sm64pc/src/game/mario_actions_moving.h

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#ifndef _MARIO_ACTIONS_MOVING
#define _MARIO_ACTIONS_MOVING
struct MarioState;
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void play_step_sound(struct MarioState *m, s16 arg1, s16 arg2);
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s32 mario_execute_moving_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_MOVING */