Commit Graph

13 Commits

Author SHA1 Message Date
fgsfds 8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
GateGuy 875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
IvanDSM d6495550f5 Release mouse when paused 2020-05-17 22:37:52 -03:00
Vinícius R. Miguel 9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Vinícius R. Miguel 4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
fgsfds d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
fgsfds 690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
fgsfds e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
IvanDSM e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM 3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101 be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00