2019-08-25 06:46:40 +02:00
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#ifndef GD_MAIN_H
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#define GD_MAIN_H
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#include <ultra64.h>
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2019-12-02 03:52:53 +01:00
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2019-08-25 06:46:40 +02:00
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// In various files of the Goddard subsystem, there are miscellaneous
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2019-12-02 03:52:53 +01:00
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// unused rodata strings. These are likely byproducts of a printf macro
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// that was stubbed out as "#define printf", letting printf calls expand
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// to no-op comma expressions. (IDO doesn't support variadic macros, so
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// "#define printf(...) /* nothing */" wasn't an option.)
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// This macro is separate from the gd_printf function; one probably
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// forwarded to the other, but it is hard to tell in which direction.
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2019-08-25 06:46:40 +02:00
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#ifdef __GNUC__
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#define printf(...) \
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_Pragma ("GCC diagnostic push") \
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_Pragma ("GCC diagnostic ignored \"-Wunused-value\"") \
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(__VA_ARGS__); \
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_Pragma ("GCC diagnostic pop")
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#else
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#define printf
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#endif
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// structs
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struct GdControl { // gGdCtrl
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/* 0x00 */ s32 unk00;
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/* 0x04 */ u8 pad04[4];
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/* 0x08 */ s32 dleft; // Dpad-left (mask)
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/* 0x0C */ s32 dright; // Dpad-right (mask)
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/* 0x10 */ s32 dup; // Dpad-up (mask)
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/* 0x14 */ s32 ddown; // Dpad-down (mask)
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/* 0x18 */ s32 cleft; // bool C-left
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/* 0x1C */ s32 cright; // bool C-right
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/* 0x20 */ s32 cup; // bool C-up
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/* 0x24 */ s32 cdown; // bool C-down
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/* 0x28 */ void * unk28; // null-checked ptr? symbol not deref-ed in extant code?
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/* 0x2C */ void * unk2C; // some sort of old texture ptr? symbol not deref-ed in extant code?
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/* 0x30 */ void * unk30; // null-checked ptr? symbol not deref-ed in extant code?
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/* 0x34 */ s32 btnA; // bool A button
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/* 0x38 */ s32 btnB; // bool B button
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/* 0x3C */ u8 pad3C[0x44-0x3C];
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/* 0x44 */ s32 trgL; // bool L trigger pressed
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/* 0x48 */ s32 trgR; // bool R trigger pressed
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/* 0x4C */ s32 unk4C;
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/* 0x50 */ s32 unk50;
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/* 0x54 */ s32 newStartPress; // toggle bit? start pressed?
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/* 0x58 */ u8 pad58[0x7C-0x58];
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/* 0x7C */ f32 stickXf;
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/* 0x80 */ f32 stickYf;
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/* 0x84 */ u8 pad84[4];
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/* 0x88 */ f32 unk88;
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/* 0x8C */ u8 pad8c[0xA0-0x8C];
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/* 0xA0 */ f32 unkA0;
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/* 0xA4 */ u8 padA4[0xAC-0xA4];
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/* 0xAC */ f32 unkAC;
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/* 0xB0 */ u8 padB0[0xB8-0xB0];
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/* 0xB8 */ s32 csrXatApress; // cursor x position when there was a new (A) press?
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/* 0xBC */ s32 csrYatApress; // cursor y position when there was a new (A) press?
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/* 0xC0 */ s32 stickDeltaX;
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/* 0xC4 */ s32 stickDeltaY;
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/* 0xC8 */ s32 stickX;
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/* 0xCC */ s32 stickY;
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/* 0xD0 */ s32 csrX; // bounded by screen view
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/* 0xD4 */ s32 csrY; // bounded by screen view
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/* 0xD8 */ /* hand/cursor state bitfield? */
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/* b80 */ u8 btnApressed : 1; // bool (A) pressed
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/* b40 */ u8 unkD8b40 : 1; // set to FALSE and unused
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/* b20 */ u8 unkD8b20 : 1; // set to FALSE and unused
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/* b10 */ u8 btnAnewPress : 1; // bool new (A) press
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/* b08 */ u8 unkD8b08 : 1;
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/* b04 */ u8 unkD8b04 : 1;
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/* b02 */ u8 AbtnPressWait : 1; // bool 10 frames between (A) presses (cursor cool down?)
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/* 0xDC */ u32 frameAbtnPressed; // first frame of new a press
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/* 0xE0 */ u8 padE0[0xE8-0xE0];
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/* 0xE8 */ u32 frameCount; // frame count?
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/* 0xEC */ u8 padEC[0xF0-0xEC];
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/* 0xF0 */ struct GdControl *prevFrame; // previous frame data
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};
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// data
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extern s32 gGdMoveScene;
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extern f32 D_801A8058;
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extern s32 gGdUseVtxNormal;
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// bss
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extern struct GdControl gGdCtrl;
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extern struct GdControl gGdCtrlPrev;
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#endif /* GD_MAIN_H */
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