diff --git a/enhancements/60fps_alpha.patch b/enhancements/60fps_alpha.patch index e7d0547a..fc82fdc0 100644 --- a/enhancements/60fps_alpha.patch +++ b/enhancements/60fps_alpha.patch @@ -185,7 +185,7 @@ index ac2ee50c..323b7d05 100644 + surface->vertex1[0] = x1; diff --git a/src/game/camera.c b/src/game/camera.c -index bde06626..9351dea4 100644 +index bde06626..aa65c00b 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -486,2 +486,6 @@ extern u8 sZoomOutAreaMasks[]; @@ -235,15 +235,7 @@ index bde06626..9351dea4 100644 vec3f_set(c->pos, -149.f, 1021.f, -1216.f); + skip_camera_interpolation(); } -@@ -7506,2 +7520,3 @@ BAD_RETURN(s32) cutscene_ending_look_at_sky(struct Camera *c) { - vec3f_set(c->pos, 699.f, 1680.f, -703.f); -+ skip_camera_interpolation(); - } -@@ -10342,2 +10357,3 @@ BAD_RETURN(s32) cutscene_door_fix_cam(struct Camera *c) { - vec3f_copy(c->focus, sCutsceneVars[1].point); -+ skip_camera_interpolation(); - } -@@ -10375,2 +10391,3 @@ BAD_RETURN(s32) cutscene_door_move_behind_mario(struct Camera *c) { +@@ -10375,2 +10389,3 @@ BAD_RETURN(s32) cutscene_door_move_behind_mario(struct Camera *c) { offset_rotated(c->pos, sMarioCamState->pos, camOffset, sCutsceneVars[0].angle); + skip_camera_interpolation(); }