sm64pc/src
fgsfds 93030b02a3 don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
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audio unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio 2020-05-22 01:36:49 +03:00
buffers Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
engine clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
game don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
goddard Added info that sparkle texture 5 was fixed 2020-05-20 20:59:16 -03:00
menu merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
pc don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00