Sweden-Number/dlls/wined3d/vertexdeclaration.c

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/*
* vertex declaration implementation
*
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2004 Jason Edmeades
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
/**
* DirectX9 SDK download
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
*
* Exploring D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
*
* Using Vertex Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
*
* Dx9 New
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
*
* Dx9 Shaders
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
*
* Dx9 D3DX
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp
*
* NVIDIA: Memory Management with VAR
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* http://developer.nvidia.com/view.asp?IO=var_memory_management
*/
/** Vertex Shader Declaration 8 data types tokens */
#define MAX_VSHADER_DECL_TYPES 8
static CONST char* VertexDecl8_DataTypes[] = {
"D3DVSDT_FLOAT1",
"D3DVSDT_FLOAT2",
"D3DVSDT_FLOAT3",
"D3DVSDT_FLOAT4",
"D3DVSDT_D3DCOLOR",
"D3DVSDT_UBYTE4",
"D3DVSDT_SHORT2",
"D3DVSDT_SHORT4",
NULL
};
static CONST char* VertexDecl8_Registers[] = {
"D3DVSDE_POSITION",
"D3DVSDE_BLENDWEIGHT",
"D3DVSDE_BLENDINDICES",
"D3DVSDE_NORMAL",
"D3DVSDE_PSIZE",
"D3DVSDE_DIFFUSE",
"D3DVSDE_SPECULAR",
"D3DVSDE_TEXCOORD0",
"D3DVSDE_TEXCOORD1",
"D3DVSDE_TEXCOORD2",
"D3DVSDE_TEXCOORD3",
"D3DVSDE_TEXCOORD4",
"D3DVSDE_TEXCOORD5",
"D3DVSDE_TEXCOORD6",
"D3DVSDE_TEXCOORD7",
"D3DVSDE_POSITION2",
"D3DVSDE_NORMAL2",
NULL
};
typedef enum _D3DVSD_TOKENTYPE {
D3DVSD_TOKEN_NOP = 0,
D3DVSD_TOKEN_STREAM = 1,
D3DVSD_TOKEN_STREAMDATA = 2,
D3DVSD_TOKEN_TESSELLATOR = 3,
D3DVSD_TOKEN_CONSTMEM = 4,
D3DVSD_TOKEN_EXT = 5,
/* RESERVED = 6 */
D3DVSD_TOKEN_END = 7,
D3DVSD_FORCE_DWORD = 0x7FFFFFFF
} D3DVSD_TOKENTYPE;
typedef enum _D3DVSDE_REGISTER {
D3DVSDE_POSITION = 0,
D3DVSDE_BLENDWEIGHT = 1,
D3DVSDE_BLENDINDICES = 2,
D3DVSDE_NORMAL = 3,
D3DVSDE_PSIZE = 4,
D3DVSDE_DIFFUSE = 5,
D3DVSDE_SPECULAR = 6,
D3DVSDE_TEXCOORD0 = 7,
D3DVSDE_TEXCOORD1 = 8,
D3DVSDE_TEXCOORD2 = 9,
D3DVSDE_TEXCOORD3 = 10,
D3DVSDE_TEXCOORD4 = 11,
D3DVSDE_TEXCOORD5 = 12,
D3DVSDE_TEXCOORD6 = 13,
D3DVSDE_TEXCOORD7 = 14,
D3DVSDE_POSITION2 = 15,
D3DVSDE_NORMAL2 = 16,
MAX_D3DVSDE = 17
} D3DVSDE_REGISTER;
typedef enum _D3DVSDT_TYPE {
D3DVSDT_FLOAT1 = 0x00,
D3DVSDT_FLOAT2 = 0x01,
D3DVSDT_FLOAT3 = 0x02,
D3DVSDT_FLOAT4 = 0x03,
D3DVSDT_D3DCOLOR = 0x04,
D3DVSDT_UBYTE4 = 0x05,
D3DVSDT_SHORT2 = 0x06,
D3DVSDT_SHORT4 = 0x07
} D3DVSDT_TYPE;
#define D3DVSD_CONSTADDRESSSHIFT 0
#define D3DVSD_EXTINFOSHIFT 0
#define D3DVSD_STREAMNUMBERSHIFT 0
#define D3DVSD_VERTEXREGSHIFT 0
#define D3DVSD_CONSTRSSHIFT 16
#define D3DVSD_DATATYPESHIFT 16
#define D3DVSD_SKIPCOUNTSHIFT 16
#define D3DVSD_VERTEXREGINSHIFT 20
#define D3DVSD_EXTCOUNTSHIFT 24
#define D3DVSD_CONSTCOUNTSHIFT 25
#define D3DVSD_DATALOADTYPESHIFT 28
#define D3DVSD_STREAMTESSSHIFT 28
#define D3DVSD_TOKENTYPESHIFT 29
#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
#define D3DVSD_END() 0xFFFFFFFF
#define D3DVSD_NOP() 0x00000000
static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
TRACE(" Stream: %d\n", element->Stream);
TRACE(" Offset: %d\n", element->Offset);
TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
TRACE("Usage index: %d\n", element->UsageIndex);
TRACE(" Register: %d\n", element->Reg);
}
static DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
const DWORD token = *pToken;
DWORD tokenlen = 1;
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
case D3DVSD_TOKEN_NOP:
TRACE(" 0x%08lx NOP()\n", token);
break;
case D3DVSD_TOKEN_STREAM:
if (token & D3DVSD_STREAMTESSMASK) {
TRACE(" 0x%08lx STREAM_TESS()\n", token);
} else {
TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
}
break;
case D3DVSD_TOKEN_STREAMDATA:
if (token & 0x10000000) {
TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_TESSELLATOR:
if (token & 0x10000000) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
} else {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
}
break;
case D3DVSD_TOKEN_CONSTMEM:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
tokenlen = (4 * count) + 1;
}
break;
case D3DVSD_TOKEN_EXT:
{
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
/* todo ... print extension */
tokenlen = count + 1;
}
break;
case D3DVSD_TOKEN_END:
TRACE(" 0x%08lx END()\n", token);
break;
default:
TRACE(" 0x%08lx UNKNOWN\n", token);
/* argg error */
}
return tokenlen;
}
/* structure used by the d3d8 to d3d9 conversion lookup table */
typedef struct _Decl8to9Lookup {
int usage;
int usageIndex;
} Decl8to9Lookup;
static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DVertexDeclaration *iface, const DWORD *pDecl) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
#define MAKE_LOOKUP(_reg,_usage,_usageindex) decl8to9Lookup[_reg].usage = _usage; \
decl8to9Lookup[_reg].usageIndex = _usageindex;
const DWORD* pToken = pDecl;
DWORD len = 0;
DWORD stream = 0;
DWORD token;
DWORD tokenlen;
DWORD tokentype;
DWORD nTokens = 0;
int offset = 0;
WINED3DVERTEXELEMENT convToW[128];
/* TODO: find out where rhw (or positionT) is for declaration8 */
Decl8to9Lookup decl8to9Lookup[MAX_D3DVSDE];
MAKE_LOOKUP(D3DVSDE_POSITION, D3DDECLUSAGE_POSITION, 0);
MAKE_LOOKUP(D3DVSDE_POSITION2, D3DDECLUSAGE_POSITION, 1);
MAKE_LOOKUP(D3DVSDE_BLENDWEIGHT, D3DDECLUSAGE_BLENDWEIGHT, 0);
MAKE_LOOKUP(D3DVSDE_BLENDINDICES, D3DDECLUSAGE_BLENDINDICES, 0);
MAKE_LOOKUP(D3DVSDE_NORMAL, D3DDECLUSAGE_NORMAL, 0);
MAKE_LOOKUP(D3DVSDE_NORMAL2, D3DDECLUSAGE_NORMAL, 1);
MAKE_LOOKUP(D3DVSDE_DIFFUSE, D3DDECLUSAGE_COLOR, 0);
MAKE_LOOKUP(D3DVSDE_SPECULAR, D3DDECLUSAGE_COLOR, 1);
MAKE_LOOKUP(D3DVSDE_TEXCOORD0, D3DDECLUSAGE_TEXCOORD, 0);
MAKE_LOOKUP(D3DVSDE_TEXCOORD1, D3DDECLUSAGE_TEXCOORD, 1);
MAKE_LOOKUP(D3DVSDE_TEXCOORD2, D3DDECLUSAGE_TEXCOORD, 2);
MAKE_LOOKUP(D3DVSDE_TEXCOORD3, D3DDECLUSAGE_TEXCOORD, 3);
MAKE_LOOKUP(D3DVSDE_TEXCOORD4, D3DDECLUSAGE_TEXCOORD, 4);
MAKE_LOOKUP(D3DVSDE_TEXCOORD5, D3DDECLUSAGE_TEXCOORD, 5);
MAKE_LOOKUP(D3DVSDE_TEXCOORD6, D3DDECLUSAGE_TEXCOORD, 6);
MAKE_LOOKUP(D3DVSDE_TEXCOORD7, D3DDECLUSAGE_TEXCOORD, 7);
MAKE_LOOKUP(D3DVSDE_PSIZE, D3DDECLUSAGE_PSIZE, 0);
#undef MAKE_LOOKUP
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
/* Convert from a directx* declaration into a directx9 one, so we only have to deal with one type of declaration everywhere else */
while (D3DVSD_END() != *pToken) {
token = *pToken;
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tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
/**
* how really works streams,
* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
*/
stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
offset = 0;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
convToW[nTokens].Stream = stream;
convToW[nTokens].Method = D3DDECLMETHOD_DEFAULT;
convToW[nTokens].Usage = decl8to9Lookup[reg].usage;
convToW[nTokens].UsageIndex = decl8to9Lookup[reg].usageIndex;
convToW[nTokens].Type = type;
convToW[nTokens].Offset = offset;
convToW[nTokens].Reg = reg;
TRACE("Adding element %ld:\n", nTokens);
dump_wined3dvertexelement(&convToW[nTokens]);
offset += glTypeLookup[type].size * glTypeLookup[type].typesize;
++nTokens;
} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0x10000000 & tokentype ) {
TRACE(" 0x%08lx SKIP(%lu)\n", tokentype, ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
offset += sizeof(DWORD) * ((tokentype & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
} else if (D3DVSD_TOKEN_CONSTMEM == tokentype) {
DWORD i;
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
if (This->constants == NULL ) {
This->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
((IWineD3DImpl*)This->wineD3DDevice->wineD3D)->gl_info.max_vshader_constantsF * 4 * sizeof(float));
}
TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
for (i = 0; i < count; ++i) {
TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
constaddress,
*pToken,
*(pToken + 1),
*(pToken + 2),
*(pToken + 3));
This->constants[constaddress * 4] = *(const float*) (pToken+ i * 4 + 1);
This->constants[constaddress * 4 + 1] = *(const float *)(pToken + i * 4 + 2);
This->constants[constaddress * 4 + 2] = *(const float *)(pToken + i * 4 + 3);
This->constants[constaddress * 4 + 3] = *(const float *)(pToken + i * 4 + 4);
FIXME(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
constaddress,
*(const float*) (pToken+ i * 4 + 1),
*(const float*) (pToken + i * 4 + 2),
*(const float*) (pToken + i * 4 +3),
*(const float*) (pToken + i * 4 + 4));
++constaddress;
}
}
len += tokenlen;
pToken += tokenlen;
}
/* here D3DVSD_END() */
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
convToW[nTokens].Stream = 0xFF;
convToW[nTokens].Type = D3DDECLTYPE_UNUSED;
++nTokens;
/* compute size */
This->declaration8Length = len * sizeof(DWORD);
/* copy the declaration */
This->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->declaration8Length);
memcpy(This->pDeclaration8, pDecl, This->declaration8Length);
/* compute convToW size */
This->declarationWNumElements = nTokens;
/* copy the convTo9 declaration */
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(WINED3DVERTEXELEMENT));
memcpy(This->pDeclarationWine, convToW, nTokens * sizeof(WINED3DVERTEXELEMENT));
/* returns */
return WINED3D_OK;
}
static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDeclaration* iface, const D3DVERTEXELEMENT9* pDecl) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
const D3DVERTEXELEMENT9* pToken = pDecl;
int i;
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
This->declaration9NumElements = 1;
for(pToken = pDecl;0xFF != pToken->Stream && This->declaration9NumElements < 128 ; pToken++) This->declaration9NumElements++;
if (This->declaration9NumElements == 128) {
FIXME("?(%p) Error parsing vertex declaration\n", This);
return WINED3DERR_INVALIDCALL;
}
/* copy the declaration */
This->pDeclaration9 = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
memcpy(This->pDeclaration9, pDecl, This->declaration9NumElements * sizeof(D3DVERTEXELEMENT9));
/* copy to wine style declaration */
This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, This->declaration9NumElements * sizeof(WINED3DVERTEXELEMENT));
for(i = 0; i < This->declaration9NumElements; ++i) {
memcpy(This->pDeclarationWine + i, This->pDeclaration9 + i, sizeof(D3DVERTEXELEMENT9));
This->pDeclarationWine[i].Reg = -1;
TRACE("Adding element %d:\n", i);
dump_wined3dvertexelement(&This->pDeclarationWine[i]);
}
This->declarationWNumElements = This->declaration9NumElements;
return WINED3D_OK;
}
/* *******************************************
IWineD3DVertexDeclaration IUnknown parts follow
******************************************* */
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
IUnknown_AddRef(iface);
*ppobj = This;
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return S_OK;
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}
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*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
ref = InterlockedDecrement(&This->ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
HeapFree(GetProcessHeap(), 0, This->constants);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* *******************************************
IWineD3DVertexDeclaration parts follow
******************************************* */
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
*parent= This->parent;
IUnknown_AddRef(*parent);
TRACE("(%p) : returning %p\n", This, *parent);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
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*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
IWineD3DDevice_AddRef(*ppDevice);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
if (NULL == pData) {
*pSizeOfData = This->declaration8Length;
return WINED3D_OK;
}
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/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
TODO: this needs to be tested against windows */
if(*pSizeOfData == 0) {
TRACE("(%p) : Requested the vertex declaration without specifying the size of the return buffer\n", This);
*pSizeOfData = This->declaration8Length;
memcpy(pData, This->pDeclaration8, This->declaration8Length);
return WINED3D_OK;
}
if (*pSizeOfData < This->declaration8Length) {
FIXME("(%p) : Returning WINED3DERR_MOREDATA numElements %ld expected %ld\n", iface, *pSizeOfData, This->declaration8Length);
*pSizeOfData = This->declaration8Length;
return WINED3DERR_MOREDATA;
}
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
memcpy(pData, This->pDeclaration8, This->declaration8Length);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
TRACE("(This %p, pData %p, pNumElements %p)\n", This, pData, pNumElements);
TRACE("Setting *pNumElements to %d\n", This->declaration9NumElements);
*pNumElements = This->declaration9NumElements;
/* Passing a NULL pData is used to just retrieve the number of elements */
if (!pData) {
TRACE("NULL pData passed. Returning WINED3D_OK.\n");
return WINED3D_OK;
}
TRACE("Copying %p to %p\n", This->pDeclaration9, pData);
memcpy(pData, This->pDeclaration9, This->declaration9NumElements * sizeof(*pData));
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pData, DWORD *pSize) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
HRESULT hr = WINED3D_OK;
TRACE("(%p) : d3d version %d r\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
case 8:
hr = IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD *)pData, pSize);
break;
case 9:
hr = IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9 *)pData, pSize);
break;
default:
FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
break;
}
return hr;
}
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface, VOID *pDecl) {
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
HRESULT hr = WINED3D_OK;
TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
switch (((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion) {
case 8:
TRACE("Parsing declaration 8\n");
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration8(iface, (CONST DWORD *)pDecl);
break;
case 9:
TRACE("Parsing declaration 9\n");
hr = IWineD3DVertexDeclarationImpl_ParseDeclaration9(iface, (CONST D3DVERTEXELEMENT9 *)pDecl);
break;
default:
FIXME("(%p) : Unsupported DirectX version %u\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
break;
}
TRACE("Returning\n");
return hr;
}
const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
{
/* IUnknown */
IWineD3DVertexDeclarationImpl_QueryInterface,
IWineD3DVertexDeclarationImpl_AddRef,
IWineD3DVertexDeclarationImpl_Release,
/* IWineD3DVertexDeclaration */
IWineD3DVertexDeclarationImpl_GetParent,
IWineD3DVertexDeclarationImpl_GetDevice,
IWineD3DVertexDeclarationImpl_GetDeclaration,
IWineD3DVertexDeclarationImpl_SetDeclaration
};