mirror of https://github.com/sm64pc/sm64pc.git
@Marcelo20XX's 60fps update
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parent
d9261d2894
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a3cdec8307
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@ -185,7 +185,7 @@ index ac2ee50c..323b7d05 100644
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+
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surface->vertex1[0] = x1;
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diff --git a/src/game/camera.c b/src/game/camera.c
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index bde06626..9351dea4 100644
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index bde06626..aa65c00b 100644
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--- a/src/game/camera.c
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+++ b/src/game/camera.c
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@@ -486,2 +486,6 @@ extern u8 sZoomOutAreaMasks[];
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@ -235,15 +235,7 @@ index bde06626..9351dea4 100644
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vec3f_set(c->pos, -149.f, 1021.f, -1216.f);
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+ skip_camera_interpolation();
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}
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@@ -7506,2 +7520,3 @@ BAD_RETURN(s32) cutscene_ending_look_at_sky(struct Camera *c) {
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vec3f_set(c->pos, 699.f, 1680.f, -703.f);
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+ skip_camera_interpolation();
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}
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@@ -10342,2 +10357,3 @@ BAD_RETURN(s32) cutscene_door_fix_cam(struct Camera *c) {
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vec3f_copy(c->focus, sCutsceneVars[1].point);
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+ skip_camera_interpolation();
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}
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@@ -10375,2 +10391,3 @@ BAD_RETURN(s32) cutscene_door_move_behind_mario(struct Camera *c) {
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@@ -10375,2 +10389,3 @@ BAD_RETURN(s32) cutscene_door_move_behind_mario(struct Camera *c) {
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offset_rotated(c->pos, sMarioCamState->pos, camOffset, sCutsceneVars[0].angle);
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+ skip_camera_interpolation();
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}
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