
2005-01-17 14:44:57 +01:00
|
|
|
} else {
|
2005-06-23 18:44:19 +02:00
|
|
|
WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
2005-06-23 18:44:19 +02:00
|
|
|
|
2005-01-17 14:44:57 +01:00
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
|
2005-06-23 18:44:19 +02:00
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
2006-04-07 12:51:12 +02:00
|
|
|
HRESULT hr = WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
|
|
|
|
if (Level < This->baseTexture.levels) {
|
2005-06-23 18:44:19 +02:00
|
|
|
hr = IWineD3DSurface_UnlockRect(This->surfaces[Level]);
|
|
|
|
}
|
2006-04-07 12:51:12 +02:00
|
|
|
if ( WINED3D_OK == hr) {
|
2005-06-23 18:44:19 +02:00
|
|
|
TRACE("(%p) Level (%d) success\n", This, Level);
|
2005-01-17 14:44:57 +01:00
|
|
|
} else {
|
2005-06-23 18:44:19 +02:00
|
|
|
WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
2006-06-10 13:15:32 +02:00
|
|
|
static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
|
|
|
|
This->baseTexture.dirty = TRUE;
|
2009-01-16 16:22:09 +01:00
|
|
|
This->baseTexture.srgbDirty = TRUE;
|
2005-07-13 16:15:54 +02:00
|
|
|
TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
|
2009-01-14 10:01:11 +01:00
|
|
|
surface_add_dirty_rect(This->surfaces[0], pDirtyRect);
|
|
|
|
|
|
|
|
return WINED3D_OK;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
|
2005-06-06 21:50:35 +02:00
|
|
|
const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
|
2005-01-17 14:44:57 +01:00
|
|
|
{
|
2005-03-14 11:12:52 +01:00
|
|
|
/* IUnknown */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl_QueryInterface,
|
|
|
|
IWineD3DTextureImpl_AddRef,
|
|
|
|
IWineD3DTextureImpl_Release,
|
2005-06-23 18:44:19 +02:00
|
|
|
/* IWineD3DResource */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl_GetParent,
|
|
|
|
IWineD3DTextureImpl_GetDevice,
|
|
|
|
IWineD3DTextureImpl_SetPrivateData,
|
|
|
|
IWineD3DTextureImpl_GetPrivateData,
|
|
|
|
IWineD3DTextureImpl_FreePrivateData,
|
|
|
|
IWineD3DTextureImpl_SetPriority,
|
|
|
|
IWineD3DTextureImpl_GetPriority,
|
|
|
|
IWineD3DTextureImpl_PreLoad,
|
2008-01-12 22:56:30 +01:00
|
|
|
IWineD3DTextureImpl_UnLoad,
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl_GetType,
|
2005-06-23 18:44:19 +02:00
|
|
|
/* IWineD3DBaseTexture */
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl_SetLOD,
|
|
|
|
IWineD3DTextureImpl_GetLOD,
|
|
|
|
IWineD3DTextureImpl_GetLevelCount,
|
|
|
|
IWineD3DTextureImpl_SetAutoGenFilterType,
|
|
|
|
IWineD3DTextureImpl_GetAutoGenFilterType,
|
|
|
|
IWineD3DTextureImpl_GenerateMipSubLevels,
|
|
|
|
IWineD3DTextureImpl_SetDirty,
|
|
|
|
IWineD3DTextureImpl_GetDirty,
|
2005-03-14 11:12:52 +01:00
|
|
|
IWineD3DTextureImpl_BindTexture,
|
2005-06-23 18:44:19 +02:00
|
|
|
IWineD3DTextureImpl_GetTextureDimensions,
|
2008-07-09 01:59:10 +02:00
|
|
|
IWineD3DTextureImpl_IsCondNP2,
|
2005-08-03 13:00:28 +02:00
|
|
|
IWineD3DTextureImpl_ApplyStateChanges,
|
2005-06-23 18:44:19 +02:00
|
|
|
/* IWineD3DTexture */
|
2006-12-05 00:28:58 +01:00
|
|
|
IWineD3DTextureImpl_Destroy,
|
2005-01-17 14:44:57 +01:00
|
|
|
IWineD3DTextureImpl_GetLevelDesc,
|
|
|
|
IWineD3DTextureImpl_GetSurfaceLevel,
|
|
|
|
IWineD3DTextureImpl_LockRect,
|
|
|
|
IWineD3DTextureImpl_UnlockRect,
|
|
|
|
IWineD3DTextureImpl_AddDirtyRect
|
|
|
|
};
|