Update README.md

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@ -23,9 +23,8 @@ Performance is the first thing that will be worked on and it has plenty of room
* Custom level lighting for all stages.
* Dynamic sphere lights for objects and particles.
* Classic Phong shading.
* Custom material properties based on texture names or geometry layouts.
* Normal map support.
* Custom material properties based on texture names.
* Custom material properties based on geometry layouts.
* Real-time raytraced shadows, reflections, refractions and global illumination.
* Real-time denoiser (experimental).