Update object_list_processor.c

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Colton G. Rushton 2021-02-12 23:30:28 -04:00 committed by GitHub
parent d3a09928ce
commit 121c90a471
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1 changed files with 1 additions and 1 deletions

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@ -460,7 +460,7 @@ void spawn_objects_from_info(UNUSED s32 unused, struct SpawnInfo *spawnInfo) {
//! (Spawning Displacement) On the Japanese version, Mario's platform object
// isn't cleared when transitioning between areas. This can cause Mario to
// receive displacement after spawning.
#if (!defined(VERSION_JP) || !defined(QOL_FIXES)) || (defined(VERSION_JP) && defined(QOL_FIXES))
#if (!defined(VERSION_JP) && !defined(QOL_FIXES)) || (defined(VERSION_JP) && defined(QOL_FIXES))
clear_mario_platform();
#endif