mirror of https://github.com/sm64pc/sm64pc.git
Update object_list_processor.c
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@ -460,7 +460,7 @@ void spawn_objects_from_info(UNUSED s32 unused, struct SpawnInfo *spawnInfo) {
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//! (Spawning Displacement) On the Japanese version, Mario's platform object
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// isn't cleared when transitioning between areas. This can cause Mario to
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// receive displacement after spawning.
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#if (!defined(VERSION_JP) && !defined(QOL_FIXES)) || (defined(VERSION_JP) && defined(QOL_FIXES))
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#if !defined(VERSION_JP) || (defined(VERSION_JP) && defined(QOL_FIXES))
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clear_mario_platform();
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#endif
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