2022-03-11 21:45:50 +01:00
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The Wine development release 7.4 is now available.
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2022-02-25 21:15:35 +01:00
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What's new in this release:
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2022-03-11 21:45:50 +01:00
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- 'Light' theme enabled by default.
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- Bundled vkd3d library.
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- WineD3D, D3D12 and DXGI modules converted to PE.
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2022-02-25 21:15:35 +01:00
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- More large scale cleanups to support 'long' type.
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2022-01-28 21:27:46 +01:00
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- Various bug fixes.
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2005-10-25 14:04:17 +02:00
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2008-06-13 17:15:29 +02:00
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The source is available from the following locations:
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2005-10-25 14:04:17 +02:00
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2022-03-11 21:45:50 +01:00
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https://dl.winehq.org/wine/source/7.x/wine-7.4.tar.xz
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http://mirrors.ibiblio.org/wine/source/7.x/wine-7.4.tar.xz
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2005-10-25 14:04:17 +02:00
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Binary packages for various distributions will be available from:
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2017-11-30 19:56:51 +01:00
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https://www.winehq.org/download
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2005-10-25 14:04:17 +02:00
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2017-11-30 19:56:51 +01:00
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You will find documentation on https://www.winehq.org/documentation
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1998-10-18 19:19:57 +02:00
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2008-06-13 17:15:29 +02:00
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You can also get the current source directly from the git
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2017-11-30 19:56:51 +01:00
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repository. Check https://www.winehq.org/git for details.
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1994-12-27 15:11:53 +01:00
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1997-07-20 18:23:21 +02:00
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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1994-12-27 15:11:53 +01:00
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2006-10-13 16:43:39 +02:00
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----------------------------------------------------------------
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2022-03-11 21:45:50 +01:00
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Bugs fixed in 7.4 (total 14):
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20296 Multiple apps crash due missing support for COM dll surrogate, dllhost.exe (League of Legends 08_18_2009_04, 3Dmark03, 3Dmark05, 3Dmark06)
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41053 RawInput (RegisterRawInputDevices) does not work for gamepads
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48508 Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0
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50887 cannot read/run/open some files
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52204 Vibration on DualSense controller works incorrectly in all Games
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52476 QuickLOAD: wine 7 causes VB5 application to change input value by factor 10
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52562 advapi32:registry fails in Wine because some French timezone name translations are too long
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52581 Internet MIDI crashes with Light Blue theme enabled
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52596 The Godfather main menu cursor and text not rendered correctly
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52614 API set DLLs fail to load on Arch Linux with "failed to load apiset: c0000482"
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52618 32-bit EXEs do not launch from build dir on macOS 10.14 in WOW64
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52626 MahjongSoul needs unimplemented function combase.dll.RoSetErrorReportingFlags
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52637 comctl32:listbox test_LBS_NODATA() fails in the Japanese and Chinese locales
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52639 comctl32:toolbar test_visual() fails in Wine with the Light theme
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2022-01-18 21:52:35 +01:00
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2022-01-28 21:27:46 +01:00
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----------------------------------------------------------------
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2022-01-18 21:52:35 +01:00
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2022-03-11 21:45:50 +01:00
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Changes since 7.3:
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2022-02-25 21:15:35 +01:00
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Alex Henrie (1):
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2022-03-11 21:45:50 +01:00
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tzres: Inform translators of 31-character limit.
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Alexandre Julliard (18):
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ntdll/tests: Avoid referencing a global variable from inline asm.
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configure: Check for working -mabi=ms support on x86_64.
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winebuild: Align raw data size instead of virtual size in PE sections.
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configure: Require PE cross-compilation for building on ARM64.
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include: Add more d3d12 logic ops.
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include: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
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libs: Import upstream code from vkd3d release 1.3.
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wined3d: Use the bundled vkd3d and build with msvcrt.
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wined3d: Export all the vkd3d functions.
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d3d12: Build with msvcrt.
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dxgi: Build with msvcrt.
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configure: Remove some no longer needed checks.
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faudio: Revert some calling convention changes.
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lcms2: Revert some calling convention changes.
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tiff: Revert some calling convention changes.
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xml2: Revert some calling convention changes.
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xslt: Revert some calling convention changes.
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include: Use the standard va_list in tests.
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Alexandros Frantzis (1):
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win32u: Fix NtUserCallHooks return value.
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Alistair Leslie-Hughes (4):
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windowscodecs: Correctly handle 8bpp custom conversions.
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include: Correct BYTE typedef.
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widl: Support basic BYTE type.
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include: Add IReference<T> interface.
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Aurimas Fišeras (1):
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po: Update Lithuanian translation.
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Bernhard Kölbl (22):
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include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult.
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include/windows.media.speechrecognition.idl: Add SpeechContinuousRecognitionSession.
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include/windows.media.speechrecognition.idl: Add SpeechRecognitionHypothesis.
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include/windows.media.speechrecognition.idl: Add SpeechRecognitionHypothesisGeneratedEventArgs.
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include/windows.media.speechrecognition.idl: Add SpeechRecognizerTimeouts.
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include/windows.media.speechrecognition.idl: Add SpeechRecognizerUIOptions.
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include/windows.media.speechrecognition.idl: Add SpeechRecognitionCompilationResult.
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include/windows.media.speechrecognition.idl: Add SpeechRecognitionQualityDegradingEventArgs.
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include/windows.media.speechrecognition.idl: Add SpeechRecognizerStateChangedEventArgs.
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widl: Allow multiple uses of the activatable attribute.
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include/windows.media.speechrecognition.idl: Add SpeechRecognizer.
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windows.media.speech: Create private header.
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windows.media.speech: Explicitly check for available activation factory.
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windows.media.speech: Move SpeechSynthesizer into separate file.
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windows.media.speech: Use C object macros to call iface methods.
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windows.media.speech: Rename activation factory for SpeechSynthesizer.
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windows.media.speech/tests: Add basic tests for activation factory ifaces.
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windows.media.speech/tests: Compile with long types.
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windows.media.speech: Import DEFINE_INSPECTABLE macros.
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windows.media.speech: Add SpeechRecognizer statics stubs.
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windows.media.speech: Add SpeechRecognizer stub.
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windows.media.speech/tests: Add basic tests for the SpeechRecognizer class.
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Brendan Shanks (8):
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winedbg: Sanity check the dwType field of MSVC thread naming exceptions.
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winedbg: Ensure thread->name is null-terminated.
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winedbg: Don't set initial thread->name to the tid.
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winedbg: Print thread names in 'info thread' listing.
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kernel32/tests: Add additional Get/SetThreadDescription() tests.
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ntdll: Don't require equal Length and MaximumLength when setting ThreadNameInformation.
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ntdll: Ensure CONTEXT_EX on exception stack is initialized.
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makefiles: On macOS, use @rpath instead of @loader_path when building Unix libs.
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Christopher Egert (1):
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gsm: Enable WAV49 support.
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David Kahurani (1):
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oleaut32: Do not skip the first decimal digit in VarParseNumFromStr().
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Dmitry Timoshkov (7):
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dllhost: Add stub implementation.
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dllhost: Add ISurrogate stub implementation.
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dllhost: Implement ISurrogate::LoadDllServer().
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dllhost: Implement ISurrogate::FreeSurrogate().
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dllhost: Implement IMarshal::MarshalInterface().
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dllhost: Periodically call CoFreeUnusedLibraries().
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combase: Start surrogate local server when required.
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Eric Pouech (182):
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gdi32/tests: Enable compilation with long types.
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hlink/tests: Enable compilation with long types.
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hnetcfg/tests: Enable compilation with long types.
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hid/tests: Enable compilation with long types.
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imagehlp/tests: Enable compilation with long types.
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imm32/tests: Enable compilation with long types.
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inetcomm/tests: Enable compilation with long types.
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inetmib1/tests: Enable compilation with long types.
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infosoft/tests: Enable compilation with long types.
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iphlpapi/tests: Enable compilation with long types.
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itss/tests: Enable compilation with long types.
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jsproxy/tests: Enable compilation with long types.
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kernelbase/tests: Enable compilation with long types.
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localspl/tests: Enable compilation with long types.
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localui/tests: Enable compilation with long types.
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lz32/tests: Enable compilation with long types.
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mapi32/tests: Enable compilation with long types.
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gameux/tests: Use correct integral type.
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gameux/tests: Enable compilation with long types.
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comctl32/tests: Enable compilation with long types.
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gdiplus/tests: Introduce helper functions (expect*) to handle integral conversions.
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gdiplus/tests: Enable compilation with long types.
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conhost: Handle csi escape sequence for shift tab.
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conhost/tests: Add tests for shift-tab processing.
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msftedit/tests: Enable compilation with long types.
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mlang/tests: Enable compilation with long types.
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mmcndmgr/tests: Enable compilation with long types.
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mp3dmod/tests: Enable compilation with long types.
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mpr/tests: Enable compilation with long types.
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msado15/tests: Use correct integral type.
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msado15/tests: Enable compilation with long types.
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msasn1/tests: Enable compilation with long types.
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msctf/tests: Enable compilation with long types.
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msdmo/tests: Enable compilation with long types.
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mspatcha/tests: Enable compilation with long types.
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msrle32/tests: Enable compilation with long types.
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msscript.ocx/tests: Enable compilation with long types.
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mstask/tests: Enable compilation with long types.
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msvfw32/tests: Enable compilation with long types.
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ndis.sys/tests: Enable compilation with long types.
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netapi32/tests: Enable compilation with long types.
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netcfgx/tests: Enable compilation with long types.
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netprofm/tests: Enable compilation with long types.
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ieframe/tests: Enable compilation with long types.
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jscript/tests: Enable compilation with long types.
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dsound/tests: Enable compilation with long types.
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kernelbase: Support CONSOLE_READCONSOLE_CONTROL in ReadConsoleW.
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kernelbase: Return key state in ReadConsoleW with control.
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conhost/tests: Add tests for ReadConsoleW with control.
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kernel32/tests/actctx: Enable compilation with long types.
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kernel32/tests/codepage: Enable compilation with long types.
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kernel32/tests/comm: Enable compilation with long types.
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kernel32/tests/console: Enable compilation with long types.
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ninput/tests: Enable compilation with long types.
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ntdsapi/tests: Enable compilation with long types.
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ntoskrnl.exe/tests: Use correct integral type.
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ntoskrnl.exe/tests: Enable compilation with long types.
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ntprint/tests: Use correct integral type.
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ntprint/tests: Enable compilation with long types.
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odbccp32/tests: Enable compilation with long types.
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ole32/tests: Use correct integral type.
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ole32/tests: Enable compilation with long types.
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oleacc/tests: Use correct integral type.
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oleacc/tests: Enable compilation with long types.
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oledb32/tests: Enable compilation with long types.
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oledlg/tests: Enable compilation with long types.
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opengl32/tests: Enable compilation with long types.
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mscoree/tests: Enable compilation with long types.
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mshtml/tests: Enable compilation with long types.
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ntdll/tests: Fix erroneous ok parameters.
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kernel32/tests/debugger: Enable compilation with long types.
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kernel32/tests/environ: Enable compilation with long types.
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kernel32/tests/file: Enable compilation with long types.
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kernel32/tests/format_msg: Enable compilation with long types.
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packager/tests: Enable compilation with long types.
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pdh/tests: Enable compilation with long types.
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prntvpt/tests: Enable compilation with long types.
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propsys/tests: Enable compilation with long types.
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psapi/tests: Enable compilation with long types.
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pstorec/tests: Enable compilation with long types.
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qmgr/tests: Enable compilation with long types.
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qwave/tests: Enable compilation with long types.
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qasf/tests: Enable compilation with long types.
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qdvd/tests: Enable compilation with long types.
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devenum/tests: Build without -DWINE_NO_LONG_TYPES.
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qcap/tests: Use int instead of LONG for the arguments to IAMStreamConfig::GetNumberOfCapabilities().
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qedit/tests: Build without -DWINE_NO_LONG_TYPES.
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qcap/tests: Build without -DWINE_NO_LONG_TYPES.
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mmdevapi/tests: Enable compilation with long types.
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msacm32/tests: Enable compilation with long types.
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mfplat/tests: Use correct integral type.
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mfplat/tests: Enable compilation with long types.
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kernel32/tests/heap: Enable compilation with long types.
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kernel32/tests/loader: Enable compilation with long types.
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kernel32/tests/locale: Enable compilation with long types.
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kernel32/tests/module: Enable compilation with long types.
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rasapi32/tests: Enable compilation with long types.
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riched32/tests: Enable compilation with long types.
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rpcrt4/tests: Enable compilation with long types.
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rsaenh/tests: Enable compilation with long types.
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sapi/tests: Enable compilation with long types.
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schannel/tests: Enable compilation with long types.
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schedsvc/tests: Enable compilation with long types.
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scrobj/tests: Enable compilation with long types.
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secur32/tests: Enable compilation with long types.
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serialui/tests: Enable compilation with long types.
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setupapi/tests: Use correct integral type.
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setupapi/tests: Enable compilation with long types.
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mf/tests: Use correct integral type.
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mf/tests: Enable compilation with long types.
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riched20/tests: Use correct integral type.
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riched20/tests: Enable compilation with long types.
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kernel32/tests/path: Enable compilation with long types.
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kernel32/tests/pipe: Enable compilation with long types.
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kernel32/tests/process: Enable compilation with long types.
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kernel32/tests/profile: Enable compilation with long types.
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shell32/tests: Use correct integral type.
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shell32/tests: Enable compilation with long types.
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shlwapi/tests: Enable compilation with long types.
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slc/tests: Enable compilation with long types.
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sti/tests: Enable compilation with long types.
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sxs/tests: Enable compilation with long types.
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tapi32/tests: Enable compilation with long types.
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taskschd/tests: Enable compilation with long types.
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twain_32/tests: Enable compilation with long types.
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uianimation/tests: Enable compilation with long types.
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uiautomationcore/tests: Enable compilation with long types.
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quartz/tests: Use the correct integer types.
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quartz/tests: Build without -DWINE_NO_LONG_TYPES.
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kernel32/tests/sync: Enable compilation with long types.
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kernel32/tests/thread: Enable compilation with long types.
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kernel32/tests/virtual: Enable compilation with long types.
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kernel32/tests/volume: Enable compilation with long types.
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userenv/tests: Enable compilation with long types.
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uxtheme/tests: Enable compilation with long types.
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user32/tests: Use correct integral type.
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vcomp110/tests: Enable compilation with long types.
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vcomp/tests: Enable compilation with long types.
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version/tests: Enable compilation with long types.
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virtdisk/tests: Enable compilation with long types.
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vulkan-1/tests: Enable compilation with long types.
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wer/tests: Enable compilation with long types.
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wevtapi/tests: Enable compilation with long types.
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spoolss/tests: Enable compilation with long types.
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wiaservc/tests: Enable compilation with long types.
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windows.globalization/tests: Enable compilation with long types.
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windows.media.devices/tests: Enable compilation with long types.
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wininet/tests: Use correct integral type.
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wininet/tests: Enable compilation with long types.
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wintab32/tests: Enable compilation with long types.
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wintrust/tests: Enable compilation with long types.
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winspool.drv/tests: Enable compilation with long types.
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kernel32/tests/change: Enable compilation with long types.
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kernel32/tests/time: Enable compilation with long types.
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kernel32/tests: Use correct integral type.
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kernel32/tests: Enable compilation with long types.
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kernel32/tests: Enable compilation with long types.
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shdocvw/tests: Enable compilation with long types.
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urlmon/tests: Enable compilation with long types.
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vbscript/tests: Enable compilation with long types.
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windowscodecsext/tests: Enable compilation with long types.
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windowscodecs/tests: Use correct integral type.
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windowscodecs/tests: Enable compilation with long types.
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wlanapi/tests: Enable compilation with long types.
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wmp/tests: Enable compilation with long types.
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|
|
wmvcore/tests: Enable compilation with long types.
|
|
|
|
wpc/tests: Enable compilation with long types.
|
|
|
|
ws2_32/tests: Use correct integral type.
|
|
|
|
ws2_32/tests: Enable compilation with long types.
|
|
|
|
wsdapi/tests: Enable compilation with long types.
|
|
|
|
wtsapi32/tests: Enable compilation with long types.
|
|
|
|
include: Fix prototype of NtQueryInformationFile.
|
|
|
|
user32/tests: Wrap helper macro inside function.
|
|
|
|
user32/tests: Enable compilation with long types.
|
|
|
|
kernel32/tests: Remove temporary defines for long types migration.
|
|
|
|
nsiproxy.sys: Explicitly check for recvmsg() failure.
|
|
|
|
oleaut32/tests: Get rid of EXPECTI864 macro.
|
|
|
|
oleaut32/tests: Convert I8 to current integer test scheme.
|
|
|
|
oleau32/tests: Convert I8Copy to existing integer test scheme.
|
|
|
|
winmm/tests: Enable compilation with long types.
|
|
|
|
user32/tests: Enable compilation with long types in listbox.c.
|
|
|
|
user32/tests: Enable compilation with long types in resource.c.
|
|
|
|
|
|
|
|
Esme Povirk (1):
|
|
|
|
mscoree: Add an override option for skipping the AppDomain search path.
|
|
|
|
|
|
|
|
Floris Renaud (1):
|
|
|
|
po: Update Dutch Translation.
|
|
|
|
|
|
|
|
François Gouget (1):
|
|
|
|
windows.gaming.input: Add a linefeed to a TRACE() message.
|
|
|
|
|
|
|
|
Georg Lehmann (4):
|
|
|
|
winevulkan: Avoid zero-sized allocations.
|
|
|
|
winevulkan: Manually fixup struct alignment for VkPipelineCreationFeedback.
|
|
|
|
winevulkan: Enable VK_EXT_pipeline_creation_feedback.
|
|
|
|
winevulkan: Update to VK spec version 1.3.207.
|
|
|
|
|
|
|
|
Giovanni Mascellani (1):
|
|
|
|
mfplat: Properly align system memory buffers.
|
|
|
|
|
|
|
|
Hans Leidekker (8):
|
|
|
|
wusa: Use CRT allocation functions.
|
|
|
|
include: Add OCSP definitions.
|
|
|
|
crypt32: Add support for encoding OCSP requests.
|
|
|
|
bcrypt: Return an error when BCryptFinalizeKeyPair() is called twice.
|
|
|
|
ncrypt: Always map bcrypt return values.
|
|
|
|
crypt32: Requestor name is optional in OCSP request.
|
|
|
|
crypt32: Add partial support for encoding signed OCSP requests.
|
|
|
|
crypt32: Add support for decoding OCSP responses.
|
|
|
|
|
|
|
|
Hugh McMaster (2):
|
|
|
|
conhost: Don't compare the console config if the user cancels the dialog.
|
|
|
|
conhost: Reimplement font dialog handling.
|
|
|
|
|
|
|
|
Huw D. M. Davies (19):
|
|
|
|
crypt32: Use an unsigned int to avoid a compiler warning on macOS.
|
|
|
|
win32u: Remove no longer used macro.
|
|
|
|
winealsa: Add a temporary write_best_effort syscall.
|
|
|
|
winealsa: Move timer_loop to the unixlib.
|
|
|
|
winealsa: Move start to the unixlib.
|
|
|
|
winealsa: Move stop to the unixlib.
|
|
|
|
winealsa: Move reset to the unixlib.
|
|
|
|
winealsa: Move set_event_handle to the unixlib.
|
|
|
|
winepulse: Move "last_time" to a local variable.
|
|
|
|
maintainers: Add dllhost.
|
|
|
|
winealsa: Move get_render_buffer to the unixlib.
|
|
|
|
winealsa: Move release_render_buffer to the unixlib.
|
|
|
|
winealsa: Move get_capture_buffer to the unixlib.
|
|
|
|
winealsa: Move release_capture_buffer to the unixlib.
|
|
|
|
winealsa: Move get_next_packet_size to the unixlib.
|
|
|
|
winealsa: Move get_frequency to the unixlib.
|
|
|
|
winealsa: Move get_position to the unixlib.
|
|
|
|
winealsa: Move is_started to the unixlib.
|
|
|
|
winealsa: Move set_volumes to the unixlib.
|
|
|
|
|
|
|
|
Jacek Caban (55):
|
|
|
|
mshtml: Add IDOMMessageEvent stub implementation.
|
|
|
|
mshtml: Implement IDOMMessageEvent::data property.
|
|
|
|
mshtml: Post messages asynchronously in IE9+ modes.
|
|
|
|
user32: Use ACCEL struct in accelerator object.
|
|
|
|
user32: Use CreateAcceleratorTableW in LoadAcceleratorsW.
|
|
|
|
user32: Use CreateAcceleratorTableW in CreateAcceleratorTableA.
|
|
|
|
win32u: Move accelerators object implementation from user32.
|
|
|
|
win32u: Move winproc array from user32.
|
|
|
|
win32u: Implement NtUserGetAtomName.
|
|
|
|
win32u: Move NtUserGetClassName implementation from user32.
|
|
|
|
user32: Factor out find_class.
|
|
|
|
user32: Store class instance as UINT_PTR.
|
|
|
|
user32: Ignore low instance word in find_class.
|
|
|
|
user32: Introduce get_class_info.
|
|
|
|
user32: Use get_class_info for GetClasInfoEx implementation.
|
|
|
|
user32: Move module class registration to get_class_info.
|
|
|
|
user32: Use UNICODE_STRING for passing window classes internally.
|
|
|
|
user32: Store menu name as a struct.
|
|
|
|
win32u: Move class management implementation from user32.
|
|
|
|
win32u: Move NtUserSetClassLong from user32.
|
|
|
|
win32u: Move GetClassLong implementation from user32.
|
|
|
|
win32u: Move NtUserInternalGetWindowText implementation from user32.
|
|
|
|
user32: Use NtUserInternalGetWindowText in GetWindowText.
|
|
|
|
win32u: Move GetWindowTextLength implementation from user32.
|
|
|
|
win32u: Move GetWindowLong implementation from user32.
|
|
|
|
win32u: Move GetWindow implementation from user32.
|
|
|
|
win32u: Move GetParent implementation from user32.
|
|
|
|
win32u: Move NtUserGetAncestor implementation from user32.
|
|
|
|
win32u: Move GWLP_HWNDPARENT implementation from user32.
|
|
|
|
win32u: Move IsChild implementation from user32.
|
|
|
|
win32u: Move IsWindowVisible implementation from user32.
|
|
|
|
win32u: Move is_window_drawable implementation from user32.
|
|
|
|
win32u: Move NtUserFlashWindowEx implementation from user32.
|
|
|
|
win32u: Introduce get_desktop_window.
|
|
|
|
win32u: Move load_driver implementation from user32.
|
|
|
|
win32u: Move GetDesktopWindow implementation from user32.
|
|
|
|
win32u: Move IsWindowUnicode implementation from user32.
|
|
|
|
win32u: Move GetWindowDpiAwarenessContext from user32.
|
|
|
|
win32u: Move GetDpiForWindow from user32.
|
|
|
|
win32u: Move GetWindowRect implementation from user32.
|
|
|
|
win32u: Move GetWindowInfo implementation from user32.
|
|
|
|
win32u: Move GetClientRect implementation from user32.
|
|
|
|
win32u: Move NtUserGetWindowRgnEx implementation from user32.
|
|
|
|
win32u: Move NtUserSetWindowRgn implementation from user32.
|
|
|
|
win32u: Move NtUserMoveWindow implementation from user32.
|
|
|
|
win32u: Move NtUserWindowFromPoint implementation from user32.
|
|
|
|
win32u: Move GetWindowPlacement and MonitorFromWindow implementation from user32.
|
|
|
|
win32u: Move WM_WINE_UPDATEWINDOWSTATE implementation from user32.
|
|
|
|
win32u: Move NtUserSetLayeredWindowAttributes implementation from user32.
|
|
|
|
win32u: Move NtUserUpdateLayeredWindow implementation from user32.
|
|
|
|
win32u: Move NtUserSetActiveWindow implementation from user32.
|
|
|
|
win32u: Move NtUserSetFocus implementation from user32.
|
|
|
|
win32u: Move set_foreground_window implementation from user32.
|
|
|
|
user32: Use NtUserGetGUIThreadInfo for GetCapture implementation.
|
|
|
|
win32u: Move NtUserSetCapture implementation from user32.
|
|
|
|
|
|
|
|
Jactry Zeng (1):
|
|
|
|
d2d1: Add D2D1Shadow effect.
|
|
|
|
|
|
|
|
Jan Sikorski (4):
|
|
|
|
wined3d: Add poll_in_cs field to wined3d_query().
|
|
|
|
wined3d: Track pending Vulkan queries separately for each query.
|
|
|
|
wined3d: Poll Vulkan queries directly on the application thread.
|
|
|
|
wined3d: Implement event queries using Vulkan events.
|
|
|
|
|
|
|
|
Kevin Puetz (1):
|
|
|
|
oleaut32: Fix QueryPathOfRegTypeLib minor version comparison.
|
|
|
|
|
|
|
|
Martin Storsjö (2):
|
|
|
|
ntdll: Zero-initialize the syscall_frame used for starting threads on ARM/ARM64.
|
|
|
|
configure: Tweak PE tools suggestion for ARM64.
|
2022-02-25 21:15:35 +01:00
|
|
|
|
|
|
|
Matteo Bruni (7):
|
2022-03-11 21:45:50 +01:00
|
|
|
combase: Add RoSetErrorReportingFlags() stub.
|
|
|
|
d3dx11/tests: Use CRT allocation functions.
|
|
|
|
win32u: Use GDI_ROUND() in a few more places.
|
|
|
|
d3dcompiler/tests: Use hexadecimal constants in a few ok() checks.
|
|
|
|
wined3d: Fix typo in WARN() message.
|
|
|
|
d3d11: Report support for MapNoOverwriteOnDynamicBufferSRV.
|
|
|
|
wined3d: Use list_empty() in shader_glsl_destroy().
|
|
|
|
|
|
|
|
Mohamad Al-Jaf (1):
|
|
|
|
wusa: Support additional expressions.
|
|
|
|
|
|
|
|
Pat Leamon (1):
|
|
|
|
mshtml: Implement nsIHttpChannel::IsNoCacheReponse.
|
|
|
|
|
|
|
|
Paul Gofman (41):
|
|
|
|
winhttp: Don't allow websocket send if another non-control send is pending.
|
|
|
|
winhttp: Support sending web socket buffer fragments.
|
|
|
|
winhttp: Support receiving web socket buffer fragments.
|
|
|
|
winhttp: Return default value for WINHTTP_OPTION_WORKER_THREAD_COUNT.
|
|
|
|
win32u: Set BAD_EDID registry value for empty EDID.
|
|
|
|
win32u: Move wine_get_wgl_driver() from DC driver.
|
|
|
|
ws2_32: Base inet_addr() implementation on musl.
|
|
|
|
ws2_32: Pre-validate optlen in getsockopt().
|
|
|
|
ws2_32: Treat optlen as unsigned in setsockopt() for SO_RCVTIMEO.
|
|
|
|
ws2_32: Treat optlen as unsigned in setsockopt() for SO_SNDTIMEO.
|
|
|
|
ws2_32: Return WSAENOBUFS from setsockopt() for IPPROTO_IP with negative optlen.
|
|
|
|
ws2_32/tests: Add tests for setting and getting socket options with shorter length.
|
|
|
|
ws2_32: Validate IP_TOS value.
|
|
|
|
ws2_32/tests: Add tests for bigger option value in test_set_getsockopt().
|
|
|
|
ws2_32: Return WSAEFAULT from setsockopt() for IP_MULTICAST_LOOP with zero optlen.
|
|
|
|
ws2_32: Return WSAEFAULT from setsockopt() for IP_MULTICAST_TTL with zero optlen.
|
|
|
|
ws2_32: Return WSAEFAULT from setsockopt() for IP_TTL with zero optlen.
|
|
|
|
ws2_32/tests: Add tests for zero option length in test_set_getsockopt().
|
|
|
|
ws2_32: Manage shorter length for SO_BROADCAST.
|
|
|
|
ws2_32: Manage shorter length for SO_DONTLINGER.
|
|
|
|
ws2_32: Manage shorter length for SO_DONTROUTE.
|
|
|
|
ws2_32: Manage shorter length for SO_KEEPALIVE.
|
|
|
|
ws2_32: Manage shorter length for SO_LINGER.
|
|
|
|
ws2_32: Manage shorter length for SO_OOBINLINE.
|
|
|
|
ws2_32: Set last error on success for SO_OPENTYPE.
|
|
|
|
ws2_32: Manage shorter length for SO_RCVBUF.
|
|
|
|
ws2_32: Manage shorter length for SO_REUSEADDR.
|
|
|
|
ws2_32: Manage shorter length for SO_SNDBUF.
|
|
|
|
ws2_32: Manage shorter length for TCP_NODELAY.
|
|
|
|
ws2_32: Manage shorter length for IP_PKTINFO.
|
|
|
|
ws2_32: Manage shorter length for IP_RECVTOS.
|
|
|
|
ws2_32: Manage shorter length for IP_RECVTTL.
|
|
|
|
ws2_32: Return WSAENOBUFS from setsockopt() for IPPROTO_IPV6 with negative optlen.
|
|
|
|
ws2_32: Manage shorter length for IPV6_DONTFRAG.
|
|
|
|
ws2_32: Manage shorter length for IPV6_HOPLIMIT.
|
|
|
|
ws2_32: Manage shorter length for IPV6_MULTICAST_HOPS.
|
|
|
|
ws2_32: Manage shorter length for IPV6_MULTICAST_LOOP.
|
|
|
|
ws2_32: Manage shorter length for IPV6_PKTINFO.
|
|
|
|
ws2_32: Manage shorter length for IPV6_RECVTCLASS.
|
|
|
|
ws2_32: Manage shorter length for IPV6_UNICAST_HOPS.
|
|
|
|
ws2_32: Manage shorter length for IPV6_V6ONLY.
|
|
|
|
|
|
|
|
Piotr Caban (2):
|
|
|
|
oleacc/tests: Fix test windows cleanup.
|
|
|
|
oleacc/tests: Check if test window has focus in test_default_client_accessible_object tests.
|
|
|
|
|
|
|
|
Rémi Bernon (58):
|
|
|
|
windows.gaming.input: Split RawGameController runtimeclass to separate source.
|
|
|
|
windows.gaming.input: Split Gamepad runtimeclass to a separate source.
|
|
|
|
windows.gaming.input: Introduce a generic IVector<IInspectable *> implementation.
|
|
|
|
dinput/tests: Make combase.dll dependency optional.
|
|
|
|
dinput/tests: Simplify windows.gaming.input tests with events.
|
|
|
|
include: Add Windows.Gaming.Input.Custom.IGameControllerProvider declaration.
|
|
|
|
include: Add Windows.Gaming.Input.Custom.ICustomGameControllerFactory declaration.
|
|
|
|
include: Add Windows.Gaming.Input.Custom.GameControllerFactoryManager runtimeclass definition.
|
|
|
|
include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.
|
|
|
|
include: Add Windows.Gaming.Input.IHidGameControllerInputSink interface definition.
|
|
|
|
include: Add Windows.Gaming.Input.HidGameControllerProvider runtimeclass definition.
|
|
|
|
include: Add Windows.Gaming.Input.IXusbGameControllerInputSink interface definition.
|
|
|
|
include: Add Windows.Gaming.Input.XusbGameControllerProvider runtimeclass definition.
|
|
|
|
windows.gaming.input: Introduce helpers to define IInspectable interface boilerplate.
|
|
|
|
windows.gaming.input: Stub GameControllerFactoryManager runtimeclass.
|
|
|
|
windows.gaming.input: Register Windows.Gaming.Input.Custom classes.
|
|
|
|
dinput/tests: Add tests for IGameControllerFactoryManagerStatics_RegisterCustomFactoryForHardwareId.
|
|
|
|
include: Add Windows.Gaming.Input.IGameControllerBatteryInfo interface definition.
|
|
|
|
include: Add IWeakReference(Source) declaration.
|
|
|
|
dinput/tests: Add tests for ICustomGameControllerFactory_CreateGameController.
|
|
|
|
dinput: Add object names for simulation HID usages.
|
|
|
|
dinput: Refactor HID joystick device type detection logic.
|
|
|
|
winebus.sys: Pass USAGE_AND_PAGE to hid_device_begin_report_descriptor.
|
|
|
|
winebus.sys: Use a physical collection for the HID input report.
|
|
|
|
include: Define some HID simulation device usages.
|
|
|
|
winebus.sys: Use SDL_JoystickGetType to set physical HID usage.
|
|
|
|
dinput: Check collection nodes to find HID simulation device usages.
|
|
|
|
windows.gaming.input: Add an internal WineGameControllerProvider runtimeclass.
|
|
|
|
windows.gaming.input: Start a thread to monitor HID device addition and removal.
|
|
|
|
dinput: Use a custom GUID to open a device from a device path.
|
|
|
|
windows.gaming.input: Instantiate the WineGameControllerProvider runtimeclass.
|
|
|
|
windows.gaming.input: Make QueryInterface implementations consistent.
|
|
|
|
windows.gaming.input: Stub ICustomGameControllerFactory for RawGameController.
|
|
|
|
windows.gaming.input: Stub ICustomGameControllerFactory for Gamepad.
|
|
|
|
windows.gaming.input: Add IGameControllerImpl undocumented interface declaration.
|
|
|
|
include: Add Windows.Devices.Power.IBatteryReport interface definition.
|
|
|
|
winebus.sys: Don't reset report descriptor when starting a collection.
|
|
|
|
windows.gaming.input: Instantiate IGameController(BatteryInfo) stub from providers.
|
|
|
|
windows.gaming.input: Implement IRawGameControllerStatics_FromGameController.
|
|
|
|
windows.gaming.input: Check the controller type and create Gamepad instances.
|
|
|
|
include: Add Windows.Gaming.Input.IGamepadStatics2 interface declaration.
|
|
|
|
windows.gaming.input: Implement IGamepadStatics2_FromGameController.
|
|
|
|
windows.gaming.input: Implement CreateGameController for RawGameController runtimeclass.
|
|
|
|
windows.gaming.input: Implement CreateGameController for Gamepad runtimeclass.
|
|
|
|
include: Fix IIterator<T> declaration and missing IVector(View)<T> requires.
|
|
|
|
windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces.
|
|
|
|
windows.gaming.input: Implement IRawGameControllerStatics_get_RawGameControllers.
|
|
|
|
windows.gaming.input: Implement IGamepadStatics_get_Gamepads.
|
|
|
|
windows.gaming.input: Implement Controller(Added|Removed) event support.
|
|
|
|
windows.gaming.input: Return object counts and VID/PID for RawGameController.
|
|
|
|
windows.gaming.input: Implement GetCurrentReading for the RawGameController runtimeclass.
|
|
|
|
windows.gaming.input: Implement GetCurrentReading for the Gamepad runtimeclass.
|
|
|
|
mf/tests: Check the number of input samples to get a H264 stream change.
|
|
|
|
mf/tests: Check H264 decoder first NV12 decoded frame.
|
|
|
|
mf/tests: Check H264 decoder stream count and IDs.
|
|
|
|
winegstreamer: Introduce new H264 decoder transform stub.
|
|
|
|
windows.gaming.input: Return correct error from DllGetActivationFactory.
|
|
|
|
windows.gaming.input: Always return S_OK from TryGetFactoryControllerFromGameController.
|
|
|
|
|
|
|
|
Santino Mazza (8):
|
|
|
|
bcrypt/tests: Test for invalid RSA keyblob.
|
|
|
|
bcrypt: Add support for PUBLICKEY blob types.
|
|
|
|
bcrypt: Validate key size when importing RSA public key.
|
|
|
|
bcrypt: Implement KeyLength property.
|
|
|
|
ncrypt: Make use of bcrypt for low level cryptography.
|
|
|
|
ncrypt/tests: Test for symmetric keys support.
|
|
|
|
ncrypt: Implement NCryptCreatePersistedKey.
|
|
|
|
ncrypt: Implement NCryptFinalizeKey.
|
|
|
|
|
|
|
|
Saulius Krasuckas (1):
|
|
|
|
ntdll: Check __WINE_PE_BUILD instead of compiler macros.
|
|
|
|
|
|
|
|
Stefan Dösinger (6):
|
|
|
|
wined3d: Use extra bits in the queue head and tail counters.
|
|
|
|
wined3d: Use the default queue index for resource fencing.
|
|
|
|
wined3d: Remove the no-op wined3d_resource_release.
|
|
|
|
wined3d: Rename resource_acquire to resource_reference.
|
|
|
|
wined3d: Replace the GE_WRAP macro with a function.
|
|
|
|
wined3d: Replace while (1) with for (;;).
|
|
|
|
|
|
|
|
Torge Matthies (3):
|
|
|
|
powrprof: Add PowerUnregisterSuspendResumeNotification stub.
|
|
|
|
powrprof: Add PowerSettingRegisterNotification stub.
|
|
|
|
powrprof: Add PowerSettingUnregisterNotification stub.
|
|
|
|
|
|
|
|
Zebediah Figura (20):
|
|
|
|
httpapi/tests: Build without -DWINE_NO_LONG_TYPES.
|
|
|
|
d3d10/tests: Add tests for Direct3D 10 shader reflection interfaces.
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d3d10_1/tests: Add shader reflection tests.
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d3dcompiler: Use a single definition for both d3d10 and d3d11 reflection interfaces.
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d3d10: Do not define D3DReflect().
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devenum/tests: Remove workarounds from test_moniker_isequal().
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makedep: Do not forbid importing system headers in msvcrt modules.
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d3d12: Explicitly use Wine d3d12 and Vulkan headers.
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dxgi: Explicitly use Wine d3d12 and Vulkan headers.
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configure: Try to detect MinGW libvkd3d using pkg-config if --with-system-dllpath is specified.
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configure: Fix the check for CAPI support.
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wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable.
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winegstreamer: Deliver samples in PTS order instead of alternating.
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wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.
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d3d11: Do not print a FIXME for dynamic linking in shader retrieval functions.
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d3d11: Do not print a FIXME for dynamic linking when zero class instances are passed.
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wined3d: Trace GL buffer object creation more accurately.
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wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
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d3d11: Report support for MapNoOverwriteOnDynamicConstantBuffer.
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d3d11: Report support for ConstantBufferPartialUpdate.
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Zhiyi Zhang (11):
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comctl32/tests: Fix a test failure when theming is active.
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light.msstyles: Remove Classic Blue variant.
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uxtheme/tests: Add IsThemePartDefined() tests.
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uxtheme: Search parts of any state in IsThemePartDefined().
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wine.inf: Enable Light theme by default.
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comctl32/tests: Fix a possible test failure.
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d2d1: Release bitmap on d2d_device_context_SetTarget() error path.
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d2d1/tests: Test d2d_device_context_SetTarget() with bitmaps of D2D1_ALPHA_MODE_IGNORE.
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d2d1: Use newer blend options in d2d_device_context_SetTarget() for bitmaps of D2D1_ALPHA_MODE_IGNORE.
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d2d1/tests: Add d2d_transformed_geometry_StrokeContainsPoint() tests.
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d2d1: Shrink stroke width for d2d_transformed_geometry_StrokeContainsPoint().
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2006-10-13 16:43:39 +02:00
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1994-12-27 15:11:53 +01:00
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--
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Alexandre Julliard
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2003-11-26 04:55:01 +01:00
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julliard@winehq.org
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