Update README.md

This commit is contained in:
fgsfds 2020-06-19 23:42:57 +03:00 committed by GitHub
parent 34af21bad4
commit 4bdc3ecfa8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 17 additions and 19 deletions

View File

@ -1,32 +1,30 @@
# sm64pc # sm64ex
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Fork of [sm64-port/sm64-port](https://github.com/sm64-port/sm64-port) with additional features.
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/) renderer. Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64ex/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).* *Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).*
## Features ## New features
* Native rendering. You can now play SM64 without the need of an emulator. * Options menu with various settings, including button remapping.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size. * Optional external data loading (so far only textures and assembled soundbanks), providing support for custom texture packs.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play. * Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.) * Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.) * Option to disable drawing distances.
* Model and texture fixes. (Activate with `make TEXTURE_FIX=1`.) * Optional odel and texture fixes (e.g. the smoke texture).
* In-game control binding.
* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option * Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
* Disabling the HUD. * Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
* Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller. * Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.
* Text-based save support. (Activate with `make TEXTSAVES=1`.)
* Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option. Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option.
For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does); For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
`--savepath '!'` will read saves from the executable directory. `--savepath '!'` will read saves from the executable directory.
## Building ## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki). For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki).
**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.** **Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**