..
Makefile.in
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
arb_program_shader.c
wined3d: Put the color_correction calls into the instruction handlers.
2009-02-27 13:14:23 +01:00
ati_fragment_shader.c
wined3d: Properly update last_was_pshader.
2009-02-24 16:57:30 +01:00
baseshader.c
wined3d: Put the color_correction calls into the instruction handlers.
2009-02-27 13:14:23 +01:00
basetexture.c
wined3d: Duplicate GL textures for srgb switching.
2009-02-17 12:48:05 +01:00
buffer.c
wined3d: Merge indexbuffer.c with buffer.c.
2009-02-23 12:21:10 +01:00
clipper.c
…
context.c
wined3d: Pass the requested srgb flag to PreLoad.
2009-02-17 12:51:36 +01:00
cubetexture.c
wined3d: Pass the requested srgb flag to PreLoad.
2009-02-17 12:51:36 +01:00
device.c
wined3d: Implement IWineD3DDeviceImpl_ClearRendertargetView().
2009-02-25 12:37:06 +01:00
directx.c
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
drawprim.c
wined3d: Remove superfluous pointer casts.
2009-02-03 12:40:14 +01:00
gl_compat.c
…
glsl_shader.c
wined3d: Create a common sampling function in GLSL.
2009-02-27 13:14:46 +01:00
nvidia_texture_shader.c
…
palette.c
…
pixelshader.c
wined3d: Put the color_correction calls into the instruction handlers.
2009-02-27 13:14:23 +01:00
query.c
wined3d: Remove superfluous pointer casts.
2009-02-03 12:40:14 +01:00
resource.c
…
state.c
wined3d: Properly update last_was_pshader.
2009-02-24 16:57:30 +01:00
stateblock.c
…
surface.c
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
surface_base.c
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
surface_gdi.c
…
swapchain.c
…
swapchain_base.c
…
swapchain_gdi.c
…
texture.c
wined3d: Pass the requested srgb flag to PreLoad.
2009-02-17 12:51:36 +01:00
utils.c
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBits().
2009-02-25 12:37:06 +01:00
vertexdeclaration.c
wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.
2009-02-19 12:53:38 +01:00
vertexshader.c
WineD3D: Put vertex shader duplication infrastructure in place.
2009-02-11 12:21:25 +01:00
view.c
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
volume.c
wined3d: Duplicate GL textures for srgb switching.
2009-02-17 12:48:05 +01:00
volumetexture.c
wined3d: Pass the requested srgb flag to PreLoad.
2009-02-17 12:51:36 +01:00
wined3d.spec
…
wined3d_gl.h
…
wined3d_main.c
…
wined3d_private.h
wined3d: Put the color_correction calls into the instruction handlers.
2009-02-27 13:14:23 +01:00
wined3d_private_types.h
…