forked from premiere/premiere-libtorrent
removed outdated information from build documentation
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@ -63,7 +63,6 @@ You'll find instructions on how to do this <a class="reference external" href="h
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(BBv2) and autotools (for unix-like systems). If you still can't build after
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following these instructions, you can usually get help in the <tt class="docutils literal"><span class="pre">#libtorrent</span></tt>
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IRC channel on <tt class="docutils literal"><span class="pre">irc.freenode.net</span></tt>.</p>
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<p>Community contributed build tutorials can be found on the <a class="reference external" href="http://code.rasterbar.com/libtorrent/wiki/Building">wiki</a>.</p>
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<div class="warning">
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<p class="first admonition-title">Warning</p>
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<p>A common mistake when building and linking against libtorrent is
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@ -565,19 +564,9 @@ make
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</div>
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<div class="section" id="building-with-other-build-systems">
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<h2>building with other build systems</h2>
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<p>If you're making your own project file, note that there are two versions of
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the file abstraction. There's one <tt class="docutils literal"><span class="pre">file_win.cpp</span></tt> which relies on windows
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file API that supports files larger than 2 Gigabytes. This does not work in
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vc6 for some reason, possibly because it may require windows NT and above.
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The other file, <tt class="docutils literal"><span class="pre">file.cpp</span></tt> is the default implementation that simply relies
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on the standard low level io routines (<tt class="docutils literal"><span class="pre">read()</span></tt>, <tt class="docutils literal"><span class="pre">write()</span></tt>, <tt class="docutils literal"><span class="pre">open()</span></tt>
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etc.), this implementation doesn't do anything special to support unicode
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filenames, so if your target is Windows 2000 and up, you may want to use
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<tt class="docutils literal"><span class="pre">file_win.cpp</span></tt> which supports unicode filenames.</p>
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<p>If you're building in MS Visual Studio, you may have to set the compiler
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options "force conformance in for loop scope", "treat wchar_t as built-in
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type" and "Enable Run-Time Type Info" to Yes. For a detailed description
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on how to build libtorrent with VS, see <a class="reference external" href="http://code.rasterbar.com/libtorrent/wiki/Building">the wiki</a>.</p>
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type" and "Enable Run-Time Type Info" to Yes.</p>
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</div>
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<div class="section" id="build-configurations">
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<h2>build configurations</h2>
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@ -22,10 +22,6 @@ The build systems supported "out of the box" in libtorrent are boost-build v2
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following these instructions, you can usually get help in the ``#libtorrent``
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IRC channel on ``irc.freenode.net``.
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Community contributed build tutorials can be found on the wiki_.
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.. _wiki: http://code.rasterbar.com/libtorrent/wiki/Building
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.. warning::
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A common mistake when building and linking against libtorrent is
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@ -507,22 +503,9 @@ invariant checks), you have to rerun the configure script and rebuild, like this
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building with other build systems
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---------------------------------
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If you're making your own project file, note that there are two versions of
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the file abstraction. There's one ``file_win.cpp`` which relies on windows
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file API that supports files larger than 2 Gigabytes. This does not work in
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vc6 for some reason, possibly because it may require windows NT and above.
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The other file, ``file.cpp`` is the default implementation that simply relies
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on the standard low level io routines (``read()``, ``write()``, ``open()``
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etc.), this implementation doesn't do anything special to support unicode
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filenames, so if your target is Windows 2000 and up, you may want to use
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``file_win.cpp`` which supports unicode filenames.
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If you're building in MS Visual Studio, you may have to set the compiler
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options "force conformance in for loop scope", "treat wchar_t as built-in
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type" and "Enable Run-Time Type Info" to Yes. For a detailed description
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on how to build libtorrent with VS, see `the wiki`_.
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.. _`the wiki`: http://code.rasterbar.com/libtorrent/wiki/Building
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type" and "Enable Run-Time Type Info" to Yes.
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build configurations
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--------------------
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