Release 7.0.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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b2f75a026f
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ANNOUNCE
522
ANNOUNCE
@ -1,13 +1,19 @@
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The Wine development release 7.0-rc6 is now available. This is
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expected to be the last release candidate before the final 7.0.
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The Wine team is proud to announce that the stable release Wine 7.0
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is now available.
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What's new in this release:
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- Bug fixes only, we are in code freeze.
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This release represents a year of development effort and over 9,100
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individual changes. It contains a large number of improvements that
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are listed in the release notes below. The areas of major changes are:
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- Most modules converted to PE format.
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- Better theming support, with a bundled theme for a more modern look.
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- Vastly improved HID stack and joystick support.
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- New WoW64 architecture.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/7.0/wine-7.0-rc6.tar.xz
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http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0-rc6.tar.xz
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https://dl.winehq.org/wine/source/7.0/wine-7.0.tar.xz
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http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0.tar.xz
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Binary packages for various distributions will be available from:
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@ -23,143 +29,413 @@ AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 7.0-rc6 (total 47):
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What's new in Wine 7.0
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======================
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9805 Program "de rouck" does not start.
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12030 MozyHome backup service does not work
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12915 Star Wars Episode I Racer: Assign key cause freeze
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34010 Gabriel Knight 3 demo - Depth / stencil buffer locking is not implemented
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34340 Mingw gdb hangs
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37439 Saints Row: The Third characters don't render correctly
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38907 Homesite+ (v5.5) closing search window does not correctly refocus editor window
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39342 Thunder crashes without native riched20 (ME_GetCursorCoordinates: Assertion `~para->member.para.nFlags & 0x01')
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42174 TeraCopy 3.0b2 crashes on startup
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42395 Saints Row: The Third has graphical glitches
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43502 Microsoft Flight Simulator 2000 : only bottom half view rendered and moved to the top
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43650 nolf2 game error on install
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44008 XNA Game Studio 4 installer crashes when cancelled
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44111 Simple WPF/.Net app has rendering issues
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44970 Deus Ex Human Revolution: people are invisible when closer than 3 meters
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45121 Steam uses high CPU while idle
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45168 Visual Novel "The Fruit of Grisaia" has flickering glitches
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46118 FlatOut has graphical glitches with csmt enabled
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46213 Sniper Elite 4 launcher window doesn't display properly
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46304 The virgl driver is identified as Nvidia vendor but should be MESA and it should probably not fall back to any Nvidia card
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46423 Kara no Shoujo crashes in fullscreen mode
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48103 Lego Stunt Rally crashes when entering championship
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49541 Lara Croft and the Temple of Osiris stops silently at launch
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49732 Death End Re;Quest 2 crashes on startup
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49919 Logos 8 Bible Software crashes when entering text in passage guide search field
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49976 FIFA 11 Demo fifaconfig crashes when pressing OK button
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49995 Evernote 6.24 stopped displaying notes after upgrade to Wine 5.19
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50521 Guild Wars 2 fails to launch
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50617 Objects become invisible with tessellation enabled in Sniper Elite 3 with OpenGL renderer
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50813 X-Beyond The Frontier & X-Tension crash on start
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51195 Lara Croft and the Temple of Osiris doesn't launch
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51423 WeChat can't send a big picture
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51442 Socket connection is not established properly
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51592 Call of Cthulhu Crashes on Launch
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52108 user32:monitor breaks user32:win on Win10 1809
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52252 IDA Pro 7.2 debugger fails to attach to a process.
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52286 Zombie Army Trilogy launcher crashes on start
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52327 Wrong WM_CONTEXTMENU message default processing
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52335 StarCraft Remastered hangs in Multiplayer screen
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52349 Vortex Mod Manager Starts but Infinitely Loads
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52353 PuTTY plink 0.76 crashes
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52356 Folio Bound Views crashes on start
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52378 Python WMI module: AttributeError: wbemErrInvalidQuery
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52381 wineg++: Compile error in tom.h
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52387 Joystick does not release buttons properly
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52389 GPU Caps Viewer does not report any OpenCL devices
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52390 World of Warcraft crashes in d3d11 mode inside of wined3d_unordered_access_view_gl_clear()
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*** PE modules
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----------------------------------------------------------------
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- With a few exceptions, all modules can be built in PE format. The goal is to
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convert the remaining modules after 7.0.
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Changes since 7.0-rc5:
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- For PE modules with an associated Unix library, the interface between the PE
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part and the Unix part goes through a standard NT system call. This enables
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hiding the Unix code from Windows debuggers, and switching the thread
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register on platforms that require it.
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Alex Henrie (3):
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d3d10/tests: Increase size of array expected_i_a in test_scalar_array_methods (cppcheck).
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gdi32/tests: Mark a GetTextExtentPointW test as broken on Windows 10.
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gdi32/tests: Drop font test workarounds for Windows <= 2000.
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- Builtin dlls are only loaded if there is a corresponding PE file on disk,
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either a real binary or a fake PE module. This ensures that the application
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always sees a valid PE file mapping. It can be disabled through the
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WINEBOOTSTRAPMODE environment variable, used at prefix creation time.
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Alexandre Julliard (2):
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maintainers: Remove Ken Thomases.
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include: Move the ITextRange2 definition to avoid an undefined reference.
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Andrew Eikum (2):
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winecoreaudio.drv: Fix memory leak.
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winepulse.drv: Fix memory leak.
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*** WoW64
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Andrey Gusev (2):
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wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
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dxgi: Handle WINED3D_BIND_UNORDERED_ACCESS in dxgi_usage_from_wined3d_bind_flags().
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- The 64-bit Windows-on-Windows (WoW64) architecture is implemented, and
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supports running a 32-bit Windows application inside a 64-bit Unix host
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process, using thunks to map 32-bit NT system calls to the 64-bit NTDLL.
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André Zwing (5):
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kernel32: Fix GetCompressedFileSize[AW] spec file entries.
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rpcrt4: Fix TowerConstruct spec file entry.
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wintrust: Fix WintrustAddDefaultForUsage spec file entry.
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shlwapi: Report keyName as string.
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d3d10: Fix D3D10CompileEffectFromMemory spec file entry.
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- WoW64 thunks are implemented for most Unix libraries, enabling a 32-bit PE
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module to call a 64-bit Unix library. Once the remaining modules are
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converted to PE, this will make it possible to run 32-bit applications
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without installing 32-bit Unix libraries.
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Dmitry Timoshkov (1):
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ntdll: Use full registry key name in NtQueryLicenseValue.
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Hans Leidekker (1):
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kerberos: Avoid a crash on NULL expiry parameter.
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*** Theming
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Huw D. M. Davies (2):
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commdlg: Pass the 16-bit structure to the WM_INITDIALOG hook.
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user: Copy back the 16-bit MDICREATESTRUCT.
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- A "Light" theme is included in Wine, with the color variants "Blue" and
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"Classic Blue". It can be enabled through WineCfg.
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Julian Rüger (1):
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po: Update German translation.
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- All the Common Controls support theming, and automatically refresh on theme
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changes.
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Nikolay Sivov (3):
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d3d11: Always initialize out view pointer in CreateRenderTargetView().
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include: Add WbemErrorEnum error codes.
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mfplat: Add MECapture* events to tracing.
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- All the builtin applications support theming, as well as High DPI rendering.
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Paul Gofman (1):
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crypt32: Increase maximum object encode length.
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*** Graphics
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Rémi Bernon (5):
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dinput/tests: Check that InputReportByteLength bytes are read.
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user32: Increase the default message buffer size.
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server: Return error when hardware message is too large.
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hidclass.sys: Always read InputReportByteLength bytes when not polling.
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dinput: Reset button state for each report read.
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- There's a new Win32u library implementing the kernel side of graphics and
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window management support. Large portions of the GDI32 and USER32 libraries
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are converted to use this new library. This work will continue after 7.0, and
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the graphics drivers (winex11.drv, winemac.drv, etc.) will be migrated to
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Win32u as well.
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Stefan Brüns (7):
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d2d1: Silence SetSegmentFlags() FIXME when setting default value.
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d2d1/tests: Add a test for single quadratic Bézier segment.
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d2d1/tests: Test coincident last/first vertex for both OPEN and CLOSED.
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d2d1: Refactor outline generation as preparation for the new TYPE_END vertex type.
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d2d1: Use the TYPE_END vertex type when last/first vertices coincide.
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d2d1: Remove extraneous checks for last vertex.
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d2d1/tests: Avoid out-of-bounds access when comparing segments.
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- The Vulkan driver supports up to version 1.2.201 of the Vulkan spec.
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Stefan Dösinger (7):
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ddraw/tests: Reduce precision in test_filling_convention.
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d3d8/tests: Reduce precision in test_filling_convention.
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d3d9/tests: Use a HW generation dependent offset for the filling convetion test.
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d3d11/tests: Run test_instanced_draw separately.
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d3d10core/tests: Run test_instanced_draw() separately.
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d3d10core/tests: Run test_generate_mips separately.
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d3d11/tests: Run test_generate_mips separately.
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- Hit-testing stroked geometries using the Direct2D API is implemented.
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Zebediah Figura (5):
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opencl: Use types with consistent alignment for unixlib params structures.
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wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
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d3d11/tests: Test UAV clears of 3D view with nontrivial depth.
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ws2_32: Cast timeval fields to LONGLONG before multiplying.
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ws2_32: Cast the WSAPoll() timeout to LONGLONG before multiplying.
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- Some initial support for Direct2D effects (using the ID2D1Effect interface)
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is implemented.
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Zhiyi Zhang (2):
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user32/tests: Avoid fix blurry apps popup in test_DisplayConfigSetDeviceInfo().
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uxtheme/tests: Avoid fix blurry apps popup in test_GetThemePartSize().
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- The Direct2D API supports the ID2D1MultiThread interface.
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- WindowsCodecs supports decoding images in WMP (Windows Media Photo) format,
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as well as encoding images to the DDS (DirectDraw Surface) format.
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- WindowsCodecs no longer supports encoding images to macOS ICNS format. This
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is not supported on Windows, and was no longer used by Wine either.
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*** Direct3D
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- Various improvements have been made to the Vulkan renderer for the Wine
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Direct3D implementation. In most cases, for Direct3D 10 and 11 applications
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the Vulkan renderer should be about on-par with the older OpenGL renderer in
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Wine 7.0. Like in Wine 6.0, the Vulkan renderer can be enabled by setting the
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Direct3D "renderer" registry setting to "vulkan".
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- The following Direct3D 10 and 11 features are implemented:
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- Deferred device contexts.
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- Device context state objects, and switching between them.
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- Constant buffer offsetting.
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- Resolving typeless multi-sample resources.
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- Clearing unordered-access views of texture resources. When using the OpenGL
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renderer, this requires the GL_ARB_clear_texture OpenGL extension.
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- Resource copies between resources with "block-compatible" formats, like for
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example DXGI_FORMAT_BC3_TYPELESS and DXGI_FORMAT_R32G32B32A32_TYPELESS.
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- Clearing layered render-target views.
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- Support for multiple displays ("multi-head") is implemented. In practice,
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this tends to mean the ability to choose which monitor a Direct3D application
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will use for full-screen mode. Note that this depends on the underlying
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display drivers to accurately report the attached displays. For Wine's X11
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driver, that requires proper support for version 1.4 or later of the X RandR
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extension.
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- Display gamma adjustment using the DXGI API is implemented. This is sometimes
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used by Direct3D 10 and 11 applications to adjust screen "brightness".
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- Direct3D 12 supports version 1.1 root signatures.
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- When the VK_EXT_host_query_reset Vulkan extension is available, query
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handling in the Vulkan renderer is slightly more efficient.
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- Retrieving swapchain present counts using the DXGI API is implemented.
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- A fallback path using GDI is added for swapchain presentation. This is used
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in cases where OpenGL or Vulkan can't be used to present the swapchain, for
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example when presenting to a window of a different process. This path is much
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slower, but is often sufficient for some common use cases, like for example
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applications using the Chromium Embedded Framework ("CEF") with cross-process
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rendering.
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- The "precise" shader instruction modifier is respected when using the GLSL
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shader backend.
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- The DirectDraw API supports 3D rendering to system memory surfaces when using
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software device types like the "RGB", "MMX", and "Ramp" devices.
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- The following additional graphics cards are recognized by the Direct3D
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graphics card database:
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- AMD Radeon RX 5500M
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- AMD Radeon RX 6800/6800 XT/6900 XT
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- AMD Van Gogh
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- Intel UHD Graphics 630
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- NVIDIA GT 1030
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- The following HKEY_CURRENT_USER\Software\Wine\Direct3D key is removed:
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- "UseGLSL"
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This setting was deprecated in favor of the "shader_backend" setting in
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Wine 5.0, and has been removed in this release.
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*** D3DX
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- The support for version 10 of the D3DX effects framework is much improved.
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- D3DX 10 supports the Windows Media Photo (JPEG XR) image file format.
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- Various D3DX10 texture creation functions (D3DX10CreateTextureFromMemory()
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and variants) are implemented.
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- A partial implementation of the ID3DX10Sprite interface is added.
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- A partial implementation of the ID3DX10Font interface is added.
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*** Audio / video
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- The DirectShow and Media Foundation GStreamer glue is unified into a single
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backend, making it easier to implement new media decoding APIs.
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- The Windows Media asynchronous and synchronous reader objects are implemented
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based on the WineGStreamer backend. Like other multimedia decoding libraries,
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they require a functioning GStreamer installation.
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- The Media Foundation support is more complete, with notably:
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- Basic functionality of IMFPMediaPlayer, media item properties, support for
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audio and video tracks.
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- Support for sample allocator in the Source Reader.
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- Improved EVR sink integration with presenter and mixer.
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- Improved SAR rendering buffer behavior.
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- Video sample allocator, with support for d3d9, d3d11, and system memory
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buffers.
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- Further improvements to EVR's presenter and mixer implementation.
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- D3D11 frame output for IMFMediaEngine.
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- Improvements to generic media source implementation in WineGStreamer to
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support stopped and paused states, refined output type configuration.
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- The QuickTime decoder library (wineqtdecoder) is removed. GStreamer is
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required for all built-in multimedia codecs also on macOS.
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*** Input devices
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- The HID (Human Interface Device) stack implementation is more complete. This
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includes HID descriptor and report parsers, report processing, as well as HID
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mini-driver support.
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- The winebus.sys driver backends are improved, to better describe the devices
|
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into HID reports when pass-through is not possible, and to add standard
|
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Physical Interface Device reports to expose force-feedback capabilities over
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HID.
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- There's a new DirectInput joystick backend using the improved HID stack to
|
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communicate with winebus.sys and host devices. This backend supports
|
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force-feedback effects using the standard HID Physical Interface Device
|
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reports, and is also compatible with pass-through HID device which implement
|
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it. The SDL and evdev winebus.sys Linux backends are also supported as they
|
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implement it too. This replaces and deprecates the legacy Linux js and evdev,
|
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and macOS IOHID backends.
|
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|
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- The joystick control panel is improved, as well as the interaction with
|
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XInput-compatible devices. For such devices the joystick control panel can be
|
||||
used to force DInput as the primary interface instead of XInput. This
|
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translates to the "<joystick name>"="override" (REG_SZ) registry value in
|
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HKCU\Software\Wine\AppDefaults\<app.exe>\DirectInput (or
|
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HKCU\Software\Wine\DirectInput for prefix-wide setting).
|
||||
|
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- The WinMM joystick support is implemented using DInput instead of Linux evdev
|
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or macOS IOHID, and the old joystick driver (winejoystick.drv) is removed.
|
||||
|
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- Many tests are added to the DInput module, using a virtual HID device to not
|
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require a physical device anymore. The code is extensively and automatically
|
||||
tested, including force-feedback effects with HID input / output report
|
||||
validation.
|
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|
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|
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*** Text and fonts
|
||||
|
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- Arabic shaping is implemented in DirectWrite, currently enabled for Arabic
|
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and Syriac.
|
||||
|
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- The Font Set object is implemented in DirectWrite.
|
||||
|
||||
- The TextHost interface is properly implemented in RichEdit.
|
||||
|
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|
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*** Mono / .NET
|
||||
|
||||
- The Mono engine is updated to version 7.0.0, with the following changes:
|
||||
- IDispatch interface supported on COM Callable Wrappers.
|
||||
- Improved support for SafeArray marshaling.
|
||||
- Many other marshaling and COM interop improvements.
|
||||
- Code imports from .NET Core: System.Drawing.Printing,
|
||||
System.Security.Principal, WindowsFormsApplicationBase, parts of
|
||||
Microsoft.VisualBasic.Interaction
|
||||
- WMA and WMV support in FNA using mfplat.
|
||||
- Debug symbols available separately in PDB form.
|
||||
- Old VBNC compiler for Visual Basic .NET replaced with the VBC compiler from
|
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.NET Core.
|
||||
- Mono's JIT compiler generates code compatible with 64-bit macOS.
|
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- WPF built with support for media controls.
|
||||
- A replacement for the Managed DirectX API is included.
|
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- Fixes for various bugs that prevented most WPF applications from working.
|
||||
|
||||
|
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*** Internationalization
|
||||
|
||||
- Unicode character tables are based on version 14.0.0 of the Unicode Standard.
|
||||
|
||||
- The timezone data is updated, based on the information from the Olson and
|
||||
Unicode CLDR databases.
|
||||
|
||||
- Codepages 720 (Arabic, Farsi and Urdu) and 20949 (Korean Wansung) are
|
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supported.
|
||||
|
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- The sr-Latn-RS locale is supported.
|
||||
|
||||
|
||||
*** Kernel
|
||||
|
||||
- Launching applications with the 'wine' executable invokes start.exe for any
|
||||
unrecognized binary. This means that file associations work also from the
|
||||
Unix command line, e.g. 'wine foo.msi'.
|
||||
|
||||
- The low-level NtAlertThreadByThreadId / NtWaitForAlertByThreadId
|
||||
synchronization mechanism (roughly equivalent to Linux futexes) is supported,
|
||||
and used to implement the higher-level synchronization primitives.
|
||||
|
||||
- NT debug objects are implemented and used by the kernel debugger functions.
|
||||
|
||||
- The dynamic registry keys for performance data are implemented.
|
||||
|
||||
|
||||
*** C runtime
|
||||
|
||||
- There's a full math library implementation in the C runtime, mostly imported
|
||||
from the Musl C library. The Unix math library is no longer used.
|
||||
|
||||
- The floating point environment functions are supported properly on all CPU
|
||||
platforms.
|
||||
|
||||
|
||||
*** Internet and networking
|
||||
|
||||
- IE11 compatibility mode is improved and used by default for
|
||||
standard-compliant HTML documents.
|
||||
|
||||
- JScript EcmaScript compliant mode supports 'let' statements, Map object,
|
||||
object freezing, object sealing and mutable prototype chains.
|
||||
|
||||
- Gecko add-on MSI packages are installed into the prefix on demand, instead of
|
||||
during prefix update, to make updates faster and reduce disk space usage.
|
||||
|
||||
- The DTLS communication protocol is supported.
|
||||
|
||||
- The NSI device (Network Store Interface) is implemented, and used to provide
|
||||
higher-level network services in IpHlpAPI.
|
||||
|
||||
- The Windows Sockets support is reimplemented to go through NTDLL and the Afd
|
||||
device, following the Windows architecture.
|
||||
|
||||
- The various network database files (/etc/protocols, /etc/networks, etc.) are
|
||||
provided and installed in the prefix. The equivalent Unix databases are no
|
||||
longer used for network queries.
|
||||
|
||||
|
||||
*** Alternative platforms
|
||||
|
||||
- The new Apple Silicon Macs are supported, including running x86-64 binaries
|
||||
under Rosetta 2.
|
||||
|
||||
- GnuTLS is required on macOS for BCrypt and Secur32 support; the
|
||||
macOS-specific backend implementations have been removed.
|
||||
|
||||
- 32-bit ARM binaries are built in Thumb-2 mode, like on Windows.
|
||||
|
||||
- The preloader is also used on 32-bit ARM, for a more compatible address space
|
||||
layout.
|
||||
|
||||
- Stack unwinding is implemented on 32-bit ARM.
|
||||
|
||||
- More low-level system information queries like memory and battery status are
|
||||
supported on FreeBSD.
|
||||
|
||||
|
||||
*** Builtin applications
|
||||
|
||||
- The REG registry tool supports operating on either the 32- or 64-bit view of
|
||||
the registry.
|
||||
|
||||
- The REG registry tool supports copying registry keys.
|
||||
|
||||
- The WineDump tool supports dumping Windows Metafiles, and shows more detailed
|
||||
information for CodeView records.
|
||||
|
||||
- The Wine Debugger (winedbg) supports debugging a 32-bit target process from
|
||||
the 64-bit debugger.
|
||||
|
||||
|
||||
*** Development tools
|
||||
|
||||
- The IDL compiler (widl) supports loading type libraries embedded inside PE
|
||||
files.
|
||||
|
||||
- The IDL compiler searches for type libraries in the per-platform library
|
||||
search path instead of the include search path.
|
||||
|
||||
- The IDL compiler supports many more WinRT-specific constructs and attributes.
|
||||
|
||||
|
||||
*** Build infrastructure
|
||||
|
||||
- All libraries are installed in architecture-specific directories, using names
|
||||
like 'i386-windows' for PE binaries, and 'x86_64-unix' for the Unix
|
||||
libraries. This enables supporting multiple architectures with a single Wine
|
||||
installation, as well as Winelib cross-compilation.
|
||||
|
||||
- Static (.a) import libraries are used on all platforms. Wine no longer
|
||||
generates the old-style .def libraries, though they are still supported for
|
||||
backwards compatibility.
|
||||
|
||||
- The option to prefer a native DLL by default is specified through a flag in
|
||||
the PE header, which can be set by passing the '--prefer-native option' to
|
||||
winebuild. The previous method, handling DLL_WINE_PREATTACH in DllMain, is no
|
||||
longer supported.
|
||||
|
||||
- The Dwarf debugging format is supported up to version 4. The Wine libraries
|
||||
are built with version 4 by default.
|
||||
|
||||
- Unique build identifiers can be stored in the binaries by passing the
|
||||
'--enable-build-id' option to configure.
|
||||
|
||||
- The Clang compiler in MSVC mode is supported.
|
||||
|
||||
|
||||
*** Miscellaneous
|
||||
|
||||
- The Shell Folder naming is converted to use the Windows Vista+ scheme; for
|
||||
instance 'My Documents' becomes 'Documents', and most things are saved under
|
||||
the 'AppData' directory.
|
||||
|
||||
- The OpenCL library wrapper supports versions up to OpenCL 1.2.
|
||||
|
||||
- Paper forms are supported in various sizes in the WinSpool printer driver.
|
||||
|
||||
- There is initial support for MSDASQL, a Microsoft OLE DB provider for ODBC
|
||||
drivers.
|
||||
|
||||
|
||||
*** External dependencies
|
||||
|
||||
- The following libraries are bundled in the source tree and built as PE
|
||||
libraries, so they are no longer required at the Unix level:
|
||||
- Faudio
|
||||
- GSM
|
||||
- LCMS2
|
||||
- LibJPEG
|
||||
- LibJXR
|
||||
- LibMPG123
|
||||
- LibPng
|
||||
- LibTiff
|
||||
- LibXml2
|
||||
- LibXslt
|
||||
- Zlib
|
||||
|
||||
- The libraries above can still be imported as external libraries instead of
|
||||
using the bundled copy, provided that they are available in PE format. This
|
||||
behavior is requested with the '--with-system-dllpath' configure option,
|
||||
which specifies the Unix search path for such dependencies.
|
||||
|
||||
- Direct3D 12 support now requires version 1.2 or later of the vkd3d library.
|
||||
Version 1.2 or later of the related vkd3d-shader library was already required
|
||||
by Wine 6.0 for translation of Direct3D shader to SPIR-V in the Vulkan
|
||||
renderer for the Direct3D implementation.
|
||||
|
||||
- The deprecated HAL library is no longer supported or needed.
|
||||
|
||||
- The macOS QuickTime library is no longer used.
|
||||
|
||||
Ziqing Hui (1):
|
||||
wininet/tests: Add more tests for InternetTimeToSystemTime().
|
||||
|
||||
--
|
||||
Alexandre Julliard
|
||||
|
18
configure
vendored
18
configure
vendored
@ -1,6 +1,6 @@
|
||||
#! /bin/sh
|
||||
# Guess values for system-dependent variables and create Makefiles.
|
||||
# Generated by GNU Autoconf 2.71 for Wine 7.0-rc6.
|
||||
# Generated by GNU Autoconf 2.71 for Wine 7.0.
|
||||
#
|
||||
# Report bugs to <wine-devel@winehq.org>.
|
||||
#
|
||||
@ -611,8 +611,8 @@ MAKEFLAGS=
|
||||
# Identity of this package.
|
||||
PACKAGE_NAME='Wine'
|
||||
PACKAGE_TARNAME='wine'
|
||||
PACKAGE_VERSION='7.0-rc6'
|
||||
PACKAGE_STRING='Wine 7.0-rc6'
|
||||
PACKAGE_VERSION='7.0'
|
||||
PACKAGE_STRING='Wine 7.0'
|
||||
PACKAGE_BUGREPORT='wine-devel@winehq.org'
|
||||
PACKAGE_URL='https://www.winehq.org'
|
||||
|
||||
@ -2574,7 +2574,7 @@ if test "$ac_init_help" = "long"; then
|
||||
# Omit some internal or obsolete options to make the list less imposing.
|
||||
# This message is too long to be a string in the A/UX 3.1 sh.
|
||||
cat <<_ACEOF
|
||||
\`configure' configures Wine 7.0-rc6 to adapt to many kinds of systems.
|
||||
\`configure' configures Wine 7.0 to adapt to many kinds of systems.
|
||||
|
||||
Usage: $0 [OPTION]... [VAR=VALUE]...
|
||||
|
||||
@ -2644,7 +2644,7 @@ fi
|
||||
|
||||
if test -n "$ac_init_help"; then
|
||||
case $ac_init_help in
|
||||
short | recursive ) echo "Configuration of Wine 7.0-rc6:";;
|
||||
short | recursive ) echo "Configuration of Wine 7.0:";;
|
||||
esac
|
||||
cat <<\_ACEOF
|
||||
|
||||
@ -2914,7 +2914,7 @@ fi
|
||||
test -n "$ac_init_help" && exit $ac_status
|
||||
if $ac_init_version; then
|
||||
cat <<\_ACEOF
|
||||
Wine configure 7.0-rc6
|
||||
Wine configure 7.0
|
||||
generated by GNU Autoconf 2.71
|
||||
|
||||
Copyright (C) 2021 Free Software Foundation, Inc.
|
||||
@ -3398,7 +3398,7 @@ cat >config.log <<_ACEOF
|
||||
This file contains any messages produced by compilers while
|
||||
running configure, to aid debugging if configure makes a mistake.
|
||||
|
||||
It was created by Wine $as_me 7.0-rc6, which was
|
||||
It was created by Wine $as_me 7.0, which was
|
||||
generated by GNU Autoconf 2.71. Invocation command line was
|
||||
|
||||
$ $0$ac_configure_args_raw
|
||||
@ -23365,7 +23365,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
|
||||
# report actual input values of CONFIG_FILES etc. instead of their
|
||||
# values after options handling.
|
||||
ac_log="
|
||||
This file was extended by Wine $as_me 7.0-rc6, which was
|
||||
This file was extended by Wine $as_me 7.0, which was
|
||||
generated by GNU Autoconf 2.71. Invocation command line was
|
||||
|
||||
CONFIG_FILES = $CONFIG_FILES
|
||||
@ -23429,7 +23429,7 @@ ac_cs_config_escaped=`printf "%s\n" "$ac_cs_config" | sed "s/^ //; s/'/'\\\\\\\\
|
||||
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
|
||||
ac_cs_config='$ac_cs_config_escaped'
|
||||
ac_cs_version="\\
|
||||
Wine config.status 7.0-rc6
|
||||
Wine config.status 7.0
|
||||
configured by $0, generated by GNU Autoconf 2.71,
|
||||
with options \\"\$ac_cs_config\\"
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user